How are you all allocating points? Are you min/maxing stats? Putting 2 points in 3 skills, 1 in 6? I swear, I can't go 3 hours without cursing and restarting the game because my party blew.
I go 8 in intelligence for all my characters for 4 skills per level. They seem to be the most important, since the bonuses they give, compared to attributes are huge, and without high weapon skills you are going to miss too much. The rng is a huge problem. I miss 2-3 times in a row with 70% hit chance and I want to break the keyboard.
Then I try to get 10 action points for my pc. I do this with coordination since speed doesn't seem that important. Most weapons need 4, 5 or 6 ap points to fire once. This means that with 10 action points, if it costs 4, you can shoot 2 times one turn and 3 the other (because 2 points carry over), if it costs 5 you can shoot 2 times each turn, and if they cost 6, you can crouch and shoot the first turn, and shoot twice the next turn. Im not sure how many ap the later weapons cost, I just got the tier 2 weapons and FAMAS costs 4 while the Sniper costs 5.
Get 5 on strength (I think that's the amount needed to use the heavy armor), 1 on luck and charisma cause they are kinda useless. But I'm not sure how awareness works. Sometimes it seems that more awareness allows you to play more times in a rotation. I'll need to get definitive info on this. I'll probably restart the run, more optimized this time.
Charisma is only good for the character that has leadership. Give him leadership and conversational skills, and don't bother any more with him. Just keep him safe during fights. I noticed that high charisma characters get a lot more xp, level up way faster than my pc, but I don't think it's worth it. Skills cost a lot, 2 for the first 3 points, then 4 and then 6. Faster levels for less skills doesn't seem to worth the trade and we are already very tight in attribute points.
I swear the big problem is the lack of bullets. Weapons without high skill miss too much, wasting too many bullets. I just reached the prison (fairly early in the game I guess), and my melee characters just can't tank well enough while my pc and Deth do a ton of damage. I think when I restart the game I'll disregard melee skills completely and invest heavily in weapons.
Also as far as non combat skills go, I think it's better for everyone to invest in only one. You get a lot of companions (starting four, Deth right at the start of the game, and another one at the first city you go), so no need for companions to have multiple skills. The medical skills are very underwhelming as well. 1 skill in surgeon is more than enough, I still haven't found any use for more. Perhaps they are more important later, who knows.