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Engineers in MP suck.


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#76
nukular power

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I really don't think the "freeze combo" power works. It certainly doesn't seem to be much of a difference, and it is pretty depressing when your Cryo+Incinerate combo can't even drop the shields off of a Maurader (or even take off 1/3rd of their shield, in fact.)  

Oh well.  Guess we'll see how Geth is.

Modifié par nukular power, 08 avril 2012 - 03:09 .


#77
Blind2Society

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Don't get me wrong, I like the engineer class but soloing gold?

I don't think I would even believe it with tactical cloak. Yeah the Salarian has decoy but a download objective or enemy target objective on gold by yourself? I dunno, seems like a stretch to me.

#78
nasonia

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Wattoes wrote...

Salarian engineers are godlike. Decoy is very very strong.

The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.


Decoy is strong on gold credit farming, yes, but that isn't the reason the Salarian Engineer is godlike. The problem is that Quarian and Human Engineers are glass cannons in comparison to a Salarian Engineer with a correctly upgraded Energy Drain. That said, the Human Engineer (and the Drone) potentially has more offensive capacity than the Salarian Engineer and the Decoy. The problem is that if you're farming credits on Gold, the Salarian Engineer is simply far more robust than the Human or Quarian Engineer when you're farming against Geth.  

#79
Silvair

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fixit6 wrote...

Combat drone is fire and forget, can be specced to explode when it dies. If QE turret had that evolution, I think they would be a 100x better.

p.s. to person above, do you only play bronze? Yea turret in bronze wrecks but in silver that insane damage is laughable even if it don't die in 3 seconds like it usually does.


I play mostly on silver.  I use the flamethrower, haven't really had any issues beyond the "enemies have more health", which is the only real difference on higher difficulties.

I prefer the turret specifically because I don't like the "fire and forget" of the drone.  With the drone, it wanders around, not really good for tactical use.  With the turret, I can set it down an duse it as....wait for it.....a turret.  More tactical value that way.

The Combat drone is just extra firepower, but the turret can block enemies off and cover your back, even acting as an early warning system. (I regularly chuck it around corners and keep an eye on it to see if enemies come from that direction, stuff like that.)  Plus, because its deployed like a grenade, the Turret can be thrown into places the Cmbat drone can't reach, like spawn points.

#80
born2beagator

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Blind2Society wrote...

Don't get me wrong, I like the engineer class but soloing gold?

I don't think I would even believe it with tactical cloak. Yeah the Salarian has decoy but a download objective or enemy target objective on gold by yourself? I dunno, seems like a stretch to me.


I really think it is impossible to solo gold

#81
dnaxv

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born2beagator wrote...

Blind2Society wrote...

Tangster wrote...

I've taken a QE through reaper gold solo.


Sorry but that is certainly something I would have to see to believe.;)


I would agree.

However the QE is very, very good in experienced hands


This is a fantastic thread for QE info:
social.bioware.com/forum/1/topic/343/index/10618184

Give it a read. You'll probably be glad you did. Or you won't. Either one.

#82
Blind2Society

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Though I can tell that thread is well thought out, I spend most of my time in bronze and silver so it doesn't much matter for me. And I still don't believe soloing gold is possible.

#83
tamperous

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I did a Noveria mining run random game with the worst human engineer player i've ever seen. L20 N7>100.

On chat he was going on and on about how awesome the krogan vanguard was gonna be and how bad the combat drone was. He went waves without using overload. He kept trying to shoot stuff way outside the door with his SMG. The desk kept getting flanked by Geth Primes and we'd have to go run out the back.

Apparently it was his first gold extraction ever. How his HE got up to L20 i'll never know.

#84
Achertontus

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My main is salarian engineer, It kicks ass! 90% of the games im nr1 with at least 20k more points. This class is so OP when its focussed on power, i have 0 points in decoy xD 1 hit incinerate just not kills a mob. 2-3 shots and its dead. And i still havent figured out what weapon i prefer, but i use either the avenger or raptor.

#85
dnaxv

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Blind2Society wrote...

Though I can tell that thread is well thought out, I spend most of my time in bronze and silver so it doesn't much matter for me. And I still don't believe soloing gold is possible.


Assuming you are referring to the info thread I posted, it isn't for soloing gold. It was created with the idea of "QE can be used in gold" but all the info in that thread should also apply to silver. Let's not even go over bronze. You can be an asari vanguard with a raptor and wade through bronze.

#86
Volmax

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nasonia wrote...

Wattoes wrote...

Salarian engineers are godlike. Decoy is very very strong.

The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.


Decoy is strong on gold credit farming, yes, but that isn't the reason the Salarian Engineer is godlike. The problem is that Quarian and Human Engineers are glass cannons in comparison to a Salarian Engineer with a correctly upgraded Energy Drain. That said, the Human Engineer (and the Drone) potentially has more offensive capacity than the Salarian Engineer and the Decoy. The problem is that if you're farming credits on Gold, the Salarian Engineer is simply far more robust than the Human or Quarian Engineer when you're farming against Geth.  


The combat drone and quarian turrets suck. They're useless for anything other than distracting a few enemies, and in Gold they can't even do that.

Decoy on the other hand is a godsend, and energy drain properly upgraded is one of the best abilities in the game.

#87
Federally

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I don't know what you're doing wrong OP but my human engineer dominates bronze and silver and is great as support on Gold.

You need to realize you're not gonna be the top scorer or be killing the most mobs, however you can control an crowd or distract any boss enemy.

On my build I went 5/6/6/6/3. I found the combat drone to be much more useful then the last few levels of fitness, especially on Gold where you die so easy anyways.

Your main job is stripping shields/barriers with overload and watching the flanks while your team does the bulk of the damage. If the team gets flanked you can keep health mobs down on the ground with neural shock or if its a boss enemy drop your drone on it to distract it and unload overload or incinerate as appropriate.

With a decent assault rifle, I use a vindicator, you can easily hold back a full spawn at any choke point if you do it right.

Lastly don't forget you're a great reviver. You can run up to a group of enemies, drop them to the ground with neural shock, revive your buddy and hit the enemies with another neural shock to cover your retreat.

#88
Silvair

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Volmax wrote...

nasonia wrote...

Wattoes wrote...

Salarian engineers are godlike. Decoy is very very strong.

The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.


Decoy is strong on gold credit farming, yes, but that isn't the reason the Salarian Engineer is godlike. The problem is that Quarian and Human Engineers are glass cannons in comparison to a Salarian Engineer with a correctly upgraded Energy Drain. That said, the Human Engineer (and the Drone) potentially has more offensive capacity than the Salarian Engineer and the Decoy. The problem is that if you're farming credits on Gold, the Salarian Engineer is simply far more robust than the Human or Quarian Engineer when you're farming against Geth.  


The combat drone and quarian turrets suck. They're useless for anything other than distracting a few enemies, and in Gold they can't even do that.

Decoy on the other hand is a godsend, and energy drain properly upgraded is one of the best abilities in the game.


The I think you are missing the point of Engineer.

Combat drone is pure offense, while Decoy is pure defense.  Sentry turret is the middleman, making it more versatile.  Not gonna argue about Energy Drain, I'm still mad that they gave it to the salarian, not the quarian.

#89
nasonia

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Volmax wrote...

nasonia wrote...

Wattoes wrote...

Salarian engineers are godlike. Decoy is very very strong.

The other engineers dont have the same "massive power" some of the other classes might, but they are still ok. Capable against any type of defence and some mediocre but passable CC with overload/turrets.


Decoy is strong on gold credit farming, yes, but that isn't the reason the Salarian Engineer is godlike. The problem is that Quarian and Human Engineers are glass cannons in comparison to a Salarian Engineer with a correctly upgraded Energy Drain. That said, the Human Engineer (and the Drone) potentially has more offensive capacity than the Salarian Engineer and the Decoy. The problem is that if you're farming credits on Gold, the Salarian Engineer is simply far more robust than the Human or Quarian Engineer when you're farming against Geth.  


The combat drone and quarian turrets suck. They're useless for anything other than distracting a few enemies, and in Gold they can't even do that.

Decoy on the other hand is a godsend, and energy drain properly upgraded is one of the best abilities in the game.


A properly upgraded Drone is actually pretty amazing on Gold in the right hands. It can and does do what it's supposed to do if you upgrade it correctly, which is AOE groups and stun them when it's destroyed. Decoy is a "Godsend", but again it isn't what makes or breaks the Salarian Engineer in Gold compared to Human or Quarian -- being smart with Energy Drain is. I've done plenty of credit farming on Gold without using a Salarian Engineer; it isn't requisite and for some people it's little more than a crutch.

#90
Tangster

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Blind2Society wrote...

Though I can tell that thread is well thought out, I spend most of my time in bronze and silver so it doesn't much matter for me. And I still don't believe soloing gold is possible.

I don't have the inclination to repeat the ordeal.
http://social.biowar.../index/10449359 

#91
ezrafetch

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 Engineers are fantastic in MP. You won't top the boards, but you're pretty much a lock for second place since you spam so much stuff. QE is really far behind HE and SE, though, which is a bummer. Chain Overload with Neural Shock ravages everything, pretty much. HE has a lot more damage throughput than the SE, but the SE has more survivability thanks to ED.
For HE I roll 3/5/6/6/6, SE I go with 6/6/5/6/3, and QE I go 6/6/6/5/3. Drone I leave at 3 since it's so spammable and without Cryo, there's no need to spec the last tier in Incinerate (also, since Overload doesn't leech like ED, I take max Fitness to compensate somewhat). Decoy needs the 6, especially in Gold matches, and I take the Snipz upgrade and roll with either the Raptor or Valiant, depending on the mood. QE I usually go with Cryo Ammo and the Flamethrower on the turret, but I don't play QE enough to say much about 'em.

#92
Beeno4Life

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Salarian engineer would like a word with you.

#93
Renegade1714

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I only hear things about quarian engineers being bad, but i've never played it myself. from engineer, i recommend playing the salarian engineer; it owns. you can spec the decoy in one or two ways, whether it be to last for a short time and explode near on nearby targets, or for durability, shields and duration like i do. energy drain - radius, drain, and damage for reaping multiple enemy shields/crowd control/and increased survivability. recharge speed is fast enough at 2.67 seconds. skip incinerate entirely. fitness do health all the way. for salarian operative, it comes down to preference, but power dmg and weight bonuses help if u have low ranked weapons and probably aids the energy drain dmg. i go with that, headshots, and weapon dmg. your weapon of choice should be of low weight so you can use energy drain. i personally use a carnifax x, scope, and extended barrel. i play it like adept with headshots, and if i don't headshot, i repeat the drain/shots/drain due to the added energy drain to finish off enemies or drain shields to open up shots. i run in for grab positions where enemies are set up and when it is safe to. i manipulate/reset the decoy location, especially on whitebase when we are camping the room so i can either grab enemies or have the geth hunters/primes/pyros focus on it while im headshotting it from a different angle. i ended up ontop today all day over widow snipers/shotgun inf, and adept. though if you only spam decoys, you will be in last as that is more of just being a support role. you can do both, however, since the class is very versatile.

Modifié par Renegade1714, 09 avril 2012 - 07:02 .


#94
sociopartolman

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A human Engineer with a Falcon and cryo rounds is awesome. I've stopped large mobs in their tracks with that combo on gold, throw in a Salarian Engineer and they don't stand a chance.

#95
spartacusthegod

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The main issue I've seen with people is that they try to use the Engineer like a damage-dealing class. You have to run it with controlling the battlefield in mind instead, you'll do a lot better there. My main is my human, I didn't put a single point into Incinerate. For drone, I went for the durability, the stunning, and the multiple-target chaining for his shock. Overload, all top-tier, chain, stunning organics, and chain again. Alliance Training, I maxed out my weight capacity, amped up headshots, and then increased weapon damage, and for Fitness, I went purely the bottom tier.

I'm carrying absolutely nothing but the Vindicator, using the scope and the stability mod, and VERY rarely do I actually kill anything besides Geth with Overload. It's all with the Vindicator. You've gotta try and use your powers to control and lock down the battlefield, stunning everyone continuously, and then knocking out a couple headshot bursts from an AR or a Pistol (I recommend the Phalanx). Viper works very well too, if you want to keep enemies VERY far away.)

Just putting in my two cents here, but with this build, I'm almost unstoppable. Playing Silver, it still drops a Phantom's barrier almost entirely with one Overload, and it stuns her enough for me to get two bursts in on average. After that, chase her down when she cloaks and runs, and abuse the chaining from Overload and the Drone to make her easier to target and keep her health down. That's just an example. If you have anyone with Throw on your team as well, it shreds everything like crazy.

Edit: the one and only thing you'll ever have an issue with is armor, which is why I don't recommend this for a solo run against any enemy.  Bring an Asari Adept, with Warp and Throw maxed out, and then you'll be all set.  Throw can be used to drop Tech Bursts everywhere as well.

Modifié par spartacusthegod, 08 avril 2012 - 05:02 .


#96
Federally

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Spartacus your problem with armor is why I dropped fitness so I could keep incinerate. I can't get caught out of cover on gold but I can deal with any enemy type alone if I have to, which frees up the team to handle others.

#97
UKillMeLongTime

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MrGuse wrote...

The engineers are the most underpowered in both SP and MP, but I have seen some folks absolutely dominate with an engineer, even up through gold.


uh i raped insanity as an engineer 
it is the easiest to just throw fire turret/drone/sabatage shoot stuff every now and then
i added stasis as my option and bubble hard targetts like phantoms>overload>DEAD
but it's actually too op with all the tools to control the crowd/rip shields/armor/etc

Modifié par UKillMeLongTime, 08 avril 2012 - 05:36 .


#98
chris fenton

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Engineer is the best solo class.
Least what I've found (excluding Infil.)

#99
UKillMeLongTime

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chris fenton wrote...

Engineer is the best solo class.
Least what I've found (excluding Infil.)


to me its better than an inf as you have more tools for control vs cloak and hide.

#100
rymajn3

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Human engineer is beast. Chain Overload all day. Incinerate for armor. Drone for distraction. Piece of cake for any enemy on Silver. On Gold, you're more support.