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Poisons


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#1
Bibdy

Bibdy
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Does anyone know how poisons work, and where the data values come from? All I have to work with right now is a bunch of comments in the effect_enchantment_h file, which state:

const int ENCHANTMENT_FIRE_COATING                   = 3003; // 2 fire damage per power
const int ENCHANTMENT_COLD_COATING                   = 3004; // 2 cold damage per power
const int ENCHANTMENT_LIGHTNING_COATING              = 3005; // 2 electricity damage per power
const int ENCHANTMENT_NATURE_COATING                 = 3006; // 2 nature damage per power
const int ENCHANTMENT_SPIRIT_COATING                 = 3007; // 2 spirit damage per power
const int ENCHANTMENT_VENOM                          = 3008; // 1 nature damage per power, 0.1 slow per power for 5s (unresistable)
const int ENCHANTMENT_DEATHROOT_EXTRACT              = 3009; // 1 nature damage per power, 2s stun per power (resistable)
const int ENCHANTMENT_CROW_POISON                    = 3010; // 2 nature damage per power, 0.1 slow per power for 5s (unresistable), 2s stun per power (resistable)
const int ENCHANTMENT_SOLDIERS_BANE                  = 3011; // 5 stamina damage per power (non-mages only)
const int ENCHANTMENT_MAGEBANE                       = 3012; // 5 mana damage per power (mages only)
const int ENCHANTMENT_DEMONIC_POISON                 = 3013; // 5 spirit damage per power
const int ENCHANTMENT_QUIET_DEATH                    = 3014; // 10 nature damage per power, instant kill creatures 20% or less max health


Does anyone know how 'power' is calculated, and if those numbers are even accurate?

#2
Axe_Murderer

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I think power is just what level you have achieved in poison skill (1-4).


#3
Gorestain

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Were I to hazard any kind of guess, since magic increases the effectiveness of potions and the like, it also increases spell POWER, these may be 2 strained connections, but it's all I have.