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Engineers in MP suck.


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#51
Trae ThaThruth

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Meth I solved that problem of the drone appering near you when that isn't where you wanted it...Wait for a enemy BOX to appear in your line of site doesn't have to be the enemy just the box that shows up when a enemy is in line of site..even if the enemy hides that box around it is enuff that when you cast drone it will appear right next to the enemy.

I do it often really helps teammates that are nearby..

#52
Methanoid666

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Trae ThaThruth wrote...

Meth I solved that problem of the drone appering near you when that isn't where you wanted it...Wait for a enemy BOX to appear in your line of site doesn't have to be the enemy just the box that shows up when a enemy is in line of site..even if the enemy hides that box around it is enuff that when you cast drone it will appear right next to the enemy.

I do it often really helps teammates that are nearby..


your a legend ill give that a try, cheers.

#53
Currylaksa

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screamin_jesus wrote...

Salarian engineer is one of the best classes in the game.

Only against geth gold.

He's only somewhat okay against Cerberus/Reapers.

Modifié par Currylaksa, 08 avril 2012 - 01:36 .


#54
Brettic

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Human engineers are amazing, Get the drone set to detonate on explosion and to hit 3 enemies at once and stun them, max overload and have it set to aoe overload, and stun, you can lock stuff down forever and its good damage, max out power damage, and get incinerate set up for extra damage vs armored and you can take down armored targets pretty fast, everything else you can drone and overload spam to kill and keep em stunlocked.

#55
Chrishenanigans

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I started leveling a human engineer last night, speccing for chained Neural Shocks, and I found it wonderful against all three forces. Lots of overload, opportunistic uses of incinerate, and even a barely leveled drone made for very smooth runs, and it's encouraging me to try Gold for the first time soon.

That said, I enjoy support classes, and that's the mentality needed going in. I made sure I stuck close to at least one other player, such as a soldier or adept, and focused on using overload every cooldown while snagging an incinerate combo when possible. It's all about racking up the assists and even getting a healthy share of tech kills. Even found the time to melee stray Nemeses for my Bruiser achievement.

Got my Salarian Engineer card and a bunch of Predator upgrades, too. It's going to be a fun week.

#56
robertm2

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its a great class just not against reapers. the QE can handle reapers decently but for geth go with human or salarian. chain overloads plus someone to trigger tech burts can keep enemies stunned perm.

#57
wolfstanus

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Oh lawd this thread.

Engineers in every game are support... Why would they be differnt in me3

Turret actually lasts longer now and is usefull as a semi sniper support weapon with its rockets or a minor distraction. With its flamer and stun. Upgrading its sheilds is a must.

Combat drone can clear waves all by itself...

#58
MC_Loki

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Human engineer. I only drop my drone if a Guardian is too far away to aim effectively. Otherwise, overload with the chain evolution, Incinerate with the higher DPS evolution, and either a Carnifex or Paladin. Headshot city. I can top a leaderboard in silver with 100k+ xp.

#59
fixit6

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Human and salarian are pretty good overall. QE on the other hand not so much. With the total lack of sheild stripping power outside using a heavy, cd killing gun: there is no option. Plus cryo blast is pretty worthless as a CC since it don't effect anything but basic mobs. Mean while statis, overload, etc work on everything but the boss elites.

Another annoying thing is, a fully sheilded turret on silver gets knocked out in 3 seconds by the lowest mob. A decoy will tank like a pro for almost full duration and that's with it surrounded by 3 brutes and couple of banshees + trash mobs.

The supposed 135% extra dmg if specced for combo seems to only effect the base incin dmg. So essentially, in time you cast a cyro blast + 2x incins...you can do 3 incins and do MORE damage.

I dunno, 2 weeks of constant play and 20 builds later....I just can't get QE to be much good compared to an AA, Winfiltrator, or even the other engineers.

Btw, went for 3/6/6/5/4 build and that seems to be working better than the 6/6/6/5/3 one simply cus having that extra bit of life reeeeally helps. The turret at lvl 3 only lasts slightly less than a fully upgraded on too boot; it's nothing more than a diversion. Fully upped in silver + it does not last long enough and even if it does it's dmg is super duper weak.

Maybe I am just bad, I guess that's prolly it. Eh.

edit. my SP game, I went engineer and having no problems. Something about have a turret and a drone out with incin/overload tech burts seems to clear levels in about 5 mins lol.

Modifié par fixit6, 08 avril 2012 - 02:05 .


#60
WaffleCrab

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All of the classes are awesome in capable hands, just means engineer isnt you cup of coffee. I find all of the classes good, and i just use the classes according to how rest of the team is made up, but i would not say that engineers suck. Especially the quarian engineers is devious, take the evolutions on the sentry that give it more damage, more shields and flamer and you got yourself an extra player on the the field that is willing to be your meatshield, just point yer cursor at em and click to throw it in their face. Especially handy with the cryo blast skill with the upgrades to make the victims take more damage. Though not that powerfull on gold for what it comes to quarian, but salarian engineer is still pretty damn handy i actually prefer it over the human counter parts... just slap that exploding decoy with the shock upgrade in a door and watch the crowds get controlled.

#61
WaffleCrab

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fixit6 wrote...

Human and salarian are pretty good overall. QE on the other hand not so much. With the total lack of sheild stripping power outside using a heavy, cd killing gun: there is no option. Plus cryo blast is pretty worthless as a CC since it don't effect anything but basic mobs. Mean while statis, overload, etc work on everything but the boss elites.

Another annoying thing is, a fully sheilded turret on silver gets knocked out in 3 seconds by the lowest mob. A decoy will tank like a pro for almost full duration and that's with it surrounded by 3 brutes and couple of banshees + trash mobs.

The supposed 135% extra dmg if specced for combo seems to only effect the base incin dmg. So essentially, in time you cast a cyro blast + 2x incins...you can do 3 incins and do MORE damage.

I dunno, 2 weeks of constant play and 20 builds later....I just can't get QE to be much good compared to an AA, Winfiltrator, or even the other engineers.

Btw, went for 3/6/6/5/4 build and that seems to be working better than the 6/6/6/5/3 one simply cus having that extra bit of life reeeeally helps. The turret at lvl 3 only lasts slightly less than a fully upgraded on too boot; it's nothing more than a diversion. Fully upped in silver + it does not last long enough and even if it does it's dmg is super duper weak.

Maybe I am just bad, I guess that's prolly it. Eh.

edit. my SP game, I went engineer and having no problems. Something about have a turret and a drone out with incin/overload tech burts seems to clear levels in about 5 mins lol.


phaeston VII 150++% CD. i would not call it heavy for shields stripping.  Also the mistake you made, is you assume 6/6/6/5/3 is automatically good, i do 6/6/6/6 on most cases as i found out early on that most of the time, sacrificing one of the skills is totally worth it.

For the record. all of my 24 characters are specced as pure support or fire support B) and the upcoming DLC will not change that.

Modifié par WaffleCrab, 08 avril 2012 - 02:12 .


#62
DennyHoffmann

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One of the most fun classes for me is the QE. Yes, she is not so much powerfull compared to the others but if you learn how to put her skills to good use she becomes an amazing support class. I use cryo on an enemy in the middle of a group, shot him to get his life lower and then incinerate him to trigger cryo blast and freeze all the other enemies around, and I've upgraded the turret for armor damage and use it to stop banshees and brutes (if you put it on the middle of a door the brute sometimes can't pass), works worderful well.

I've played my first gold with her last night, and we manage to finish wave 10 and get the money. My score was the lowest, but I know that I did a good job using the turret at key locations and using cryo on enemies to make the life of our Infiltrator more easy with the headshots. And what my powers couldn't kill my GPS was ready to finish :D

Modifié par DennyHoffmann, 08 avril 2012 - 02:14 .


#63
Sacramentum

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Engineer is amazing! I love my human engineer! Salarian too! They have such amazing AOE(Human) and survivability(Salarian). Droney and Decoy are both amazing distractions, and droney is actually good for killing T1 enemies :D
I've never player Quarian Eng though :(

#64
fixit6

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Yes, cryo a mob....infiltrator one shots it. Repeat all game long.

While QE is certainly fun support class, you can instead play human or salarian version and be more effective. I think one main problems is choice of guns: salarian get 30% off sniper rifles and human get 20% all weapons. QE gets....30% off SMGs which are proved to be pretty uneffective past bronze.

Still think either 100% combo is either not working correctly or simply worded wrong. It does not seem to be doing 100% total dmg, but base dmg instead. Correct me if I am wrong.

#65
Kajan451

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Liana Nighthawk wrote...

Kajan451 wrote...
Reapers are my favorit enimies as Quarian, no Shields, except for the Banshee.


Marauder Shields would like a quiet word.


Yeah, i admit, i tend to forget the few marauders are somewhere in there. They even on gold, i find them to few to matter, really.

#66
Silvair

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DennyHoffmann wrote...

One of the most fun classes for me is the QE. Yes, she is not so much powerfull compared to the others but if you learn how to put her skills to good use she becomes an amazing support class. I use cryo on an enemy in the middle of a group, shot him to get his life lower and then incinerate him to trigger cryo blast and freeze all the other enemies around, and I've upgraded the turret for armor damage and use it to stop banshees and brutes (if you put it on the middle of a door the brute sometimes can't pass), works worderful well.

I've played my first gold with her last night, and we manage to finish wave 10 and get the money. My score was the lowest, but I know that I did a good job using the turret at key locations and using cryo on enemies to make the life of our Infiltrator more easy with the headshots. And what my powers couldn't kill my GPS was ready to finish :D


Exactly.  QE is my fave of the engineers.  The others are good for taking out shields,  but Cryo is better for making the faster units, like phanoms and nemesis, easier to hit by slowing them down, and the Sentry Turret is better for tactics than the Combat Drone and Decoy, because the turret can completely block off a route by putting a flamethrower in a doorway, plus the flamrethrower does INSANSE constant damage.

The other engineers are better for instantly taking out shields and doing DPS, but the QE is better as a support role, which is th ewhole POINT to engineer.  Combat drone isn't as good because you can't actually control where it is, it just floats around on its own, shooting things.  The Sentry turret can be deployed at certain area, making it more tactical.  Decoy, I've never been a fan of.  It's a distraction like the Sentry Turret, but it lacks the firepower of the sentry turret.

So overall, QE has the best "drone" of the three for support due to it having the firepower of the combat drone and the tactical use of Decoy, and I find Cryo to be more versatile than Overload/Energy drain.  Which makes QE the best engineer for support, which is the whole point of playing an engineer.

#67
fixit6

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Combat drone is fire and forget, can be specced to explode when it dies. If QE turret had that evolution, I think they would be a 100x better.

p.s. to person above, do you only play bronze? Yea turret in bronze wrecks but in silver that insane damage is laughable even if it don't die in 3 seconds like it usually does.

Modifié par fixit6, 08 avril 2012 - 02:56 .


#68
Volmax

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Salarian engineers are great, decoy and energy drain are great on Gold, the rest are worthless.

I don't know how you could play for 5 minutes as a Quarian Engineer and not realize its one of the worst classes in the game.

Modifié par Volmax, 08 avril 2012 - 02:55 .


#69
Kajan451

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fixit6 wrote...

QE gets....30% off SMGs which are proved to be pretty uneffective past bronze.


The SMG doesn't help as much past bronze, but the QE certainly benefits from the Hornets or the Hurricains Shieldstripping abilities. I just wish the locust would perform a better job at it. Though, sadly i still prefer a carnifex for the job.

Headshot bonus, Damage Mod... and the Carnifex, well aimed, is much better all around. Then again, if Disruptor Rounds wouldn't be a 1 match thing, they'd be much mroe useful on SMGs than a carnifex.

Modifié par Kajan451, 08 avril 2012 - 02:58 .


#70
fixit6

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Dump the 30% smg perk and replace with sniper rifles or handguns: done. But I digress, you can't even take that perk on QE if you want to have all the other goodies at a decent level (6).

edit. have hornet at IX so far, it still sucks on silver+. Carni I > any level of Hornet. I may change this opinion if they ever feel like fixing the light materials not working bug.

Modifié par fixit6, 08 avril 2012 - 03:01 .


#71
nasonia

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The engineer class is amazing on multiplayer. If you have two brain cells to rub together, you can easily switch between being a damned good offensive player to an amazing defensive support player.

#72
Blind2Society

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Tangster wrote...

I've taken a QE through reaper gold solo.


Sorry but that is certainly something I would have to see to believe.;)

#73
nasonia

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Blind2Society wrote...

Tangster wrote...

I've taken a QE through reaper gold solo.


Sorry but that is certainly something I would have to see to believe.;)


Fraps and upload to YouTube, or it didn't happen?

#74
Wattoes

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Salarian engineers are godlike. Decoy is very very strong.

The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.

#75
born2beagator

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Blind2Society wrote...

Tangster wrote...

I've taken a QE through reaper gold solo.


Sorry but that is certainly something I would have to see to believe.;)


I would agree.

However the QE is very, very good in experienced hands