frostajulie wrote...
CronoDragoon wrote...
pistolols wrote...
Personally i think ME2 messed everyone up made everyone think it was all about the characters which was never my take at all and in fact i found ME2 to be rather tedious dealing with all these characters personal problems that i didn't even care about.
I always knew the heart of this was a conflict of man vs machine. And i loved the way the end tied everything together in the form of an AI behind it all... it was pretty mind blowing to behonest.
Bioware games ARE about the characters. They always have been.
And that is what makes them so unique.
That is what makes them so powerful.
And that is why the ending is so bad.
Exactly, in ME1 you walked around the normandy, talking to everyone. you'd do a mission/side mission which would involve talking to people and your teammates. you'd then come back to the normandy where you would talk to your team mates again...
Even the final confrontation with Saren is 50% talking! the game was all about character and plot. there were submessages of synthetic/organic and genophage ideas but the game was mostly about the characters themselves.
Then ME2 was indeed 80% about the characters. The entire game was talking to people and helping them... eventually fighting with them and making decisions about how you used these characters.
ME3 had a huge amount about character, you can spend 30 mins on the Citadel just walking around and meeting up with your squad mates, then even more time between missions listening to their hilarious banter. If you didn't enjoy the characters and talking to them then the game is just a bunch of sub plots thrown in to fight the reapers.
Then Bioware comes in with the last 5 minutes where you never see/talk to these characters and are forced to make stupid decisions which go against Shepard's own character
If Bioware just kept it with the characters it would have been so so simpler, and yet so much more effective!
My two cents on what Mass Effect is about