Durontan wrote...
Okey, I'll bite.
YES, we CAN explain almost all plot holes, but my question to you is WHY?
WHY are WE the players supposed to fill them for first time in 3 games where it is all always explained in great detail.
WHY all of a sudden I have to explain to myself that explosion of the mass relays isn't a supernova?
WHY do I have to accept that a kid that says himself I CONTROL the reapers can't just turn them off then, but I have to destroy all syntetic life including Geth and EDI, or syntesis or become a reaper?
WHY is Joker running away through mass relay?
WHY is my entire squad on Normandy?
WHY if mass relay explosion ain't a supernova and it ain't destroying ships... WHY then is Normandy when hit getting crashed all of a sudden?
I can continue the "holes" that ain't holes by you, but like I said WHY?
Yes, I can explain it all easy, but WHY do I have to do that in a game that like I said makes bloody sure I don't have to explain anything myself all of a sudden asks for ****load of speculation?
The point ISNT that you have to, the point is that it is wholly possible for Bioware to address these concerns. the point is that the plot holes people have are fixable, you wouldn't believe how many people i've seen, even today, claiming its unfixable. The fact that explanations exist without altering whats there proves that theres room for bioware to work it out.
http://social.biowar...11154234/1&lf=8Here's a good thread with dev responses that address much of what you're talking about. The problem was they thought we were smarter than we collectively proved to be. That they could put the story into visuals and trust people to know what they meant without a litteral explanation. The problem is that something that requires so much debate to figure out will leave most of its audience behind. This is a problem they are addressing. the problem isnt what they made, its what they didnt make. Its a problem that the game didnt contain a wholly satisfying ending for everyone the way 1 and 2 were, but that can be addressed in the long term.
The things the kid says isnt nonsense, and everything shepard says is a counter to what he presents, his logic holds up, but its presented in non-repeatable, brevity focused dialogue. We needed more questions, more answers. we needed more. what was there was not bad, it just wasnt everything we wanted, or needed. I understood what was happening and enjoyed the ending but i didnt feel wholly satisfied, my exact thoughts were "I liked what was here, but I feel dissapointed in what
isn't. Anyways I can address my views on each of your questions. (At least the ones that aren't rhetorical)
- WHY
do I have to accept that a kid that says himself I CONTROL the reapers
can't just turn them off then, but I have to destroy all syntetic life
including Geth and EDI, or syntesis or become a reaper?
Early on they hit on the fact that activating the crucible could destroy the reapers, but also everything else in the galaxy. they dont know how or if there is any way to focus that on just the reapers, this is established intentionally to set up the reveal at the end. The reason why you have to do this is because the catalyst does not actively control the reapers, the crucible docks with the citadel and you, a physical being, have to activate it. There is no evidence to support that the catalyst in any way can interface directly with the crucible. He just explains how you're able to interface with this machine.
Liara earlier in the story brings up that civilizations throughout time have each added to the crucible, its also established that they dont know who created the crucible. The origin of the crucible plans is a question to the player. Did the reapers leave it as a trap? The fact that the Citadel, thier creation, was created with intent to sync up with it, implies it may have been a failsafe that the initial race that became a reaper put in place. (Javik brings up a question about the origin of the crucible at some point)
Your ems dictates the success of the crucible firing. low ems means it misfires and sends out a wave that melts the earth. high ems we can attribute to the catalyst's ability to carry out its designated function, which means the better resources you gather, its implied the construction of the crucible is improved and the chances of it getting damaged in the final battle are diminished. (these are specific scenes I would really enjoy seeing in the ending, showing bits of the catalyst getting shot at based on your success rate during the final battle, to tie it back into that number) Anyways the point i'm getting at, races throughout time have added to the blueprint, and the catalyst tells you that "a third option has presented itself", he has detected a function of the crucible not previously known in the initial blueprints, he didnt know about the synthesis but he knew about control and destroy, which means that he has information on the purpose of the crucible relating to its initial functions, to destroy the reapers if necessary, or to control them as a form of "correction". Synthesis is left as something that the catalyst wasnt counting on, which means its a result of one of the past civilizations. These are based on what was in the game. Stretching, aka grasping at straws, you could guess that the synthesis function was added by the protheans, due to thier abilities visualizing themselves as "green" and thier ability to understand memories of living beings and even the rooms on the normandy. Think about how this relates to the idea of the synthesis ending. I think that Javik is essential to understanding the ending.
- WHY is Joker running away through mass relay?
This we dont know, I could draw a million and one conclusions, but since its been reitterated that this is specifically something we will find out about in the ending dlc I can leave this alone (maybe hackett orders a retreat after talking to shepard at the console)
- WHY is my entire squad on Normandy?
Where else would they be? Shepard isn't concious the whole time after the laser, we dont know how much time passes for him before he wakes up after being hit by the laser or after talking to TIM. Joker may have come in to do a pick up after Hammer issued a retreat. Why would he leave the entire crew to die? Its entirely possible that James or Cortez flew a shuttle back up to the normandy and got everyone back on the ship.
Here's my counter arguement: Why would they stay on the ground? You're not on earth anymore, why would they be?
- WHY
if mass relay explosion ain't a supernova and it ain't destroying
ships... WHY then is Normandy when hit getting crashed all of a sudden?
well they were able to get the door opened so the ship isnt completely offline, it may have just overloaded navigation systems.
- I can continue the "holes" that ain't holes by you, but like I said WHY?
Why not?
Modifié par Doctor_Jackstraw, 10 avril 2012 - 11:27 .