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Random Silver Lobby. Geth, Firebase Reactor. That's it, I'm going back to Bronze.


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#1
brian_breed

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Wave 10. Objective: disconnect the four servers. We got the objective completed, but we all died. Why?

8 Geth Primes
16 Geth Hunters
32 Geth Pyros
32 Geth Rocket Troopets
0 Geth Assault Units. 

I brought a control toon (Asari Adept). I was spamming Statis and Throw as often as I could get them off cooldown just to keep the Hunters and Pyros from overwhelming players trying to hack. And it still wasn't enough.

I used all 3 of my healkits, 3 missile launchers, and 2 medi-gels and we still didn't survive. The players seemed competent enough. I know I wouldn't have minded running with them a week or two ago in a silver lobby.

I know a lot of players find Silver easy. Those same players usually say "Play one of these classes and it'll be fine." But that's the point. It's not fine to force players to bank on one of four or five characters out of 24. That weights 25% of the possible characters over the remaining 75%, and it sucks. I'm sorry. If a group comp NEEDS a Salarian Engineer or a toon with Chain Overload to survive one wave, the game is unbalanced. 

 Yeah, I may be a bit of a baddie but I've completed ME1 and 2 on Insanity with a Soldier, Infiltrator, and Adept. I don't feel like a baddie. The "middle difficulty" of multiplayer, especially against the Geth, just makes me feel like I'm new to online gaming.

Modifié par brian_breed, 07 avril 2012 - 09:26 .


#2
wotmaniac

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Hey, you got the credits, that's waht counts in the end.

#3
SeaJayX

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I just started doing gold geth on maps that aren't firebase white.

So freaking difficult.

#4
Makatak

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Can't stasis Pyros.

#5
dday3six

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I remember reading that the overall difficulty in the game in both single and multiplayer was raised from the previous titles. That said, Geth are very good at surrounding and overwhelming people, even on Bronze in some cases, however what I really think happened is a lack of team work. You're telling us about what you did, but rarely can one person make so much of a difference that it doesn't matter at all what the others are doing.

#6
brian_breed

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Makatak wrote...

Can't stasis Pyros.


I know. that's what throw was for - just to stagger them.

I was using stasis to lock down the Hunters.

#7
dday3six

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brian_breed wrote...

Makatak wrote...

Can't stasis Pyros.


I know. that's what throw was for - just to stagger them.

I was using stasis to lock down the Hunters.


As an AA against Geth you need to mix things up. The BE from Warp + Throw or Statis + Throw would also have staggered Pyros, while additionally damaging and staggering other targets. Also sometimes you just have to start spamming graps to create room. Reactor can be a tough map to face Geth on because it's easy to get them coming from all sides based on were the memebers of your team situate themselves.

#8
Nevadie 305

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brian_breed wrote...

Wave 10. Objective: disconnect the four servers. We got the objective completed, but we all died. Why?

8 Geth Primes
16 Geth Hunters
32 Geth Pyros
32 Geth Rocket Troopets
0 Geth Assault Units. 

I brought a control toon (Asari Adept). I was spamming Statis and Throw as often as I could get them off cooldown just to keep the Hunters and Pyros from overwhelming players trying to hack. And it still wasn't enough.

I used all 3 of my healkits, 3 missile launchers, and 2 medi-gels and we still didn't survive. The players seemed competent enough. I know I wouldn't have minded running with them a week or two ago in a silver lobby.

I know a lot of players find Silver easy. Those same players usually say "Play one of these classes and it'll be fine." But that's the point. It's not fine to force players to bank on one of four or five characters out of 24. That weights 25% of the possible characters over the remaining 75%, and it sucks. I'm sorry. If a group comp NEEDS a Salarian Engineer or a toon with Chain Overload to survive one wave, the game is unbalanced. 

 Yeah, I may be a bit of a baddie but I've completed ME1 and 2 on Insanity with a Soldier, Infiltrator, and Adept. I don't feel like a baddie. The "middle difficulty" of multiplayer, especially against the Geth, just makes me feel like I'm new to online gaming.



Silver feels harder than Insanity and it shouldn't be. Thats one i see people on both sides of this argument can agree on.

Modifié par Nevadie 305, 07 avril 2012 - 09:54 .


#9
zhk3r

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I'm pretty sure that many enemies can't spawn at the same time.

I call BS.

#10
Sdrol117

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 Gold is where things get ridiculous. One teamate who sucks can screw the whole team over, never mind having 2 mediocre kids. 

#11
Cyonan

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I'd say "play one of these classes and you'd do better", only Asari Adept is already a top tier class tbh.

However you should be using Warp->Throw not Stasis->Throw. Stasis can't affect armoured targets which makes it largely pointless against Pyros/Primes. The only trouble unit you can deal with with Stasis is Hunters, and a Warp->Throw will pretty much kill it and badly damage things near it anyway.

SeaJayX wrote...

I just started doing gold geth on maps that aren't firebase white.

So freaking difficult.


Firebase White Geth Gold might as well not even be Gold =P

Of course if you want to get decent credits via randoms, it's pretty much the only way to do it, since it's the only one pugs can reliably beat.

#12
Droma

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with 2 decoys (aka salarian eng.) you can basically do every map against geth on gold without any trouble. there is always one spot which only has 2 entrances and so it becomes easy to defend. white has the advantage that those to entrancen combine into one, so you only need one decoy =D

#13
Methanoid666

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last time i experienced something similar the main issue was more due to the fact my teammates all had a low lvl mantis and some other inefficient weapon that could barely dent a sponge cake at point blank range.

Sniper rifles are great and all but when being overwhelmed/overrun some people arent too awesome at shooting things real close to them with a sniper rifle, made more problematic when nearly the whole team is in the same situation.

This made worse by having a backup weapon as a super soaker smg/pistol, i wouldnt worry tho the new way thigns are atm it wotn take ppl long to work out that they have to make some weapon/power changes to adapt.

#14
-Sxx-

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zhk3r wrote...

I'm pretty sure that many enemies can't spawn at the same time.

I call BS.


They can't. But you lose track as they keep being replaced when you kill one. But in all honesty, there is a limit of Primes on Wave 10. I think it's 4, or maybe 2, but there is definitely a limit. Just like Banshees and Phantoms. But they do, or should, stop respawning once the objective has been completed. So maybe it's a little bit of an overreaction or it's a random and rare bug. 

Either way, you get used to the enemy and such the more you play. Typical stuff but practice and patience. I remember when I used to find Silver extremely difficult. Now it's a little bit easier. I remember when I used to find Bronze difficult as well, but now? I just laugh at my former self lol. 

Modifié par Dest1ny, 07 avril 2012 - 10:10 .


#15
Cyonan

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Dest1ny wrote...

zhk3r wrote...

I'm pretty sure that many enemies can't spawn at the same time.

I call BS.


They can't. But you lose track as they keep being replaced when you kill one. But in all honesty, there is a limit of Primes on Wave 10. I think it's 4, or maybe 2, but there is definitely a limit. Just like Banshees and Phantoms. 


I believe the limit is 4 at any given time. However if you keep killing the Primes, an infinite number will spawn since you're on an objective wave.

#16
Horacio Zhao

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to me it seems the difficulty level is unstable, silver sometimes can be very easy, but sometimes yeah, it's freaking insane. I agree that this insanity usually happens to Geth. Especially when your objective is to upload or disable. I've witness a spawn point respawn 6 hunter at the same time...my stasis is not big enough to freeze them all, and then out of nowhere, pyro appears like troopers. We've faced 8 pyros at the same time...

#17
Father Alvito

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On Silver and Gold, the enemies will respawn infinitely on wave 10 until the objective completes.

What this means is that on a device wave you would prefer to lead the enemies off into a corner, rather than kill them. For instance, if someone holds the desk in Firebase White with a Decoy, the remainder of the team can run around the map more or less unfettered and disable the devices.

#18
Thycetis

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SeaJayX wrote...

I just started doing gold geth on maps that aren't firebase white.

So freaking difficult.


My brother and I do Dagger/Geth/Gold (we love Dagger) with a couple pubs all the time, and I'd estimate we have a 90% success rate. We decided to go Dagger/Cerberus/Gold for a change of pace. Cleared it on our first attempt. I've no doubt Reapers are much more difficult, and there are certainly worse maps than Dagger, but overall I don't feel gold is as difficult as these forums suggest. And I would assess my skill level as perhaps slightly above average.

#19
Felonious_Monk

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On objective waves, enemies will keep spawning until you've completed all objectives. So if you take too long, you'll eventually get overwhelmed. Sounds like your team wasn't putting out enough damage, or they were spread out and not focusing on the same enemy groups.

Also, choice of maps make a big difference. Firebase White is one of the more difficult maps for shutting down 4 nodes of whatever, because the interior section is fairly cramped and can easily turn into a killbox if a Prime shows up.

Modifié par Felonious_Monk, 07 avril 2012 - 10:12 .


#20
Stardusk

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Silver?

#21
InfamousResult

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Being a primarily team game, your best bet for ANY random match is to bring in a good, well-balanced team; if you're playing against the Geth, you're going to WANT somebody with an ability that takes down shields, or you're going to want to bring in a team with automatic, rapid-fire guns that can take the shields down fairly fast.

Every class has strengths / weaknesses. You either pick enemies that are weak to your strengths, or in the case of a Random match, you cover all your bases.

#22
brian_breed

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zhk3r wrote...

I'm pretty sure that many enemies can't spawn at the same time.

I call BS.


Well, that's fine for you to call. I counted. I watched four Pyros spawn on top of four Hunters at the beginning of the round because I was flanking two players camping in the middle room, just in case we got a Hack objective. 

I'd screenshot for you but I play on XBox.

#23
Chardonney

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brian_breed wrote...

 It's not fine to force players to bank on one of four or five characters out of 24.


I mainly play on silver and often with random teams. More often that not, the team is a mix of different characters from different classes and we do just fine. :)


Nevadie 305 wrote...

Silver feels harder than Insanity and it shouldn't be. Thats one i see people on both sides of this argument can agree on.


Sorry, but I disagree. :mellow:

#24
brian_breed

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Dest1ny wrote...

zhk3r wrote...

I'm pretty sure that many enemies can't spawn at the same time.

I call BS.


They can't. But you lose track as they keep being replaced when you kill one. But in all honesty, there is a limit of Primes on Wave 10. I think it's 4, or maybe 2, but there is definitely a limit. Just like Banshees and Phantoms. But they do, or should, stop respawning once the objective has been completed. So maybe it's a little bit of an overreaction or it's a random and rare bug. 

Either way, you get used to the enemy and such the more you play. Typical stuff but practice and patience. I remember when I used to find Silver extremely difficult. Now it's a little bit easier. I remember when I used to find Bronze difficult as well, but now? I just laugh at my former self lol. 


To clarify there weren't 8 Primes at once. We had 8 Primes total. Same goes for the rest of the figures. We didn't have 32 Rocket Troopers off the bat.

#25
sheltomlee

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Yeah I agree with the OP. They need to either tone it down on Silver or up the rewards as another poster said. Some of us don't have a prayer in completing that kind of run, which is why we play silver to begin with.