Engineers in MP suck.
#51
Posté 08 avril 2012 - 01:31
I do it often really helps teammates that are nearby..
#52
Posté 08 avril 2012 - 01:33
Trae ThaThruth wrote...
Meth I solved that problem of the drone appering near you when that isn't where you wanted it...Wait for a enemy BOX to appear in your line of site doesn't have to be the enemy just the box that shows up when a enemy is in line of site..even if the enemy hides that box around it is enuff that when you cast drone it will appear right next to the enemy.
I do it often really helps teammates that are nearby..
your a legend ill give that a try, cheers.
#53
Posté 08 avril 2012 - 01:36
Only against geth gold.screamin_jesus wrote...
Salarian engineer is one of the best classes in the game.
He's only somewhat okay against Cerberus/Reapers.
Modifié par Currylaksa, 08 avril 2012 - 01:36 .
#54
Posté 08 avril 2012 - 01:36
#55
Posté 08 avril 2012 - 01:37
That said, I enjoy support classes, and that's the mentality needed going in. I made sure I stuck close to at least one other player, such as a soldier or adept, and focused on using overload every cooldown while snagging an incinerate combo when possible. It's all about racking up the assists and even getting a healthy share of tech kills. Even found the time to melee stray Nemeses for my Bruiser achievement.
Got my Salarian Engineer card and a bunch of Predator upgrades, too. It's going to be a fun week.
#56
Posté 08 avril 2012 - 01:40
#57
Posté 08 avril 2012 - 01:42
Engineers in every game are support... Why would they be differnt in me3
Turret actually lasts longer now and is usefull as a semi sniper support weapon with its rockets or a minor distraction. With its flamer and stun. Upgrading its sheilds is a must.
Combat drone can clear waves all by itself...
#58
Posté 08 avril 2012 - 01:48
#59
Posté 08 avril 2012 - 02:02
Another annoying thing is, a fully sheilded turret on silver gets knocked out in 3 seconds by the lowest mob. A decoy will tank like a pro for almost full duration and that's with it surrounded by 3 brutes and couple of banshees + trash mobs.
The supposed 135% extra dmg if specced for combo seems to only effect the base incin dmg. So essentially, in time you cast a cyro blast + 2x incins...you can do 3 incins and do MORE damage.
I dunno, 2 weeks of constant play and 20 builds later....I just can't get QE to be much good compared to an AA, Winfiltrator, or even the other engineers.
Btw, went for 3/6/6/5/4 build and that seems to be working better than the 6/6/6/5/3 one simply cus having that extra bit of life reeeeally helps. The turret at lvl 3 only lasts slightly less than a fully upgraded on too boot; it's nothing more than a diversion. Fully upped in silver + it does not last long enough and even if it does it's dmg is super duper weak.
Maybe I am just bad, I guess that's prolly it. Eh.
edit. my SP game, I went engineer and having no problems. Something about have a turret and a drone out with incin/overload tech burts seems to clear levels in about 5 mins lol.
Modifié par fixit6, 08 avril 2012 - 02:05 .
#60
Posté 08 avril 2012 - 02:08
#61
Posté 08 avril 2012 - 02:10
fixit6 wrote...
Human and salarian are pretty good overall. QE on the other hand not so much. With the total lack of sheild stripping power outside using a heavy, cd killing gun: there is no option. Plus cryo blast is pretty worthless as a CC since it don't effect anything but basic mobs. Mean while statis, overload, etc work on everything but the boss elites.
Another annoying thing is, a fully sheilded turret on silver gets knocked out in 3 seconds by the lowest mob. A decoy will tank like a pro for almost full duration and that's with it surrounded by 3 brutes and couple of banshees + trash mobs.
The supposed 135% extra dmg if specced for combo seems to only effect the base incin dmg. So essentially, in time you cast a cyro blast + 2x incins...you can do 3 incins and do MORE damage.
I dunno, 2 weeks of constant play and 20 builds later....I just can't get QE to be much good compared to an AA, Winfiltrator, or even the other engineers.
Btw, went for 3/6/6/5/4 build and that seems to be working better than the 6/6/6/5/3 one simply cus having that extra bit of life reeeeally helps. The turret at lvl 3 only lasts slightly less than a fully upgraded on too boot; it's nothing more than a diversion. Fully upped in silver + it does not last long enough and even if it does it's dmg is super duper weak.
Maybe I am just bad, I guess that's prolly it. Eh.
edit. my SP game, I went engineer and having no problems. Something about have a turret and a drone out with incin/overload tech burts seems to clear levels in about 5 mins lol.
phaeston VII 150++% CD. i would not call it heavy for shields stripping. Also the mistake you made, is you assume 6/6/6/5/3 is automatically good, i do 6/6/6/6 on most cases as i found out early on that most of the time, sacrificing one of the skills is totally worth it.
For the record. all of my 24 characters are specced as pure support or fire support
Modifié par WaffleCrab, 08 avril 2012 - 02:12 .
#62
Posté 08 avril 2012 - 02:10
I've played my first gold with her last night, and we manage to finish wave 10 and get the money. My score was the lowest, but I know that I did a good job using the turret at key locations and using cryo on enemies to make the life of our Infiltrator more easy with the headshots. And what my powers couldn't kill my GPS was ready to finish
Modifié par DennyHoffmann, 08 avril 2012 - 02:14 .
#63
Posté 08 avril 2012 - 02:11
I've never player Quarian Eng though
#64
Posté 08 avril 2012 - 02:21
While QE is certainly fun support class, you can instead play human or salarian version and be more effective. I think one main problems is choice of guns: salarian get 30% off sniper rifles and human get 20% all weapons. QE gets....30% off SMGs which are proved to be pretty uneffective past bronze.
Still think either 100% combo is either not working correctly or simply worded wrong. It does not seem to be doing 100% total dmg, but base dmg instead. Correct me if I am wrong.
#65
Posté 08 avril 2012 - 02:48
Liana Nighthawk wrote...
Kajan451 wrote...
Reapers are my favorit enimies as Quarian, no Shields, except for the Banshee.
Marauder Shields would like a quiet word.
Yeah, i admit, i tend to forget the few marauders are somewhere in there. They even on gold, i find them to few to matter, really.
#66
Posté 08 avril 2012 - 02:51
DennyHoffmann wrote...
One of the most fun classes for me is the QE. Yes, she is not so much powerfull compared to the others but if you learn how to put her skills to good use she becomes an amazing support class. I use cryo on an enemy in the middle of a group, shot him to get his life lower and then incinerate him to trigger cryo blast and freeze all the other enemies around, and I've upgraded the turret for armor damage and use it to stop banshees and brutes (if you put it on the middle of a door the brute sometimes can't pass), works worderful well.
I've played my first gold with her last night, and we manage to finish wave 10 and get the money. My score was the lowest, but I know that I did a good job using the turret at key locations and using cryo on enemies to make the life of our Infiltrator more easy with the headshots. And what my powers couldn't kill my GPS was ready to finish
Exactly. QE is my fave of the engineers. The others are good for taking out shields, but Cryo is better for making the faster units, like phanoms and nemesis, easier to hit by slowing them down, and the Sentry Turret is better for tactics than the Combat Drone and Decoy, because the turret can completely block off a route by putting a flamethrower in a doorway, plus the flamrethrower does INSANSE constant damage.
The other engineers are better for instantly taking out shields and doing DPS, but the QE is better as a support role, which is th ewhole POINT to engineer. Combat drone isn't as good because you can't actually control where it is, it just floats around on its own, shooting things. The Sentry turret can be deployed at certain area, making it more tactical. Decoy, I've never been a fan of. It's a distraction like the Sentry Turret, but it lacks the firepower of the sentry turret.
So overall, QE has the best "drone" of the three for support due to it having the firepower of the combat drone and the tactical use of Decoy, and I find Cryo to be more versatile than Overload/Energy drain. Which makes QE the best engineer for support, which is the whole point of playing an engineer.
#67
Posté 08 avril 2012 - 02:54
p.s. to person above, do you only play bronze? Yea turret in bronze wrecks but in silver that insane damage is laughable even if it don't die in 3 seconds like it usually does.
Modifié par fixit6, 08 avril 2012 - 02:56 .
#68
Posté 08 avril 2012 - 02:54
I don't know how you could play for 5 minutes as a Quarian Engineer and not realize its one of the worst classes in the game.
Modifié par Volmax, 08 avril 2012 - 02:55 .
#69
Posté 08 avril 2012 - 02:56
fixit6 wrote...
QE gets....30% off SMGs which are proved to be pretty uneffective past bronze.
The SMG doesn't help as much past bronze, but the QE certainly benefits from the Hornets or the Hurricains Shieldstripping abilities. I just wish the locust would perform a better job at it. Though, sadly i still prefer a carnifex for the job.
Headshot bonus, Damage Mod... and the Carnifex, well aimed, is much better all around. Then again, if Disruptor Rounds wouldn't be a 1 match thing, they'd be much mroe useful on SMGs than a carnifex.
Modifié par Kajan451, 08 avril 2012 - 02:58 .
#70
Posté 08 avril 2012 - 02:58
edit. have hornet at IX so far, it still sucks on silver+. Carni I > any level of Hornet. I may change this opinion if they ever feel like fixing the light materials not working bug.
Modifié par fixit6, 08 avril 2012 - 03:01 .
#71
Posté 08 avril 2012 - 03:03
#72
Posté 08 avril 2012 - 03:03
Tangster wrote...
I've taken a QE through reaper gold solo.
Sorry but that is certainly something I would have to see to believe.
#73
Posté 08 avril 2012 - 03:05
Blind2Society wrote...
Tangster wrote...
I've taken a QE through reaper gold solo.
Sorry but that is certainly something I would have to see to believe.
Fraps and upload to YouTube, or it didn't happen?
#74
Posté 08 avril 2012 - 03:05
The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.
#75
Posté 08 avril 2012 - 03:05
Blind2Society wrote...
Tangster wrote...
I've taken a QE through reaper gold solo.
Sorry but that is certainly something I would have to see to believe.
I would agree.
However the QE is very, very good in experienced hands





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