They also spend an awful lot of money for the work they support. They also spend an awful lot of time advocating for their favorite products. In a nutshell, they are the kind of customers big companies awfully crave for.
And when you blatantly disapoint them, yes, they become awful.
Being called juvenile by OP is quite ironic. So, now Bioware Corp has become like a sensitive being, whose feelings might be hurt by the hard words of its fanbase ? Really, open you eyes : we are talking about a company here, about Public Relation Management, corporate communication.
It is time to wake up from this fantasy according to which video game designers are sort of friends who create games out of love for gaming and gamers. That is plain wrong. Video games designers are just big companies caring about their profit.
Which means we should act as customers toward those profit-seeking companies. Which includes protesting and requesting compensation when we feel the product we bought ended up not living up to what was promised.
Modifié par Lokiador, 07 avril 2012 - 11:08 .




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