Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
I don't think arbitrary means what you think it means.
Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
GodlessPaladin wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
And how do you decided (in a non-arbitrary way) what is difficult? I may find killing banshees extraordinarily difficult, but a biotic detonating Asari Adept may find them easy.
Based on utility.
Like i said it's hard to argue doing most things is harder with an Infilly than an asari. Objectives,soloing, and reviving are all considered easier to do with the Infilly by most more so than anyother class. It''s not measurable by anything other than by testimony and opinion. Although that is of course arbitrary but if you ignore all arbirtrary information then tier list are completley irrelevant always because anyone could suck at doing what ever is considered the best way to handle things.
This is verifiably untrue. No other tier list that is even remotely respectable has anything to do with opinion or testimony. LoL tier lists, MMO BiS lists (mechanically the same thing) are created based on hard data. No one says "I felt like I had a better game because I used Swain" or "because I had a blue hat". It is based exclusively on data.
People ignore arbitrary data all the time in a tier list. When you rate one hero from HoN against another, any arbitrary data (like player skill) is discarded because to include such a thing would make the list impossible to create.
I'm sorry, but this is just simply not true.
Exactly. As I've said many times before, by common and entirely reasonable convention player execution is assumed to be very high for the sake of tier lists, and as such Stranger's feelings about how "easy to use right" the Salarian Infiltrator is is irrelevant.Mysterious Stranger 0.0 wrote...
What about conflicting stats?
If a character has 7 Stat A,and 9 Stat B but another character has 9
Stat A , and 7 stat B how do they break down which is better without
making an arbitrary arguement that Stat A is better than Stat B or vice
versa assuming both stats are situational.
If the
situations are different ENOUGH, then they might actually break it into different tier lists, such as an MMO having a separate tier list for PvE and PvP. An example for ME3 would be a separate tier list for fighting Geth, Cerberus, and Reapers.
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
And how do you decided (in a non-arbitrary way) what is difficult? I may find killing banshees extraordinarily difficult, but a biotic detonating Asari Adept may find them easy.
Based on utility.
Like i said it's hard to argue doing most things is harder with an Infilly than an asari. Objectives,soloing, and reviving are all considered easier to do with the Infilly by most more so than anyother class. It''s not measurable by anything other than by testimony and opinion. Although that is of course arbitrary but if you ignore all arbirtrary information then tier list are completley irrelevant always because anyone could suck at doing what ever is considered the best way to handle things.
This is verifiably untrue. No other tier list that is even remotely respectable has anything to do with opinion or testimony. LoL tier lists, MMO BiS lists (mechanically the same thing) are created based on hard data. No one says "I felt like I had a better game because I used Swain" or "because I had a blue hat". It is based exclusively on data.
People ignore arbitrary data all the time in a tier list. When you rate one hero from HoN against another, any arbitrary data (like player skill) is discarded because to include such a thing would make the list impossible to create.
I'm sorry, but this is just simply not true.
What about conflicting stats? If a character has 7 Stat A,and 9 Stat B but another character has 9 Stat A , and 7 stat B how do they break down which is better without making an arbitrary arguement that Stat A is better than Stat B or vice versa assuming both stats are situational.
GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
I don't think arbitrary means what you think it means.
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
So long as those enviormental tricks are not considered exploits If then yes at least for handling those bosses.Varthun wrote...
Mysterious Stranger 0.0 wrote...
GodlessPaladin wrote...
Everything that is observable is measurable. If it's not observable... then there it is impossible for there to be evidence to support your claim.Mysterious Stranger 0.0 wrote... I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
The soloing of gold only being done by Infillies is the only observable evidence i have. And i think thats enough until you show your proof of soloing gold with the other classes.
Bioware could also release statistics regarding gold which i imagine would provide further evidence to the difficulty of various classes accomplishing gold although it would be highly circumstantial.
Gimicky gameplay does not a good class make. Example: There is a rogue in World of Warcraft that can, through various environmental tricks and clever gameplay, solo bosses which prior to those attempts were considered unsoloable. Does that mean rogues are the best class in the game?
Except we have data to support that rogues were the worst class in the game against that boss. Least damage delt, least utility provided. Could they perhaps end up solo'ing the boss through clever usage of ability? Perhaps. But in a practical situation, they were worse than any other class.
Gimicky gameplay does not a good class make.
How can they have the least utility when they can solo the boss?
I wouldn't call that gimicky gameplay rather situational. But really dosen't apply to infillies since cloak is useful all around for dps,Survivability,Objectives, and reviving.
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake. Cloak isn't comparable to other powers through base numbers that dosen't make the poweuseless.
Mysterious Stranger 0.0 wrote...
GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
I don't think arbitrary means what you think it means.
Based on info that is only relevant to the indivdual correct? i find cloak useful but because someone else does not and it has no measurable numbers other than the dps boost it's a bad-mediocre power even if it allows the easiest revives in the game and makes 2/3 objective types a joke.
Modifié par GodlessPaladin, 07 avril 2012 - 10:00 .
Mysterious Stranger 0.0 wrote...
GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
I don't think arbitrary means what you think it means.
Based on info that is only relevant to the indivdual correct? i find cloak useful but because someone else does not and it has no measurable numbers other than the dps boost it's a bad-mediocre power even if it allows the easiest revives in the game and makes 2/3 objective types a joke.
So are you saying all tier list are void because too many powers are arbitrary? if not how do your propose we do a tier list that properly represents the usefulness of powers like Cloak and stasis?Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
And how do you decided (in a non-arbitrary way) what is difficult? I may find killing banshees extraordinarily difficult, but a biotic detonating Asari Adept may find them easy.
Based on utility.
Like i said it's hard to argue doing most things is harder with an Infilly than an asari. Objectives,soloing, and reviving are all considered easier to do with the Infilly by most more so than anyother class. It''s not measurable by anything other than by testimony and opinion. Although that is of course arbitrary but if you ignore all arbirtrary information then tier list are completley irrelevant always because anyone could suck at doing what ever is considered the best way to handle things.
This is verifiably untrue. No other tier list that is even remotely respectable has anything to do with opinion or testimony. LoL tier lists, MMO BiS lists (mechanically the same thing) are created based on hard data. No one says "I felt like I had a better game because I used Swain" or "because I had a blue hat". It is based exclusively on data.
People ignore arbitrary data all the time in a tier list. When you rate one hero from HoN against another, any arbitrary data (like player skill) is discarded because to include such a thing would make the list impossible to create.
I'm sorry, but this is just simply not true.
What about conflicting stats? If a character has 7 Stat A,and 9 Stat B but another character has 9 Stat A , and 7 stat B how do they break down which is better without making an arbitrary arguement that Stat A is better than Stat B or vice versa assuming both stats are situational.
Because raw numbers like those can be turned in to exact measurements. It also can be decided based on which situation is more common. As a corollary note, if two characters (or gear pieces) are close enough that you must decide between them based on situational stats, they are usually considered equal.
But, and example: Physical Reduction vs Magical reduction in the game League of Legends. Both are situationally useful because they require that you be faced with two opposite damage types to get effectiveness out of. So, how do we determine which is better? Well, first things first. What kind of character is it? Squishy? Well then you want Magic reduction because the vast majority of spike damage is magic. Tanky? Then physical reduction because a large portion of the repetitive chip damage is physical. Which champions are popular in which roles? Kogmaw, a dps champ, is played a lot. So we lean heavier towards magic reduction to counteract his high magic damage. Ashe in vogue? Then we pick up physical reduction because Ashe is all about lots of small physical shots.
That's the kind of work that goes in to an actual tier list. It's all based on numerical superiority, or it's based on specific counters.
For a more pointed example: Lets say we have an ME3 team. In this team, we seem to do really well right up until we get an objective wave. So what we need is something really tanky, or evasive to be able to get those objectives quickly. Well, we have a few different options. Do we get an infiltrator, to cloak? Do we get an Asari, so we can stasis things and let other people get objectives in peace? Do we get a CC bot like a Salarian engineer so that we can keep the enemies away from the point and busy?
The key difference between these examples is that in one, you have actual provable data to work with. In the other, you are left with an arbitrary decision. When your data is trivial or abitrary, you cannot verifiably say that one choice is better than the other.
Mysterious Stranger 0.0 wrote...
So are you saying all tier list are void because too many powers are arbitrary? if not how do your propose we do a tier list that properly represents the usefulness of powers like Cloak and stasis?
So are you saying we should use arbitrary data for the tier list?GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
If we cut out all arbitrary info then the infilly will be around tier 3 which is just going to be a mistake.
I don't think arbitrary means what you think it means.
Based on info that is only relevant to the indivdual correct? i find cloak useful but because someone else does not and it has no measurable numbers other than the dps boost it's a bad-mediocre power even if it allows the easiest revives in the game and makes 2/3 objective types a joke.
...You can measure things more abstract than a clearly spelled out DPS listing, you know. Scientists do this ALL THE DAMN TIME. It's why you have that little thing called "technology" all around you. It's why we can do amazing things like infer a great deal of the history of the cosmos.
GodlessPaladin wrote...
Mysterious Stranger 0.0 wrote...
So are you saying all tier list are void because too many powers are arbitrary? if not how do your propose we do a tier list that properly represents the usefulness of powers like Cloak and stasis?
The usefulness of cloak and stasis is objectively observable, not arbitrary.
Mysterious Stranger 0.0 wrote...
So are you saying all tier list are void because too many powers are arbitrary? if not how do your propose we do a tier list that properly represents the usefulness of powers like Cloak and stasis?
Modifié par Varthun, 07 avril 2012 - 10:06 .
Varthun wrote...
Mysterious Stranger 0.0 wrote...
So are you saying all tier list are void because too many powers are arbitrary? if not how do your propose we do a tier list that properly represents the usefulness of powers like Cloak and stasis?Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
Varthun wrote...
Mysterious Stranger 0.0 wrote...
I disagree, A classes ability to accomplish difficult task should be the main factor when designing the tier list even if it is not measurable.
And how do you decided (in a non-arbitrary way) what is difficult? I may find killing banshees extraordinarily difficult, but a biotic detonating Asari Adept may find them easy.
Based on utility.
Like i said it's hard to argue doing most things is harder with an Infilly than an asari. Objectives,soloing, and reviving are all considered easier to do with the Infilly by most more so than anyother class. It''s not measurable by anything other than by testimony and opinion. Although that is of course arbitrary but if you ignore all arbirtrary information then tier list are completley irrelevant always because anyone could suck at doing what ever is considered the best way to handle things.
This is verifiably untrue. No other tier list that is even remotely respectable has anything to do with opinion or testimony. LoL tier lists, MMO BiS lists (mechanically the same thing) are created based on hard data. No one says "I felt like I had a better game because I used Swain" or "because I had a blue hat". It is based exclusively on data.
People ignore arbitrary data all the time in a tier list. When you rate one hero from HoN against another, any arbitrary data (like player skill) is discarded because to include such a thing would make the list impossible to create.
I'm sorry, but this is just simply not true.
What about conflicting stats? If a character has 7 Stat A,and 9 Stat B but another character has 9 Stat A , and 7 stat B how do they break down which is better without making an arbitrary arguement that Stat A is better than Stat B or vice versa assuming both stats are situational.
Because raw numbers like those can be turned in to exact measurements. It also can be decided based on which situation is more common. As a corollary note, if two characters (or gear pieces) are close enough that you must decide between them based on situational stats, they are usually considered equal.
But, and example: Physical Reduction vs Magical reduction in the game League of Legends. Both are situationally useful because they require that you be faced with two opposite damage types to get effectiveness out of. So, how do we determine which is better? Well, first things first. What kind of character is it? Squishy? Well then you want Magic reduction because the vast majority of spike damage is magic. Tanky? Then physical reduction because a large portion of the repetitive chip damage is physical. Which champions are popular in which roles? Kogmaw, a dps champ, is played a lot. So we lean heavier towards magic reduction to counteract his high magic damage. Ashe in vogue? Then we pick up physical reduction because Ashe is all about lots of small physical shots.
That's the kind of work that goes in to an actual tier list. It's all based on numerical superiority, or it's based on specific counters.
For a more pointed example: Lets say we have an ME3 team. In this team, we seem to do really well right up until we get an objective wave. So what we need is something really tanky, or evasive to be able to get those objectives quickly. Well, we have a few different options. Do we get an infiltrator, to cloak? Do we get an Asari, so we can stasis things and let other people get objectives in peace? Do we get a CC bot like a Salarian engineer so that we can keep the enemies away from the point and busy?
The key difference between these examples is that in one, you have actual provable data to work with. In the other, you are left with an arbitrary decision. When your data is trivial or abitrary, you cannot verifiably say that one choice is better than the other.
By splitting classes in to more specific roles.
Example:
DPS Tier list:
Good - Salarian Infiltrator, Drell Vanguard
Medium - Turian Sentinel, Human Vanguard
Bad - Salarian Engineer, Krogan Sentinel
Support Tier List:
Good - Salarian Engineer, Turian Sentinel
Medium - Salarian Infiltrator, Human Vanguard
Bad - Krogan Sentinel, Drell Vanguard
Tank Tier List:
Good - Krogan Sentinel, Human Vanguard
Medium - Turian Sentinel, Salarian Engineer
Bad - Salarian Infiltrator, Drell Vanguard
In this example, you are rating a class based on what it is supposed to do and what role it will generally fill.
Not on how high on some arbitrary score board that (in truth) doesn't really change how the match ends.
Modifié par Mysterious Stranger 0.0, 07 avril 2012 - 10:10 .
Mysterious Stranger 0.0 wrote...
Very intresting. But i hope that's not your real list and is just an example or i think it's what i feared would be wrong with using this method in that although the Krogan sentinel looks good on paper the SI and human vanguard will generally be able to take more damage due to energy drain and charge.
And how would support support measured?
I use Krogan Soldier all the time on Gold. I usually score the highest, too. As long as you aren't trying to do a melee build on Gold, Krogan Soldier is really good at crowd control. It's not as awful as everyone thinks. Human Adept would be good if Asari Adept didn't outclass it. You can Warp + Shockwave or Singularity + Warp/Shockwave.Currylaksa wrote...
Low tier:
Krogan Soldier, Krogan Sentinel, Drell Vanguard, Human Adept, Quarian Engineer
GodlessPaladin wrote...
Widow or BW vs unshielded Cerberus goon: 1 shot.
Carnifex vs unshielded Cerberus goon: 1 shot, and it's FASTER, both because of the guns capacity/fire rate and because you aren't waiting for cloak cooldowns.
Widow or BW vs shielded Cerberus goon: 2 shots.
Carnifex vs unshielded Cerberus goon: 2 shots, and it's FASTER, both because of the gun's capacity/fire rate and because you aren't waiting for cloak cooldowns.
Widow or BW vs Phantom: 2 headshots if you have perfect aim and they aren't using their abilities successfully.
Carnifex vs Phantom: 3 shots, and stasis means you have perfect aim and they aren't using their abilities period. Oh yeah, and you still get out shots with the Carnifex faster!
I use Krogan Soldier all the time on Gold. I usually score the highest, too. As long as you aren't trying to do a melee build on Gold, Krogan Soldier is really good at crowd control. It's not as awful as everyone thinks. Human Adept would be good if Asari Adept didn't outclass it. You can Warp + Shockwave or Singularity + Warp/Shockwave.
JaimasOfRaxis wrote...
I use
Krogan Soldier all the time on Gold. I usually score the highest, too.
As long as you aren't trying to do a melee build on Gold, Krogan Soldier
is really good at crowd control. It's not as awful as everyone thinks.
Human Adept would be good if Asari Adept didn't outclass it. You can
Warp + Shockwave or Singularity + Warp/Shockwave.
As evidenced by Krogan Broteam runs, this is accurate.
Modifié par GodlessPaladin, 07 avril 2012 - 11:21 .
tonnactus wrote...
GodlessPaladin wrote...
Widow or BW vs unshielded Cerberus goon: 1 shot.
Carnifex vs unshielded Cerberus goon: 1 shot, and it's FASTER, both because of the guns capacity/fire rate and because you aren't waiting for cloak cooldowns.
Widow or BW vs shielded Cerberus goon: 2 shots.
Carnifex vs unshielded Cerberus goon: 2 shots, and it's FASTER, both because of the gun's capacity/fire rate and because you aren't waiting for cloak cooldowns.
Widow or BW vs Phantom: 2 headshots if you have perfect aim and they aren't using their abilities successfully.
Carnifex vs Phantom: 3 shots, and stasis means you have perfect aim and they aren't using their abilities period. Oh yeah, and you still get out shots with the Carnifex faster!
An infiltrator didnt necessarily have to use sniper rifles...(played a quarian pistol infiltrator)
Varthun wrote...
Mysterious Stranger 0.0 wrote...
So
are you saying all tier list are void because too many powers are
arbitrary? if not how do your propose we do a tier list that properly
represents the usefulness of powers like Cloak and stasis?
By splitting classes in to more specific roles.
Example:
DPS Tier list:
Good - Salarian Infiltrator, Drell Vanguard
Medium - Turian Sentinel, Human Vanguard
Bad - Salarian Engineer, Krogan Sentinel
Support Tier List:
Good - Salarian Engineer, Turian Sentinel
Medium - Salarian Infiltrator, Human Vanguard
Bad - Krogan Sentinel, Drell Vanguard
Tank Tier List:
Good - Krogan Sentinel, Human Vanguard
Medium - Turian Sentinel, Salarian Engineer
Bad - Salarian Infiltrator, Drell Vanguard
In this example, you are rating a class based on what it is supposed to do and what role it will generally fill.
Not on how high on some arbitrary score board that (in truth) doesn't really change how the match ends.
That's
the way MOBA games do tier lists, it's the way MMO's do BiS lists, and I
think it would work here, if we could get more data.
Modifié par GodlessPaladin, 07 avril 2012 - 11:48 .
Modifié par GodlessPaladin, 07 avril 2012 - 11:57 .