Shale Attributes?
#1
Posté 04 décembre 2009 - 06:40
Also which is more important for Leliana, Dex or Cunning?
Thanks!
#2
Posté 04 décembre 2009 - 07:17
I always pump Shale's str to 32 so he can use flawless crystals, leave his con as-is and then raise his dex up to the 30-40 range. His dmaage soaking abilities are much better when he doesn't get hit every single time a sword some flying at him.
[edit] typo[/edit]
Modifié par Keeper32, 04 décembre 2009 - 07:19 .
#3
Posté 04 décembre 2009 - 07:20
#4
Posté 04 décembre 2009 - 07:38
#5
Posté 04 décembre 2009 - 07:44
#6
Posté 04 décembre 2009 - 08:08
Anyway. If you don't expect she'll be hit much then probably no, you might not need dex.
#7
Posté 04 décembre 2009 - 08:17
With tanks, once requirements are taken care of, should Strength, Con or Dex be pumped? With Alistair I've put no Con and have him at the requirements for Strength and Dex. Where do I go from here? Dex allows of dodging, con allows for more hits and strength increases damage (and thus threat) as well as adding to physical resistance...
#8
Posté 04 décembre 2009 - 08:50
AXidenT Gamer wrote...
Hmm, I'll get her/it's Dex to at least 18 (requirement for Perfect Striking, if I ever want it) and I'll keep pumping strength.
With tanks, once requirements are taken care of, should Strength, Con or Dex be pumped? With Alistair I've put no Con and have him at the requirements for Strength and Dex. Where do I go from here? Dex allows of dodging, con allows for more hits and strength increases damage (and thus threat) as well as adding to physical resistance...
A lot of people will tell you dexterity is the best stat for a tank. But all they have is anecdotal evidence.
Constitution is better for survivability.
When your armor rating is over 40, the majority of enemies on nightmare mode deal 1-5 damage.
1 point of constitution equals 5 health. 5 health means you can take 5 hits that deal 1 damage before death.
1 point of dexterity means you avoid 1% more attacks. Now, unless that 1 dexterity bumps your avoidance from 99% to 100%, constitution is far better.
Also, dexterity won't help you against spell or trap damage so thats another strike against dexterity.
Personally, I prefer a mix of dexterity and constitution for tanks. I take dexterity mainly to keep my accuracy high while still gaining some survivability benefits.
Strength, dex, and con all increase physical resistance, btw.
Modifié par rumination888, 04 décembre 2009 - 08:51 .
#9
Posté 04 décembre 2009 - 08:56
#10
Posté 04 décembre 2009 - 09:15
This.rumination888 wrote...
AXidenT Gamer wrote...
Hmm, I'll get her/it's Dex to at least 18 (requirement for Perfect Striking, if I ever want it) and I'll keep pumping strength.
With tanks, once requirements are taken care of, should Strength, Con or Dex be pumped? With Alistair I've put no Con and have him at the requirements for Strength and Dex. Where do I go from here? Dex allows of dodging, con allows for more hits and strength increases damage (and thus threat) as well as adding to physical resistance...
A lot of people will tell you dexterity is the best stat for a tank. But all they have is anecdotal evidence.
Constitution is better for survivability.
When your armor rating is over 40, the majority of enemies on nightmare mode deal 1-5 damage.
1 point of constitution equals 5 health. 5 health means you can take 5 hits that deal 1 damage before death.
1 point of dexterity means you avoid 1% more attacks. Now, unless that 1 dexterity bumps your avoidance from 99% to 100%, constitution is far better.
Also, dexterity won't help you against spell or trap damage so thats another strike against dexterity.
Personally, I prefer a mix of dexterity and constitution for tanks. I take dexterity mainly to keep my accuracy high while still gaining some survivability benefits.
Strength, dex, and con all increase physical resistance, btw.
#11
Posté 04 décembre 2009 - 09:20
A lot of people will tell you dexterity is the best stat for a tank. But all they have is anecdotal evidence.
Actually, for anyone other than Shale, DEX-tanking is better.
Shale is the only character who can really get the armor and health pool to make CON-tanking viable.
#12
Posté 04 décembre 2009 - 09:33
Jab0r wrote...
Actually, for anyone other than Shale, DEX-tanking is better.
Shale is the only character who can really get the armor and health pool to make CON-tanking viable.
Shield Wall + Blood Dragon Armor = 40 armor
You can also reach it with a mix of other armors.
#13
Posté 04 décembre 2009 - 09:34
#14
Posté 04 décembre 2009 - 09:37
#15
Posté 04 décembre 2009 - 09:59
Actually, at any level of defense, the damage avoided by the defense gain is more related to how much the chance of you getting hit is decreasing. If 20% of attacks hit you, then one more defense reduces damage 5% because you only get hit 19% of the time after that.
You do need hp, but warriors get quite a lot without pumping con too high. You need hp to survive attacks that autohit and ignore armor and also to have capacity for hp when you drink greater poultices.
EDIT: Dex also increases your attack, which is always nice.
Modifié par Alistair Crowley, 04 décembre 2009 - 10:01 .
#16
Posté 04 décembre 2009 - 10:18
Alistair Crowley wrote...
Dex tanking is better in my opinion. The claim that 1 dex decreases damage by 1% is misleading.
Actually, at any level of defense, the damage avoided by the defense gain is more related to how much the chance of you getting hit is decreasing. If 20% of attacks hit you, then one more defense reduces damage 5% because you only get hit 19% of the time after that.
You do need hp, but warriors get quite a lot without pumping con too high. You need hp to survive attacks that autohit and ignore armor and also to have capacity for hp when you drink greater poultices.
EDIT: Dex also increases your attack, which is always nice.
Except that no one ever claimed that 1 dex decreases damage by 1%.
Infact, you claiming that defense reduces damage is misleading.
Only armor reduces damage.
"Time To Live" is what matters and a point in constitution increases that more-so than a point in dexterity. The only class that can even reach an 80% or higher avoidance rate is the rogue. They start with 6 more defense than the warrior(5 more base defense, 1 more base dexterity) and can dump all of their points into dexterity. A warrior needs to dump over 20 points into strength for armor requirements.
Modifié par rumination888, 04 décembre 2009 - 10:34 .
#17
Posté 04 décembre 2009 - 10:32
Quoted:
Constitution is better for survivability.
When your armor rating is over 40, the majority of enemies on nightmare mode deal 1-5 damage.
1 point of constitution equals 5 health. 5 health means you can take 5 hits that deal 1 damage before death.
1 point of dexterity means you avoid 1% more attacks. Now, unless that 1 dexterity bumps your avoidance from 99% to 100%, constitution is far better.
Also, dexterity won't help you against spell or trap damage so thats another strike against dexterity.
End quote
Why do you say that nobody said 1 point of dex equals 1% less damage, if not to mean that one defense is worth about 1%?
#18
Posté 04 décembre 2009 - 10:33
#19
Posté 04 décembre 2009 - 10:36
#20
Posté 04 décembre 2009 - 10:38
=)
Modifié par LaughingDragon, 04 décembre 2009 - 10:40 .
#21
Posté 04 décembre 2009 - 12:27
#22
Posté 04 décembre 2009 - 01:09
Number of attacks aimed at you x Probability you get hit x Average damage per hit
The first you can avoid with tactics.
The second you mitigate with defense (e.g. dexterity)
The third you can reduce with armor
The end result is how many hp you lose. You can affect how many you *can* lose by investing in Constitution to get more hp.
It is all linked. Dexterity does avoid damage, if you look at the big picture.
#23
Posté 04 décembre 2009 - 01:52
Remember Warriors get 6hp per level just from levelling up.
As for Shale, i go 2 Str 1 con per lvl until i have 38con i think for best crystals. Tho if i use her as a tank then i switch it around.
Modifié par Siven80, 04 décembre 2009 - 01:55 .
#24
Posté 04 décembre 2009 - 08:02
I instead used Shale as an artillery piece. Had her walk around in Rockthrowing mode. I would start it by using all of the throwing abilities to do area damage. That usually killed everything that was caught. I would switch to pulverizing blows next and run in to start pounding on the ground. Anything still live was an Elite or Solo and due to the extreme damage probably had a lot of hate for Shale.
So then switch to Stoneheart for Pseudo tanking. If all of her abilities were on cooldown I would switch her to Stoneaura because her melee is rather slow. If necessary I would put her in a forcefield while she's in stoneaura.
#25
Posté 04 décembre 2009 - 08:09
most of your hp comes from healing not initial hp pool.





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