Sorry for having to ask. I've looking around on all the post related to Dex Hotfix and seems mostly to be PC players talking about it.
So question is does this apply to the PS3? I'm currently rolling a Max Dex shortbow rogue.
Thanks and sry if this has been answered already or the post is in the wrong place.
Dex hotfix question for PS3
Débuté par
yukiyuki
, déc. 04 2009 07:35
#1
Posté 04 décembre 2009 - 07:35
#2
Posté 04 décembre 2009 - 09:23
I was guessing the same thing, i'm about to finish my first play through with an arcane/blood mage and thinking about a second one with a dex rogue, but if it has yet to be fixed on consoles i'll pass and i'll experiment another character, maybe a mage again with a different build.
#3
Posté 04 décembre 2009 - 12:20
I'm also going to make a dex based rogue group for my next gamethrough, but if it's bugged... I guess I need to go for a DW Warrior then...
#4
Posté 04 décembre 2009 - 12:59
This will probably be fixed in the first patch for the PS3, but when that will hit is uncertain..
#5
Posté 04 décembre 2009 - 03:29
We haven't received the hotfix yet, no. And the Patch will be coming Maker knows when.
#6
Posté 04 décembre 2009 - 05:22
the hotfix only addressed issues that were already corrected on the PS3 version. One of the Devs says this here somewhere.
#7
Posté 05 décembre 2009 - 06:55
wcholcombe wrote...
the hotfix only addressed issues that were already corrected on the PS3 version. One of the Devs says this here somewhere.
So the above means yes to Dex short bow rogue? Can anyone confirm this since so many are asking.
Thanks
#8
Posté 05 décembre 2009 - 05:03
Dex bug is NOT fixed on PS3.
I tested on mine, on a cunning-based rogue going leveling up from 12 to 13.
Dual Dagger (DD) : Beastman's Dagger (Tier 5)+ Thorn of the Dead Gods (Tier 2)
One hand sword (OH) : Oathkeeper (Tier 3)
Shortbow (SB) : Orlesian Bow (Tier 4)
Longbow (LB) : Falon'Din's Reach (Tier 7)
Before Level-up | + 3 Dex | +3 Cun
DD : 27.2/25.7 | 27.2/25.7 | 28.2/26.7
OH : 53.4 | 53.4 | 55.9
SB : 36.8 | 37.7 | 37.7
LB : 42.6 | 43.6 | 43.6
Dex does not contribute to any melee damage including daggers, while Cunning and Dagger have same impact in Bows.
As you know, the Cunning substitutes Str in my case, with 22str, 44dex, 47cun before levelup. From the numbers above, it seems that dex fix(50/50 str/dex contribution to dagger damage, and 100% dex contribution to shortbows) is certainly not applied in PS3 version. So, whoever the dev with the ambitious claim is, I say that he had no idea and just wanted to shut the people up.
I tested on mine, on a cunning-based rogue going leveling up from 12 to 13.
Dual Dagger (DD) : Beastman's Dagger (Tier 5)+ Thorn of the Dead Gods (Tier 2)
One hand sword (OH) : Oathkeeper (Tier 3)
Shortbow (SB) : Orlesian Bow (Tier 4)
Longbow (LB) : Falon'Din's Reach (Tier 7)
Before Level-up | + 3 Dex | +3 Cun
DD : 27.2/25.7 | 27.2/25.7 | 28.2/26.7
OH : 53.4 | 53.4 | 55.9
SB : 36.8 | 37.7 | 37.7
LB : 42.6 | 43.6 | 43.6
Dex does not contribute to any melee damage including daggers, while Cunning and Dagger have same impact in Bows.
As you know, the Cunning substitutes Str in my case, with 22str, 44dex, 47cun before levelup. From the numbers above, it seems that dex fix(50/50 str/dex contribution to dagger damage, and 100% dex contribution to shortbows) is certainly not applied in PS3 version. So, whoever the dev with the ambitious claim is, I say that he had no idea and just wanted to shut the people up.
#9
Posté 05 décembre 2009 - 05:33
Thank you for clarifying it wcobbett.
#10
Posté 05 décembre 2009 - 11:11
Thanks wcobbett good to know.
#11
Posté 07 décembre 2009 - 12:22
I wouldn't get my hopes up to see the dex/bows hotfix ported to the ps3.
The massive balancing probs which the hotfix brings along are to much work to address for a game that's already selling well enough...
but i would appreciate a solution for the stealing success bug
The massive balancing probs which the hotfix brings along are to much work to address for a game that's already selling well enough...
but i would appreciate a solution for the stealing success bug
#12
Posté 07 décembre 2009 - 10:08
Wish one of the Moderator would confirm this so that we can be 100%
thx
thx
#13
Posté 07 décembre 2009 - 12:59
A lot of people, especially console users, are confused as to exactly what weapons are affected by bugs and what the "hotfix" for the PC version does.
Dexterity does contribute to bow damage on consoles and on the PC version as shipped (without the hotfix). Only
two weapons are "bugged": daggers and crossbows. Daggers get 100% of their damage bonus from Strength (the same as other melee weapons) rather than 50% Strength and 50% Dexterity as they were supposed to. Note that this bug actually makes daggers stronger than they "should" be. 100% damage from one stat is better than 50% damage from two stats. As for crossbows, they get no damage bonus from any attribute at all, making them utterly useless--even at the very beginning of the game when none of your stats is over 20, a shortbow (let alone a longbow) will do more damage per shot than a crossbow, on top of firing much faster.
The hotfix changes many things, only one of which really comes under the category of "bug fix". First, it fixes daggers and crossbows to work the way they were supposed to all along (daggers getting 50%/50% from Strength and Dexterity, and crossbows getting 100% from Dexterity). Second, it greatly buffs all the missile weapons, increasing the base range, armor penetration and critical hit rate of all the bow types and giving every bow and crossbow item in the game a +5 Attack bonus. Third, it changes shortbows from 50% Str/50% Dex to 100% Dex, like crossbows.
The hotfix is controversial because of the latter two changes, which aren't "bug fixes" at all. The global buffs to missile weapons apparently make battles with enemy archers disproportionately deadly, because enemies use exactly the same combat rules and item stats as player characters. And the shortbow change is controversial because it makes shortbows almost strictly better than longbows (remember, 100% from one stat is better than 50% from two stats--do the math) which doesn't make a lot of sense given that longbows have higher stat requirements to equip and most of the unique bows in the game (including all the "best" ones) are longbows. It's
kind of as if someone pushed a patch that made heavy armor more protective than massive armor.
Dexterity does contribute to bow damage on consoles and on the PC version as shipped (without the hotfix). Only
two weapons are "bugged": daggers and crossbows. Daggers get 100% of their damage bonus from Strength (the same as other melee weapons) rather than 50% Strength and 50% Dexterity as they were supposed to. Note that this bug actually makes daggers stronger than they "should" be. 100% damage from one stat is better than 50% damage from two stats. As for crossbows, they get no damage bonus from any attribute at all, making them utterly useless--even at the very beginning of the game when none of your stats is over 20, a shortbow (let alone a longbow) will do more damage per shot than a crossbow, on top of firing much faster.
The hotfix changes many things, only one of which really comes under the category of "bug fix". First, it fixes daggers and crossbows to work the way they were supposed to all along (daggers getting 50%/50% from Strength and Dexterity, and crossbows getting 100% from Dexterity). Second, it greatly buffs all the missile weapons, increasing the base range, armor penetration and critical hit rate of all the bow types and giving every bow and crossbow item in the game a +5 Attack bonus. Third, it changes shortbows from 50% Str/50% Dex to 100% Dex, like crossbows.
The hotfix is controversial because of the latter two changes, which aren't "bug fixes" at all. The global buffs to missile weapons apparently make battles with enemy archers disproportionately deadly, because enemies use exactly the same combat rules and item stats as player characters. And the shortbow change is controversial because it makes shortbows almost strictly better than longbows (remember, 100% from one stat is better than 50% from two stats--do the math) which doesn't make a lot of sense given that longbows have higher stat requirements to equip and most of the unique bows in the game (including all the "best" ones) are longbows. It's
kind of as if someone pushed a patch that made heavy armor more protective than massive armor.
Modifié par AWJ9999, 07 décembre 2009 - 01:00 .
#14
Posté 07 décembre 2009 - 01:03
The hotfix is not an official patch. It is a mod created by a dev to hold the fort until dexterity is actually fixed in an official patch. The first patch you guys get will likely contain the OFFICIAL fix, so you can ignore the controversy, at least for now.
#15
Posté 14 décembre 2009 - 05:31
Why cant I find anything official on the DEX bug for PS3 version? Any updates on it at all lately? I need to make a choice right now to either buy Veshialle for 131gold or wait and get Rose's Thorn for 148gold.
I really dont want to waste 150g on a dagger if I'm gimped with it from the bug.
I really dont want to waste 150g on a dagger if I'm gimped with it from the bug.
Modifié par SumB, 14 décembre 2009 - 05:32 .
#16
Posté 14 décembre 2009 - 10:30
Daggers suck *** and are only an option if u went 4 a heavy cun+ bard/assassin build.
other than that...save ur gold
other than that...save ur gold
#17
Posté 14 décembre 2009 - 11:50
Adamzen wrote...
Daggers suck *** and are only an option if u went 4 a heavy cun+ bard/assassin build.
other than that...save ur gold
Actually daggers are rather powerful due to the high attack speed. 1h axes are also very good. From what I have experienced all of the best weapons in the game save Starfang are sold on vendors. The Veshialle, The Rose Thorn, and Chasind Great Maul are all on vendor. They also happen to be some of the best weapons in the game. You just have to get past the fact that high top end damage (ala any sword) is not the be-all-end-all stat.
#18
Posté 15 décembre 2009 - 01:49
Well i use daggers myself but only cause i find em more suiting for a rogue than some big ass swords or lumberjack equipment. The point is even the developers commented on them being not that great after some time into the game.
And u have to take into account that daggers are more powerful atm than intended. From a mathematical point of view we all profit from the dexbug cause 100% from one stat (str or cun) added to dmg > 50% 50% from 2 stats.
And u have to take into account that daggers are more powerful atm than intended. From a mathematical point of view we all profit from the dexbug cause 100% from one stat (str or cun) added to dmg > 50% 50% from 2 stats.
#19
Posté 15 décembre 2009 - 01:29
I understand that cunning has a slight advantage right now due to the bug, but that still won't make daggers obsolete. Daggers will also be the fastest attack rate weapon for melee. That makes them high DPS but not so much on the burst. Even after the dex hotfix for PC a dagger cunning build for rogues is still the highest damage output due to speed. However this really only applies to backstab damage. If you want to make your rogue into a face to face fighter type and wield two swords/axe/mace etc... that is a viable alternative too.
Dex fix or not daggers remain the highest damage potential for a backstabbing rogue with a focus on cunning. A statement about daggers losing value later on only applies to builds that fight toe-to-toe (warriors, rogues that don't backstab). Two full sized weapons will make more of an impact with the activated attacks, and AoE skills for sure. A backstabbing rogue loses DPS using full sized weapons, and when they use attacks like Flurry/Cripple/Punisher. Riposte can be useful if you have Coup De Grace, and Sweep is a nice AoE even for daggers.
Anyhoo, daggers... love 'em or leave 'em.
Dex fix or not daggers remain the highest damage potential for a backstabbing rogue with a focus on cunning. A statement about daggers losing value later on only applies to builds that fight toe-to-toe (warriors, rogues that don't backstab). Two full sized weapons will make more of an impact with the activated attacks, and AoE skills for sure. A backstabbing rogue loses DPS using full sized weapons, and when they use attacks like Flurry/Cripple/Punisher. Riposte can be useful if you have Coup De Grace, and Sweep is a nice AoE even for daggers.
Anyhoo, daggers... love 'em or leave 'em.
#20
Posté 09 août 2010 - 08:31
Eight months from the time this thread was made, daggers were actually fixed. Now that daggers are fixed, is there a chance we can get bows and crossbows fixed for the PS3 version as well, or is it just not feasible at this point for balance reasons? I'm very curious to hear what a dev has to say. Thanks.
#21
Posté 09 août 2010 - 09:37
crossbows need a fix, but I do not feel Longbows need to be fixed I have played fully developed bowman and when at the end of Awakenings I was regularly hitting for over 800 damage per shot. and maxed it 1200 I do not think they are really broken. the character had a 100+Dex and a 50ish cunning, and his Crits were about 50% of the time.
#22
Posté 11 août 2010 - 10:05
Meowbeast wrote...
Eight months from the time this thread was made, daggers were actually fixed. Now that daggers are fixed, is there a chance we can get bows and crossbows fixed for the PS3 version as well, or is it just not feasible at this point for balance reasons? I'm very curious to hear what a dev has to say. Thanks.
Crossbows are the only thing left that needs to be fixed and it is on all formats; not just PS3.
Daggers now do the right amount of damage and can make a Dex based rogue a very deadly playing character.
#23
Posté 11 août 2010 - 10:26
I found on the wiki that all bows on consoles get 30% damage from dexterity and strength, as opposed to the 50% from dex and str on the PC. What I can't find is whether this is intentional.
#24
Posté 12 août 2010 - 02:20
specifics on character had a 106 dex and critted at a 61% clip and max dmg was 1241.





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