const int ENCHANTMENT_FIRE_COATING = 3003; // 2 fire damage per power
const int ENCHANTMENT_COLD_COATING = 3004; // 2 cold damage per power
const int ENCHANTMENT_LIGHTNING_COATING = 3005; // 2 electricity damage per power
const int ENCHANTMENT_NATURE_COATING = 3006; // 2 nature damage per power
const int ENCHANTMENT_SPIRIT_COATING = 3007; // 2 spirit damage per power
const int ENCHANTMENT_VENOM = 3008; // 1 nature damage per power, 0.1 slow per power for 5s (unresistable)
const int ENCHANTMENT_DEATHROOT_EXTRACT = 3009; // 1 nature damage per power, 2s stun per power (resistable)
const int ENCHANTMENT_CROW_POISON = 3010; // 2 nature damage per power, 0.1 slow per power for 5s (unresistable), 2s stun per power (resistable)
const int ENCHANTMENT_SOLDIERS_BANE = 3011; // 5 stamina damage per power (non-mages only)
const int ENCHANTMENT_MAGEBANE = 3012; // 5 mana damage per power (mages only)
const int ENCHANTMENT_DEMONIC_POISON = 3013; // 5 spirit damage per power
const int ENCHANTMENT_QUIET_DEATH = 3014; // 10 nature damage per power, instant kill creatures 20% or less max health
Does anyone know how 'power' is calculated, and if those numbers are even accurate?





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