Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
And how do you decided (in a non-arbitrary way) what is difficult? I may find killing banshees extraordinarily difficult, but a biotic detonating Asari Adept may find them easy.
Based on utility.
Like i said it's hard to argue doing most things is harder with an Infilly than an asari. Objectives,soloing, and reviving are all considered easier to do with the Infilly by most more so than anyother class. It''s not measurable by anything other than by testimony and opinion. Although that is of course arbitrary but if you ignore all arbirtrary information then tier list are completley irrelevant always because anyone could suck at doing what ever is considered the best way to handle things.
This is verifiably untrue. No other tier list that is even remotely respectable has anything to do with opinion or testimony. LoL tier lists, MMO BiS lists (mechanically the same thing) are created based on hard data. No one says "I felt like I had a better game because I used Swain" or "because I had a blue hat". It is based exclusively on data.
People ignore arbitrary data all the time in a tier list. When you rate one hero from HoN against another, any arbitrary data (like player skill) is discarded because to include such a thing would make the list impossible to create.
I'm sorry, but this is just simply not true.
Exactly. As I've said many times before, by common and entirely reasonable convention player execution is assumed to be very high for the sake of tier lists, and as such Stranger's feelings about how "easy to use right" the Salarian Infiltrator is is irrelevant.
Mysterious Stranger 0.0 wrote...
What about conflicting stats?
If a character has 7 Stat A,and 9 Stat B but another character has 9
Stat A , and 7 stat B how do they break down which is better without
making an arbitrary arguement that Stat A is better than Stat B or vice
versa assuming both stats are situational.
If the situations are different ENOUGH, then they might actually break it into different tier lists, such as an MMO having a separate tier list for PvE and PvP. An example for ME3 would be a separate tier list for fighting Geth, Cerberus, and Reapers.
Modifié par GodlessPaladin, 07 avril 2012 - 09:48 .