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Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED


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#876
goatman42

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I meet Patrick Weekes and got him to sign my game. He's a very cool guy and clearly cares about both Mass Effect and the fans.

#877
hwf

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This off the cuff unofficial interview is the only thing that created goodwill for Bioware since launch.

If, hypothetically speaking, a certain leak on a certain forum that is attributed to a certain employee of Bioware were to have negative consequences for this employee then I'll become and stay incensed at Bioware for many years to come.

#878
Chaoswind

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You people calling yourselves true fans...

In ME1 Sovereign TAKES control of the relay networth, that is why Joker is waiting in the Arturus relay with the whole arturus fleet (how the **** he got there?) until you open the citadel relay again.

Remember VIGIL gives you a data file that will give you (Shepard) control of the citadel and the relay networth before corrupting everything.

In short the file VIGIL gives you makes it impossible to turn off the relays again and that is at the end of Mass Effect 1...

#879
DamonD7

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Thumbs up, Mr. Weekes, thumbs up.

#880
MOIST N FLUFFY

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I definitely like this unofficial addressing of many people's issues with the game. It really does seem like EA pushed and also limited the dev team. Even hearing him speak about the universe makes me feel a smidgen of hope and causes recollection to the glory days of ME (pre ME3 ending).

#881
Red Dust

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Too little, too late. Should have opened up like this when the whole debacle started. Instead they let tempers flare as a discontented community stewed in their own juices for a month.

#882
JadedLibertine

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I will now upgrade my mood to cautiously optimistic.

I understand why BioWare adopted their PR strategy of circling the wagons and saying nothing but it comes across as being dismissive and surly. Allowing the creatives like Patrick Weekes to talk openly and honestly with the fans would do so much to dissipate the anger.

#883
Slashice

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This guy deserves a medal! Think he is a guy who stands for the original values of BioWare: The values that made all of us fall in love with BioWare.

Too bad he wasn't the lead writer, we might have had an awesome ending for and incredible trilogy...

#884
FatalX7.0

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Red Dust wrote...

Too little, too late. Should have opened up like this when the whole debacle started. Instead they let tempers flare as a discontented community stewed in their own juices for a month.


He doesn't represent Bioware as a whole.

You should have read the OP.

Modifié par FatalX7.0, 08 avril 2012 - 01:23 .


#885
Ukjack44

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I'm at a loss here ? So content was sacrificed for deadlines and so that the game would appeal to new gamers?

#886
Orkfaeller

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There should be more interaction / statements with those guys who actually worked on the game, instead of all that PR s**t.

That Q&A gave me the first good feelings in ages, and I can only hope that guy plays a mature role in the extended cut.

#887
FatalX7.0

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Ukjack44 wrote...

I'm at a loss here ? So content was sacrificed for deadlines and so that the game would appeal to new gamers?


Yes.

They took away from the story and the RPG aspect and focused on mutliplayer/combat to attract the GoW/CoD crowd.

Modifié par FatalX7.0, 08 avril 2012 - 01:25 .


#888
Aaleel

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shin-zan wrote...

byarru wrote...

Just one question. How can I get alive EDI in Destroy ending?


Use her a lot and be nice to her in conversations. The ending scene with the normandy shows the crew you had the highest relationship with, not accounting for deaths or plot. It's a bug but it seems like they'll run with it.


That's not true at all.  Vega walked off the Normandy and I never used him, and barely talked to him.

#889
FatalX7.0

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Aaleel wrote...

shin-zan wrote...

byarru wrote...

Just one question. How can I get alive EDI in Destroy ending?


Use her a lot and be nice to her in conversations. The ending scene with the normandy shows the crew you had the highest relationship with, not accounting for deaths or plot. It's a bug but it seems like they'll run with it.


That's not true at all.  Vega walked off the Normandy and I never used him, and barely talked to him.


I barely used Javik and he stepped off the Normandy.

#890
humes spork

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Chaoswind wrote...
In ME1 Sovereign TAKES control of the relay networth, that is why Joker is waiting in the Arturus relay with the whole arturus fleet (how the **** he got there?) until you open the citadel relay again.

Saren only locked down the relays that led to the Widow nebula. The "relays around the Citadel", as Joker put it in the ME1 finale.

#891
EricHVela

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Reading just the OP: "We ran out of time."

Sounds eerily familiar to other highly-anticipated projects from other EA acquisitions that were disasters. :(

Modifié par ReggarBlane, 08 avril 2012 - 01:30 .


#892
HeroicHare

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Shameless bump

#893
cgvhjb

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I love Weekes work, his missions in the game were outstanding, I'm just so very disappointed to hear that so many parts of the game were cut due to "resource issues". So many of the things he suggests could have been included would have made noticeably awkward moments in the game make so much more sense. But I guess this is just a sign of the times, before EA Bioware would have spent the time and effort to make the game as good as possible, now it's just make the game as good as possible in the time constraints EA sets with the features EA demands. So very very sad to see a Developer get railroaded like this. =/

#894
Goneaviking

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The Angry One wrote...

pikey1969 wrote...

Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.


I believe it also says in the codex that without mass relays, it takes years, decades or even centuries to get to other clusters, depending on where you want to go.
With all due respect, sir, read your own codex.


With due respect the idea you are so worked up about here is addressed in the next part of the statement. That you decided to ignore that point, while bolding a small part of the statement to express displeasure at an unrelated and unconfirmed plotpoint, does not negate it's validity.

People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives.

So I was right, the dead Reapers aren't fried.
Indoctrination for everybody! o/


The earliest game explicitly portrays indoctrination as an active process rather than a passive one. If the reapers, and their technologies, have been deactivated then there seems little risk of widespread mental subversion. Alternatively if the reapers are being controlled by Shepard they will only have their indoctrination generators turned on if Shepard wants them to be turned on so it's probably not something to worry about too much there either.

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died.

That's exactly what you did.


Might be better to read the paraphrased answer as saying that they wouldn't do it intentionally. Also worth repeating, his responses as presented here are all paraphrased from the ones he actiually gave.

The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive.

Did... did they all just forget where the Citadel was at that point? Low Earth orbit? Ring any bells? No?


I'm willing to bet they've got some pretty snazzy technology set up on the Citadel, whether it was put in by the Reapers or was added to by the council.

#895
Electric Pig

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This post just made my day :3

I'm glad someone at Bioware is actually responding to the fans.

Thanks for caring Patrick Weekes!! :D

#896
cachx

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 Looks like me and mr. Weekes think the same about some aspects of the ending. thats good.

I hope this "leak" doesn't impact him negatively, I really want him overseeing the "Extended Cut".

#897
Johanna

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 Hmmmmm.  Alright.  I do trust Patrick Weekes, so I will allow an N7 girly-hoodie to be purchased for me.

Don't let me down, Patrick, or I'll hafta return it. <_<

#898
Gerudan

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cgvhjb wrote...

I love Weekes work, his missions in the game were outstanding, I'm just so very disappointed to hear that so many parts of the game were cut due to "resource issues". So many of the things he suggests could have been included would have made noticeably awkward moments in the game make so much more sense. But I guess this is just a sign of the times, before EA Bioware would have spent the time and effort to make the game as good as possible, now it's just make the game as good as possible in the time constraints EA sets with the features EA demands. So very very sad to see a Developer get railroaded like this. =/


Well, that is how it basically works with every game. A lot of things, the designer initially wanted to include get cut out for any number of reasons.

I still think, Weekes did a great job and if they would have done the end like the rest of the game, it would have been much better.

#899
Hobbs1975

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They should have done something like this a long time ago. I'm actually somewhat optimistic now. There are things that can't be touched upon (godCHILD, RGB, evil-evil-or eviler as the final choices, etc) but a lot of the other problems seem to be understood.

Why they didn't just come out with an interview like this a long time ago is a mystery. It probably would have saved them from a ton of bad publicity and made them a ton of money.  And it took an off the cuff fan type interviewer to do it.

Modifié par Hobbs1975, 08 avril 2012 - 01:56 .


#900
jumpingkaede

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I didn't see the negative spin at all.

A lot of the answers were helpful.  I think we all KNEW there would be resource limitations.  That's obvious even to the most passionate/idealistic retaker/fan.  What we don't LIKE is that a man who should be aware of the resource limitations TOLD US that things would be in the game as late as January 2012 when they weren't.

Other than that, it was good to hear Weekes' take on this.  I do wonder how in touch he is with the Hudson/Walters ending duo though.  Weekes seems to believe there's no Mass Relay destruction and no Galactic Dark Age... which a lot of pro-enders also believe.

But that's directly at odds with Walters, who wrote the ending, penning in"Galactic Dark Age" in his ending notes. 


lol.  :wizard: