Doctor_Jackstraw wrote...
Going to list abunch of falacies and then explain why they aren't.
Going to respond to each of your explanations and point out how you're wrong.
Reapers kill everyone. No they dont. They destroy our militaries, which involves killing THEM, and then they harvest our civilians. Anderson and Hacket mention how they're collecting our world leaders and how they're dealing with our civilians. Its brought up over vidcom that our world leaders are being indoctrinated to urge people to support the reapers and do as they request of us to avoid bloodshed, just like what Saren tried to convince Shepard of.
And the purpose of that encouragement is to get them to stay docile enough to be "processed," which is either turned into a husk or made part of a Reaper. And regardless of what you think of being part of a Reaper, it was made abundantly clear in ME1 that all the husks will get left behind to starve to death, because that's what happened in the last cycle.
Harvesting people is the same as killing them. Not exactly true. They melt down our bodies but preserve our minds. Previous civilizations live on as reapers. It makes sense if you know how physical your brain's thoughts and memories actually are. Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids. Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots. Its archiving to avoid anahilation.
This argument rests upon a set of metaphysical assumptions that the vast majority of people do not accept and have no reason to accept. If someone takes my body and makes furniture out of it, then I don't consider myself to be alive in any meaningful sense anymore. Arguably, what they're doing is worse if it's not "killing." If, in some way, I'm still alive after this process, then it's a fate worse than death, as I coerced into living on in a form I don't want.
The gun fires infinite bullets. Yes it does. Did you play ME1? Did you talk to Zaeed about Jesse in ME2? Do you know how these guns ACTUALLY work? They dont use actual ammunition, when you "reload your gun" you're just fast-cooling it, it's still using the same block of "ammo" that it will use forever. These guns shave off a tiny shred of metal and fling it using mass effect fields. This means that your guns never run out of ammunition, they just heat up. In ME1 you can mod your gun so that it never heats up at the expense of its fire power. In ME2 Zaeed tells you a story about firing his gun without needing to pop a heat sink and that it broke the gun in the end. The need to manage heat sinks is a safety mechanism of the gun itself. A modded gun or a gun that is set to NOT lock up when it overheats would be able to fire forever. (or until it breaks due to overuse)
In that case, you should only be able to fire it a short time before it gets hot enough to burn your hand off. Look, this is the least important complaint about the ending because it's obviously non-reloadable for plot purposes. Let's stop pretending that it is a major problem
or that it has any other explanation besides "the plot requires Shepard not run out of ammo here."
Anderson and TIM appear out of nowhere. Wrong, for really obvious reasons. Anderson tells you that the walls are moving, you see the walls move. you dont see any other paths because they are closed up. Its told right to your face and people forget about it immediately. Here look I'll draw you a diagram:

Anderson mentions that he just saw a wall move, which could be a scenario where the red wall, where he started behind, was open, and the green wall, where you start behind, is closed. there could be many more passages behind every other wall. Thats what the mention of walls moving is supposed to establish. How people can not get this is beyond me.
This one I actually agree with you is pretty petty. People would not have cared about it if those last five minutes didn't make the whole game look crazy.