Dear BW, Krogans suck. Plz fix.
#51
Posté 08 avril 2012 - 02:10
#52
Posté 08 avril 2012 - 02:12
ol MISAKA lo wrote...
sheltomlee wrote...
ol MISAKA lo wrote...
Krogans are fine as they are. I admire them as an actual class that requires skill, but am ashamed of 99% of the community who play as them, because they think they need to melee everything and have no idea what cover, nor the gun trigger actually does.
Making a Krogan Vanguard was probably one of the worst ideas they could have implemented into multiplayer. Now we're going to have even more pink dinosaurs flying around the ares, killstealing everything in sight, all while blocking everyone else's shots with their giant heads....all while screaming "FOR DERPCHANKA!!!"
Completely incorrect. If you play as a Krogan often you would know how ridiculous the stun locks are. It's dumb that Krogan suffer this but not smaller races. No lateral movement is a terrible handicap as well.
I fail to comprehend your logic. Yeah stun locks are annoying, but then again, name a class tyhat doesn't care about stun locks. Idk, maybe it's because I use either a Graal Spike Thrower or a Geth Plasma Shotgun while spamming the living [censored] out of damage-stun focused Carnage, that I don't see the problems many of you are bringing up. I may be doing it wrong, but I fail to see the necessity of making a rambo class that's only outwitted in the stupid department by the Human Vanguards.
The logic is simple. You can't melee from cover, except for grab,
which any class can do and insta kills, which makes Rage worthless.
And, you can't grab in front, only behind. All the other classes attack
from cover, that's why they can do tremendous damage without getting
stun locked.
So, put a Krogan behind cover and what do you have? Just another big fat head.
P.S. None of the other classes need claymore to be effective.
Modifié par nicethugbert, 08 avril 2012 - 02:12 .
#53
Posté 08 avril 2012 - 02:14
Myself, I play Drell Adept, Fem Human Soldier, Quarian/Salarian Engineer, Quarian/Salarian Infiltrator, Drell Vanguard and Turian/Krogan Sentinel. The Krogan is the only one where I've ever had an issue with getting stunned and is the only one thats gets stunned by Geth hunters. Really, it is the only class that I feel has issues that NEED to be fixed.
#54
Posté 08 avril 2012 - 03:06
But, that would make sense so we can't have that.
#55
Posté 08 avril 2012 - 03:45
GodlessPaladin wrote...
Tangster wrote...
Dear nicethugbert,
Krogan Vanguard.
Thanks for your feedback.
-Bioware.
Here's hoping that the Krogan Vanguard is a better class than the other two krogans...
He has a helmet.... He is automatically better than the other Krogan.
#56
Posté 08 avril 2012 - 03:56
#57
Posté 08 avril 2012 - 03:59
#58
Posté 08 avril 2012 - 04:29
Regeneration doesn't stop them from being stunlocked to death in 2 seconds (gold).X-Frame wrote...
They just need ridiculous health regeneration to make them viable on Gold.
#59
Posté 08 avril 2012 - 09:40
ImperatorMortis wrote...
Dude you're getting a Krogan Vanguard.. For FREE! That's really all there is to say on the matter.
Dude, you're going to get another crappy shield, for free. The shield is going to mess up your recharge, it will not knockback opponents like nova does, and you can't roll out of fire like a human does. You're going to get shredded by everything around you and pushed around like a pansy. You're hump is going to get busted and you can't even see where the fire is coming from because it takes up half the screen.
You'll carry a pistol or smg because shotguns are too heavy even with the the Krogan weight bonuses.
Meanwhile, everybody else is hiding behind cover, spaming auto aim powers, and if they get in trouble they roll away.
Did I say your hump is busted yet?
Modifié par nicethugbert, 08 avril 2012 - 09:45 .
#60
Posté 08 avril 2012 - 11:29
Stop whining and fight. They are great. You just have to use your brains and skills to play them correctly. Krogan is an awesome killing machine, capable of solving any task.
Yes, you cannot do as much damage as Biotic comboes and Tech bursts. But you've got another possibilities.
You are stunned by enemy shots? Do not get shot. You are bulky and cannot do a barrel roll? Ok, use landscape to avoid enemy fire. Your heavy melee doesn't kill everyone with one hit? Ok, but it stuns and gives you time to use your gun.
For me, krogan is the most durable race in the game. For god's sake, you've got 3200 shields and 30% protection with shield enchancer. If you do not rush into enemy army, or dance in front of enemy troopers - you are invincible. Just use your feet to move constantly. I often run around map, all by myself, helping my teammates to deal with enemies. I can go on par with SI with my score. I can do almost every task all alone. I can even melee a banshee (choose your time of attack wisely).
Krogans are awesome, and with the incoming Battlemaster, they are going to become gods of battlefield.
#61
Posté 08 avril 2012 - 11:39
Krogan melee is crap even if you invest fully into it. Don't believe the hype. Melee is for bronze only and the upgrades are wasted there.
Maybe you don't play vanguards very much. But, if you don't get charge back up in a second, you are a dead vanguard. Krogan Vanguard is going to be crap if they design it with the same nonsense they did the Krogan Soldier and Sentinel.
Also, falcon beats shotgun. Krogans and shotguns perfect together is another lie.
Modifié par nicethugbert, 08 avril 2012 - 11:40 .
#62
Posté 08 avril 2012 - 11:45
Just not Gold, which is okay I guess.
#63
Posté 08 avril 2012 - 11:48
nicethugbert wrote...
In other words, Flamko, don't melee. Don't take melee upgrades. Instead, take damage reduction and shield/health instead. Then hide behind cover like everybody else but have worse cool downs and worse power damage.
Krogan melee is crap even if you invest fully into it. Don't believe the hype. Melee is for bronze only and the upgrades are wasted there.
Maybe you don't play vanguards very much. But, if you don't get charge back up in a second, you are a dead vanguard. Krogan Vanguard is going to be crap if they design it with the same nonsense they did the Krogan Soldier and Sentinel.
Also, falcon beats shotgun. Krogans and shotguns perfect together is another lie.
I completely disagree. Yes, do not invest in melee. But it is really useful in some situations, when you need immediate stun. Hiding in cover? Pffft. You are krogan after all. At is all about running behind enemy lines, bringing havoc and destruction. Believe me, i know what i am talking about. When all enemies are trying to chase and kill that nasty krogan, your team gets perfect chance to kill them all. Yeah, surely, it need some practice besides power spamming, but in right hand it is extremely effective
#64
Posté 08 avril 2012 - 12:01
#65
Posté 08 avril 2012 - 12:42
The controls are too clumsy to take melee seriously. The camera slides around pointing in the wrong direction. You need pinpoint accuracy to not slide past an opponent. Opponents can dodge melee very easily. Melee animations take too long for you to maneuver around. No roll as previously mentioned. Easily stun locked. They are better of with an assualt rifle than a shot gun so the 30% shotgun weight reduction is another waste and the whole Krogan and shotgun thing is a lie.
Krogans are complete BS, a big fat humping mess. They don't live up to the hype.
#66
Posté 08 avril 2012 - 12:43
#67
Posté 08 avril 2012 - 12:45
#68
Posté 08 avril 2012 - 02:17
I would have done better with a Turian.
Krogans are pure BS.
Modifié par nicethugbert, 08 avril 2012 - 02:18 .
#69
Posté 08 avril 2012 - 03:24
#70
Posté 08 avril 2012 - 03:34
#71
Posté 08 avril 2012 - 03:45
nicethugbert wrote...
I just did firebase white geth gold with a 16 level krogan sentinal spec'ed for melee. He sat behind cover the entire time spamming falcon and incinerate. I wasted points in melee and tech shield.
I would have done better with a Turian.
Krogans are pure BS.
Plz stop preaching about Krogan sucking if you can't use them properly on Gold.
Take the Geth Shotgun, and the Vindicator (Phalanx or Mattock also works). Put all tech armor points into damage reduction, and all fitness points into things that aid in health (you can keep Martial Artist if you want, I find that useful for taking down mobs of weaker enemies). Put all rage points into damage reduction, too. Put 2 or 3 points into Lift Grenade, all others to Incinerate.
Now, that Geth Shotgun is going to be your trump card, because it makes you a high-HP character with high damage output to boot. Staggers or not, you can stay out of cover long enough to make multiple shots with that gun, throwing incinerate as needed to boost your damage output. One of the advantages to the Geth Shotgun as a Krogan is that even if you're staggered, a shot maintains its charge. This is highly useful for shootouts, as even though you can't move as much, you can still fight. And even if you get staggered, you still have enough HP to retreat to a different location without being downed.
A great combo to use is Shoot/Charge/Shoot (charged ammo)/Incinerate/Charge/Shoot. It makes Phantoms and Geth Hunters a breeze, though obviously is inadvisable against sturdier Atlases, Geth Pyros, Geth Primes, Banshees and Brutes, although it will actually take out a Brute if you hit them from behind.
#72
Posté 08 avril 2012 - 03:48
Tangster wrote...
Dear nicethugbert,
Krogan Vanguard.
Thanks for your feedback.
-Bioware.
You must not know how to play the Krogan.
#73
Posté 08 avril 2012 - 03:50
nicethugbert wrote...
I just did firebase white geth gold with a 16 level krogan sentinal spec'ed for melee. He sat behind cover the entire time spamming falcon and incinerate.
You're doing it wrong. Do it like this:
#74
Posté 08 avril 2012 - 03:50
nicethugbert wrote...
Flamko, you completely disagree then you agree not to invest in melee. Get your story straight. And, yes, melee is good in some situations. All those situations being picking off stragglers. That is nothing to write home about. Take on one cannibal or trooper and by the time you close the distance and swat him, if another one sees you, you are dead. When you smack a Centurian or Maruader, he gets pushed back out of melee range. By the time you close the distance he is out of stun and rips you to pieces.
The controls are too clumsy to take melee seriously. The camera slides around pointing in the wrong direction. You need pinpoint accuracy to not slide past an opponent. Opponents can dodge melee very easily. Melee animations take too long for you to maneuver around. No roll as previously mentioned. Easily stun locked. They are better of with an assualt rifle than a shot gun so the 30% shotgun weight reduction is another waste and the whole Krogan and shotgun thing is a lie.
Krogans are complete BS, a big fat humping mess. They don't live up to the hype.
Watch my video, this is how to play a Krogan Soldier, not meleeing a lot, using powers and weapons, occasional melee.
www.youtube.com/watch
#75
Posté 08 avril 2012 - 03:54
nicethugbert wrote...
In other words, Flamko, don't melee. Don't take melee upgrades. Instead, take damage reduction and shield/health instead. Then hide behind cover like everybody else but have worse cool downs and worse power damage.
Krogan melee is crap even if you invest fully into it. Don't believe the hype. Melee is for bronze only and the upgrades are wasted there.
Maybe you don't play vanguards very much. But, if you don't get charge back up in a second, you are a dead vanguard. Krogan Vanguard is going to be crap if they design it with the same nonsense they did the Krogan Soldier and Sentinel.
Also, falcon beats shotgun. Krogans and shotguns perfect together is another lie.
Wow, just wow.





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