Allan Schumacher wrote...
NoUserNameHere wrote...
... because after all that 'does this unit have a soul?' talk on Rannoch, it turns out it was them or us all along. Tali's character develoment is moot. Legion's sacrifice was meaningless. I want to ragemurder a kitten.
I actually don't see it this way, and I did pick the Destroy ending. I saw the Reapers as a threat and one that ultimately needed to be destroyed. I also loved that I was presented an option to make peace between the Geth and Quarians earlier in the game. It (and Tuchanka) was probably one of my favourite moments in recent gaming history. Probably since Planescape: Torment (my favourite game all time).
When I reached the conduit, I fully expected to have to sacrifice myself. To be fair, I expected to sacrifice myself at the end of the previous two games too, so to me it's always something that I saw coming. I also had no idea what to expect the Crucible to actually do. Given the talks with Hackett, I felt it was us putting all our eggs in one basket because we only saw one basket to put our eggs into.
So I get to the Catalyst and start talking with him. He presents the ways that the crucible can unleash its power. I'm going into this thinking "Reapers. Must. Die!" But then I'm told that choosing to destroy the Reapers will also destroy the Geth! "Wait... WHAT?! But I don't want to do that!!" I found it very, very similar to Legion's loyalty mission in ME2 (one of my favourite parts of that game). When presented with the Control ending, I was now a bit more considerate of it. When presented with the synthesis ending, I was a bit more considerate of it.
It is because of the growth of the Geth and Quarians that my "obvious" choice was now not so obvious. I also refused to believe the Catalyst's statements about the inevitability of synthetics and organics to destroy each other. In fact, when Shepard says "Maybe" in response to the Catalyst's claims, it was my exact same thought. I had grown to appreciate the Geth and Quarians because I was able to help resolve the 300 year conflict with them. They were able to move on, which gave me hope that synthetic-organic conflict was not inevitable.
If Legion's sacrifice was meaningless, and Tali's character development irrelevant, I wouldn't have taken the time to think about whether or not I should destroy the reapers. I wouldn't have cared at all. I choked up when Tali told Legion it had a soul, and when Legion said "Keelah Se'lai" to her. It was an amazing scene. I thought it was awesome that the Geth were helping the Quarians adapt and retake Rannoch. Which is what made the destroy option that much more impactful for me. Rather than being a trivial, obvious choice, I hesitated and had an emotional response to the decision.
In the end, I chose the destroy ending. I found it bittersweet because it came at the cost of the Geth, but ultimately freeing the galaxy of the Reapers is something my Shepard felt had to be done. The "maybe" he said rang true for me, and I wanted to give the opportunity for organics to prove the Catalyst wrong in the future. I actually preferred this ending to simply "destroy all reapers." Though I can understand that people would have preferred something more ideal.
NOTE: While my name has BioWare attached to it, I've only ever worked on the DA franchise and actually would close my eyes and go "LALALALALALA" during the ME parts of studio meetings so as to not spoil anything for myself 
In other words, I played through the game as a fan of the franchise too 
Cheers.
Allan
Going to tear this down in paragraph segments, because there is so much inconsistancy here. So very much.
1) No, according to BW the Reapers were never a threat nor were they ever anything that needed to be "destroyed." The Reaper's Lovercrafitan elements (the unknown horror) were abandnoed in a favor for them being playthings to a circular logic fueled starchild ripoff of 2001. The peace brokering with the Quarians and Geth served no other purpose than to prove the Catalyst utterly flawed, creating a huge literary plothole.
2) Actually, the entire "putting one's eggs in one basket" logic does not follow the ME motif. In both previous ME games Shepard had to find a plethora of ways to deal with the galaxies problems at large. In ME3 you were funnled into a singular path that all lead to the development of a dues ex machina weapon who's capabilities are unknown. Shepard's motif was broken at the very moment, because it forced out character to accept the fallacies laid before him/her. Complete nonsense.
3) Again, you (as with everyone else) were funnled into a singular plotline. The only outcome was the one that was inteded and forced upon the players who in previous games had a choice. Your reaction in very common with stories who abandone plot and character elements in order to force down new unseen logic in the last moments without any explanation. The fact that Legion and Tali were fresh in our minds when we choose our red, green or blue ending is irrelevant because the choice (singular) laid before us completely invalidated those character's developement and plot elements.
4) You can claim bittersweet, however this is not the case with the ME series. If you are familiar with literary motifs in conjunction with plot elements and character development consistancy, you would not see it as bittersweet but broken. The previous ME games focused on the illusion of victory through sacrifice, toying with the players emotions in order to make them feel as though they were headed to certain defeat. However, the previous two ME games ended (again, depending on choices) with a triumphant end with bombastic music to boot. There was no sliiping into that "dark void of uncertainty" as there was with ME3. The tone of ME3's end music was far from the past two iterations, ending not on bittersweet but rather just bitter and tapering out.
I'm starting to wonder if the lead writers actually had a firm grasp on their own motifs and story consistancy, or were simply writing a nonsensicle end for the sake of being "deep." It's obvious that other writers such as Patrick Weekes were far more competant and in tune with ME than the other writers, it's a shame that he wasn't made lead. Truly.
It would be far more constructive of a debate with the developers if they were familiar with literary canon.
Modifié par Reptilian Rob, 07 avril 2012 - 09:44 .