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Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED


1895 réponses à ce sujet

#776
Vox Draco

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Grudge_NL wrote...

I bet they will ;)  Do you really think Bioware wants to fail again for the majority of it's fans ? 


*cough* And I hope you will be right...but then we talk about the same company that obviously admitted not to know that their fans wanted an Ending that leaves no open questions, closure and clarification...

If they just lock everyone responsible for that current mess in the basement while developing, and truly listen to the fans, and keep the vultures of EA out of their house...

Then they MIGHT do it right and at least lessen that badness of the ending...so I might play again without that depressing itch in my stomach...

#777
PlumPaul93

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Pretty good, would read again.

#778
alayyubi

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I do hope Bioware (and EA) learn that the fans can afford to wait for late release of any games. It is much better than leaving the last 1/8th rushed. Or, maybe they should start at the end and work backwards. I have never commented so much in a game than ME3 and most fans are too. It shows majority of fans really care, and what a good series ME is.

Pls, pls don't rush the extended ending DLC. Finish strong for the fans, we know u can do it !!

#779
Mister Mida

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I hope Weekes can put his foot down this time. He's probably the best writer they got on the ME team.

#780
Funkdrspot

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That's exactly what I assumed but too many people on this forum were all "Oh noes everyone dies, galactic stone age! Doom and gloom! Whaaaaaaa"

#781
Joccaren

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Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?

I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.


Hey, Harbinger!

This Hurts You

Anyway, I respect Weekes a lot. Giving us his opinion, and what he'd like to see, as well as some actual admissions that development time cut back what was possible. I know its obvious, but when you get 'Artistic Integrity' thrown in your face by official PR and fans alike for almost everything... Yeah.

This is what I wish they would do more. Communication like this helps us respect them.
Communication like:
"We understand you're upset, and we are listening. Here, CHECK OUR PERFECT SCORES PEEPS!" does not help us respect them.

Jess, Weekes, that guy [I've forgotten their name :P] Pre release who gave us information after the endings were revealed, who tried to find out if there was a hidden happy ending for us, to some extent Mr Walters - talking to the fans is effective. We feel like we are being listened too, and talked to by a person - not given some PR crap to calm us down. Getting some answers also helps.

#782
Rodia Driftwood

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Epic. I feel better now. I agree with on the RGB issue. It still feels wrong, but I know who to blame.

EA, suck on my salty balls, you ******.

#783
dsl08002

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so it was a question about limited resources that might have lead to the few plotholes in the storyline.

Hopefully they will put more effort in this Extended DLC

#784
devSin

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nullobject wrote...

Do they have mass effect fields that allow them to make orbit adjustments? Cushion an impact on a planet? Protect it from burning up while falling through the atmosphere?

The buildings on the Wards are pressure sealed. Although I don't think they could survive crashing on the planet, they should be fine in space and could survive entry into the Earth's atmosphere (not all of them, but I'm sure some could).

The actual structure of the Citadel itself should be fairly impervious to damage. It is not going to burn up on entry. It probably won't really be damaged by crashing either.

The Citadel is pretty far from the planet, and the Wards seem to open up parallel to Earth. My guess is that they'll either make them settle into orbit or launch them out of our gravity well (or the remaining ships can tether the Wards to keep them from crashing into the planet). There doesn't seem to be any reason why they'd make them impact Earth.

Modifié par devSin, 08 avril 2012 - 08:13 .


#785
Guest_PDesign_*

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#786
wicked_being

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The Reapers didn't shut down the mass relays because the Keepers interfered with that.


I don't get it :s

#787
Strategyking92

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wow, Bioware PR is really freaking bad. I feel mountains less angry now, since some things have been cleared up, and I finally have an idea of what could be in the DLC (hint: it's not as bad as I thought!)

#788
Zuka999

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PDesign wrote...

Image IPB


lolling

#789
Caz Tirin

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Grudge_NL wrote...

Vorodill wrote...

Looks like some people at Bioware WANT to do the Director's Cut DLC.

Oh wait, it's the Extended Cut DLC. Well... it would have been really funny if it was called the Director's Cut DLC :P Some people say that Hudson and Walters are responsible for the ending. Don't know if it is true, but I still think it is funny.



I bet the ending, as of now, is the result of many different things, including (but not limited to); singular descisions, Budget Limit, Time limit and miscommunication within the company. 

If it truly did have anything to do with budget and time constraints, they would have stated that long before PAX instead of defending "artistic integrity".  In fact, I would even be so bold as to say that if they had released ME3 in two parts, each at $60, the fans would have been not just willing, but eager to pay for that.  Sure, there would have been some negative customers claiming it's a money grab by EA, but the story would have been given the care and attention that it deserves.

#790
Benjo229

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This seems to be the answers promised by Bioware "when more people have finished the game", even if it is unnoficial. It makes me so happy to finally hear something apart from PR rubbish coming from the mouth of a Bioware employee regarding the ME3 ending. Props to Patrick Weekes! Hopefully the upcoming DLC meets our expectations.

#791
kogunenjou

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M0keys wrote...

Hooray for Patrick Weekes. We love you, buddy.

Sad to hear ME3 was so rushed...

I'm not so certain it was rushed, more like ME3 had so many variables and so much more going on than in the previous two games. If you read the PAX panel, ME3 had significantly more (like double and triple in some cases) dialogue, story variables, etc than ME2, yet was created by a 57-man team, only two more than ME2's team.

Resources WOULD be an issue here.

Modifié par kogunenjou, 08 avril 2012 - 08:20 .


#792
Janus382

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So refreshing to have some human-like dialogue with someone from BW!

Mad respect for Weekes... we all thought resources/deadlines were an issue, but it appears it was (probably) worse than speculated.

Not that this totally excuses the Starchild/RGB/tech singularity fiasco... but a little understanding does go a long way.

Modifié par Janus382, 08 avril 2012 - 08:21 .


#793
DJBare

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Daedalus1773 wrote...

DJBare wrote...

Daedalus1773 wrote...
Then why does StarKid tell Shepard that he won't survive because he is partly synthetic?

It's a lie in an attempt to keep Shepard from choosing destroy, the catalyst is hoping Shepards emotional feelings towards EDI, Geth and his own life will prevent him selecting destroy.

Asspull.

Control: Shepard has already told TIM on a few occasions that it would be foolish to attempt control of the Reapers, and he was proved correct by the statement "TIM could not control us because we already controlled him"; Shepard dies while taking control, there is no one left to control the Reapers.

Synthesis: Looks pretty, but you've just made everyone in the galaxy a Reaper, it's also the reason it has the highest EMS, it's to fool you into thinking it's the best choice.

Destroy: This one is the real threat to the Reapers, in the other two scenerio's the Reapers survive, in the first as they are, in the second merged with organic life.

Now you can call that asspull, but I say it's logical asspull.

#794
MrWats0n

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Thanks for that OP.

But I do have to say, if you have to explain that much about your ending... then you dun did a bad job telling it the first time around, knameen?

But in all seriousness, I hope for the best with the DLC, but the realist in me says it'll go completely sideways and miss the real issues with the ending entirely.

#795
free17

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Mr. Weekes needs to be either the lead writer on Bioware's next project (hopefully some iteration of ME4) or the head of its PR department.

It's nice to finally see someone from Bioware cutting the BS and treating their fans/customers like reasonable, intelligent adults for once. If the entire ending controversy had been handled as well as this interview, Bioware would be in a lot better shape with fans/customers than it is right now.

#796
kegNeggs

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ah nice, thanks op

#797
xsdob

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DJBare wrote...

Daedalus1773 wrote...

DJBare wrote...

Daedalus1773 wrote...
Then why does StarKid tell Shepard that he won't survive because he is partly synthetic?

It's a lie in an attempt to keep Shepard from choosing destroy, the catalyst is hoping Shepards emotional feelings towards EDI, Geth and his own life will prevent him selecting destroy.

Asspull.

Control: Shepard has already told TIM on a few occasions that it would be foolish to attempt control of the Reapers, and he was proved correct by the statement "TIM could not control us because we already controlled him"; Shepard dies while taking control, there is no one left to control the Reapers.

Synthesis: Looks pretty, but you've just made everyone in the galaxy a Reaper, it's also the reason it has the highest EMS, it's to fool you into thinking it's the best choice.

Destroy: This one is the real threat to the Reapers, in the other two scenerio's the Reapers survive, in the first as they are, in the second merged with organic life.

Now you can call that asspull, but I say it's logical asspull.


Your point on control seems a little sketchy. Unless those things were joysticks than having shepard uploaded to the reapers like legion was for the geth seems like the only way he would be able to control them.

#798
Grudge_NL

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Caz Tirin wrote...

Grudge_NL wrote...

Vorodill wrote...

Looks like some people at Bioware WANT to do the Director's Cut DLC.

Oh wait, it's the Extended Cut DLC. Well... it would have been really funny if it was called the Director's Cut DLC :P Some people say that Hudson and Walters are responsible for the ending. Don't know if it is true, but I still think it is funny.



I bet the ending, as of now, is the result of many different things, including (but not limited to); singular descisions, Budget Limit, Time limit and miscommunication within the company. 

If it truly did have anything to do with budget and time constraints, they would have stated that long before PAX instead of defending "artistic integrity". 


No they wouldnt. Companies would never officially state that they made mistakes regarding time and budget. I suppose you never worked in these kind of companies before. I can assure you budget limit and time played a big role.

Modifié par Grudge_NL, 08 avril 2012 - 08:50 .


#799
9Enrico0

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Patrick Weekes has said something about the possibility of a Shepard and romance/companion reunion after the end?

#800
Mvin

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Thank you so much, Mr. Weeks, for sharing this information! Finally giving us some straight answers is soo satisfying and all we have hoped for since ME3's release. And it certainly doesn't make me angry, it makes me grateful.

PS: Please try to become the lead writer for future projects ;-)