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Your ME1/ME2 choices equal Pallete Swapping


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#1
TMA LIVE

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So how does everyone feel that majority of out past choices don't change anything at all, beyond replacement characters that do pretty much the exact same thing as the other character, besides minor dialogue differences?

Example: The new Council is pretty much the old Council, except they're complete strangers to you, and you have zero chemestry with them. Wreav is pretty much Wrex, except he has some "I'm going to make war" lines. That pretty much you get the exact same scenes out of them, minus the betryal scene with Wrex.

When I was playing my Renegon Playthrough, the whole time I felt like I should be just playing my paragade playthrough. And playing my Renegon playthrough was just a waste of time. Because whatever small differences just aren't good enough. And they are small differences, or exactly the same.

Example, Morinth. She's just a Banshee that's titled "Morinth". While if I killed her in ME2, then the Banshee is just called Banshee. They could have made a special Banshee, or a short cutscene making a big deal that this was Morinth. But no, just another random Banshee that happens to be titled "Morinth".

Modifié par TMA LIVE, 07 avril 2012 - 12:30 .


#2
TMA LIVE

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Pretty much that Collector Base choice amounts to this:

"During the raid on Cerberus Headquarters, it is revealed that the Human-Reaper was salvaged from the Collector Base by the Illusive man, regardless of whether the Base was saved or destroyed. Cerberus is revealed to be actively using the Human-Reaper remains to augment Cronos Station's functionality; either by utilising its brain for increased processing power if the Collector Base was saved, or using its heart to power the base if the Base was destroyed. "

So, again, same thing. Slightly different dialogue. Nothing really changed.

#3
Silmane

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Yep. That's why I only played the game once.

#4
Dean_the_Young

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If you look at the endings visually, they pretty much were defined by palate swapping different colors. In ME1, Paragon and Renegade were distinguished by whether your final scene would be in the blue praesidium or a black hallway.


ME2 was even more blatant. You got your choice in the form of a red or blue explosion.

#5
TMA LIVE

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There was some palette swapping in ME2. Like the VS scenes.

But there was also exclusive or alternate scenes based off the choices you made. Example, save the Council choice. You had one scene where they talked to you, and offered to make you a spectre. And you and an alternate scenes where the new Council doesn't want to talk to you at all, and instead you just talked to Anderson. They didn't just repeat the same scene, except with the new Council like they did in ME3.

You also had more exclusives like news reports, an alternate reporter interview, the Gun Shop owner being racist to humans or wanting to name his first born after Shepard. The scene with the Asari, and how they don't like humans. Plus the references with Jacob and Miranda. That one choice had alternate scenes, and was referenced a lot.

While in ME3, most of your choices just are references. And barely referenced. There isn't really anything alternate. Just the same scenes, but with different people roughly doing the same things. With maybe some minor dialogue differences.

Example, why is Wreav talking to Garrus? I'd understand Wrex doing that, but Garrus? Why would he care enough to talk to him about the bomb? Because he's a random turian?

Modifié par TMA LIVE, 07 avril 2012 - 03:06 .


#6
nicksmi56

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This is another big problem I had with the game. *sigh* :(

#7
Dark_Caduceus

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I remember back when I first beat ME1 I was expecting all my decisions to have such major effects throughout the galaxy in ME2 and I was so excited... how things changed.

#8
TMA LIVE

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There's also stuff like Renegading Garrus and Renegading Jack. We could've had alternate scenes that showed different personalities based on how we influenced these characters. But instead, they're exactly the same in ME3, despite what you did. You could have made Jack kill that guy, and told her a bullet in the head solves everything. Which leads to her being perfect for the Alliance to hunt down, and offer a teaching position.

The only real alternate scene you can get with Jack is by killing her.

#9
CrazyBirdman

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I am at the moment replaying with a save were Mordin is dead and I have to say I am pleasantly surprised about how well written and different from Mordin Padok is. I think they invested alot in the import thing but because there are so many variables sometimes they had to make a compromise. They could not change important parts of the story, it would have been to expensive and the quality of mission would have suffered.