dakka dakka wrote...
Adain878 wrote...
imgur.com/JZfeL (SFW)
oh hey...Twin Peaks rip off
actually had to look up twin peaks, From the very early 90's explains why i've never seen it haha.
dakka dakka wrote...
Adain878 wrote...
imgur.com/JZfeL (SFW)
oh hey...Twin Peaks rip off
Allan Schumacher wrote...
pavi132 wrote...
I wish I could have refused to even entertain anything the Starchild threw at me. I would rather have sat my ass on the Citadel ignoring the Starchild while looking out at a galaxy united fighting the Reapers. Maybe everyone would be wiped out and maybe the cycle would continue. But you know what? At least the entire galaxy would die together as one, not compromising who they were, not turning to sacrifice each other as in the destruction ending. I played through the game with two major goals, 1) broker peace and unite the people of the galaxy, and 2) never compromise who I was for anything or anyone. The way the endings are, no matter what I chose, those were ripped from me as destruction would destroy the peace I had worked so hard to accomplish and control or synthesis would go against who my Shepard was. He would not force synthesis on people and would definitely not allow the threat to remain in any capacity by following through with what TIM wanted, which was to control the reapers, for whatever reason. Unfortunately the endings took that away from my Shepard entirely.
I just want to comment that I don't think it's fair to yourself to think that the peace itself was destroyed. Assuming you don't believe in outright galactic destruction due to the relays exploding, I think that the ramifications of the Geth-Quarian conflict will still be felt by many. Especially the Quarians. In fact, I really hope that they have a scene to reflect this in the ending DLC. I don't know about anyone else, but I think showing Quarians mourning the sudden loss of their new allies on Rannoch would be magnificently poignant!
Aside from that, I understand the rest of your post and it's too bad that that's the way it played out for you. Hopefully the new DLC will help in that regard.
Modifié par pavi132, 08 avril 2012 - 05:48 .
Siibi wrote...
Starbrat is lying, the Geth and EDI are fine.
dreaming_raithe wrote...
To be honest, the game sets you up to believe you're going to beat the Reapers no matter what, especially with Javik's bit about how the unified galaxy is something never achieved in his time. Throw in that Thanix cannons are standard issue (when they weren't in ME1) and I think an ending involving ignoring the Catalyst would have been feasible enough. The Catalyst/Crucible having the three magic buttons that it does barely makes any sense in the first place, and I'm still really frustrated with the three choices we were presented with.
It would have been better, imo, to have "Destroy" be the only ending, but the level of destruction would be determined by War Assets/EMS. Low enough, the Relays, Earth, Shepard, and all Synthetic life are all gone. With more EMS, the beam is able to precision target, saving more of those things at each stage. This would have echoed the style of ME2's ending somewhat, which is honestly what I assumed would be the case up until the Catalyst made his appearance.
Udalango said....
I would have been yes. I dont understand why Shepard would give in to the options at all.
I
would have actually enjoyed the Reapers win ending. Im not saying I
wouldnt try to fry all those dudes up but I feel like giving in to him
so easily without at least TRYING to find another way was 100% lame. I
think his entire character was lame though and that sours me on
everything regarding him
pikey said...
How would you feel about Technological Singularity-esque explanation being introduced to Dragon Age?
Imagine
if one of the later missions involved Hawke discovering an advanced
alien race (or previously extinct human civilization) and learning that
'magic' was really a form of biotic powers? Think back to the temple
scene in Thessia, and how the ancient Asari culture was revealed to be
embedded with subtle uplifting of the Protheans (I do hope they gave you
free copy of the Javik DLC).
When outside the realms of sci-fi, it's a pretty scary concept to consider from a story-telling point of view. ;P
dreaming_raithe wrote...
To be honest, the game sets you up to believe you're going to beat the Reapers no matter what
Allan Schumacher wrote...
NoUserNameHere wrote...
... because after all that 'does this unit have a soul?' talk on Rannoch, it turns out it was them or us all along. Tali's character develoment is moot. Legion's sacrifice was meaningless. I want to ragemurder a kitten.
I actually don't see it this way, and I did pick the Destroy ending. I saw the Reapers as a threat and one that ultimately needed to be destroyed. I also loved that I was presented an option to make peace between the Geth and Quarians earlier in the game. It (and Tuchanka) was probably one of my favourite moments in recent gaming history. Probably since Planescape: Torment (my favourite game all time).
When I reached the conduit, I fully expected to have to sacrifice myself. To be fair, I expected to sacrifice myself at the end of the previous two games too, so to me it's always something that I saw coming. I also had no idea what to expect the Crucible to actually do. Given the talks with Hackett, I felt it was us putting all our eggs in one basket because we only saw one basket to put our eggs into.
So I get to the Catalyst and start talking with him. He presents the ways that the crucible can unleash its power. I'm going into this thinking "Reapers. Must. Die!" But then I'm told that choosing to destroy the Reapers will also destroy the Geth! "Wait... WHAT?! But I don't want to do that!!" I found it very, very similar to Legion's loyalty mission in ME2 (one of my favourite parts of that game). When presented with the Control ending, I was now a bit more considerate of it. When presented with the synthesis ending, I was a bit more considerate of it.
It is because of the growth of the Geth and Quarians that my "obvious" choice was now not so obvious. I also refused to believe the Catalyst's statements about the inevitability of synthetics and organics to destroy each other. In fact, when Shepard says "Maybe" in response to the Catalyst's claims, it was my exact same thought. I had grown to appreciate the Geth and Quarians because I was able to help resolve the 300 year conflict with them. They were able to move on, which gave me hope that synthetic-organic conflict was not inevitable.
If Legion's sacrifice was meaningless, and Tali's character development irrelevant, I wouldn't have taken the time to think about whether or not I should destroy the reapers. I wouldn't have cared at all. I choked up when Tali told Legion it had a soul, and when Legion said "Keelah Se'lai" to her. It was an amazing scene. I thought it was awesome that the Geth were helping the Quarians adapt and retake Rannoch. Which is what made the destroy option that much more impactful for me. Rather than being a trivial, obvious choice, I hesitated and had an emotional response to the decision.
In the end, I chose the destroy ending. I found it bittersweet because it came at the cost of the Geth, but ultimately freeing the galaxy of the Reapers is something my Shepard felt had to be done. The "maybe" he said rang true for me, and I wanted to give the opportunity for organics to prove the Catalyst wrong in the future. I actually preferred this ending to simply "destroy all reapers." Though I can understand that people would have preferred something more ideal.
NOTE: While my name has BioWare attached to it, I've only ever worked on the DA franchise and actually would close my eyes and go "LALALALALALA" during the ME parts of studio meetings so as to not spoil anything for myself
In other words, I played through the game as a fan of the franchise too
Cheers.
Allan
Allan Schumacher wrote...
I'd have to do a bit more reading up on it I think to fairly comment. My first response is that it might work better if the Dragon Age universe was a bit more steampunkish where tech plays a more prevalent role. I've enjoyed the DA setting as being kind of a gritty fantasy setting. Magic is prevalent, but exists in a way that terrifies people and is influenced by the fade and whatnot.
Although your suggestion totally does work for DA/ME crossover DLC!!!!! m/Bwahahahaha.
Modifié par palician, 08 avril 2012 - 07:29 .
dreaming_raithe wrote...
Allan Schumacher wrote...
I just want to comment that I don't think it's fair to yourself to think that the peace itself was destroyed. Assuming you don't believe in outright galactic destruction due to the relays exploding, I think that the ramifications of the Geth-Quarian conflict will still be felt by many. Especially the Quarians. In fact, I really hope that they have a scene to reflect this in the ending DLC. I don't know about anyone else, but I think showing Quarians mourning the sudden loss of their new allies on Rannoch would be magnificently poignant!
Given what Tali tells you about Geth sending their programs into Quarian suits, I'm not even sure how that would play out. Does that put the Quarians at risk when the Destroy beam goes off because their suits have Reaper tech in them now (since the Geth have Reaper code)? There is way too much left up in the air about this ending. Some room for interpretation is good, but we know so little about the repercussions of the various decisions that I don't even feel like you can make a rational choice when you're standing before the three buttons.
The only issue is whether Shepard is able to break "indoctrination
theory" and carry through with the Reaper self-destruct before he dies,
or if there's some mechanism preventing the Reapers from self
destructing.
Allan Schumacher wrote...
Udalango wrote...
This is my problem. You introduce the NEW Major Antagonist in the last 5 mins, he has 14 lines of dialogue. WHY SHOULD I TRUST HIM. Why is there no option for me to tell him to shove off with his "Choice"
Why cant I tell him what he is doing makes absolutely no sense.
I just wanted to punch Harbinger in his big stupid face. I hate the catalyst *Pouty face*
That's fair. Just hypothetically, but would that ending have still satisfied you if it resulted in the Reapers winning?
I'm just curious if people are more "I just want to say no to the Catalyst" or if it's more of a "I want to say no to the Catalyst and find an alternative way to victory!" I'm okay with the former, but I struggle to imagine how Shepard could find an alternative at that junction since so many events are already set into motion.
You could argue that "doing nothing" on the Crucible counts, but I wouldn't consider anything that says "Critical Mission Failure" to be a viable ending :
pavi132 wrote...
Unfortunately, when I beat the game, I did think I had destroyed the entire galaxy when the relays were destroyed due to my knowledge from the events in Arrival. All I could think is, if everyone has to die anyway, why can't they die on their own terms instead of through one of these choices I'm being forced to make? Why do I have to force one of these events on them, all including the destruction of the relays they rely so heavily on?
I'm also not even sure if I will play that DLC. I'll have to see if I have time then and if I feel up to the task of sitting through the end again lol.
It's the ending to the 1980s Medical Drama "Saint Elsewhere"...Adain878 wrote...
dakka dakka wrote...
Adain878 wrote...
imgur.com/JZfeL (SFW)
oh hey...Twin Peaks rip off
actually had to look up twin peaks, From the very early 90's explains why i've never seen it haha.
Modifié par Bill Casey, 08 avril 2012 - 06:22 .
Mandalore313 wrote...
It's not genocide because they're robots.
/hides
Allan Schumacher wrote...
Haha. Well, worst case check them out on youtube when they come out. I played on PC and I have an autosave just after Harbinger's shot, with Shepard coming to before the conduit. You should have that too so it wouldn't take too long.
Allan Schumacher wrote...
dreaming_raithe wrote...
Allan Schumacher wrote...
I just want to comment that I don't think it's fair to yourself to think that the peace itself was destroyed. Assuming you don't believe in outright galactic destruction due to the relays exploding, I think that the ramifications of the Geth-Quarian conflict will still be felt by many. Especially the Quarians. In fact, I really hope that they have a scene to reflect this in the ending DLC. I don't know about anyone else, but I think showing Quarians mourning the sudden loss of their new allies on Rannoch would be magnificently poignant!
Given what Tali tells you about Geth sending their programs into Quarian suits, I'm not even sure how that would play out. Does that put the Quarians at risk when the Destroy beam goes off because their suits have Reaper tech in them now (since the Geth have Reaper code)? There is way too much left up in the air about this ending. Some room for interpretation is good, but we know so little about the repercussions of the various decisions that I don't even feel like you can make a rational choice when you're standing before the three buttons.
This is my reservation with including the scene with the Normandy. It clearly gets destroyed, which makes me think that anything "reaper tech" is probably affected. But at the same time, a high EMS score has Shepard clearly live, and even EDI can (apparently, I never saw this) survive... although that could just as easily be a bug haha. There ARE definitely questions for how the energy dispersal affected everything.The only issue is whether Shepard is able to break "indoctrination
theory" and carry through with the Reaper self-destruct before he dies,
or if there's some mechanism preventing the Reapers from self
destructing.
When I saw your first question I actually IM'd a friend and that was what he wondered as well. What level of "control" do we really get? Absolute? Does that make the Reapers slaves to Shepard? I think one thing I find tricky about the control option is that Shepard explicitly dies. Which is difficult to fathom because it's hard to comprehend what it will be like after we die! Is his essence spread throughout the Reapers? Does Harbinger have to deal with this annoying little N7 conscience saying "Nuh uh uhhh!" everything ht wants to go reaping?
Modifié par Khajiit Jzargo, 08 avril 2012 - 06:36 .
Allan Schumacher wrote...
Yeah, like I had mentioned earlier I never played Arrival so that conclusion didn't occur to me. Although funny story: When I first spoke with the Catalyst I thought that the destruction of the relays was a part of the synthetic choice, so I was ridiculously confused at first when they blew up in the destroy ending! Upon replaying it I realized that I actually misheard him, but yeah my first impression was epic confusion too.
Given Arrival, I think it's fair that people took the ending worse than BioWare expected. Which I think fans can fairly be upset with us for, since there's no reason otherwise.
Haha. Well, worst case check them out on youtube when they come out. I played on PC and I have an autosave just after Harbinger's shot, with Shepard coming to before the conduit. You should have that too so it wouldn't take too long.
Modifié par pavi132, 08 avril 2012 - 06:48 .
Sweawm wrote...
I would actually like to ask a question myself, if you will:
Why does Anderson's survival affect the ending? Correct me if I'm wrong, but according to all I've read: if you save Anderson from The Illusive Man, you avoid the bad ending with over 4000+ War Assets. Though, if you let the Illusive Man shoot and kill Anderson right there, it takes 5000+ War Assets.
How does Anderson's living for just a little longer affect our ending? Is *Gasp!*, Anderson the true Catalyst?
Ok, I lol'd at this for a good minute! Thank you for coming here and
dispersing a little humor about the endings - it's refereshing to hear
this instead of denial or anger.
Allan Schumacher wrote...
This is my reservation with including the scene with the Normandy. It clearly gets destroyed, which makes me think that anything "reaper tech" is probably affected. But at the same time, a high EMS score has Shepard clearly live, and even EDI can (apparently, I never saw this) survive... although that could just as easily be a bug haha. There ARE definitely questions for how the energy dispersal affected everything.
Broganisity wrote...
Allan's thoughts are near identical to my own. At first I figured the geth were just something for us to shoot at in ME, then when I saw Legion onboard the derelict reaper I was thinking: "Wait- they talk?" That alone was the reason I brought him on board and from there...well, Mass Effect was always about the idea of "two sides to every story", right? The Geth grew on me as a mistreated and misjudged people. I pitied them and was able to broker peace between them and the Quarians...even if I found myself losing the pity I once had for their race. To me the Geth felt like the children of the Galaxy: still trying to find their purpose, and wondering if they can fit in. I adored them, considered them equals to organic life...
...and I willingly chose the destroy option. It's one that I have reflected on since I beat the game, and one that I still reflect, and with how I am about guilt: maybe I always will. The Starbrat claimed that my Shepard would die, the Geth would die, and the cycle would eventually start up again but the Geth (and EDI)...gave me faith in otherwise. If the civilizations created new AIs, what's to say they wouldn't side with us if we treated them as equals from the start instead of try to blow them up out of fear and mistrust? That's what happened after all: The Geth retaliated because their existence was threatened: not because they wanted to destroy The Quarians, or all organic life for that matter.
You cannot create the personality of an AI, nor can you recreate the personality of a destroyed one so you'll never know but: Believing in the goodness of Organic or otherwise (...although you know...no synthetic life yet.) is what's driven me throughout my life, as I'm sure it has for others. Maybe it's naive of me but it's better to believe in that than to give in to the claims that 'synthetics will try and kill you' when I've seen for my own eyes that it isn't the case.
...and then Shepard lived anyways. Wasn't he/I supposed to die as well? That two second revelation made me wonder if I'd been lied to: maybe the Geth lived as well, then. Maybe not. Maybe Indoc. Theory was right and none of it had happened yet: who knows? I do know that I'd choose the destroy option again, even IF the Geth really would die, because either way whoever created The Reapers/The Starbrat was wrong: Synthetics and Organics could live side-by-side. In that regard the Destroy option, while making me feel depressed and guilty even now after the game came out, is a great ending to the story of my Shepard (even if the ending's logic fell flat onto it's face...I mean the ending to Arrival sort of- yeah.)
...and with the Reapers destroyed, who knows? Maybe we could use the Tech from their hulls to fix/remake the Relays and expedite the recovery of the galaxy...or maybe that's just my wishful thinking of coming up with my own conclusion, I don't know.