Mysteries: KOTOR had the witnessed shooting that involved talking to observers. It also had another mystery along with a trial.
For DA3: It'd be kind of cool to have a Rashomon quest where your party members are the witnesses and all their stories are different and you have to decide what you believe happened.
================
Interrogation: DA2 has one regarding the mine. ME2 has one with Thane. TOR has one regarding an accused separatist.
For DA3: Interrogations are cool because they present a moral dilemma. The one in TOR was too black and white, though. The antagonistic character wasn't presently in an interesting manner. He was just a dumb thug. I'd rather there be tough decisions and the threat of consequences either way instead of "Obvious Light Side/Paragon, pat self on back".
=================
Intelligence Gathering: We get this in ME2 on Samara's quest and it was great.
For DA3: A "masquerade" setting in Orlais would be a chance to do something like this. One cool thing about a masquerade is that it may leave you wondering who you talked to and that can be in your head as you encounter others later unmasked. So that could present decisions when making dialogue choices down the road.
=================
Theft: DAO has them during Crime Wave quests.
For DA3: Stealing is cool when it's a way to solve a quest. For example, in Skyrim you can steal an object from someone and have it become an option in conversation that helps you "win a persuade check" basically.
=================
Spying: We get to spy on people in ME2 during one of Thane's quests. Following people and not getting detected while revealing plot details is cool. DA2 also had this during one of Aveline's quests.
For DA3: Pretty straight forward. Having a stealth option for spying on someone and then using that information or finding out where someone is is cool in and of itself.
=================
Skillful ConversationDAO: There's a knight you have to get a sword from. You can use herbalism, stealing or intimidation to get it. These sorts of conversations are cool.
DA3: Do that again! Skill-based conversation checks are cool. But...you don't actually need skills. It can be personality checks. Or class checks. Or specialization checks. Or just explicit choices. Sometimes making the choice you want to make is cooler than needing a skill to make that choice light up. It just depends!
Deus Ex: Sometimes you might have to...say...negotiate a hostage crisis. And you have to decide between options like humliate, reason and empathize. These are cooler tones/intentions in some contexts than Nice, Sarcastic and Aggressive.
DA3: It'd be nice to have more means of communicating than what we had in DA2 since DA2 felt like flavor choices as opposed to actual choices that can be used to resolve problems in conversation.
=================
GuildsI've always really liked guild quests in Elder Scrolls games. Having "guild quests" for classes would be cool. Having to advance in a guild or side with some faction to unlock access to specialization training would be cool.
=================
Strongholds and Keep ManagementAwakening: Worrying about how different factions will react to how you judge criminals? Cool. Finding out how to deal with someone working in your court against you? Also cool. Fortifying a building through questing and having that impact later defense of said building? Further coolness. Making decisions with limited money and seeing consequences of if you favored nobles, traders or farmers? Yep, cool.
=================
Plays and PerformancesFinal Fantasy III had the Opera House. Jade Empire also had a scene you had to learn parts for. Skyrim has something like this in Bard's College. For that matter, Amalur has something not quite like that but along those lines. Reconstructing a story can be fun. Especially if something goes wrong during the performance or if your choices about how to construct have consequences.
Modifié par Giltspur, 07 avril 2012 - 06:21 .