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Engineers in MP suck.


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#151
Kloreep

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Decoy is one of the best powers in the game. For it alone Salarian Engineer would be worth it, but Energy Drain and Incinerate are decent powers to have as well.

Human Engineer can be great for either crowd control with chain overload, or even just pure damage with Overload & Incinerate specced the right way. If pure damage, the trick is to look for the shielded enemies and be the first to hit them with your overload to make life easier on your teammates. Then use incinerate on armored enemies on your spare cooldowns. You won't be racking up kills or even getting the top of the scoreboard, but you'll be quite useful to your team.

Also: Engineers, bad against Reapers? Nah, they're fine. If anything, the preponderance of armor on reapers gives you lots of enemies to use Incinerate on. And a Salarian or Human can strip Barriers off a Banshee pretty quickly. (Edit: Not arguing they're the best option. If you know you're facing Reapers, my experience has been an all-biotic team is the way to go. But Engineers certainly aren't complete odd players out.)

Modifié par Kloreep, 08 avril 2012 - 05:54 .


#152
Skladzien

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Reidson wrote...

The Engineers seem to be specifically triggered to take on geth. against cerb forces they are fair and against reapers they are not very effective.


They should be... But as i wrote earlier QE is unable to kill geths even on bronze difficulty, forget about higher ones... While Salarian en is one that can solo even silver with Decoy and Energy drain.

#153
elferin91

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loooooool i just read the tittle and all i can say is that my SE would like to have a word with you :)

#154
Crimzoneyed

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I like the quarian engineer, but I think they got the wrong skills.

Main power = Either Drone or Turret, both are good and do their work if you know how to use em.
Cryo = replace with Energy Drain.
Fire = replace with Sabotage.

#155
RazRei

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Had a little fun with the Quarian but it's not overly good class. Gotta go with the Human or Salarian with the edge in dmg IMO going to the human and the Decoy being the better Decoy.

I really enjoy playing the engineer in MP and they do push out tons of dmg if you spec it right and play right. Overload on the human able to multidrain shields from enemies is a god send with a incinerate to bring on the tech burst.

#156
Skladzien

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Crimzoneyed wrote...

I like the quarian engineer, but I think they got the wrong skills.

Main power = Either Drone or Turret, both are good and do their work if you know how to use em.
Cryo = replace with Energy Drain.
Fire = replace with Sabotage.


Or Cryo = Sabotage
Incinerate = Overload 
It would be Tali-Type then :)

Modifié par Skladzien, 08 avril 2012 - 06:07 .


#157
nasonia

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Kloreep wrote...

Decoy is one of the best powers in the game. For it alone Salarian Engineer would be worth it, but Energy Drain and Incinerate are decent powers to have as well.


Continued common misconception about the reason why Salarians are amazing. Decoy is great, but Energy Drain makes the Salarian Engineer far less of a glass cannon than the other two races. That said, a Salarian Engineer who doesn't know what to do with Decoy is useless as tatas on a turtle, and yes, I've seen Salarian Engineers play this way.

Modifié par nasonia, 08 avril 2012 - 06:12 .


#158
Walk2k

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psuzero wrote...

 Maybe i'm playing it wrong.

ibtl

#159
psuzero

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Ok, i'll retract my previous statement, i was playing the class VERY wrong. and specifically most of my rant was directed at quarian infiltrator. (still no idea why they cant strip shields)

I went back into multiplayer, promoted my engineer, and started from square 1, chose human as my poison, specced overload for max chain, drone for aoe spark, and incinerate for damage + armor damage, must say it's certainly much better than i thought before. just stunning 3 enemies at a time then mopping up with incinerate and my phalanx pistol, love the little drone too, doesnt last too long. and i always forget to put it down again, but it's got some pretty sweet damage and CC.

Sorry for bashing on engineers before. it was nearly 2am, and i was angry because we played against geth and i couldnt do much other than throw cryo and incinerate and hope to do something.

love my human engineer now. though i still dont like quarian engineer.

#160
Skladzien

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nasonia wrote...

Kloreep wrote...

Decoy is one of the best powers in the game. For it alone Salarian Engineer would be worth it, but Energy Drain and Incinerate are decent powers to have as well.


Continued common misconception about the reason why Salarians are amazing. Decoy is great, but Energy Drain makes the Salarian Engineer far less of a glass cannon than the other two races. That said, a Salarian Engineer who doesn't know what to do with Decoy is useless as tatas on a turtle, and yes, I've seen Salarian Engineers play this way.


Energy Drain is the skill that makes Salarian Engineer One of the strongest class,and Salarian Infiltrator The strongest one (the easiest to solo Gold with that one).

#161
JTitor

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Well I havent use human engineers that much but I can give you some advice.

Human Engineers

How to use a Human Engineer

-You are a support class, your job is to strip enemies of their defenses and crowd control.

- Use overload in a group of enemies and make it easier for your teammates to deal with them, do the same with Incinirate, use the combat drone to distract is more useful than you think.

-If theres alot of biotics on your team you gotta play smarter, your overload interrups Biotic Detonations and it can get anoying for biotics,  focus on taking down shields/barriers, dont use it on armor or health if the enemy is warped unless things are getting too crowded. 

- use weapons with cooldown close or over 160%
 
 a.Overload- Upgrade it to have it chain up to 2 additional enemies is great crowd control, Just fire it to anything that moves and finish off with your weapon.  If you are close enough try to pull off a Tech Burst firing Incinirate at an electrocuted enemy or use a Combat Drone which I will explain later.*note enemies dont remain electrocuted for long so to pull of a tech burst you gotta be quick to fire incinirate.

 b. Combat Drone- An often forgotten asset that can be useful if used correctly, Ok upgrades go Detonate->Shield & Damage, yes you may be asking why the hell would I want Detonate it deal almost no damage...well is not for damage is for Tech Burst, when the drone detonates it can trigger a Tech burst, as I stated in the beggining enemies dont remain electrocute for long so is really hard to pull of tech burst from long range with Incinirate and some enemies can dodge Incinirate so is even harder.  What you do is release a Drone into a group of enemies then spam Overload, it wont be long till the drone is destroyed and you will pull of a succesful Tech Burst.  

 c. Incinirate- This is one of the powers I use less as a human engineer since I normally use it with Quarian engineer with cyro blast combination still this power can be useful.  Ok my personal upgrade for this power is, Radius-> Burning Damage->Armor Damage, yes I know some people choose damage and recharge time but I rather have a bunch of enemies recieve some damage over time and randomly panic, also even with the damge boost it doesnt do that much damage anyway on higher difficulties.  Finally you can trigger tech busrt with Incinirate if you are close enough, just Overload a target and fire Incinirate. 

 d. Alliance Training- Capacity->Power Damage

c. Fitness-  Health and Shields- You give up the last combat drone power for 1 extra health and shield power up.

Weapon of Choice- Heavy Pistols is the way to go, much like adepts Engineers rely on their powers thus they need a fast cool down, a scoped Carnifex can help the engineer vs armor.  Low weight Assault rifles can work too but they are not as effective againts armor.

If you read this hope this helps. 
 

#162
esalor

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Granted, I usually play on Bronze. But I love my Salarian engineer.
Geth, Cerberus, Reapers doesn't matter, I hit them with tech attacks and clean up the remainders with a few shots from my Mattock. Stripping defenses also helps the team.
This might be a very lame approach that might not be sustainable in Silver but I enjoy it and don't feel like I am dragging my team down, so what do I care? :)

#163
Silvair

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Crimzoneyed wrote...

I like the quarian engineer, but I think they got the wrong skills.

Main power = Either Drone or Turret, both are good and do their work if you know how to use em.
Cryo = replace with Energy Drain.
Fire = replace with Sabotage.


Exactly...in mP, the QE has...the salarian powers.  And the salarians....get the quarian powers?  What?

They need to at LEAST make the quarian engineer all drone.  Yaknow, Combat, Sentry Turret, and Defense Drone.

Modifié par Silvair, 08 avril 2012 - 10:53 .


#164
Abram730

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SE's decoy = hold the line... good for geth and Cerberus.
SE is a font line support class, the decoy should be placed between the team and the mob.

I once lead a team of 4 engineer's on gold and we pawned it.

1 lvl 20 SE, 1 lvl 16 QE, and 2 lvl 18 HE's vs. geth. nobody needed to be revived.

Modifié par Abram730, 08 avril 2012 - 11:07 .


#165
Abram730

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Modifié par Abram730, 08 avril 2012 - 11:07 .


#166
Bhatair

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I can see this is a 7 page thread, so I'll be brief.

You're doing it wrong.

Engineer is one of the most versatile classes out there, yes even the Quarian. I'm sure many different strategies have been posted.

My personal favorite is a human engineer with a shotgun (scimitar X). +191% cooldown, barely any perceptible difference in cooldown times and it packs more of a punch with a quicker fire rate than some pistols. Plus if you put a smart choke on it is surprisingly accurate.

On my quarian I carry a carnifex. Anything with a health bar = cryo blast -> one body shot -> incenerate for cryo explosion. Turret has armor piercing rounds and flamethrower and can pump out a lot of damage in a short amount of time. Try hitting a phantom with cryo blast and then drop a turret next to it when it ducks into cover. Toasty!

Salarian also carries a carnifex and is much more suited for support. I take potshots where I can and energy drain shields/incerate armor and health. Most of my time is spent keeping decoy up in advantageous positions. Watch the teams flanks or set it down to halt an enemies advance. You may not rank high on the scoreboard but the whole team will know what you contributed.

#167
Fisterbear

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This is the worst thread topic ever.

If you use a human/salarian engineer and understand that you aim your carniflex at the head of the target, there's no reason not to get first on the scoreboard in a good portion of your matches.

#168
RinShepard

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Fisterbear wrote...

This is the worst thread topic ever.

If you use a human/salarian engineer and understand that you aim your carniflex at the head of the target, there's no reason not to get first on the scoreboard in a good portion of your matches.


Exactly. Almost every random Salarian Engineer I play with (and this is why I avoid playing with random people most of the time) is a lazy engineer who only casts and MAYBE takes random potshots here and there and end up with abysmal scores and tell themselves that's how an engineer is played and they're doing their jobs as long as the decoy is saving their teammates.

If you truly understand your decoy, you should be able to unload your whole Carnifex clip as head shots while weaving in tech burst combos and decoys at every cooldown (reloading while waiting on cooldowns.) Most of your kills will come from your pistol even though you are casting at every cooldown when an enemy is around (I usually reach 75 pistol kills on Gold by wave 7 if not earlier, and because I don't wait for my spells, I get this before I get the 50 tech kills.)

For me, the Salarian Engineer is definitely one of the more dextrous classes because I can (and should) constantly unload clips after clips without worrying too much about getting shot at thanks to the decoy.

Modifié par RinShepard, 09 avril 2012 - 08:45 .


#169
samb

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psuzero wrote...

Ok, i'll retract my previous statement, i was playing the class VERY wrong. and specifically most of my rant was directed at quarian infiltrator. (still no idea why they cant strip shields)

I went back into multiplayer, promoted my engineer, and started from square 1, chose human as my poison, specced overload for max chain, drone for aoe spark, and incinerate for damage + armor damage, must say it's certainly much better than i thought before. just stunning 3 enemies at a time then mopping up with incinerate and my phalanx pistol, love the little drone too, doesnt last too long. and i always forget to put it down again, but it's got some pretty sweet damage and CC.

Sorry for bashing on engineers before. it was nearly 2am, and i was angry because we played against geth and i couldnt do much other than throw cryo and incinerate and hope to do something.

love my human engineer now. though i still dont like quarian engineer.

 
Yeah QE kind of sucks. The drone you have is like a walking grenade that stuns people if they ignore it and explodes if they destroy it. Nice catch 22 there.  You could also try the long range missile with max shields options as well. It can lock down areas, rack up kills, and it moves away from enemies forcing them to chase after it. Both draw a lot of attention from enemies.  I've had my drone solo a banshee on more than one occasion.  
Most important thing is to keep dropping it out once it dies. 

#170
Sacrificial Bias

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While I like the Quarian Engineer, I don't feel it's quite as awesome on Gold simply because it's harder to set off your own Tech Combos. And the reason for that is because you are required to actually KILL the enemy before the combo occurs, and it must be with a direct damage skill like Incinerate. The problem with that is that 1) Gold enemies don't die that easily, even trash mobs 2) anything less than Gold and your teammates will shoot your target dead before you can get the combo off even with the short cooldowns between Cryo Blast and Incinerate.

#171
LordOpic

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Human (female) engineer, drone/overload, and they are so nimble you can almost dance your way across the map, Drone is a great way to holding up Brutes and the like they just throw in a few over loads on the mobs and hope your team is along side waiting to bring the pain. weapons personal choice, I mix and match, She is support, but more than once I have found myself running solo cleaning up after the others have bleed to death.

#172
Kronner

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Salarian/Human Engineer with GPS rivals the Infiltrator class in both killing potential and intangibles.

I never play as quarian, and never will, so I can't comment on that.

#173
andomguy666uk

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Engineers are more of a distraction/support role, rather than a pure fighter.

The Human Male and Female Engineers often rely on their Combat Drones - even on Gold, those things are very useful for drawing an enemy's attention, or forcing them out of cover. Overload is also a common sight as it is handy for slowing down mobs, or forcing them out of cover

The Quarien Engineer seems to be one of two things. They'll either specialise with their Sentry Turret as either a close range, or distance weapon depending on if they choose the rocket or flamethrower upgrade. Or they'll be a Freeze and Burn type, using their Cryo and Incerate abilities to weaken enemies for their comrades to take down.

The Salerian Engineer is pure distraction. They rely on Decoy to keep the heat off themselves and their team. Decoy is very good against Geth, and a 50-50 against Cerberus and Reaper forces.

Modifié par andomguy666uk, 09 avril 2012 - 08:55 .


#174
Skladzien

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andomguy666uk wrote...
The Salerian Engineer is pure distraction. They rely on Decoy to keep the heat off themselves and their team. Decoy is very good against Geth, and a 50-50 against Cerberus and Reaper forces.


You probably mistake Decoy with Energy Drain. Decoy is your image while energu Drain is Most tech-damaging
skill that also reload your shields (ED FTW!).

#175
Tengolicious

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i get first or second using the engineer in mp with a paladin or geth plasma shotgun on gold, so i dont see how they suck.