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The Ending was Foreshadowed but just Delivered really, really badly.


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#1
ChildOfEden

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I have to impose some rules first:
  • No shouting and no insults. This includes excessive badmouthing, vulgar speech, hate speech, and the like, it will not be tolerated and such will be reported. We will keep this a lively debate of the topic, not a hormonal ranting of your personal issues
  • Stay relevant to the topic at hand
  • Do not steer this thread into something it's not (ex. debate on why Retake or Bioware are better, or polls being biased, unless polls were used in regards to the topic at hand)
  • To clarify the thread: this is a topic on the foreshadowing of the Mass Effect 3 endings, not an argument on why the endings were good or bad, HOWEVER, I will give leniency to those who can control themselves to dicuss their views of the endings, but no personal attacks only discussion
  • And I will try to answer and reply back to as much people as possible, so do not take silence on my part as a sign of agreement or disagreement
In ME1 the ending for ME3 was foreshadowed way before anyone could have guessed.
The mission Citadel: Signal Tracking has you track down illegally funneled fundings from a Quasar machine. The tracking leads you to an AI who is trying to use the funneled money to buy a ship to reach the Geth. However, when you find it it has a safety device, which activates when it has a 100% assurance that it will be found, it explains to Shepard, if you choose to ask why you can't settle this peacefully,  that it understands that organic life must always enslave or destroy synthetic life, but that it won't die alone.
In the end you either shoot at the junction or disarm it.
The destroy and control options were clearly stated in this mission, and then so in the ME3 ending. Though the Delivery of the endiing was subpar in my opinion because the choices you make in ME2 and 3 contradict this.
Case in point the Geth themselves. After Legion's death (if you followed paragon) the Geth has achived full, lack of a better term, "humanity."
And you made peace between the Geth and Quarians. So the logic that Organics are doomed to their Synthetics is null and void.

But what do you think? Do you believe that the ME3 endings were foreshadowed by this, or was the dark energy ending foreshadowed more, but BioWare just completely retracted that all together to make such an open ended ending to milk out the series? I for one, like the direction of the endings, but completely disagree with Casey Hudson and BioWare with how they ended it (otherwise the delivery of the endings) because of the massive plot holes and contradictions. Also I wouldn't have minded seeing my Female Shepard have babies with Liara... :unsure:

Update: Great post! Some have argued that the Signal Tracker wasn't enough to explain a foreshadow of the endings but here are some other ones a poster put while I was gone.

ChildOfEden wrote...

Guys I'm off at a break, my, ahem, boyfriend is back from the hospital and before he goes I need a good ravaging. When I get back I'm updating my OP, and I will answer and reply to the wonderful input everyone is putting up.


Eden, while you enjoy the..."ahem-ing"... I shall help with some of this. Sorry if I repeat stuff I already posted before; I'm just doing a memory dump here, more or less.


ME1: 
-Casino AI, which you already explained. But I would add here that it is also trying a sort of synthesis--it is trying to be like organics in the sense that it wants mobility, it wants free will, and it wants a community, as seen by it trying to join the geth by uploading itself into a spaceship and flying to Geth space.
-Heretic geth as AI in conflict with organics
-Rogue Luna VI: before she was EDI, she killed an entire base full of people, so you have to destroy it. 
The last thing the rogue VI says as you turn it off is "help", which you find out later is EDI's "birth", so to speak. Miranda tells you in ME2 that the Luna base was experimenting on controlling AI. This mission has themes of both destroy and control.
-Sovereign as an example of destroying AI.
-Saren as an example of bad synthesis.

ME2:
-Shepard's rebirth with synthetic parts as an example of good synthesis. 
-Overlord as an example of bad synthesis, controlling AI, and how AI can be dangerous enough to destroy everything.
-Joker could be seen as synthesis as well, since we find out he gets upgrades that help his Vrolik's. 
-Controling vs. destroying Legion i.e. do you keep him and tell him to follow your every order, or do you sell him to Cerberus? Or you could say selling him to Cerberus is an example of control as well.
-Controling vs. destroying heretic geth
-Legion vs. Tali after their respective loyalty missions
-EDI vs. Shepard (if you choose to make Shepard distrustful and combative towards EDI).
-Collector base at the end being a control vs. destroy option

ME3:

-Quarians vs. Geth...the whole Rannoch arc, really.
-EDI trying to become more organic in her thought patterns as a sort of synthesis
-Legion sacrificing himself to give the geth individuality, i.e. to become more like organics, as synthesis
-The geth uploading themselves onto quarian suits as good synthesis.
-Salarian "transhumans" as synthesis.
-Garrus's "ruthless calculus of war" as a hint for the destroy ending.
-Chakwas and Adams conversation in the mess area about whether AI is true life or merely a tool.
-TIM's blathering about how he wants to control the reapers.


Things scattered throughout all 3 games the suggest synthesis:
-biotic implants
-haptic technology implants (to use with holographic UI)
-omnitools
-quarians suits

Thank you fle6isnow. Very good list. As for my ravaging, I thoroughly enjoyed it.
________________________________________________________________________________________

Update on Foreshadowing Reasoning:

As I view it the above makes points on quantitative reasoning, I will now include qualitative reasoning:
  •  The Mass Relays: (I don't endorse them being destroyed, quite the opposite really but I see why they did it) the Mass Relays were devices of implementation for a cycle to follow a path created by the Reapers, or is it the Catalyst?.... Organics using them acknowledged using technology with the purpose of following a path to their "salvation/doom/whatever." Having them destroyed marked a beginning for which Organics or Sythethics (depending on your actions of destroy or control, or synthesis) to make their own path. Proof of foreshadowing: Legion and the Geth's overall goal of creating a dyson sphere, or something.
  • To explain the Destroy and Control endings: (I hated everyway it was delivered, I am a sucker for happy endings but I digress, my real problem is lack of "closure") The foreshadowing was much more prolific and, umm I don't want to say vocalized.... let's say.... it was very much aesthicasized  in Mass Effect 2. Case point: the decision to either keep (symbolizing a need or want of dominace, in TIM's case it was control and domination over other races) or explode the collector base (obviously enough symbolizing the destroy option in ME3) this ties with the evidence of foreshadowing in ME1
  • Saren and Sythesis: Saren on his organic fusion with reaper tech, "the strength of both the weaknesses of neither." This is a case of when the or a centralized theme is personalized to the very fabric by a character and Saren was that character, he symbolized and became the theme of synthesis.
  • But Saren wasn't the only one: Commander Shepard him or herself also, however indirectly and unknowingly became a walking centralized theme in ME2 when he or she died and was brought back to health through implants and the works. Another case of synthesis being very much foreshadowed in a major way.

Modifié par ChildOfEden, 11 avril 2012 - 07:01 .


#2
UrgentArchengel

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This is exactly my problem, the ideas were well placed, but they seriously failed to deliver the ending properly. I do hope Bioware fixes this with the new extended cut.

Edit: lol. To continue, I do see that alot of things were foreshadowed, especially with TIM=Control:Saren=Synthesis:Anderson=Destroy.  It is all relevant to the overall themes the plot is trying to convey, it's just that the writers dropped the ball when they tried to create the ending.  The whole synthesis thing could've been handled better with less space magic and more arguments.  

Modifié par UrgentArchengel, 07 avril 2012 - 09:11 .


#3
ChildOfEden

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UrgentArchengel wrote...

This is exactly my problem, the ideas were well placed, but they seriously failed to deliver the ending properly. I do hope Bioware fixes this with the new extended cut.

Same here. Right now we can only hope, and so far I'm hoping no one committs suicide because of disappointment with the DLC. 

#4
williamson52290

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I would agree that the endings in ME 3 follow the theme introduced in ME 1 which is can organic and synthetic life co-exist with one another. The three endings have potential to be very interesting and they do imply big consequences I just think that they could have been done some what better to add more closure to the series.

#5
Isichar

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I think key themes were largely foreshadowed, the act of playing god, the loss of the relays, shepards sacrifice. That been said theres alot of key themes in the mass effect series that are ultimately not focused on such as having no real dialogue control and the dark energy issue.
The catalyst was in no way shape or form really foreshadowed to me, infact i feel i was led to believe that the reapers were the pinnacle of evolution and not simply a tool to be controlled.

#6
Dendio1

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Nice post OP. I rather bioware improve the ending than just chop it up

#7
ChildOfEden

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williamson52290 wrote...

I would agree that the endings in ME 3 follow the theme introduced in ME 1 which is can organic and synthetic life co-exist with one another. The three endings have potential to be very interesting and they do imply big consequences I just think that they could have been done some what better to add more closure to the series.

I just feel betrayed by this though, they told us all our questions were going to be answered. And they failed on that.

#8
williamson52290

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Dendio1 wrote...

Nice post OP. I rather bioware improve the ending than just chop it up


agreed

#9
Pulletlamer

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It didn't deliver badly. It just didn't deliver (the promises about closure and choices,etc).

Also I doubt they would know the ending way in ME1.

If they did it would mean they're stupid and I don't know what the hell they were thinking from the beginning. I can't believe that anyone could agree with such non-sensical ending from ME1.

I prefer to believe they failed to deliver due to poor writing and not putting enough work in the process, rather than that they had it planned from the beginning.

If that was to be true it would blow my mind. Also it would mean Bioware were trolling everyone by providing satisfactory conclusions in the first 2 games then showing this kind of ending for the third one, the one where you'resupposed to put extra work.


EDIT: I see your point about the failed execution, though.

Modifié par Pulletlamer, 07 avril 2012 - 09:16 .


#10
ChildOfEden

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Dendio1 wrote...

Nice post OP. I rather bioware improve the ending than just chop it up

Thanks, I just want BioWare to do good by their fans, if they can make our choices matter I'm willing to let everything they've done to us right now slide.

#11
ChildOfEden

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Pulletlamer wrote...

It didn't deliver badly. It just didn't deliver (the promises about closure and choices,etc).

Also I doubt they would know the ending way in ME1.

If they did it would mean they're stupid and I don't know what the hell they were thinking from the beginning. I can't believe that anyone could agree with such non-sensical ending from the beginning.

I prefer to believe they failed to deliver due to poor writing and not putting enough work in the process, rather than that they had it planned from the beginning.

If that was to be true it would blow my mind. Also it would mean Bioware were trolling everyone by providing satisfactory conclusions in the first 2 games then showing this kind of ending.

Sigh... I guess the arguement comes down to whether or not the plot was a work in progress, or the endings were made way before developement started like they said they did, however, I am just posting evidence for the latter.

#12
DonkeyDragon

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Not really buying that a side mission that many people probably never even saw should be a foreshadowing.

To me, the dark energy plot was more foreshadowed (I mean, we had to go to haestroem and all), Then again, they went with the whole synthetic/organic war so yeah, you could be right :P

I just never really felt it - the AI's of the games that've been elevated to the same level of intelligence as us have all turned out to be peaceful (EDI, Legion). EDI used to be aggressive when she was just an advanced VI on Luna and the geth are aggresive because they want to survive.

#13
MadMatt910

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Dark Energy was much better foreshadowed, as I have shown in my thread here
http://social.biowar...5/index/9831144

Really though, thats not the problem. The problem is the horrendous number of plotholes and lore contradictions in the ending. A list was compiled in the OP here:
http://social.biowar.../index/10054944

I leave the links here for more complete information that could help round off some of the information posted in the OP of this thread

Thanks

#14
williamson52290

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ChildOfEden wrote...

williamson52290 wrote...

I would agree that the endings in ME 3 follow the theme introduced in ME 1 which is can organic and synthetic life co-exist with one another. The three endings have potential to be very interesting and they do imply big consequences I just think that they could have been done some what better to add more closure to the series.

I just feel betrayed by this though, they told us all our questions were going to be answered. And they failed on that.


I understand that. There are questions that I wanted answered too when I saw the ending so hopefully the extended cut will help answer them when the time comes I have stuck by em' this long and I'm not giving up yet.Posted Image 

#15
ChildOfEden

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Isichar wrote...

I think key themes were largely foreshadowed, the act of playing god, the loss of the relays, shepards sacrifice. That been said theres alot of key themes in the mass effect series that are ultimately not focused on such as having no real dialogue control and the dark energy issue.
The catalyst was in no way shape or form really foreshadowed to me, infact i feel i was led to believe that the reapers were the pinnacle of evolution and not simply a tool to be controlled.

The loss of the mass relays didn't really make sense to me, of course I can see why they would include it.
It was an arguement between the Geth and the Heretics that caught me on though. The Geth wanted to build their own path to a technological marvel, while the Heretics were willing to be supplied it. The Mass Relays were a pinnacle, an examplar of the Reapers and Heretics intentions: being supplied the technology.
However, that does not excuse bad writing on their part, the Normandy being caught up in the explosion threw me off.

#16
Giga Drill BREAKER

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Wait wasn't the plot to ME1 and 2 originally about dark energy?

Modifié par DinoSteve, 07 avril 2012 - 09:21 .


#17
Billabong2011

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I appreciate and respect your opinion, OP.

It's not that the organic-synthetic conflict wasn't A theme of the trilogy, but it was not the CENTRAL theme of the trilogy, which was the value of self-actualized destiny (opposing the inevitable threat with little chance of survival as opposed to ceding to the cycle that repeats itself every 50,000 years). Throughout the game, this is what defines one as 'human' or 'alive' or, arguably, as having a 'soul' - no matter organic OR synthetic (and I quote, LEGION, A SYNTHETIC: "An interesting choice, Shepard-Commander. Your species was offered everything the geth aspire to. True unity, understanding, transcendence. You rejected it. You even refused to use the Old Machines' gifts to achieve it on your species' own terms. You are more like us than we thought."

This was the most important theme to resolve at the game's end - if only one theme was to be the focus of the conclusion, this was it - and was, instead, slaughtered seamlessly.

Why else do you think 'choice' - whether it be upon Shepard's shoulders or a mechanic of the game itself - was the most defining factor of the series? It wasn't just for show.

While I agree the conflict of organics and synthetics was foreshadowed and established in the first game, I do not agree that it was the issue requiring the most resolution. Quite frankly, the player's choice at the close of the Quarian-Geth conflict was the defining moment of that conflict for the series (again, notice how it is the player's CHOICE). That was its resolution. To be applied unjustifiably to the conclusion in the 'hopes' that it would somehow translate to being the heart of the Mass Effect trilogy was ill-conceived and just plain stupid.

**NOTE: I am not an advocate of the 'there must be 16 endings!' movement. But the climax of the series needed to reflect what 99% of the rest of the series established as the definition of true sentience - self-actualization.

Modifié par Billabong2011, 07 avril 2012 - 09:24 .


#18
ChildOfEden

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williamson52290 wrote...

ChildOfEden wrote...

williamson52290 wrote...

I would agree that the endings in ME 3 follow the theme introduced in ME 1 which is can organic and synthetic life co-exist with one another. The three endings have potential to be very interesting and they do imply big consequences I just think that they could have been done some what better to add more closure to the series.

I just feel betrayed by this though, they told us all our questions were going to be answered. And they failed on that.


I understand that. There are questions that I wanted answered too when I saw the ending so hopefully the extended cut will help answer them when the time comes I have stuck by em' this long and I'm not giving up yet.Posted Image 

Or they can again disappoint a large fanbase and then lose so much money they go bankrupt? lol
No I really do hope they can fix the inconsistencies. The point they were there baffles me.

#19
MadMatt910

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Billabong2011 wrote...

I appreciate and respect your opinion, OP.
It's not that the organic-synthetic conflict wasn't A theme of the trilogy, but it was not the CENTRAL theme of the trilogy, which was the value of self-actualized destiny (opposing the inevitable threat with little chance of survival as opposed to ceding to the cycle that repeats itself every 50,000 years). Throughout the game, this is what defines one as 'human' or 'alive' or, arguably, as having a 'soul' - no matter organic OR synthetic (and I quote, LEGION, A SYNTHETIC: "An interesting choice, Shepard-Commander. Your species was offered everything the geth aspire to. True unity, understanding, transcendence. You rejected it. You even refused to use the Old Machines' gifts to achieve it on your species' own terms. You are more like us than we thought."
This was the most important theme to resolve at the game's end - if only one theme was to be the focus of the conclusion, this was it - and was, instead, slaughtered seamlessly.

Why else do you think 'choice' - whether it be upon Shepard's shoulders or a mechanic of the game itself - was the most defining factor of the series? It wasn't just for show.

While I agree the conflict of organics and synthetics was foreshadowed and established in the first game, I do not agree that it was the issue requiring the most resolution. Quite frankly, the player's choice at the close of the Quarian-Geth conflict was the defining moment of that conflict for the series (again, notice how it is the player's CHOICE). That was its resolution. To be applied unjustifiably to the conclusion in the 'hopes' that it would somehow translate to being the heart of the Mass Effect trilogy was ill-conceived and just plain stupid.

**NOTE: I am not an advocate of 'there must be 16 endings!' movement. But the climax of the series needed to reflect what 99% of the rest of the series established as the definition of true sentience - self-actualization.


Yeah, to me its pretty clear that this plotline was cleared up nicely. And also, as food for though, would mass effect 1 have been any different whatsoever if the quarians had taken the reapers side rather than the geth

Shepard underwent some pretty heavy character assassination in the last ten mins and the existence of the catalyst in its current form invalidates a significant number of the major events of the first 2 games (see thread I provided in a previous post). It was no longer our story, it became biowares story.

#20
Giga Drill BREAKER

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THEY FORESHADOWED NOTHING THE ORIGINAL PLOT TO THE TRILOGY WAS ABOUT DARK ENERGY

#21
Isichar

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ChildOfEden wrote...

Isichar wrote...

I think key themes were largely foreshadowed, the act of playing god, the loss of the relays, shepards sacrifice. That been said theres alot of key themes in the mass effect series that are ultimately not focused on such as having no real dialogue control and the dark energy issue.
The catalyst was in no way shape or form really foreshadowed to me, infact i feel i was led to believe that the reapers were the pinnacle of evolution and not simply a tool to be controlled.

The loss of the mass relays didn't really make sense to me, of course I can see why they would include it.
It was an arguement between the Geth and the Heretics that caught me on though. The Geth wanted to build their own path to a technological marvel, while the Heretics were willing to be supplied it. The Mass Relays were a pinnacle, an examplar of the Reapers and Heretics intentions: being supplied the technology.
However, that does not excuse bad writing on their part, the Normandy being caught up in the explosion threw me off.


Well if you replay the first 20 minutes of mass effect it makes it very clear the effect finding the relays had on us. As you go on you find this effect was in part made to control us.
This does not mean that the relays had to be destroyed or had to be left intact but rather its one of the most prominent examples of how our future was effected by the relays, so it makes sense that the ending would use the relays in one way or another to craft our futures. I believe that the 3 endings all effect the mass relays differently even if all we see is the destruction aspect of it. We can ask how our choice for example would effect how the mass relays our rebuilt and i sincerly believe each different choice would effect this question differently.
They could have left the relays up but I did not expect bioware to ignore the effect the relays had on us one way or another as it was one of the most important, if not the most important example of how we could be effected by something seeminly so subtle and innocent (the ability to get from point A to point B)

#22
Ethalin

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Lol. How can the ending be properly foreshadowed when the writer for ME1 and ME2 wrote the Dark Matter ending and the ending we got wasn't even created yet?

#23
Sad Dragon

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The way I see it is that the quest does not foreshadow anything about the ending -- other then echo the flawed logic of it. What it did do, however, was building up the fear of AI that is present in the world of Mass Effect. And remember this was done in the same game where the Geth was the prime aggressors.
It should also be stated that it was but one AI that stated its opinion.

When Mass Effect 2 came out we are then confronted with EDI -- through the lens of Mass Effect 1 and the setting that was built up there. Her actions, as well as Legions gave another viewpoint to the setting. Maybe AI's can get along with Organics.

In Mass Effect 3 this story culminates with the Geth on Rannoch where you get to make the decision of they are worth saving and if you believe there can be peace.

By the time you get to the citadel this plot has already been resolved -- which dampens the effect of the ending. So I would say that the quest is more a part of the Quarian-Geth subplot than it is a part of the main plot.

-TSD

#24
williamson52290

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ChildOfEden wrote...

Isichar wrote...

I think key themes were largely foreshadowed, the act of playing god, the loss of the relays, shepards sacrifice. That been said theres alot of key themes in the mass effect series that are ultimately not focused on such as having no real dialogue control and the dark energy issue.
The catalyst was in no way shape or form really foreshadowed to me, infact i feel i was led to believe that the reapers were the pinnacle of evolution and not simply a tool to be controlled.

The loss of the mass relays didn't really make sense to me, of course I can see why they would include it.
It was an arguement between the Geth and the Heretics that caught me on though. The Geth wanted to build their own path to a technological marvel, while the Heretics were willing to be supplied it. The Mass Relays were a pinnacle, an examplar of the Reapers and Heretics intentions: being supplied the technology.
However, that does not excuse bad writing on their part, the Normandy being caught up in the explosion threw me off.


I saw the relay networks destruction as necessary. While of course the practical consequence of the networks destruction is limited interstellar travel the symbolism behind it is that it frees the galaxy from the cycle of extinction brought upon by relying on the relays and the technology of the reapers and allows the civilizations of the galaxy to advance and evolve on their own rather than follow a predetermined path as before.

#25
ChildOfEden

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Billabong2011 wrote...

I appreciate and respect your opinion, OP.
It's not that the organic-synthetic conflict wasn't A theme of the trilogy, but it was not the CENTRAL theme of the trilogy, which was the value of self-actualized destiny (opposing the inevitable threat with little chance of survival as opposed to ceding to the cycle that repeats itself every 50,000 years). Throughout the game, this is what defines one as 'human' or 'alive' or, arguably, as having a 'soul' - no matter organic OR synthetic (and I quote, LEGION, A SYNTHETIC: "An interesting choice, Shepard-Commander. Your species was offered everything the geth aspire to. True unity, understanding, transcendence. You rejected it. You even refused to use the Old Machines' gifts to achieve it on your species' own terms. You are more like us than we thought."
This was the most important theme to resolve at the game's end - if only one theme was to be the focus of the conclusion, this was it - and was, instead, slaughtered seamlessly.

Why else do you think 'choice' - whether it be upon Shepard's shoulders or a mechanic of the game itself - was the most defining factor of the series? It wasn't just for show.

While I agree the conflict of organics and synthetics was foreshadowed and established in the first game, I do not agree that it was the issue requiring the most resolution. Quite frankly, the player's choice at the close of the Quarian-Geth conflict was the defining moment of that conflict for the series (again, notice how it is the player's CHOICE). That was its resolution. To be applied unjustifiably to the conclusion in the 'hopes' that it would somehow translate to being the heart of the Mass Effect trilogy was ill-conceived and just plain stupid.

**NOTE: I am not an advocate of 'there must be 16 endings!' movement. But the climax of the series needed to reflect what 99% of the rest of the series established as the definition of true sentience - self-actualization.

I can see your point, but then if this is a running theme, not the theme, wouldn't it be then assumed this would carry over to the ending? The relevancy is outstandingly clear and objective, however, the implementation of you dying in the end no matter what with getting the same exact cinematics is the question at hand. In actuality I wouldn't have minded just ONE ending. But just as long that ending, for example destroy all synthetics, showed exactly how it affected the galaxy after that "choice."