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Things people forget that they call "plot holes" (that really aren't) in the ending that bioware could address


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#26
Tre.will

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Harvesting people is the same as killing them. Not exactly true. They melt down our bodies but preserve our minds. Previous civilizations live on as reapers. It makes sense if you know how physical your brain's thoughts and memories actually are. Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids. Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots. Its archiving to avoid anahilation.


To me, being condemed to being a flying space monster with no hint of individuality, whose fate is to commit galactic genocide for eternity is a fate worse than death.

Modifié par Tre.will, 07 avril 2012 - 08:01 .


#27
Orthodox Infidel

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Doctor_Jackstraw wrote...

Going to list abunch of falacies and then explain why they aren't.


Going to respond to each of your explanations and point out how you're wrong.

Reapers kill everyone.  No they dont.  They destroy our militaries, which involves killing THEM, and then they harvest our civilians.  Anderson and Hacket mention how they're collecting our world leaders and how they're dealing with our civilians.  Its brought up over vidcom that our world leaders are being indoctrinated to urge people to support the reapers and do as they request of us to avoid bloodshed, just like what Saren tried to convince Shepard of.


And the purpose of that encouragement is to get them to stay docile enough to be "processed," which is either turned into a husk or made part of a Reaper. And regardless of what you think of being part of a Reaper, it was made abundantly clear in ME1 that all the husks will get left behind to starve to death, because that's what happened in the last cycle.

Harvesting people is the same as killing them.  Not exactly true.  They melt down our bodies but preserve our minds.  Previous civilizations live on as reapers.  It makes sense if you know how physical your brain's thoughts and memories actually are.  Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids.  Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots.  Its archiving to avoid anahilation.


This argument rests upon a set of metaphysical assumptions that the vast majority of people do not accept and have no reason to accept. If someone takes my body and makes furniture out of it, then I don't consider myself to be alive in any meaningful sense anymore. Arguably, what they're doing is worse if it's not "killing." If, in some way, I'm still alive after this process, then it's a fate worse than death, as I coerced into living on in a form I don't want.

The gun fires infinite bullets.  Yes it does.  Did you play ME1?  Did you talk to Zaeed about Jesse in ME2?  Do you know how these guns ACTUALLY work?  They dont use actual ammunition, when you "reload your gun" you're just fast-cooling it, it's still using the same block of "ammo" that it will use forever.  These guns shave off a tiny shred of metal and fling it using mass effect fields.  This means that your guns never run out of ammunition, they just heat up.  In ME1 you can mod your gun so that it never heats up at the expense of its fire power.  In ME2 Zaeed tells you a story about firing his gun without needing to pop a heat sink and that it broke the gun in the end.  The need to manage heat sinks is a safety mechanism of the gun itself.  A modded gun or a gun that is set to NOT lock up when it overheats would be able to fire forever.  (or until it breaks due to overuse)


In that case, you should only be able to fire it a short time before it gets hot enough to burn your hand off. Look, this is the least important complaint about the ending because it's obviously non-reloadable for plot purposes. Let's stop pretending that it is a major problem or that it has any other explanation besides "the plot requires Shepard not run out of ammo here."

Anderson and TIM appear out of nowhere.  Wrong, for really obvious reasons.  Anderson tells you that the walls are moving, you see the walls move.  you dont see any other paths because they are closed up.  Its told right to your face and people forget about it immediately.  Here look I'll draw you a diagram:

Posted Image

Anderson mentions that he just saw a wall move, which could be a scenario where the red wall, where he started behind, was open, and the green wall, where you start behind, is closed.  there could be many more passages behind every other wall.  Thats what the mention of walls moving is supposed to establish.  How people can not get this is beyond me.


This one I actually agree with you is pretty petty. People would not have cared about it if those last five minutes didn't make the whole game look crazy.

#28
Ioritz

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You know, wich I found a great plothole is this one: If that beam is made to just send people to be processed, it should lead to a storage/processing room/hall/whatever. Yep, the first room seems that but, hey, why the hell would the reapers put the storage room right aside of the arms control room? It makes no sense to me

#29
Oldbones2

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Doctor_Jackstraw wrote...

Going to list abunch of falacies and then explain why they aren't.


Reapers kill everyone.  No they dont.  They destroy our militaries, which involves killing THEM, and then they harvest our civilians.  Anderson and Hacket mention how they're collecting our world leaders and how they're dealing with our civilians.  Its brought up over vidcom that our world leaders are being indoctrinated to urge people to support the reapers and do as they request of us to avoid bloodshed, just like what Saren tried to convince Shepard of.


Harvesting people is the same as killing them.  Not exactly true.  They melt down our bodies but preserve our minds.  Previous civilizations live on as reapers.  It makes sense if you know how physical your brain's thoughts and memories actually are.  Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids.  Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots.  Its archiving to avoid anahilation.


The gun fires infinite bullets.  Yes it does.  Did you play ME1?  Did you talk to Zaeed about Jesse in ME2?  Do you know how these guns ACTUALLY work?  They dont use actual ammunition, when you "reload your gun" you're just fast-cooling it, it's still using the same block of "ammo" that it will use forever.  These guns shave off a tiny shred of metal and fling it using mass effect fields.  This means that your guns never run out of ammunition, they just heat up.  In ME1 you can mod your gun so that it never heats up at the expense of its fire power.  In ME2 Zaeed tells you a story about firing his gun without needing to pop a heat sink and that it broke the gun in the end.  The need to manage heat sinks is a safety mechanism of the gun itself.  A modded gun or a gun that is set to NOT lock up when it overheats would be able to fire forever.  (or until it breaks due to overuse)


Anderson and TIM appear out of nowhere.  Wrong, for really obvious reasons.  Anderson tells you that the walls are moving, you see the walls move.  you dont see any other paths because they are closed up.  Its told right to your face and people forget about it immediately.  Here look I'll draw you a diagram:

Posted Image

Anderson mentions that he just saw a wall move, which could be a scenario where the red wall, where he started behind, was open, and the green wall, where you start behind, is closed.  there could be many more passages behind every other wall.  Thats what the mention of walls moving is supposed to establish.  How people can not get this is beyond me.


If anyone has anymore feel free to post them.




I'm sure that I could use my vast imagination to fill in the giant plotholes BW left in the ending, but that wasn't what I paid $85 for.

Still if you want a challenge.



How do you add synthetic DNA to Organics?

#30
Nejeli

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[quote]Doctor_Jackstraw wrote...

Going to list abunch of falacies and then explain why they aren't.

Reapers kill everyone.  No they dont.  They destroy our militaries, which involves killing THEM, and then they harvest our civilians.  Anderson and Hacket mention how they're collecting our world leaders and how they're dealing with our civilians.  Its brought up over vidcom that our world leaders are being indoctrinated to urge people to support the reapers and do as they request of us to avoid bloodshed, just like what Saren tried to convince Shepard of.[/quote]

Technically, you're right. They don't physically kill everyone. But after Indoctrination and assimilation you're not yourself any longer... which isn't much better.

[quoote]Harvesting people is the same as killing them.  Not exactly true.  They melt down our bodies but preserve our minds.  Previous civilizations live on as reapers.  It makes sense if you know how physical your brain's thoughts and memories actually are.  Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids.  Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots.  Its archiving to avoid anahilation.[/quote]

They don't preserve our minds unchanged. They can't. How is this not destruction? Maybe they retain their history, but the species itself is still gone.

[quote]The gun fires infinite bullets.  Yes it does.  Did you play ME1?  Did you talk to Zaeed about Jesse in ME2?  Do you know how these guns ACTUALLY work?  They dont use actual ammunition, when you "reload your gun" you're just fast-cooling it, it's still using the same block of "ammo" that it will use forever.  These guns shave off a tiny shred of metal and fling it using mass effect fields.  This means that your guns never run out of ammunition, they just heat up.  In ME1 you can mod your gun so that it never heats up at the expense of its fire power.  In ME2 Zaeed tells you a story about firing his gun without needing to pop a heat sink and that it broke the gun in the end.  The need to manage heat sinks is a safety mechanism of the gun itself.  A modded gun or a gun that is set to NOT lock up when it overheats would be able to fire forever.  (or until it breaks due to overuse)[/quote]

So, Shepard manages to find not one, but two such modified guns? When we haven't come across any before in the game? And no matter how you modify your own guns, you'll always need to replace the thermal clip?

[quote]Anderson and TIM appear out of nowhere.  Wrong, for really obvious reasons.  Anderson tells you that the walls are moving, you see the walls move.  you dont see any other paths because they are closed up.  Its told right to your face and people forget about it immediately. 

Anderson mentions that he just saw a wall move, which could be a scenario where the red wall, where he started behind, was open, and the green wall, where you start behind, is closed.  there could be many more passages behind every other wall.  Thats what the mention of walls moving is supposed to establish.  How people can not get this is beyond me.[/quote]

I haven't seen people bring this up in a while? If you look as you're nearing the top, you can clearly see a silhouette of Anderson jumping to the platform.

These aren't the plot-holes people bring up (such as - if the assumption is that organics will always create synthetics that will kill organics, and the Reapers' purpose is to avoid that, why allow organics to reach such a level of evolution in the first place; if the Catalyst is the Citadel why did Sovereign need to give the signal to open the relays in ME1) and they're not even the main issues people want Bioware to address.

#31
silverstreakusa

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[quote]sistersafetypin wrote...

lol. I... lol.

"They don't KILL them! They Harvest their bodies and preserve their minds!"[quote]

Kelly Chambers at the collectors base in ME2 sure looked pretty dead to me...

Modifié par silverstreakusa, 07 avril 2012 - 08:19 .


#32
Tedler

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Oldbones2 wrote...
How do you add synthetic DNA to Organics?


You want a detailed explanation for the science of Mass Effect? Are you new to the sci-fi genre?

#33
I am KROGAN

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Tedler wrote...

Oldbones2 wrote...
How do you add synthetic DNA to Organics?


You want a detailed explanation for the science of Mass Effect? Are you new to the sci-fi genre?


No, but it'd be nice to have a very basic explanation (similar to how they described the guns and FTL travel working) so I don't have to assume ****ing space magic did it.

#34
Fawx9

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How about we start at the beginning.

Why does Harbinger, the giant killing machine of death just get up and leave? Don't tell me he "thought" Shepard was dead. Every bloody ship in the galaxy has some sort of scanner, and if they can pick out tiny artifacts from space with pin point accuracy I'm sure a quick scan of the rubble would have shown Shepard laying there, alive.

#35
jumpingkaede

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Doctor_Jackstraw wrote...

The beam doesnt take you both to the same spot, anderson says this immediately when you wake up, which explains why he's in a different spot, otherwise he would have landed ontop of you while you were coming to.


Why wouldn't the beam take you to the same spot?  lol.  I get that Bioware said it doesn't but that barely makes any sense if you think about it. 

#36
Oldbones2

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Oh OH oh.


I forgot, the RGC child is basing his so called logic on conclusions that haven't happened. Since he harvests races before synthetics inevitably rise up and inevitably destroy ALL organic life, then he has no proof that the cycle will happen at all.

The only time the 'cycle' has occured for a full turn is when the Reapers and/or the Catalyst first rose up from the organics that created them. And even then they didn't obey the logic that it offers (they didn't wipe out all organic life, they instead sought to preserve it).

#37
Bourne Endeavor

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Doctor_Jackstraw wrote...

Thornquist wrote...

People just wants a reason to be angry. They want the ending we have to go away, so they rage at every little thing they can see. Alot of the "plotholes" can easily be explained to people, if they just want to listen.

While Im at it, I will bring one of my own.

The relays exploding kills everyone.

How do you know? Its very clear that the Crucible uses technology that is far beyond our understanding, and even in the ME universe. The mere fact that you see people standing up and cheering in London after the wave hits, makes it easy to assume that, no, It does not kill everyone.


This is my favorite, because it assumes that the relays explode in the control ending as well, you see energy released but you dont see the explosion.  The citadel doesnt explode in this ending, it closes up, a scene UNIQUE to the control ending.  This ending does not destroy the reaper technology of the citadel or the relays.


You know, except that the Mass Effect wiki lists the Relays are destroyed regardless of your choice and when presented with the very question citing the Relays are always destroyed at PAX. BioWare did not interject and say "No, no. In Control they're not." Its either incredibly lazy programming because they could not be bothered to show us the Relays actually intact afterward or no, Relays always explode.

See, this is one of the primary reasons people are upset. I do not want to sit here for hours playing guessing games because BioWare thinks speculations are an impressive gimmick. No, it is called laziness.

#38
Athro

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The mistake the OP makes is assuming that plot holes are something that have zero explanation.

Not quite true. A plot hole is when the plot and the text itself don't explain things and the reader has to make guesses. Some things you can extrapolate. The Anderson getting on the Citadel first? Well maybe he didn't and Shepard just took longer to recover. That's a minor gap that can be easily handwaved.

The Reaper's being a solution to a problem that didn't exist until they started being the solution? That's a bigger plot hole.

Joker suddenly being in transit - because we weren't shown him departing the fight or given context - a huge plot hole.

But the mistake here is to think that the problem is just with the plot holes - that's only half the story. The majority of people are angry because not only are there gaping holes, but the techniques of storytelling are woefully lacking in the final scenes. It feels rushed and ill-conceived.

And for Synthesis? That is not science fiction. Not even Space Opera fantasy level. It's just a poorly executed and ill-thought out ending. It doesn't answer how synthetics get made part organic, how organices get made part synthetic and it doesn't explain why after all this it doesn't actually seem to do anything more than put a weird circuit overlay on everything.

It makes no sense and just looks ludicrously out of place.

On the other hand, it does sound like the extended cut is going to be a "new endings without actually being new endings" kind of thing. From what BW have said, it sounds like the new cinematics are going to make the results of Shepard's choices have a wider range of variations - which effectively means the endings will be different - and maybe some of these questions will be explained. Hopefully they will do something different with Synthesis to make it less nonsensical.

I think these kinds of posts are kind of unnecessary. Let's just wait to see what Bioware deliver. It does have the opportunity to plug some of the more obvious plot holes.

#39
EyesOfAmbition2

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Doctor_Jackstraw wrote...

Also let me illustrate this differently: Someone tells you they're going to take your books and burn them, you dont know when they're going to get to your library but its innevitable.  Would you rather leave and let these books be burned or archive them digitally and store them on a flash drive so you can save the entire library in one convenient spot.  Sure you lose something by reducing books down to a file on a computer, but at least they arent completely destroyed.


Books aren't people.

Modifié par EyesOfAmbition2, 07 avril 2012 - 08:40 .


#40
Reeeen0690

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Doctor_Jackstraw wrote...


Also let me illustrate this differently: Someone tells you they're going to take your books and burn them, you dont know when they're going to get to your library but its innevitable.  Would you rather leave and let these books be burned or archive them digitally and store them on a flash drive so you can save the entire library in one convenient spot.  Sure you lose something by reducing books down to a file on a computer, but at least they arent completely destroyed.


An interesting analogy but in this case you're not destroying the books in the interest of saving them.
However this is probably the best explaination iv seen someone offer without going "hurr hurr your stupid" so nice work mate

#41
Doctor_Jackstraw

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Orthodox Infidel wrote...

In that case, you should only be able to fire it a short time before it gets hot enough to burn your hand off. Look, this is the least important complaint about the ending because it's obviously non-reloadable for plot purposes. Let's stop pretending that it is a major problem or that it has any other explanation besides "the plot requires Shepard not run out of ammo here."


My shepard didnt have a pistol, the Carniflex she used was just lieing there.  Perhapes that carniflext was modded with the same heat dampeners that i used in my pistoles in ME1 to fire them forever without stopping.

the point is there is precidence in this game for guns that shoot without stopping.  technically ME2 guns SHOULD be able to cool down on thier own but they dont because that ruined gameplay balance.  that doesnt change the fiction it just creates a weird situation in gameplay if you think about it too much.

EyesOfAmbition2 wrote...

Doctor_Jackstraw wrote...

Also
let me illustrate this differently: Someone tells you they're going to take your books and burn them, you dont know when they're going to get to your library but its innevitable.  Would you rather leave and let these books be burned or archive them digitally and store them on a flash drive so you can save the entire library in one convenient spot.  Sure you lose something by reducing books down to a file on a computer, but at least they arent completely destroyed.


Books aren't people.


Are geth people?  Is the data within your brain what you consider a person to be?

jumpingkaede wrote...



Doctor_Jackstraw wrote...



The beam doesnt take you both to the same spot, anderson says this immediately when you wake up, which explains why he's in a different spot, otherwise he would have landed ontop of you while you were coming to.



Why wouldn't the beam take you to the same spot?  lol.  I get that Bioware said it doesn't but that barely makes any sense if you think about it. 




Why wouldnt it condense every atom in your body into a singular point?  What if you walked into the beam next to another person, would you come up in the same spot, bodies inside of eachother?  Did anderson enter the beam at the exact spot that shepard did?  (These are the problems with what you're putting forth)

Modifié par Doctor_Jackstraw, 07 avril 2012 - 08:50 .


#42
Doctor_Jackstraw

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Nejeli wrote...

Technically, you're right. They don't physically kill everyone. But after Indoctrination and assimilation you're not yourself any longer... which isn't much better.


They don't preserve our minds unchanged. They can't. How is this not destruction? Maybe they retain their history, but the species itself is still gone.


Well thats the arguement between shepard and the reapers.  Not all species see it this way, however.  Look at the geth, or the hanar.  Theres plenty of mindsets that can result in this being seen as logical and correct


Nejeli wrote...

So, Shepard manages to find not one, but two such
modified guns? When we haven't come across any before in the game? And
no matter how you modify your own guns, you'll always need to replace
the thermal clip?


Well now you're just combining gameplay with narrative more than you should.  technically guns should never NEED a heat sink, but ingame your gun never cools itself on its own.

Modifié par Doctor_Jackstraw, 07 avril 2012 - 08:49 .


#43
Greed1914

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About the guns:

Personally, it isn't a big deal to me but the use of ME1 cool downs no longer applies.

Shepard has a conversation with Conrad where Conrad is under the impression that guns still work the way they used to, and Shepard explains that this isn't the case. Conrad then asks if the guns will cool down like they used to without a thermal clip, and Shepard says that the system used to cool them quickly was removed to make room for the clip, hence why it won't fire without one. Conrad then says that we might as well go back to limited ammo.

So yes, the use of mass effect fields and a block of metal for practically unlimited ammo is there, but it no longer functions that way.

#44
Orthodox Infidel

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Doctor_Jackstraw wrote...

Orthodox Infidel wrote...

In that case, you should only be able to fire it a short time before it gets hot enough to burn your hand off. Look, this is the least important complaint about the ending because it's obviously non-reloadable for plot purposes. Let's stop pretending that it is a major problem or that it has any other explanation besides "the plot requires Shepard not run out of ammo here."


My shepard didnt have a pistol, the Carniflex she used was just lieing there.  Perhapes that carniflext was modded with the same heat dampeners that i used in my pistoles in ME1 to fire them forever without stopping.


Yes, but it's still reloadable, as if it has thermal clip techonology, and the in-universe excuse for thermal clip technology is that it lets guns get much hotter than they did in ME1. Again, it's not worth bickering much over, we all know the real reason is that Shepard can't run out of ammo for plot purposes, so he doesn't. 

#45
ryuasiu

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Doctor_Jackstraw wrote...

Going to list abunch of falacies and then explain why they aren't.


Reapers kill everyone.  No they dont.  They destroy our militaries, which involves killing THEM, and then they harvest our civilians.  Anderson and Hacket mention how they're collecting our world leaders and how they're dealing with our civilians.  Its brought up over vidcom that our world leaders are being indoctrinated to urge people to support the reapers and do as they request of us to avoid bloodshed, just like what Saren tried to convince Shepard of.


Harvesting people is the same as killing them.  Not exactly true.  They melt down our bodies but preserve our minds.  Previous civilizations live on as reapers.  It makes sense if you know how physical your brain's thoughts and memories actually are.  Killing your body and preserving your physical mind in a big flying metal casket is different from just being killed outright, a piece of who you are and who your people were lives on in these machine hybrids.  Therefore this is a better fate for a civilization than just being wiped out entirely with no trace by thier robots.  Its archiving to avoid anahilation.

 

To me melt someone down and forcing me to become a monster that's sole purpose is to either kill or harvest my own or other 
civilizations  for as long as I exisit. Your right, thats not the same as killing me. Killing me would be the perfered option out of those two options.

Doctor_Jackstraw wrote... 
The gun fires infinite bullets.  Yes it does.  Did you play ME1?  Did you talk to Zaeed about Jesse in ME2?  Do you know how these guns ACTUALLY work?  They dont use actual ammunition, when you "reload your gun" you're just fast-cooling it, it's still using the same block of "ammo" that it will use forever.  These guns shave off a tiny shred of metal and fling it using mass effect fields.  This means that your guns never run out of ammunition, they just heat up.  In ME1 you can mod your gun so that it never heats up at the expense of its fire power.  In ME2 Zaeed tells you a story about firing his gun without needing to pop a heat sink and that it broke the gun in the end.  The need to manage heat sinks is a safety mechanism of the gun itself.  A modded gun or a gun that is set to NOT lock up when it overheats would be able to fire forever.  (or until it breaks due to overuse)

  

This is a misconception. It is not infinite bullets. its close, and its alot, but its not infinite. It was never about the 'bullets' any way, it was always about not needing heat sinks. But lets just say that the pistol for the sake of argument, is an older model that does not need the thermal clips. Ok, that still does not explain why it never over heats.

Doctor_Jackstraw wrote...  
Anderson and TIM appear out of nowhere.  Wrong, for really obvious reasons.  Anderson tells you that the walls are moving, you see the walls move.  you dont see any other paths because they are closed up.  Its told right to your face and people forget about it immediately.  Here look I'll draw you a diagram:

Posted Image

Anderson mentions that he just saw a wall move, which could be a scenario where the red wall, where he started behind, was open, and the green wall, where you start behind, is closed.  there could be many more passages behind every other wall.  Thats what the mention of walls moving is supposed to establish.  How people can not get this is beyond me.


If anyone has anymore feel free to post them.



um, no...there is no second bridge, at all. there is only one bridge leading to the one room. I even went back to look, didnt find anything of what your talking about.

#46
Silasqtx

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You're just too stupid to be true.

#47
Doctor_Jackstraw

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Greed1914 wrote...

About the guns:

Personally, it isn't a big deal to me but the use of ME1 cool downs no longer applies.

Shepard has a conversation with Conrad where Conrad is under the impression that guns still work the way they used to, and Shepard explains that this isn't the case. Conrad then asks if the guns will cool down like they used to without a thermal clip, and Shepard says that the system used to cool them quickly was removed to make room for the clip, hence why it won't fire without one. Conrad then says that we might as well go back to limited ammo.

So yes, the use of mass effect fields and a block of metal for practically unlimited ammo is there, but it no longer functions that way.


I didnt have conrad in my game because i only completed the first 2 of his 3 part quest in me1.  :(

hey remember when you find this new type of gun on jacob's loyalty mission?  :(


Theres still the precidence that Zaeed was able to fire Jesse, one of these models of guns, without it stopping.  It broke the gun but he was able to do it.

Which is why I bring up the mechanism possibly being broken that keeps you from overheating your gun.

Modifié par Doctor_Jackstraw, 07 avril 2012 - 08:59 .


#48
Doctor_Jackstraw

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ryuasiu wrote...

um, no...there is no second bridge, at all. there is only one bridge leading to the one room. I even went back to look, didnt find anything of what your talking about.


Well thats because THE WALL MOVED TO BLOCK THE SPACE.

i just said that.  like litterally in the space before what you typed.

anderson just said it too.

how did you forget immediately.


ryuasiu wrote...

To me melt someone down and forcing me to become a monster that's sole purpose is to either kill or harvest my own or other 
civilizations  for
as long as I exisit. Your right, thats not the same as killing me.
Killing me would be the perfered option out of those two options.

Tell that to the geth.  Typically a species will look at evolution as a negative because it goes against thier held beliefs.  Look at our response to stem cells.  Would digitizing the human brain be looked at in the same way?  What about cloning?  they go against what we are, but are they wrong or not?  Finding it wrong is fine, that doesnt make it a plothole.  The plot supports it, but natural human emotion disagrees with it as an answer.

Modifié par Doctor_Jackstraw, 07 avril 2012 - 09:03 .


#49
mauro2222

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Tedler wrote...

Oldbones2 wrote...
How do you add synthetic DNA to Organics?


You want a detailed explanation for the science of Mass Effect? Are you new to the sci-fi genre?


There is a reason as to why it's sci-fi and not fantasy. :whistle:

#50
Billabong2011

Billabong2011
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Seriously.