Adragalus wrote...
This is one of those times when one of the races just seems to be substandard. Humengineers are amazing, one of my absolute favorite and most effective MP classes, and the SE is pretty darn good too. These are basically my takes on it:
Human Engineer
-I spec Overload for Chain 1, Neural Shock, and +100% to shields.
-Incinerate for DoT and extra to armor.
-Combat drone with both durability/damage upgrades, and the rockets at rank 6.
-Vindicator primary with stability and piercing mods, as I reload so frequently I don't find myself needing more shots.
-Tempest secondary with ultralight and extended barrel, for when I need automatic fire
Drone rockets are incredible now. My basic MO is to overload most things that move in order to freeze them for Vindicator headshots and teammates. Incinerate is also useful, but it's on my scope hand and doesn't do enough direct damage to be useful super-often. However, when facing heavy units, tossing out Incinerates to cut their armor is great, and I also use it to detonate tech bursts. It's totally worth taking full points in.
Generally, you want to be out there moving quickly, constantly overloading and keeping your drone in the best position. I regularly take top score, and Engineers are a frelling godsend on hacks or extraction. There's definitely something to be said for being able to so efficinetly kill trash mobs, shields, armor, and split aggro up. Love this class.
Salarian Engineer
I don't play him very often, but I have enough to know that it's pretty much the same, for the most part, as the Humengineer. Energy Drain opens up some very interesting new options, and that power's synergy with Decoy means that the SE is much more of a survivability and defense class, while the HE is all about CC and direct damage.
If any Engineer class has synergy with sniper rifles, this is it. They get 40% weight reduction from the class skill, and Decoy holds enemies still for so long that headshots are a breeze, while you take basically no fire at all. Perhaps the best race for Gold, while Humengineers really shine a lot more on Bronze and Silver, when they're more adept at direct damage.
Quarian Engineer
This race is really the redheaded stepchild of the Engineer class. Turret is almost hilarioiusly lackluster, through setting it up with Cryo ammo and Flamethrower can help. Problem here is that, yeah, Cryoblast -> Incinerate = PSHOOM is fun, but on anything above Bronze, loses 1HKO ability, making the class a lot less effective. I will say that Cryoblasting and closing with the Hornet (even more so the N7 Hurricane) is quite effective. Both of them do incredible amounts of damage, and can benefit fully from the class skill's 40% SMG weight reduction. My builds usually forgo Incinerate entirely in favor of full Fitness, and instead freeze people as rapidly as possible, then open up with your weapon of choice.
I hope this helped somebody with Engineer strategy. Which class you play and like depends on the person, but the Engineer is definitely not useless or sucky.
Enjoy, all.
...you COMPLETELY miss the point of the Engineer class. You focus way too much on outright damage...it's a support class meant to disable enemies and control the battlefield...which is something the QE actually does better than the other two. SE is the worst at providing support, mostly just good at surviving, and the Human Engineer is mostly offensive support (Stuns, rockets, and more stuns. The QE, however, can set up chokepoints with the turret, and slow enemies down with cryo.) The only downside to the QE is that it doesn't have any direct answer to shields and barriers, but it more thank makes up for that.
So basically, it goes like this. For playing for DPS, QE is on bottom. For being top support, QE is on top.