Allan Schumacher wrote...
pikey1969 wrote...
It doesn't neccessarily make his conclusion correct either.
Absolutely!Two, is on a more meta-scale. If I read the conversations with the Catalyst correctly, he's the outcome of a technological singularity. Anything beyond the Technological Singularity is just as much a realm of the unknown outside the bounds of science, perhaps even more so than the origin of the universe. Now, unlike many, I really appreciated the introduction of the catalyst, even in the last 5 minutes of the triology, because of the fact that Technological Singularity was introduced as the root cause of all of the 'reaper hassle'. But the options he offers, rather the options offered to the player as a conclusion seemed to rather trivialize this concept, barring the Destroy option, which is basically a 'cop-out' for hoping for the best nature of organics, an acceptable solution given the uncertain nature of the concept of 'Technological Singularity'.
Interesting. I hadn't thought of it quite like this.That said, given the 'flawed' nature of the Catalyst's logic, would/could it not have been within the realm of possibility that Shepard could have simply asked the Catalyst to back off?
Meh, I dunno, maybe it's that inner 'unicorn/happy ending lover' in me that doesn't want to kill off the Geth, but alas.
Possibly. What we would have liked in the ending is going to influence our perspective, but with the entire plot being about buying time to prepare the Crucible, I think I would have been disappointed is it turns out we were able to win with just our fleet. I think it undervalues how threatening the Reapers actually are.
I'm okay with the fact that we could have chosen to tell the Catalyst to pike off (the same way I'm okay with telling The Master that I'm okay with his super mutant plan). Ultimately though, I would have only liked the idea if it resulted in the Reapers eventually winning (maybe low EMS is just outright defeat, while higher EMS is organizing the crucible plans, and Liara's memento, and shooting it off for the next cycle to find).
Also, for everyone... Be nice to poor Deraldin. He's just mad because my Adept totally roflstomped his crappy little Engineer in Multiplayer.My back was tired of carrying the load!
Yeah. As some fans have pointed out in the past around these forums, technological singularity isn't entirely a 'fresh' concept, especially in the realms of sci-fi. However, it is a very fascinating subject to approach indeed. Because of that whole appeal of the 'truly unknowable/fathomable future' it mashes all too well with the genre of space sci-fi, which too grounds much of its appeal in the mystery of open-space, that vast ocean of possibilities and the unknown.
However it's also very tricky to tackle as well. It is SUCH a huge distance of not only time, but concept, that it can too easily trivialize/overwhelm everything else in a story.
I personally thought the way Bioware handled the introduction was surprisingly elegant, until the moment synthesis/control are introduced. While each on their own are very intriguing ways/solutions to technological singularity, when lined up as 'ultimate choices' I don't know, that's when the illusion/mystique of the subject kind of broke for me. Surprisingly DESTROYING option is the one that truly retained the mystique of the subject matter. For me anyway.
By the way, even though you're technically not the mouthpiece for the franchise on any leve, I think it's fantastic that' you're doing this. I am sorry I posted that weekes interview... I guess he did wind up stealing your thunder.





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