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Engineers in MP suck.


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#126
Human_dirty

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honestly all the engineer classes are awesome. Great support classes. But i also always try to have everyone using same power types. So techs with techs and biotics with biotics. Although this isnt truly important as biotics setoff tech combos also.

The instant cast no dodging powers is the strength, when you have a whole mob stun locked while say you have soldier pouring lead onto them and con. shot spamming. Throw in the quarian setting up cryo/fire explosions with salarian inf. and ed. Human then spamming chain overload(jfirst chain only) OP tech team right there!. No joke try it out.

Modifié par Human_dirty, 08 avril 2012 - 01:59 .


#127
Adragalus

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Edit: accidental double post.

Modifié par Adragalus, 08 avril 2012 - 02:04 .


#128
nuckleduster

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 this is so simple to answer... engineers are designed to wreck havoc on defences, speced into chain overload and armor piercing incinerate you can basically make it so an adept can 1-shot preety much anything, engineers are not the super duper damage dealers, but can be when used right

#129
AsheraII

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An engineer might not be topscorer, especially not against Reapers, but it is still a key character to success. They simplify things on the battlefield.

#130
KiraTsukasa

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psuzero wrote...

 Maybe i'm playing it wrong. but i've taken a lot of forum input into account when i specced my engineers. and they all seem to be dire. (apart from human engineer vs geth...but even then thats just stall tactics)

It really got my goat when i just played vs reapers a moment ago, i was on my quarian engineer, with all the available bonus'  for extra damage on frozen/chiled enemies taken, and the freeze combo, etc.

I used cryo -> incinerate on a ravager 3 times, and barely tickled it. and then mrs asari comes along and uses a throw (there was no combo triggered) and she seemed to do more than my 3 incinerates together, after that she actually combo'd and almost 1 shotted it. 

it just feels woefully underpowered for a power class. but as i said, i could be playing them wrong and it's my fault. just feels to me like all the effort i put in on gold means squat, but an asari adept can just warp -> throw all day and do 20 times my damage.

and also.... why are tech bursts so hard to achieve? the only listed combinations ive seen are overload -> frag/sticky. thats one annoying combo to try and pull off even in a co-ordinated team....and even then it does less damage than the biotic combos.

please tell me im not alone in thinking this


Yeah, you're playing it wrong.

Cryo and Fire Bursts are difficult to pull off (only trigger on death), but if you can they can be devastating. Cryo Bursts have less damage than Biotic Explosions, but it has a large area of effect that will freeze or chill (armor debuff and speed debuff) anything in its path. Fire Bursts actually deal MORE damage than Biotic Explosions and set enemies on fire to boot. Then there are Electric Bursts that can be triggered just like Biotic Explosions (that is, not on death), deal more damage than Biotic but less than Fire, and have group stun or shield stripping abilities. The down side is that the primer powers, namely Overload and Shield Drain, have short durations for triggering so you need to have extremely short cooldowns or work closely with your team.

Unless you have a team that is working together with you and has good communication, as an Engineer on gold, you're going to be focusing more on shield/barrier stripping and armor debuffing than setting off tons Tech Bursts, as well as setting up distractions with Combat Drone and Decoy. The Engineer class is not meant to rack up kills, but rather assists.

#131
Skladzien

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Ehh i would love QE if it has Overload. I know HE both male and female have it but i don't like how do they look ;) TBH i've never seen powerful QE. I've seen ppl owning with salarian En (i myself am playing SI so can say salarians are really powerful no matter what class and no mater what enemy you play), i have seen not bad (but not too powerful) Human Ens and Strong QI but never Powerful QE.
Against Cerberus - QE gets owned by phantoms, against Rapers they get owned by banshees, agains geth they get owned by rocket troopers, pyros, hunters, primes, almost by every unit except standard trooper (and i am not talking about Gold here - i am talking about silver difficulty). I think that QE are a bit screwed with skills.

Modifié par Skladzien, 08 avril 2012 - 04:33 .


#132
Khayness

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Support class. Chain Overloading is aweome, don't you ever forget that!

#133
Giggles_Manically

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A salarian engineer is just awesome in a support role.
No defense shall last against you

#134
Silvair

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Skladzien wrote...

But why Quarian engineer has no Overload? They're supposed to be anti-geth units (passive Quarian defender says so). And in game Geth are the ONLY units against which quarian - engineer is useless...


This is my question, too...why are Quarians, the most tech-savvy race, the only ones without any real "Tech" powers?  All they get are your standard fire and ice magic spells.  (Which, as I recall, were the SALARIAN'S power.)

Quarian engineers should have Sabotage and Energy Drain, or something like that, instead of incinerate and cryo blast. (Again..mordin's powers.)

OR, give her all three drones. (Combat drone, sentry turret, and defense drone).

Then again, the MP is known for being REALLY mixed up when it comes to races (Drell VANGUARD?  What?  Krogan SENTINEL?)


As it is, the Quarian engineer is an engineer in name only. (Still love playing as Quarians though.)

#135
Skladzien

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Silvair wrote...

Skladzien wrote...

But why Quarian engineer has no Overload? They're supposed to be anti-geth units (passive Quarian defender says so). And in game Geth are the ONLY units against which quarian - engineer is useless...


This is my question, too...why are Quarians, the most tech-savvy race, the only ones without any real "Tech" powers?  All they get are your standard fire and ice magic spells.  (Which, as I recall, were the SALARIAN'S power.)

Quarian engineers should have Sabotage and Energy Drain, or something like that, instead of incinerate and cryo blast. (Again..mordin's powers.)

OR, give her all three drones. (Combat drone, sentry turret, and defense drone).

Then again, the MP is known for being REALLY mixed up when it comes to races (Drell VANGUARD?  What?  Krogan SENTINEL?)


As it is, the Quarian engineer is an engineer in name only. (Still love playing as Quarians though.)


I would say sentry turret, sabotage, overload.

#136
marshalleck

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Skladzien wrote...

Silvair wrote...

Skladzien wrote...

But why Quarian engineer has no Overload? They're supposed to be anti-geth units (passive Quarian defender says so). And in game Geth are the ONLY units against which quarian - engineer is useless...


This is my question, too...why are Quarians, the most tech-savvy race, the only ones without any real "Tech" powers?  All they get are your standard fire and ice magic spells.  (Which, as I recall, were the SALARIAN'S power.)

Quarian engineers should have Sabotage and Energy Drain, or something like that, instead of incinerate and cryo blast. (Again..mordin's powers.)

OR, give her all three drones. (Combat drone, sentry turret, and defense drone).

Then again, the MP is known for being REALLY mixed up when it comes to races (Drell VANGUARD?  What?  Krogan SENTINEL?)


As it is, the Quarian engineer is an engineer in name only. (Still love playing as Quarians though.)


I would say sentry turret, sabotage, overload.

That would be pretty overpowered.

#137
Silvair

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Adragalus wrote...

 This is one of those times when one of the races just seems to be substandard. Humengineers are amazing, one of my absolute favorite and most effective MP classes, and the SE is pretty darn good too. These are basically my takes on it:

Human Engineer
-I spec Overload for Chain 1, Neural Shock, and +100% to shields.
-Incinerate for DoT and extra to armor.
-Combat drone with both durability/damage upgrades, and the rockets at rank 6.
-Vindicator primary with stability and piercing mods, as I reload so frequently I don't find myself needing more shots. 
-Tempest secondary with ultralight and extended barrel, for when I need automatic fire

Drone rockets are incredible now. My basic MO is to overload most things that move in order to freeze them for Vindicator headshots and teammates. Incinerate is also useful, but it's on my scope hand and doesn't do enough direct damage to be useful super-often. However, when facing heavy units, tossing out Incinerates to cut their armor is great, and I also use it to detonate tech bursts. It's totally worth taking full points in.

Generally, you want to be out there moving quickly, constantly overloading and keeping your drone in the best position. I regularly take top score, and Engineers are a frelling godsend on hacks or extraction. There's definitely something to be said for being able to so efficinetly kill trash mobs, shields, armor, and split aggro up. Love this class.


Salarian Engineer
I don't play him very often, but I have enough to know that it's pretty much the same, for the most part, as the Humengineer. Energy Drain opens up some very interesting new options, and that power's synergy with Decoy means that the SE is much more of a survivability and defense class, while the HE is all about CC and direct damage.

If any Engineer class has synergy with sniper rifles, this is it. They get 40% weight reduction from the class skill, and Decoy holds enemies still for so long that headshots are a breeze, while you take basically no fire at all. Perhaps the best race for Gold, while Humengineers really shine a lot more on Bronze and Silver, when they're more adept at direct damage.


Quarian Engineer
This race is really the redheaded stepchild of the Engineer class. Turret is almost hilarioiusly lackluster, through setting it up with Cryo ammo and Flamethrower can help. Problem here is that, yeah, Cryoblast -> Incinerate = PSHOOM is fun, but on anything above Bronze, loses 1HKO ability, making the class a lot less effective. I will say that Cryoblasting and closing with the Hornet (even more so the N7 Hurricane) is quite effective. Both of them do incredible amounts of damage, and can benefit fully from the class skill's 40% SMG weight reduction. My builds usually forgo Incinerate entirely in favor of full Fitness, and instead freeze people as rapidly as possible, then open up with your weapon of choice.



I hope this helped somebody with Engineer strategy. Which class you play and like depends on the person, but the Engineer is definitely not useless or sucky.

Enjoy, all.


...you COMPLETELY miss the point of the Engineer class.  You focus way too much on outright damage...it's a support class meant to disable enemies and control the battlefield...which is something the QE actually does better than the other two.  SE is the worst at providing support, mostly just good at surviving, and the Human Engineer is mostly offensive support (Stuns, rockets, and more stuns.  The QE, however, can set up chokepoints with the turret, and slow enemies down with cryo.)  The only downside to the QE is that it doesn't have any direct answer to shields and barriers, but it more thank makes up for that.

So basically, it goes like this.  For playing for DPS, QE is on bottom.  For being top support, QE is on top.

#138
Apocsapel91

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I do well with my salarian engy. AOE Energy drain stuns unshielded enemies and staggers others. And decoy is excellent for keeping enemies off of your team.

#139
marshalleck

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Silvair wrote...

...you COMPLETELY miss the point of the Engineer class.  You focus way too much on outright damage...it's a support class meant to disable enemies and control the battlefield...which is something the QE actually does better than the other two.  SE is the worst at providing support, mostly just good at surviving, and the Human Engineer is mostly offensive support (Stuns, rockets, and more stuns.  The QE, however, can set up chokepoints with the turret, and slow enemies down with cryo.)  The only downside to the QE is that it doesn't have any direct answer to shields and barriers, but it more thank makes up for that.

So basically, it goes like this.  For playing for DPS, QE is on bottom.  For being top support, QE is on top.


What difficulty do you play on?

#140
Rasputin17

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Are you kidding me? Salarian Engineers are what allow you to survive gold. I don't get the highest score, but I let the rest of my team dominate by using my Decoy. Also have good crowd control with ED and Incinterate for tough enemies?

#141
Silvair

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marshalleck wrote...

Skladzien wrote...

Silvair wrote...

Skladzien wrote...

But why Quarian engineer has no Overload? They're supposed to be anti-geth units (passive Quarian defender says so). And in game Geth are the ONLY units against which quarian - engineer is useless...


This is my question, too...why are Quarians, the most tech-savvy race, the only ones without any real "Tech" powers?  All they get are your standard fire and ice magic spells.  (Which, as I recall, were the SALARIAN'S power.)

Quarian engineers should have Sabotage and Energy Drain, or something like that, instead of incinerate and cryo blast. (Again..mordin's powers.)

OR, give her all three drones. (Combat drone, sentry turret, and defense drone).

Then again, the MP is known for being REALLY mixed up when it comes to races (Drell VANGUARD?  What?  Krogan SENTINEL?)


As it is, the Quarian engineer is an engineer in name only. (Still love playing as Quarians though.)


I would say sentry turret, sabotage, overload.

That would be pretty overpowered.


How so?  It would just make them the best support engineers overall, it's not like they'd be top DPS or anything by themselves.

( still say Energy Drain instead of Overload, though)

#142
Deebo305

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Engineer is my best class, a freaking beast. Perhaps you just suck

#143
Silvair

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marshalleck wrote...

Silvair wrote...

...you COMPLETELY miss the point of the Engineer class.  You focus way too much on outright damage...it's a support class meant to disable enemies and control the battlefield...which is something the QE actually does better than the other two.  SE is the worst at providing support, mostly just good at surviving, and the Human Engineer is mostly offensive support (Stuns, rockets, and more stuns.  The QE, however, can set up chokepoints with the turret, and slow enemies down with cryo.)  The only downside to the QE is that it doesn't have any direct answer to shields and barriers, but it more thank makes up for that.

So basically, it goes like this.  For playing for DPS, QE is on bottom.  For being top support, QE is on top.


What difficulty do you play on?


Silver and gold.

#144
marshalleck

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Rasputin17 wrote...

Are you kidding me? Salarian Engineers are what allow you to survive gold. I don't get the highest score, but I let the rest of my team dominate by using my Decoy. Also have good crowd control with ED and Incinterate for tough enemies?

Now I don't think salarian engineers are bad, but incinerate really is one of the least useful tools in any engineer's kit.

#145
Rasputin17

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marshalleck wrote...

Rasputin17 wrote...

Are you kidding me? Salarian Engineers are what allow you to survive gold. I don't get the highest score, but I let the rest of my team dominate by using my Decoy. Also have good crowd control with ED and Incinterate for tough enemies?

Now I don't think salarian engineers are bad, but incinerate really is one of the least useful tools in any engineer's kit.




What about taking down Brutes and Geth Primes quick? I use Incinterate to help take them down fast.

#146
marshalleck

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I think you'd be of more benefit to your team by focusing on all the trash that accompany enemy bosses, and letting others with greater anti-armor abilities take them down without the interference of random grenades and flamethrowers.

#147
EVILFLUFFMONSTER

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If you work with a team mate who complements you, a quarian infiltrator can have a group sabotage specced so that enemies take 100% more tech damage, perfect for working with an engineer with chain overload. I was playing gold last night as a turian sentinel(my engineer was at level 1 as I had just promoted again) and my chain overload worked wonders with my friends group energy drain on his salarian engineer, whilst the decoy kept them busy.

Incinerate specced for damage is awesome against tough targets - one of the best skills IMO.

#148
Renegade Reika

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2 salarian engineers and 2 human engineers wreak geth everytime on gold with energy drain decoy overload and combat drones

#149
Lolb4udiez

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Engineers are best against Geth, reapers, no.

#150
Reidson

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The Engineers seem to be specifically triggered to take on geth. against cerb forces they are fair and against reapers they are not very effective.

But again depends on the build...I prefer no Decoy and use maxed out energy drain, flamey sprial ball of death and max out my stats...I only use the Carnifax to keep my charge speed up so realistically they can do a lot of damage quickly but are more of a frontline support back up meleer (since there melee is pretty effective in conjunction with tech powers)

However the salarian inf continues to be one of the most over-powered characters in the game.