Aller au contenu

Photo

Engineers in MP suck.


  • Veuillez vous connecter pour répondre
174 réponses à ce sujet

#26
Human_dirty

Human_dirty
  • Members
  • 95 messages
Tech combos are boss. Sure they dont pack a punch quite like the biotics but they are far faster atleast for tech burst alone. Also they have the huge advantage of mostly being instant cast and un avoidable by enemys. And you always have incinerate for when you need the curveball.

#27
KelbornX

KelbornX
  • Members
  • 360 messages
 First off:  Tech Combos.  Educate yourself.

Secondly:  An Engineer is really a support class.  I've seen some people packing a Carnifex/Saber/whatever and top score with headshots and such, but their contribution to the team was nothing compared to if they played the class right.

For Human Engineers, Incinerate is your go-to kill ability and a must against Armor.  Overload can serve two purposes depending on spec:  single target shield stripping, or AOE CC.  The Combat Drone is a very powerful tool as well.  It's not as good at distracting as the Salarian's Decoy, but it packs considerable firepower if you spec into it.  If you do, go for the close range evos.

For Salarian Engineers, use that Decoy often.  Energy Drain is amazing:  offensively it's excellent at stripping shields and destroys Geth, defensively...  it restores your shields.  Can't get much better than that.  Incinerate is, again, a must against Armor.  

For Quarian Engineers, get that flamethrower turret.  Sadly, this race has nothing to deal with shields/barriers.  I'd spec Incinerate for Radius on this one, as Cyro deals no damage.  The QE is great vs Armor since Cyro Blast weakens Armor, then follow up with Incinerates while the target is chilled (since Incinerate deal bonus damage vs Armor).  

#28
Cyonan

Cyonan
  • Members
  • 19 373 messages

cruc1al wrote...

Tangster wrote....

Because it is. It's much harder to setup a fire or cryo burst than a tech burst.


I'd say QE's CC is worse because the turret just isn't as good as drone or decoy.

Also, cryo explosions are rather easy to set up with QE's Incinerate (+100% dmg to chilled/frozen targets)


I would say their CC is worse because it doesn't do CC if the target isn't completely unprotected.

Decoy on the other hand, can CC everything in the game and it doesn't give a damn about that thing called "damage", because it apparently doesn't take any.

#29
TheContrived

TheContrived
  • Members
  • 167 messages
I rarely achieve tech bursts or explosions with my engineers, but I regularly do quite well in Bronze and Silver. My human engineer in particular is a blast to play.

Combat Drone 6 (3 arcs)
Incinerate 6
Overload 6 (3 hits, stun organics)
Training 5 (focused on power damage)
Fitness 3

Strip away shields/barriers with overload, damage synthetics, as well stunlocking enemies. Incinerate tears apart heavies once their shields and barriers are gone. Combat Drone keeps enemies distracted, makes guardians turn around, or just pisses off enemies in cover. I use a Phalanx and have a 200% cooldown, so I can spam powers continuously.

My Quarian Engineer is focused on Turret and Incinerate. To compensate, I use a Hornet with the 30% SMG weight reduction in the training tree, so that I can quickly strip away shields. Flamethrower seems to work best on the turret, as if I've seen the missiles are often fired at enemies behind cover and walls, rather than targets in plain view.

I tried really hard to build Cryo into it, but after a few days of experimenting with it I respec'ed her. Most of the time I didn't achieve any noticeable damage boost by incinerating my frozen enemies, at least not substantially more than simply incinerating them twice. Most of the time my teammates would shatter my frozen targets for me, so my incinerate would fly off and hit nothing. The armour weakening effect didn't seem that pronounced to me. Maybe it is a good combination, but I found it too fiddle and prone to failure.



Salarian Engineer is focused on Energy Drain and Decoy, and uses a Mantis X for knocking down enemies. Same basic task of stripping away barriers/shields, keeping enemies distracted, and providing cover fire.

You won't do a lot of damage yourself, but you've got an answer for every battlefield problem, and fights become a whole lot easier for your team. Assists roll in like crazy, so you can get a high score on the team.

Modifié par TheContrived, 08 avril 2012 - 12:24 .


#30
Tangster

Tangster
  • Members
  • 3 303 messages

Cyonan wrote...

Decoy on the other hand, can CC everything in the game and it doesn't give a damn about that thing called "damage", because it apparently doesn't take any.

Decoy is a hilarious joke. You can't make a game easier than if you showed up with a rapid fire Cain.

#31
Nexolek

Nexolek
  • Members
  • 221 messages

Sevrun wrote...

Tech bursts can only be achieved on death.

Other than that, Overload is crowd control and devastating vs shields (which helps adepts with Singularity do their thing)

And Incinerate ROCKS against armor (good vs health as well)

It's a toss-up between them and adepts as far as which is easier to play. I'll let someone else go into the non-human engineers, don't use them much. Seem to have good potential though.


Incorrect. Tech Bursts do not require the enemy to die. Only Fire and Cryo Explosions do. The latest balance changes also put Tech Bursts on par with Biotic Explosions damage wise, but also with a larger radius. They just aren't as noticeable due to not having a huge kaboom sound effect.

I've been dominating with Human Engineer since the changes. Overload --> Incinerate = Tech Burst. Incinerate --> Overload as the killing blow = Fire Explosion. I run with the Phalanx X to keep myself at +200, and I can level groups of enemies at a time. Even big guys like brutes and ravagers aren't very scary to me anymore. Distract them with your Drone and Tech Burst them to oblivion. It just takes some practice, but once everything clicks, Enginners are a force to be reckoned with.

Modifié par Nexolek, 08 avril 2012 - 12:27 .


#32
Trae ThaThruth

Trae ThaThruth
  • Members
  • 587 messages
All my engineers are set to CC and nuthing more low fitness and all skills set to hit multi targets with this I do tend to not get loads of kills but I don't die often and obtain tons of assist points which in turn keeps me in top 2 in team score only bad side to hitting multi targets is I sometimes kill adepts BE due to things like my overload chain hitting a Target that a adept has set to BE..

I do try not to kill BE setups with my engineers but stuff happens and sometimes I try to say sorry on the mic..

Decoys are special if casted right you can make big targets just stand there looking at it like a nub while you beat it down with lil worry even if the decoy is low HP/shield set like mine are you can still cast it over and over and keep targets locked down for you team

#33
TheLostGenius

TheLostGenius
  • Members
  • 2 548 messages
You are playing it very wrong, they are amongst the best gold class units in the game. Salarian Engineer alone can tank so much damage...makes a Krogan look like wet tissue paper.

#34
Cyonan

Cyonan
  • Members
  • 19 373 messages

Tangster wrote...

Cyonan wrote...

Decoy on the other hand, can CC everything in the game and it doesn't give a damn about that thing called "damage", because it apparently doesn't take any.

Decoy is a hilarious joke. You can't make a game easier than if you showed up with a rapid fire Cain.


We could design that gun that shoots Thresher Maws.

Though I have always wondered why the Decoy has shields, when it apparently can't be harmed.

#35
MatyrGustav

MatyrGustav
  • Members
  • 110 messages
Engineer is mostly what i play, and all the tech bursts, flame explosion etc. need to trigger while the enemy is still alive. Also, Inceinerate needs like +100 damage towards armor for the rank 6 spec.

#36
Sonintega

Sonintega
  • Members
  • 228 messages
Engineers, specifically human and Salarian, are fantastic. They're my primary roles. They may not be the best for pure damage output, but against Cerberus and Geth they're absolutely necessary to take out shields and stall troop advancement. The human's drone will force whatever it's targeted to turn around and destroy it, and the branching overload will stall multiple enemies for easy headshots. The Salarian's decoy will hold up multiple enemies since it can take so much damage, and the shield drain does a good job of taking down shields for a small area while keeping the player alive by regenerating shields. Give the class only a pistol to minimize cool down time and just repeat distraction and shield mitigation tactics and the engineer's a great help. The Quarian's not as good at this, but it's still fun to play with a Geth shotgun and just rocket turret or burn everything between charged shots.

#37
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
Energy Drain is freakin boss. I routinely take out groups of Banshees and Phantoms by myself with my Salarian engineer.

Modifié par BrotherWarth, 08 avril 2012 - 12:23 .


#38
Rhazesx

Rhazesx
  • Members
  • 108 messages
My Salarian Engineer is a beast on gold. With a geth shotty X I don't even use my Asari adept for gold runs anymore.

#39
wizard oz

wizard oz
  • Members
  • 12 messages
I initially tried to use my engineer in the same way as an adept; putting too much focus on Incinerate and Overload. It wasn't until I started to figure out how to use the drone effectively that I started to really enjoy the class.

Now my human engineeer is one of my favourite classes (on Silver) - particularly against Reapers since Ravagers, Brutes and Banshees all get stumped but the drone. I've seen two banshees and a brute crowd mindlessly around a drone whilst the entire team whaled on them.

So now I ignore the tech / fire blasts - my strategies for ceberus and reapers are (in order of priority on the field);
1. Take down larger enemies with drone to distract, overload to remove shields / barriers (usually only needs 1 ), then repeated incernate (specd to armor damage) & HP (Phalanx / Carnifex with armor piercing mod) whilst waiting for the cooldown. Atlases, Phantoms, Banshees and Brutes all go down pretty fast this way.
2. Take out 'in your face enemies' like husks and troopers that get too close with incinerate and 1 or 2 rounds of my HP once they're staggered
3. Take out everything else. Overload makes quick work of a centurion and sending a drone at guardians will make them spin around to expose their backs.

You could also try adding a scope mod instead of an amour piercing mod to change your focus from larger enemies to grunts and mid-long range.

So where adepts just spam biotics, human engineers require a bit more practice and forethought, and I find make more use of their weapons. I don't think they're weaker - they just require a different play style. When I want to take it easy I go for my adept, but when I want a little more excitement and fun I'll turn to my engineer - both generally seem to get me the same result in the end.

#40
wizard oz

wizard oz
  • Members
  • 12 messages
I should add that I generally don't play as an engineer when there are at least two adepts or vanguards on the team. The more biotic users on the field, the less effective an engineer becomes.

#41
BraveLToaster

BraveLToaster
  • Members
  • 1 237 messages

Cyonan wrote...

Tangster wrote...

Cyonan wrote...

Decoy on the other hand, can CC everything in the game and it doesn't give a damn about that thing called "damage", because it apparently doesn't take any.

Decoy is a hilarious joke. You can't make a game easier than if you showed up with a rapid fire Cain.


We could design that gun that shoots Thresher Maws.

Though I have always wondered why the Decoy has shields, when it apparently can't be harmed.


I get the feeling that it was supposed to be able to be harmed, but something went wrong with its hit detection.  I mean, why else would everything pass through it except for rockets (which can kill it, and quickly at that)?

Though if that is the case, it needs something to set it apart from the Quarian's turret since that got the shield buff.

#42
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
HAHAHAHA @ OP.....

ahahahahahahahahahahaha

#43
Methanoid666

Methanoid666
  • Members
  • 473 messages
only thing i dislike about my human engineer is aiming down a clear corridor (aim either straight ahead or up a bit), activating the drone, and BAM, it appears right behind my head.

#44
dnaxv

dnaxv
  • Members
  • 319 messages

psuzero wrote...

 Maybe i'm playing it wrong. but i've taken a lot of forum input into account when i specced my engineers. and they all seem to be dire. (apart from human engineer vs geth...but even then thats just stall tactics)

It really got my goat when i just played vs reapers a moment ago, i was on my quarian engineer, with all the available bonus'  for extra damage on frozen/chiled enemies taken, and the freeze combo, etc.

I used cryo -> incinerate on a ravager 3 times, and barely tickled it. and then mrs asari comes along and uses a throw (there was no combo triggered) and she seemed to do more than my 3 incinerates together, after that she actually combo'd and almost 1 shotted it. 

it just feels woefully underpowered for a power class. but as i said, i could be playing them wrong and it's my fault. just feels to me like all the effort i put in on gold means squat, but an asari adept can just warp -> throw all day and do 20 times my damage.

and also.... why are tech bursts so hard to achieve? the only listed combinations ive seen are overload -> frag/sticky. thats one annoying combo to try and pull off even in a co-ordinated team....and even then it does less damage than the biotic combos.

please tell me im not alone in thinking this


Image IPB 

#45
Silvair

Silvair
  • Members
  • 1 830 messages

psuzero wrote...

 Maybe i'm playing it wrong. but i've taken a lot of forum input into account when i specced my engineers. and they all seem to be dire. (apart from human engineer vs geth...but even then thats just stall tactics)

It really got my goat when i just played vs reapers a moment ago, i was on my quarian engineer, with all the available bonus'  for extra damage on frozen/chiled enemies taken, and the freeze combo, etc.

I used cryo -> incinerate on a ravager 3 times, and barely tickled it. and then mrs asari comes along and uses a throw (there was no combo triggered) and she seemed to do more than my 3 incinerates together, after that she actually combo'd and almost 1 shotted it. 

it just feels woefully underpowered for a power class. but as i said, i could be playing them wrong and it's my fault. just feels to me like all the effort i put in on gold means squat, but an asari adept can just warp -> throw all day and do 20 times my damage.

and also.... why are tech bursts so hard to achieve? the only listed combinations ive seen are overload -> frag/sticky. thats one annoying combo to try and pull off even in a co-ordinated team....and even then it does less damage than the biotic combos.

please tell me im not alone in thinking this


Engineers do not suck.  They are a SUPPORT class, and they are the best at that.  They are the ones who can just rip the shields off enemies, set up distractions freeing up the squad, and disable the enemy in various ways.

The issue comes from the fact that most people are Halo/Call of duty players, and try to just rush in and play every class as a Soldier, and only focus on how to do max damage.


Infiltrators and Engineers are meant to be on the sidelines, doing support for the squad (Wetworks and sniping for Infs, frontline support for Engineers.)

If you need help picturing it, just look at the Cerberus engineer.  They lack the firepower of the other Cerberus soldiers, but instead roam the battlefield, providing support by setting up turrets, repairing mech, etcs.

I love my engineers.  in the demo I had a Quarian engineer, and I had a balst with her.  Flamethrower sentry at chokepoints to slow down the enemy, cryo blast to make enemies vulnerable for the kill or slow down Phantoms, and Incinerate to do damage.

If you are worried about the score, I was still the top player every round due to all the Assists I got.  An assist on nearly every kill the squad did.

Now I only have the Human eng, but I am the one who can rip the shields and barriers right off enemies with overload, and rocket drone roaming the battlefield certainly gives ample support.

#46
samb

samb
  • Members
  • 1 641 messages
 If you are going for kills then yes you are playing it wrong.  I haven't used an engineer since the balance on tech bursts (maybe I will tonight) but engineers have always been a support class, allowing others get the kills and you get the assists. 

Drone: IMO the most balanced of the 3, you can spec it for close combat and explosion or durability and long range missiles. I usually go for the latter since that build lasts a long time, and deals a lot of damage. I've had it lock down whole areas. 

Decoy: the best at drawing fire par none. 

Turrent: I'll be honest, I'm not a fan of this one. Not being able to move means I can't just drop it and ignore it. It seems to go down fast too. 

Overload:  I love this power, built it to affect lots of people and get the neural shock for greater effect on organics. This power hits instantly and stuns or drops organics and geth. 

Energy drain: it's amazing against geth and shielded targets but otherwise it's only okay compared to overload. 

Incinerate: need this for armor and tech bursts. 

Cryo blast: can't say I use this much.  I don't go out of my way to do tech bursts. Will experiment on it tonight. 

#47
Dachau Joseph

Dachau Joseph
  • Members
  • 402 messages
Human and Salarian Engineers are AMAZING crowd control/dps machines with the right weapons but the Quarian Engineer is all around kinda ass.

#48
Crimson Invictus

Crimson Invictus
  • Members
  • 1 829 messages

Kajan451 wrote...
Reapers are my favorit enimies as Quarian, no Shields, except for the Banshee.


Marauder Shields would like a quiet word.

#49
Currylaksa

Currylaksa
  • Members
  • 368 messages
Engineer can mass CC geth in gold, giving you tons of room for error if you just started geth gold farms.

#50
screamin_jesus

screamin_jesus
  • Members
  • 159 messages
Salarian engineer is one of the best classes in the game.