Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED
#51
Posté 08 avril 2012 - 12:52
Nice to know my Destroy option doesn't destroy all synthetic life (EDI, possibly the Geth).
#52
Posté 08 avril 2012 - 12:53
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
#53
Posté 08 avril 2012 - 12:53
The Angry One wrote...
pikey1969 wrote...
Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.
I believe it also says in the codex that without mass relays, it takes years, decades or even centuries to get to other clusters, depending on where you want to go.
With all due respect, sir, read your own codex.People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives.
So I was right, the dead Reapers aren't fried.
Indoctrination for everybody! o/Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.
Joker would never abandon Shepard. Period.Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died.
That's exactly what you did.The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive.
Did... did they all just forget where the Citadel was at that point? Low Earth orbit? Ring any bells? No?
You should assume that everyone plot-important on the Citadel survived.
No. I should not "assume". You show me. That's your job.We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.
No wait, really.....
Damn woman, you're one tough cookie to please aren't you?
How did you get through all of those bugs and plot holes in ME1/2 hm? ;p
#54
Posté 08 avril 2012 - 12:54
Most of it makes sense to me except what he said about the Keepers interfering with the Reapers...? Uhm. Whoa.
#55
Posté 08 avril 2012 - 12:54
Artking3 wrote...
If this is legit, I'm feeling better about the Extended Cut already.
Nice to know my Destroy option doesn't destroy all synthetic life (EDI, possibly the Geth).
they do.
did you skim man? ;p
#56
Posté 08 avril 2012 - 12:55
The Angry One wrote...
pikey1969 wrote...
Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.
I believe it also says in the codex that without mass relays, it takes years, decades or even centuries to get to other clusters, depending on where you want to go.
With all due respect, sir, read your own codex.People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives.
So I was right, the dead Reapers aren't fried.
Indoctrination for everybody! o/Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.
Joker would never abandon Shepard. Period.Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died.
That's exactly what you did.The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive.
Did... did they all just forget where the Citadel was at that point? Low Earth orbit? Ring any bells? No?
You should assume that everyone plot-important on the Citadel survived.
No. I should not "assume". You show me. That's your job.We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.
No wait, really.....
That is what I was about to write basically until you did.
#57
Posté 08 avril 2012 - 12:56
#58
Posté 08 avril 2012 - 12:56
pikey1969 wrote...
Damn woman, you're one tough cookie to please aren't you?
Well, don't answer plot holes with more plot holes, for one.
How did you get through all of those bugs and plot holes in ME1/2 hm? ;p
ME1/ME2 plot holes were few and did not harm the entire trilogy the way the last 5 minutes of ME3 does.
Do you really accept that we should just assume that people survived after we've just seen their home blow up and lose stability in low Earth orbit?
#59
Posté 08 avril 2012 - 12:57
pikey1969 wrote...
Artking3 wrote...
If this is legit, I'm feeling better about the Extended Cut already.
Nice to know my Destroy option doesn't destroy all synthetic life (EDI, possibly the Geth).
they do.
did you skim man? ;p
uh nvm, i skimmed, clearly didn't understand the question.
wow really? she CAN?
#60
Posté 08 avril 2012 - 12:57
I smell a fake. And a bit of gullibility.
#61
Posté 08 avril 2012 - 12:58
CronoDragoon wrote...
Also, assuming everyone important on the Citadel survived is already a "change" from Walters' "most died" tweet, even though it can be construed as a clarification. If basically everything gets clarified into a positive outcome this Extended Cut could indeed do the job.
His exact words were everyone plot-important. That doesn't conflict with "most died" since most people on the Citadel you never even saw at a distance.
#62
Posté 08 avril 2012 - 12:58
AtlasMickey wrote...
Thank you for posting this!
Most of it makes sense to me except what he said about the Keepers interfering with the Reapers...? Uhm. Whoa.
I actually missed that. Perhaps my brain refused to acknowledge it on the basis that it might implode, seeing as it makes even you do a double take.
#63
Posté 08 avril 2012 - 12:58
#64
Posté 08 avril 2012 - 12:58
#65
Posté 08 avril 2012 - 12:58
pikey1969 wrote...
pikey1969 wrote...
Artking3 wrote...
If this is legit, I'm feeling better about the Extended Cut already.
Nice to know my Destroy option doesn't destroy all synthetic life (EDI, possibly the Geth).
they do.
did you skim man? ;p
uh nvm, i skimmed, clearly didn't understand the question.
wow really? she CAN?
Yeah, I thought it was a bug but it looks like it was intentional to have her survive. If this is true, is it possible that only the Reaper tech that Legion uploaded to the geth got destroyed? I don't know, just trying to think positively...
#66
Posté 08 avril 2012 - 12:58
Gallifreya wrote...
A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.
I smell a fake. And a bit of gullibility.
Hm well given that it used the same Citadel excuse as the panel did yesterday it seemed legit, but you're right, it does look rather iffy.
#67
Posté 08 avril 2012 - 12:59
#68
Posté 08 avril 2012 - 12:59
CronoDragoon wrote...
Based off of this, an easy out for the "trapped in Sol" problem is that everyone upgrades their ships with Reaper cores and gets homes within months using Super Saiyan FTL.
**** please! Super Saiyan FTL travel would get them home in like 4 seconds.
#69
Posté 08 avril 2012 - 12:59
Also lets for the sake of argument say that they do make advancement in FTL. lets say they double it so it is 24 light years. still does not change the fact that most of their home worlds are BILLIONS of light years away and they would run out of fuel, food, and water by then. Also mass effect without mass relays is like stargate without the star gates
#70
Posté 08 avril 2012 - 12:59
#71
Posté 08 avril 2012 - 12:59
The Angry One wrote...
pikey1969 wrote...
Damn woman, you're one tough cookie to please aren't you?
Well, don't answer plot holes with more plot holes, for one.How did you get through all of those bugs and plot holes in ME1/2 hm? ;p
ME1/ME2 plot holes were few and did not harm the entire trilogy the way the last 5 minutes of ME3 does.
Do you really accept that we should just assume that people survived after we've just seen their home blow up and lose stability in low Earth orbit?
nope.
like i said many times in the past, the endings, as they currently are, are flawed. and many of their biggest issues are brought on by their 'speculations!' approach. and the fact that they OBVIOUSLY made a LOT of 'sacrifises/cuts' towards the end probably cause they were caving into EA's deadline (what I believe to have caused many of hte writers allegedly to be excluded from working on the endings).
though it seems to me that they'll be addressing this in the upcoming 'update'.
#72
Posté 08 avril 2012 - 01:00
ryuasiu wrote...
not really taking much stock in this. Guy does not remember most of the answers, talking to someone that doesnt seem to have answers and does not like ending.
Also lets for the sake of argument say that they do make advancement in FTL. lets say they double it so it is 24 light years. still does not change the fact that most of their home worlds are BILLIONS of light years away and they would run out of fuel, food, and water by then. Also mass effect without mass relays is like stargate without the star gates
Considering the reaper tech gave life to machines...i can buy that it would improve FTL drives.
#73
Posté 08 avril 2012 - 01:01
Gallifreya wrote...
A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.
I smell a fake. And a bit of gullibility.
If this is a fake, this thread will have a short life expectancy and the OP will get banned for putting words into the staff's mouth.
Let's just wait and see.
#74
Posté 08 avril 2012 - 01:01
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
#75
Posté 08 avril 2012 - 01:01





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