Tirranek wrote...
pomrink wrote...
I have a genuine question, what is wrong with retconning the starchild out of existence? I'm confused.
1. Makes an alternate ending a re-write instead of an extension, a problem because:
a) It shows Bioware altering their story in order to score points with fan complaints.
Threatens to ****** off people who actually don't mind the starchild.
c) Sets a precedent for future titles that is potentially rocky. If it's been done once, any future misteps will have very loud consequences.
Counterpoint: It wins BW a TON of goodwill for actually listening to the strongest, most well-thought-out criticisms of the ending. It makes them appear far less tone-deaf and more responsive. That is how you [re]build a fan base and ensure future profitability.
And furthermore, while there are some who 'don't mind' Casper, I strongly doubt they'll be angry to see him go.
Unfortunately, I don't expect EA to see it that way. BW is just numbers on a ledger to them.
2. Having the crucible just be an ancient explodi-beam isn't actually a satisfying alternative. It's only considered strong because it removes a negative.
Why not? It's presented throughout the game as a hail-mary, last-ditch attempt to defeat an enemy that can't be defeated through conventional means. Why is that not enough to satisfy?
3. The kid dreams become largely irrelevant (Not that i care about that, since there were plenty of alternatives to those scenes that I think would have been better.) However, it would leave another thread hanging.
Personally, I think it cheapens those scenes. Instead of the emotional impact of Shepard remembering the death of a child he couldn't save, which underscores one of the core themes of the third game, it associates the image with a nonsensical exposition fairy that most people seem to loathe.
4. Despite the ending not doing a very good job with explaining the true nature of the Reapers, removing the starchild would leave only more questions.
Why do the Reapers need to have their "true nature" explained beyond what was already established?
Yes, it's nice to know how they function, but only to the extent that it helps you defeat them. To me, the Reapers need their motivations laid bare no more than an earthquake or a hurricane does. As Sovereign so impetuously put it, they 'simply are'. In the scope of this narrative, that's enough.
Modifié par The Charnel Expanse, 08 avril 2012 - 08:27 .