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Engineers in MP suck.


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#101
appleyum

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Tangster wrote...

It's weaker in terms of pure damage than the AA, yes. Doesn't mean it sucks.
All the tech/cryo/fire bursts are far weaker and more difficult to use than the BE.
I've taken a QE through reaper gold solo.

:huh: That must have been painful.  How did it turn out?

I think Engergy Drain and Overload are the only one can come close to biotic explosion.

#102
Tangster

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appleyum wrote...

Tangster wrote...

It's weaker in terms of pure damage than the AA, yes. Doesn't mean it sucks.
All the tech/cryo/fire bursts are far weaker and more difficult to use than the BE.
I've taken a QE through reaper gold solo.

:huh: That must have been painful.  How did it turn out?

I think Engergy Drain and Overload are the only one can come close to biotic explosion.


Very slowly. Took 148 mins.
http://social.biowar...ndex/10449359/1 

#103
tzabaothg

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A human engineer can indeed top points and kills on Gold. I have done it several times (usually 125k+ in a 22-24 minute match).

It was previously mentioned in this thread but got little attention. Run with Falcon X with max disruptor and your favorite flavor of chain overload for mega tech burst spam.

You can outperform infiltrators and adepts with this setup but they will both hate you for it. With all the tech spam you make it more difficult for adepts to land explosions and all the shaking/spasms make it more difficult for infiltrators to land headshots.

At any rate you will top the scoreboard, partially due to the crazy power of this spec and partially from c***blocking the real performance classes.

#104
Deviija

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It is unfortunate that Engineers lack some of the outright might of other classes. It's one of the reasons why I wish Engi's would be able to get power boosts so they can spam their powers somewhat like an Adept and be able to do keep up with damage. Relying on weapons to get you through is pretty boring to me. Powers are the flavor.

I will say Decoy is a great ability to have on Gold. One party with a SE constantly using Decoy for the party, and it takes a lot of heat off the group.

#105
JackalofMons2

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It must be your style of play, my female human engineer is one of my favorite characters. I use a power reset and then fully upgrade everything but the combat drone, leaving it empty. A combination of overload, incinerate and the paladin heavy pistol can take on pretty much anything and absolutely dominates in the points by the greatest margin of my preferred characters.

#106
nasonia

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JackalofMons2 wrote...

It must be your style of play, my female human engineer is one of my favorite characters. I use a power reset and then fully upgrade everything but the combat drone, leaving it empty. A combination of overload, incinerate and the paladin heavy pistol can take on pretty much anything and absolutely dominates in the points by the greatest margin of my preferred characters.


You remove a lot of your utility by power resetting and not placing any points into the combat drone. 

#107
Impulse and Compulse

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Salarians are powerful engineers. Energy drain is awesome, incinerate is always useful, and decoy can be a lifesaver.

Human and female engineers? Spec overload to have chain and neural shock, and spec your combat drone to have chain lightning. Instant, spectacular stun-locking crowd control that no other class can come close to.

Quarian engineer? Haven't played it much, but I did okay. Definitely a support class, flame turret is great at either sniping enemies with rockets or burning them with flame. I find that cryo-ing enemies and then throwing a flame turret in works wonders. Seriously, throw your turret everywhere.

#108
LGear

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Deviija wrote...


It is unfortunate that Engineers lack some of the outright might of other classes. It's one of the reasons why I wish Engi's would be able to get power boosts so they can spam their powers somewhat like an Adept and be able to do keep up with damage. Relying on weapons to get you through is pretty boring to me. Powers are the flavor.


Why can't you spam powers with an Engineer like an Adept? With +200% cooldown an Engineer can spam his skills incredibly fast. Locking down a corridor with Chain Overload is too easy when you have like a 2-second cooldown, and Combat Drone/Sentry Turret/Decoy has the fastest cooldowns of their abilities, allowing you to relocate them anytime for some necessary distraction and fire support. 

I fell in love with the Engineer class during Operation Goliath when I had to use their shield-stripping and armor-breaking abilities to clear out Reapers on Silver and the occasional Gold. Chain Overload with Neural Shock not only strips Marauders of their shields but also incapacitates any nearby Husks or Cannibals for CC, and Brutes are taken care off quickly with Incinerate. Finally, Banshees can be taken down fast with a combination of Overload to remove their Barrier (yes, Overload is highly effective against Barriers) and then Incinerate to cut them down to size. Banshees no longer scare me when playing as either a Salarian or Human Engineer even if I'm carrying a light weapon. 

In short, Engineers definitely don't suck. 

#109
Ediblestarfish

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It's true though, engineers don't have a massive biotic combo bonus though skill evolutions. It's pretty rough doing damage only though powers, so you need to add in as much supplementary weapon damage as possible to bring enough support to a fight.

Thankfully with being able to distract, stun, and/or freeze things, you have some relief from enemy fire to get more than a few shots in.

#110
teknik1200

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wait, did you actually just claim that the multiplayer engineers are not any good?

does not compute.

the salarian engineer is great, survivability is insane. how that decoy fools everyone is beyond me.

cyro takes longer to kill a brute then the 2 detonation combos it takes +6 warp and +6 throw to down, but that's still four spells. it's still effective. revengers go down quick I just unlocked the QE this weekend and she seems to excel the reapers. I've had a lot of fun playing her, but it's not going to pull me from my asari adept. I'm curious to see the geth.

#111
Stardusk

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Yeah, right. Why do people make these threads?

#112
KarmaZ

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Trying getting a friend playing as a Soldier with maxed Concussive Shot, you will be amazed why CS is Engineer's best friend.

Concussive Shot is a universal tech burst detonator, and with that kind of cool down rate it's extremely useful on a tech burst team full of engineers.

Try it, very effective on gold.

#113
legion999

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I've been destroying on Bronze and Silver with a human Engineer...

#114
Currylaksa

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KarmaZ wrote...

Trying getting a friend playing as a Soldier with maxed Concussive Shot, you will be amazed why CS is Engineer's best friend.

Concussive Shot is a universal tech burst detonator, and with that kind of cool down rate it's extremely useful on a tech burst team full of engineers.

Try it, very effective on gold.

I would but the proximity mines and energy drains eats all the detonations.Image IPB

#115
Transairion

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QE is amazing, and I only use Incinerate and Sentry Turret powers.

Throw down a ST, keep an eye on it so you know when it gets blown up. The rest of the time throw Incinerates constantly. I don't put a single point in Cryo Shot, just blast away with Incinerate and your weapon/s.

Since ALL your power is really in... your powers... you need really low weight. If you've only got like +40% or so, then you're doing it wrong; I have terrible weapons and +190% cooldown reduction and I still easily hold my own on Silver: in fact vs Reapers you're basically a godsend for your team shredding Ravager and Brute armor (and Banshee armor when you wear down their barrier).

#116
E_rik

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Take a human engineer, max overload for damage/recharge/100% shields/barrier damage.

Then max incinerate with damage/burning damage/damage vs. armour.

Congrats, you can now eat Banshees and Brutes in a matter of seconds and take down the shields of Phantoms in one overload.

#117
E_rik

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E_rik wrote...

Take a human engineer, max overload for damage/recharge/100% shields + barrier damage.

Then max incinerate with damage/burning damage/damage vs. armour.

Congrats, you can now eat Banshees and Brutes in a matter of seconds and take down the shields of Phantoms in one overload.



#118
Homey C-Dawg

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I've been rockin a falcon on my QE recently. The reduced cooldowns are offset by the fact I can take out mobs in seconds by stun locking them with the falcon when they're grouped up while my flame turret eats them, throwing a area cryo-blast to hasten the process.

QE requires a certain type of playstyle which is a bit different than the other engineers. Not everyone is a fan of it, but I am.

#119
xXdmndmnXx

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Salarian Engie. Kicks a** against all 3 factions, Energy Drain ensures you almost never lose your shields and Incinerate works like magic, sure you don't exactly get combos like casters but that's not the point/role of Engineers.

#120
AdeptX111

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All of the Engineer classes are astoundingly helpful. You might not be able to get top score but if you are a smart person, you can stay in second with assist points alone.

#121
Skladzien

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But why Quarian engineer has no Overload? They're supposed to be anti-geth units (passive Quarian defender says so). And in game Geth are the ONLY units against which quarian - engineer is useless...

#122
Lars10178

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Decoy works like a charm on gold

#123
Muzan-E

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My first gold run: Firebase Glacier - Cerberus - with a Quarian Engineer. Wildly successful. *g* I think I lucked out: I find the QE shines in confined areas with ready choke-points, which is precisely what we had. Juggling the turret between one doorway and one stairwell insured that mobs were reaching us slowly, if at all: a gentle, controlled stream of threats which my teammates could tear apart at their leisure.

Sure, it's a support class. But I've found that it excels so well in high-threat missions that Silver runs simply feel uneventful.

#124
horangi88

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Engineers are beasts in the right hands and are my favorite class. Tech bursts and a good pistol can provide nice DPS to augment your CC and defense stripping. As an engineer you have to stay busy, shooting a lot while your powers are on cooldown to either finish off your current targets or to soften up your next victims. Keep your recharge speed at +200%, stay busy and always have a drone/turret/decoy on the field. Engineers FTW.

#125
Adragalus

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 This is one of those times when one of the races just seems to be substandard. Humengineers are amazing, one of my absolute favorite and most effective MP classes, and the SE is pretty darn good too. These are basically my takes on it:

Human Engineer
-I spec Overload for Chain 1, Neural Shock, and +100% to shields.
-Incinerate for DoT and extra to armor.
-Combat drone with both durability/damage upgrades, and the rockets at rank 6.
-Vindicator primary with stability and piercing mods, as I reload so frequently I don't find myself needing more shots. 
-Tempest secondary with ultralight and extended barrel, for when I need automatic fire

Drone rockets are incredible now. My basic MO is to overload most things that move in order to freeze them for Vindicator headshots and teammates. Incinerate is also useful, but it's on my scope hand and doesn't do enough direct damage to be useful super-often. However, when facing heavy units, tossing out Incinerates to cut their armor is great, and I also use it to detonate tech bursts. It's totally worth taking full points in.

Generally, you want to be out there moving quickly, constantly overloading and keeping your drone in the best position. I regularly take top score, and Engineers are a frelling godsend on hacks or extraction. There's definitely something to be said for being able to so efficinetly kill trash mobs, shields, armor, and split aggro up. Love this class.


Salarian Engineer
I don't play him very often, but I have enough to know that it's pretty much the same, for the most part, as the Humengineer. Energy Drain opens up some very interesting new options, and that power's synergy with Decoy means that the SE is much more of a survivability and defense class, while the HE is all about CC and direct damage.

If any Engineer class has synergy with sniper rifles, this is it. They get 40% weight reduction from the class skill, and Decoy holds enemies still for so long that headshots are a breeze, while you take basically no fire at all. Perhaps the best race for Gold, while Humengineers really shine a lot more on Bronze and Silver, when they're more adept at direct damage.


Quarian Engineer
This race is really the redheaded stepchild of the Engineer class. Turret is almost hilarioiusly lackluster, through setting it up with Cryo ammo and Flamethrower can help. Problem here is that, yeah, Cryoblast -> Incinerate = PSHOOM is fun, but on anything above Bronze, loses 1HKO ability, making the class a lot less effective. I will say that Cryoblasting and closing with the Hornet (even more so the N7 Hurricane) is quite effective. Both of them do incredible amounts of damage, and can benefit fully from the class skill's 40% SMG weight reduction. My builds usually forgo Incinerate entirely in favor of full Fitness, and instead freeze people as rapidly as possible, then open up with your weapon of choice.



I hope this helped somebody with Engineer strategy. Which class you play and like depends on the person, but the Engineer is definitely not useless or sucky.

Enjoy, all.

Modifié par Adragalus, 08 avril 2012 - 02:05 .