Random Silver Lobby. Geth, Firebase Reactor. That's it, I'm going back to Bronze.
#26
Posté 07 avril 2012 - 10:41
Kite them around and do objectives, then focus on killing.
#27
Posté 07 avril 2012 - 10:46
#28
Posté 07 avril 2012 - 10:47
#29
Posté 07 avril 2012 - 10:52
Cyonan wrote...
Dest1ny wrote...
zhk3r wrote...
I'm pretty sure that many enemies can't spawn at the same time.
I call BS.
They can't. But you lose track as they keep being replaced when you kill one. But in all honesty, there is a limit of Primes on Wave 10. I think it's 4, or maybe 2, but there is definitely a limit. Just like Banshees and Phantoms.
I believe the limit is 4 at any given time. However if you keep killing the Primes, an infinite number will spawn since you're on an objective wave.
I believe the higher end units are capped even on objective waves in Silver, figured that out in the Operation Goliath thread from some values pulled from the game. There's a cap for how many can be active at once, and a cap for how many can spawn total in a wave.
#30
Posté 07 avril 2012 - 10:57
#31
Posté 07 avril 2012 - 10:58
#32
Posté 07 avril 2012 - 11:02
InfamousResult wrote...
Being a primarily team game, your best bet for ANY random match is to bring in a good, well-balanced team; if you're playing against the Geth, you're going to WANT somebody with an ability that takes down shields, or you're going to want to bring in a team with automatic, rapid-fire guns that can take the shields down fairly fast..
This isn't ME2, shields don't work that way.
The largest glaring problem is that you are using throw to stagger individual enemies back. Biotic explosions also stagger and actually kill the dern things, which is why drell adepts with instacast reave do so well when paired with other teammates. Shields don't really matter when biotic combos are blowing things off the map. Tech combos also stagger, so having someone energy drain, overload, or even disruptor ammo at the same time as your warp/throws would have made things much easier.
Geth can be very hard or very very easy depending on your playstyle and equipment. Salarian engineers who put a decoy in the right place make them even easier.
On gold, 1 salarian engr and 3 turian sentinels were wiping geth gold on white in 17-19min only using a couple missiles per round to get across the map for hacking objectives near spawn chokes. It was a total joke that took next to no effort because the falcon aoe stagger + aoe combo setup with lvl 3 disruptor ammo + energy drain stagger + combo + overload stagger + combo meant nothing ever got within 20yrds besides primes who were just focused accordingly. Since energy drain and overload could both setup and detonate combos, and almost every single falcon aoe shot setting up combos, everything just stands still until it's dead. The decoy wasn't even needed.
#33
Posté 07 avril 2012 - 11:04
Insanity is just not hard in ME3.
#34
Posté 07 avril 2012 - 11:07
We made it to wave 10 pretty easily, then it was eliminate the target time.... ENDLESS Brutes ravagers and Banshees, of course with banshees being all the targets, I had used all of my missiles, the rest either used them or ddn't have any for the game and so, it was 4-5 brutes, 4-5 ravagers and 3 banshees endlessly, respawning and respawning either on top of me or right behind me.. It was essentially impossible without missles..
They kinda made map exploits the only viable way to gain credits in this game for pugs.. Pretty sad.. and boring. Personally I just don't understand how they think it's possible to kill THAT many ultra high end units at the end, feels like gold has gone to insane new heights lately, and not in a good way, just in a "lets just throw the most annoying and time consuming enemies at them for waves 8-10". So it's FB White/geth for almost all the games I see now.. *sigh*
#35
Posté 07 avril 2012 - 11:08
brian_breed wrote...
I brought a control toon (Asari Adept). I was spamming Statis and Throw as often as I could get them off cooldown just to keep the Hunters and Pyros from overwhelming players trying to hack. And it still wasn't enough.
Stasis is more of a situational power against geth and reapers. You should be spaming warp and throw, it will affect armored units unlike stasis
#36
Posté 07 avril 2012 - 11:18
#37
Posté 07 avril 2012 - 11:21
You don't "need" to have a certain class with a certain loadout to beat silver....people can solo silver with decent loadouts. It will be better to not just have a faceroll class like vanguard or krogan soldier/sentinel, but those can still do just fine on silver. On Gold they're worthless generally.
It just means you and your teammates apparently weren't good enough to survive silver geth, which is a hell of a lot easier than silver reapers.
No offense, but you apparently need to practice a bit more in Bronze. Silver is like practice for Gold: if you can't beat geth on silver, you're going to be slaughtered by anything in Gold.
Modifié par Volmax, 07 avril 2012 - 11:22 .
#38
Posté 07 avril 2012 - 11:31
If a team of four asari adepts went against the phantoms, the phantoms would get slaughtered.
On the contrary, if the four krogan sentinals went against a banshee, they'd do a lot better than the asari adepts.
My point is, all characters are supposed to have strenghts and weaknesses. If some people fail to meet the weaknesses of others, then I hate to say it, but you don't have a solid team.
Modifié par LeTtRrZ, 07 avril 2012 - 11:32 .
#39
Posté 07 avril 2012 - 11:37
LeTtRrZ wrote...
The game isn't unbalanced, the composition of the team can be unbalanced. A team of four krogan sentinals against 5 phantoms would get slaughtered.
If a team of four asari adepts went against the phantoms, the phantoms would get slaughtered.
On the contrary, if the four krogan sentinals went against a banshee, they'd do a lot better than the asari adepts.
My point is, all characters are supposed to have strenghts and weaknesses. If some people fail to meet the weaknesses of others, then I hate to say it, but you don't have a solid team.
While I agree with your basic point, that strikes me as a pretty awkward example. In my experience, Krogan Sentinels demolish Phantoms. One heavy melee is all it takes (two on gold). Banshees, on the other hand, would rip the Korgans' hearts out, but fall quickly to a barrage of warps and throws from a team of Asari Adepts.
Modifié par Thycetis, 07 avril 2012 - 11:38 .
#40
Posté 07 avril 2012 - 11:38
any changes they do is welcomed i really dont care if some class does the most damage i just want credits
#41
Posté 07 avril 2012 - 11:38
LeTtRrZ wrote...
The game isn't unbalanced, the composition of the team can be unbalanced. A team of four krogan sentinals against 5 phantoms would get slaughtered.
If a team of four asari adepts went against the phantoms, the phantoms would get slaughtered.
On the contrary, if the four krogan sentinals went against a banshee, they'd do a lot better than the asari adepts.
My point is, all characters are supposed to have strenghts and weaknesses. If some people fail to meet the weaknesses of others, then I hate to say it, but you don't have a solid team.
Agree with you on strengths and weaknesses, but your examples kind of suck.
Krogans are great vs Phantoms, even on gold, I've heavy melee'd plenty of them. Krogans are generally useless on Gold though, of course.
And Asari Adepts are extremely good at bringing down Banshee barriers with biotic attacks. Asari adepts and a sniper or two would be the best team vs banshees.
Modifié par Volmax, 07 avril 2012 - 11:38 .
#42
Posté 07 avril 2012 - 11:50
Should've spammed warp/throw. Properly leveled, the warp/throw biotic explosion cancels the cooldown, allowing you to toss out another warp immediately after the explosion The explosion will either fling or stagger all enemies. Since the Geth tend to cluster around Pyro's and Primes, even as an Adept, you could've dealt with them effectively. You just spammed the wrong power.
#43
Posté 08 avril 2012 - 12:01
You should also prioritize kills; killing heavy units on the geth is extremely inefficient as primes are the weakest heavy units in the game. They may have stagger, but they are 1) very slow, and 2) lack a significant charge ability to make up for the gimped speed. This means if you focus your fire to keep downing minor enemies, and are aware of prime spacing, you can kite them around the map while keeping them away from the objective runner.
You also shouldn't have been using stasis so much. In the CD for stasis you could have popped off a biotic explosion that potentially kills/staggers far more enemies, and is of more value to the team. Yes, you probably should stick to bronze until you figure out the optimal playstyle for your class. Stasis is a wonderful thing for stopping phantoms and other fast evasive units, but there is practically nothing on the geth side that needs stasis that isn't immune to it.
#44
Posté 08 avril 2012 - 12:18
brian_breed wrote...
I know a lot of players find Silver easy. Those same players usually say "Play one of these classes and it'll be fine." But that's the point. It's not fine to force players to bank on one of four or five characters out of 24. That weights 25% of the possible characters over the remaining 75%, and it sucks. I'm sorry. If a group comp NEEDS a Salarian Engineer or a toon with Chain Overload to survive one wave, the game is unbalanced.
The only people responsible for losing that wave is you and your team. The game does not require certain classes to win. Many of us have defeated gold geth numerous times without exploits or engineers.
Do you always play a game on its hardest difficulty and blame the game's design rather than your own (or teams) abilities when you can't beat it the first time you try? If you really want to improve and beat gold then keep trying and develop the knowledge and skills required.
#45
Posté 08 avril 2012 - 01:09
#46
Posté 08 avril 2012 - 01:24
Star fury wrote...
Silver lol. Play Reactor on gold and get hack/download for objective in the rathole. Then you wil see true colour of Reactor.
That is 100% correct. There is no place to take cover in there. Another spot I don't like is the middle of the map on Tuchanka base. The control room up there makes sense as a download point, but that spot doesn't. All the sudden there's a laptop on the ground in the middle of nowhere? lol cmon.
#47
Posté 08 avril 2012 - 01:25
Stasis is a special purpose tool. But it's cooldown is considerably longer then warps, it doesn't work on armored foes, and it doesn't have a detonate evolution. You were setting up detonations that do 50% less damage, in 25% more time, which didn't actually freeze any of the most dangerous enemies - of course you're going to do badly.
Can't really balance anything around bad play.
#48
Posté 08 avril 2012 - 01:41
sheltomlee wrote...
Star fury wrote...
Silver lol. Play Reactor on gold and get hack/download for objective in the rathole. Then you wil see true colour of Reactor.
That is 100% correct. There is no place to take cover in there. Another spot I don't like is the middle of the map on Tuchanka base. The control room up there makes sense as a download point, but that spot doesn't. All the sudden there's a laptop on the ground in the middle of nowhere? lol cmon.
Well it's a laptop... the fact that it could be anywhere is the whole point.
That spot though isn't so bad... you can't really utilize cover at all in the rathole but in that spot you can generally take cover against enemies who come from any direction, the main issue is it requires team work, players watching each others backs. If the team isn't working together though it's very easy to get wiped out... after the rathole it's probably the third worst hacking location I can think of... the LZ on firebase ghost is slightly worse in my book, not much cover and you are surrounded with high ground rich with cover for the enemy to use.
The thing I hate most about the rathole is the floor though. Even if my missiles don't disappear altogether there's a chance they'll just fly through the grate on the floor and explode below where it won't hurt anyone.
Modifié par Sabbatine, 08 avril 2012 - 01:44 .
#49
Posté 08 avril 2012 - 01:43
sheltomlee wrote...
That is 100% correct. There is no place to take cover in there. Another spot I don't like is the middle of the map on Tuchanka base. The control room up there makes sense as a download point, but that spot doesn't. All the sudden there's a laptop on the ground in the middle of nowhere? lol cmon.
No, there's actually worse place for hack/download on Tuchanka. It's situated on the far side of the map and right on the respawn of enemies. So, they pop up right in the middle of the group. Even rockets didn't help us once.
Modifié par Star fury, 08 avril 2012 - 01:46 .
#50
Posté 08 avril 2012 - 01:46





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