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Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED


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#76
NeecHMonkeY

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Good read, OP. :)

I just can't believe that with a game as big and guaranteed success as ME3 had resources cut and such heavy time restraints placed upon it.

EA may not actually be the worst company in the world but that doesn't make them suck any less.

#77
K_Tabris

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pikey1969 wrote...


Lots of discussion about how he was uncomfortable doing Pinocchio stories for both Legion and EDI because 'EDI was fine, she was an AI, she was cool - do we really need her to turn into Commander Data? We had seven seasons of Data, that was enough.'

-Why did you write Pinocchio stories for all the synthetic characters?


How the F**K can you have too much of Data?

Do not comprehend.:alien:

#78
The Angry One

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legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 



That's worrying.


And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.

Modifié par The Angry One, 08 avril 2012 - 01:03 .


#79
ryuasiu

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Gallifreya wrote...

A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.

I smell a fake. And a bit of gullibility.


50% fake, 50% that it was some one not recording/taking notes of an interview with someone that didnt have answers about the endings but just speculating on the spot

#80
Jamie9

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I've tweeted Patrick to confirm if this is legit or not. Hopefully, he'll reply.

#81
Ticonderoga117

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I might repeat a few things here but oh well.

Something like this just after the Retake Movement started up would have saved Bioware a TON of trouble and headaches. Seriously. A calm person in-the-know answering questions about what was not in the end game because of a rush job is exactly what we needed.

Now, a few comments about this.

1. Relay explosions:
Never had a problem with it being a nova-explosion, but that's the only thing we knew about Relays and their destruction. So cool, hopefully the Extended cut can show this better in game.
2. Joker:
Exactly what he said. And exactly like someone said earlier; I feel bad for the guy who has to write this bit because good luck. I NEVER got the impression that any of the crew would run even if Shep died.
3. The Citadel:
Argh! unless the "petal" bits of the Citadel somehow have their own engines and life-support to keep them from crashing to Earth in the Synthesis and Destroy endings; EVERYONE IS STILL CHUNKY SALSA IN A CAN. Crashing to Earth in something that massive is going to hurt, a lot.

#82
Chaoswind

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legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.



+1

They can ACTUALLY make the Start child work, it would be a job for a TITAN, BUT WEEKES has proven to be one.

Have a little cut scene of Harby and OMEGA AI aka Vent kid have a chat, if they kind of alude to the "lol the reapers follow my orders" earlier in the game, the ending would have been less of a cluster ****...

incredible how the rumors of Weekes helping with the Extended cut DLC can almost give me hope :huh:

#83
Szuli

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How reliable is this information? It's a little weird that this guy could, as he says, "talk to Patrick Weekes for a few hours at PAX", and that Patrick Weekes supposedly said all these things which BW has been keeping under wraps. If all this was true, why wouldn't BW tell these things to us? They could have avoided a lot of anger directed at them.

#84
pikey1969

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Gallifreya wrote...

A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.

I smell a fake. And a bit of gullibility.


Meh, at least this isn't from 4chan. There is at least a certain level of dignity on the SA boards (emphasis on a CERTAIN LEVEL). 

I don't think anyone would intentionally troll like they would on 4chan on a forum filled with 'scary types' (aka tempermental hackers with no lives) while not exactly posting in total annnonymity.

Modifié par pikey1969, 08 avril 2012 - 01:04 .


#85
tobiasks

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I really hope this isn't fake.

Also Joker would never leave Shepard no matter what.

Modifié par tobiasks, 08 avril 2012 - 01:05 .


#86
Thalador

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 Patrick Weekes is awesome. I wish he and John Dombrow had been in charge of the ending as well... :(

However, some of these answers still contained space magic as a way of explanation:

"People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives." 

@ the bolded: I can't really imagine that no one tried to advance FTL technology - especially the humans, who were always said to have been thinking outside the box.

However, removing the mass effect cores from the Reapers and building them into the allied, victorious vessels could provide some sort of satisfying solution. After all, the Reapers got from the Viper Nebula to Kite's Nest (Khar'shan) in 6 months (and it's not a small distance). With that in mind, possibly everyone could get home relatively soon - although the quarians would still need to travel for years... :S

At the same time, why didn't the Protheans advance their FTL engines 50,000 years ago after the Reapers had shuted down the relay system?

"They overloaded, they didn't rupture. Image IPBWe really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect."

And that changes what? Maybe I'm misinterpreting something, but if a mass relay is destroyed, its pent up, remaining energy is unleashed in one hell of a shockwave. Remember the Alliance dreadnough that blew up over Vancouver? Take that shockwave about 1,000,000 if not more times and you get the picture. Overload leads to destruction, destruction to the release of all the energy in its gigantic eezo core.

Also, Mr. Weekes, when you show us a sequence of enormous explosions that are so intense and big that they will be seen in the distant future from spots with great overlook on the Milky Way, we kinda expect that those explosions took out the star systems...

End of nitpicking rant.

"Well, we never totally pinned that down. But this cycle was really anomalous. They don't normally take any capital-size Reaper losses at all." 

This is so awesome. It's surprising that though, that the Protheans fought them for centuries yet still didn't manage to take out a Sovereign-class Reaper?

"I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger."

There'd better be more Harbinger in the EC.

It's a pity that the uber-space magic synthesis ending wasn't asked. But then again, he probably couldn't have answered that as that the synthesis was Walters' brainfart, too.

Modifié par Thalador, 08 avril 2012 - 01:09 .


#87
The Angry One

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Ticonderoga117 wrote...

3. The Citadel:
Argh! unless the "petal" bits of the Citadel somehow have their own engines and life-support to keep them from crashing to Earth in the Synthesis and Destroy endings; EVERYONE IS STILL CHUNKY SALSA IN A CAN. Crashing to Earth in something that massive is going to hurt, a lot.


We know at least that this answer is real, from yesterday.
It seems they completely forgot where the Citadel was. Did they not at least storyboard it for the writers? I find this really hard to accept.

#88
legion999

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The Angry One wrote...

legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 


That's worrying.


And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.


So they were either rushed or they wasted a lot of their time.

Neither fills me with confidence.

#89
III_wAR

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I liked his comment about vega. While I didn't think vega was awful, his spot would have been better filled by miranda in my opinion, given that cerberus has such a large role in the game.

#90
Khayness

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Szuli wrote...

If all this was true, why wouldn't BW tell these things to us? They could have avoided a lot of anger directed at them.


Admitting mistakes 1 month after release, no sir, not on my business calendar!

I really hope this isn't fake.

#91
pikey1969

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The Angry One wrote...

legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 



That's worrying.


And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.


The endings were clearrrly rushed. The fact that htey didn't have Martin Sheen come into record til nov 11, says as much.

#92
LinksOcarina

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legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 


That's worrying.


That's the way it is.

Companies like Nintendo and Infinity Ward get away with it because they have good dev teams (or did, in the case of the latter) BioWare is still very adept at making really good games; despite the problems no one would deny moments of brilliance in Mass Effect 3. And consider this, the dev time for Mass Effect 2 was shorter...

Because work on that happened after Mass Effect launched (my guess is end of 2007, early 2008) and was released in January 2010, meaning gold certification occured around Oct/Nov in 2009, That gives them a 23-24 month window tops to have made Mass Effect 2 if estimates are right.

So yeah, it's not so much that it is worrying, it is more of a factor of the buisness in the end. My guess is, if the whole thing involving Weeks is true...it was more of a case of George Lucas where the vision got out of control for one moment. 

Modifié par LinksOcarina, 08 avril 2012 - 01:10 .


#93
Chaoswind

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The Angry One wrote...

legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 



That's worrying.


And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.


too much time in the bathroom?

#94
Siduri

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This sounds great! And it totally passes the smell test to me -- I definitely believe that this conversation happened and went along these basic lines.

#95
parrmi22

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A nice interview. Unfortunately, none of these explanations were established in-game. This doesn't make me happy, but it doesn't make me more angry either. Does anyone know what specifically Weekes writes in-game?

Again, I don't understand why people keep saying that the deadline/budget directly caused the ending. EA didn't write the ending. BioWare did.

#96
darkshadow136

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Coll stuff. Wish he had given more candid answers though.

#97
Shaoken

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Ticonderoga117 wrote...
3. The Citadel:
Argh! unless the "petal" bits of the Citadel somehow have their own engines and life-support to keep them from crashing to Earth in the Synthesis and Destroy endings; EVERYONE IS STILL CHUNKY SALSA IN A CAN. Crashing to Earth in something that massive is going to hurt, a lot.


Perhaps they float and have mass effect parachutes? Or auto-correct their course to stay in orbit.

#98
pikey1969

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legion999 wrote...

The Angry One wrote...

legion999 wrote...

LinksOcarina wrote...

legion999 wrote...

Mr.House wrote...

So pretty much, Bioware was rushed.


Yes.

But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.


I'm not sure about that...

It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.

That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle. 


That's worrying.


And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.


So they were either rushed or they wasted a lot of their time.

Neither fills me with confidence.


Everything so far indicates to me the ending is what got the brunt of the 'rush' to release.

#99
Qutayba

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I realize that this isn't official, but a few candid off-script interviews like this would do wonders for relations with fans. You feel like he gets our problems, even if he doesn't agree with everything. It's just human and honest. The cone of silence strategy wasn't smart.

#100
CINCTuchanka

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Fairly certain this is legit, the poster in question on the Something Awful forums also posts on the halo.bungie.org forums (unless there are two General Battutas that have been posting about PAX) and having read his posts before has never struck as someone to make up such an elaborate lie.  So, yeah, this seems about as legit as an unofficial interview can get.