I just can't believe that with a game as big and guaranteed success as ME3 had resources cut and such heavy time restraints placed upon it.
EA may not actually be the worst company in the world but that doesn't make them suck any less.
pikey1969 wrote...
Lots of discussion about how he was uncomfortable doing Pinocchio stories for both Legion and EDI because 'EDI was fine, she was an AI, she was cool - do we really need her to turn into Commander Data? We had seven seasons of Data, that was enough.'
-Why did you write Pinocchio stories for all the synthetic characters?
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
Modifié par The Angry One, 08 avril 2012 - 01:03 .
Gallifreya wrote...
A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.
I smell a fake. And a bit of gullibility.
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
Gallifreya wrote...
A paraphrased interview? Really? A writer for the game answering disparaging questions and giving slightly disparaging answers? And again, a paraphrased interview? That's not how it works. You record the person you are interviewing or, if you don't have access to a digital recording device, you shorthand it like in the olden days.
I smell a fake. And a bit of gullibility.
Modifié par pikey1969, 08 avril 2012 - 01:04 .
Modifié par tobiasks, 08 avril 2012 - 01:05 .
We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect."Modifié par Thalador, 08 avril 2012 - 01:09 .
Ticonderoga117 wrote...
3. The Citadel:
Argh! unless the "petal" bits of the Citadel somehow have their own engines and life-support to keep them from crashing to Earth in the Synthesis and Destroy endings; EVERYONE IS STILL CHUNKY SALSA IN A CAN. Crashing to Earth in something that massive is going to hurt, a lot.
The Angry One wrote...
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.
Szuli wrote...
If all this was true, why wouldn't BW tell these things to us? They could have avoided a lot of anger directed at them.
The Angry One wrote...
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
Modifié par LinksOcarina, 08 avril 2012 - 01:10 .
The Angry One wrote...
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.
Ticonderoga117 wrote...
3. The Citadel:
Argh! unless the "petal" bits of the Citadel somehow have their own engines and life-support to keep them from crashing to Earth in the Synthesis and Destroy endings; EVERYONE IS STILL CHUNKY SALSA IN A CAN. Crashing to Earth in something that massive is going to hurt, a lot.
legion999 wrote...
The Angry One wrote...
legion999 wrote...
LinksOcarina wrote...
legion999 wrote...
Mr.House wrote...
So pretty much, Bioware was rushed.
Yes.
But I have hope for the extended cut IF Weekes is working on it. I just hope they remove Starchild.
I'm not sure about that...
It is on record that development began before Mass Effect 2 launched, so my guess is mid-late 2009. Considering the time-frame, and that certification for going gold had to happen in Dec/January...that is close to 30 months of dev time and production, with post production and coding to finish the game.
That's actually slightly above average for the industry now a days, when most games are released on a 20-24 month cycle.
That's worrying.
And yet they didn't have lines for Martin Sheen until November 2011?
Seems rushed to me. If they had that much time then it looks like a lot of it was..... not spent as effeciently as one would hope.
So they were either rushed or they wasted a lot of their time.
Neither fills me with confidence.