Reptilian Rob wrote...
1) No, according to BW the Reapers were never a threat nor were they ever anything that needed to be "destroyed." *snip*
I have no idea where you got the notion that the Reapers were "never a threat." They were so much a threat in ME1, that the Galaxy's only hope was keeping them out entirely.
Reptilian Rob wrote...
2) Actually, the entire "putting one's eggs in one basket" logic does not follow the ME motif. In both previous ME games Shepard had to find a plethora of ways to deal with the galaxies problems at large. In ME3 you were funnled into a singular path that all lead to the development of a dues ex machina weapon who's capabilities are unknown. Shepard's motif was broken at the very moment, because it forced out character to accept the fallacies laid before him/her. Complete nonsense.
This is also wrong. You only had one path in the other two games as well.
1) Keep the citadel relay from being activated. (And before that "chase Saren to learn the plot.")
2) Hit the Collectors where they live - no other way to save human colonies because they could strike anywhere, anytime.
Reptilian Rob wrote...
3) Again, you (as with everyone else) were funnled into a singular plotline. The only outcome was the one that was inteded and forced upon the players who in previous games had a choice. Your reaction in very common with stories who abandone plot and character elements in order to force down new unseen logic in the last moments without any explanation. The fact that Legion and Tali were fresh in our minds when we choose our red, green or blue ending is irrelevant because the choice (singular) laid before us completely invalidated those character's developement and plot elements.
The logic is actually easy to follow. After Rannoch, you have two choices - infuse the Geth with reaper code, or kill them. There is no alternative to these two outcomes, because the warlike Gerrell made sure there would be none. So for you to unleash a blast that targets Reaper code, the Geth become collateral damage thanks to Gerrell's shortsightedness.
Reptilian Rob wrote...
4) You can claim bittersweet, however this is not the case with the ME series. If you are familiar with literary motifs in conjunction with plot elements and character development consistancy, you would not see it as bittersweet but broken. The previous ME games focused on the illusion of victory through sacrifice, toying with the players emotions in order to make them feel as though they were headed to certain defeat. However, the previous two ME games ended (again, depending on choices) with a triumphant end with bombastic music to boot. There was no sliiping into that "dark void of uncertainty" as there was with ME3. The tone of ME3's end music was far from the past two iterations, ending not on bittersweet but rather just bitter and tapering out.
Of course the other two games ended with uncertainty - the Reapers were still out there. Shepard even bloody says this line at the end of ME1 and ME2. You're the one unfamiliar with literary motifs. The first two games were victorious battles, not a victorious war.





Retour en haut




