Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
How does this stop synthetics from being created again?
Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
CronoDragoon wrote...
Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
How does this stop synthetics from being created again?
Allan Schumacher wrote...
CronoDragoon wrote...
Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
How does this stop synthetics from being created again?
I've been giving this some thought since I saw it asked yesterday. I briefly touched on it in a different thread, but here are my thoughts on it again.
When determining why people create "AI" my best explanation is to use it as a tool. I think that this is actually alluded to in discussions about the Quarian and the Geth, and why the Geth were created. If the need to create the tools is gone as a result of the synthesis, then there's no reason for synthetics to be created. Part of the problem with endings involving a form of transcendence is trying to understand what exactly that transcendence means. I'm still human, so imagining I'm now something beyond is unfathomable.
An alternative might be that, by being part synthetic, there's some sort of connection there with future synthetics. Or that due to this outcome it's actually impossible to create purely synthetic (or organic) life. Quite the out there idea though.
Allan Schumacher wrote...
CronoDragoon wrote...
Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
How does this stop synthetics from being created again?
I've been giving this some thought since I saw it asked yesterday. I briefly touched on it in a different thread, but here are my thoughts on it again.
When determining why people create "AI" my best explanation is to use it as a tool. I think that this is actually alluded to in discussions about the Quarian and the Geth, and why the Geth were created. If the need to create the tools is gone as a result of the synthesis, then there's no reason for synthetics to be created. Part of the problem with endings involving a form of transcendence is trying to understand what exactly that transcendence means. I'm still human, so imagining I'm now something beyond is unfathomable.
An alternative might be that, by being part synthetic, there's some sort of connection there with future synthetics. Or that due to this outcome it's actually impossible to create purely synthetic (or organic) life. Quite the out there idea though.
Allan Schumacher wrote...
CronoDragoon wrote...
Fxnris wrote...
Synthesis seems to solve the whole problem of the reapers in the first place, the whole synthetics rebel etc, well everyone's partly synthetic now.
How does this stop synthetics from being created again?
I've been giving this some thought since I saw it asked yesterday. I briefly touched on it in a different thread, but here are my thoughts on it again.
When determining why people create "AI" my best explanation is to use it as a tool. I think that this is actually alluded to in discussions about the Quarian and the Geth, and why the Geth were created. If the need to create the tools is gone as a result of the synthesis, then there's no reason for synthetics to be created. Part of the problem with endings involving a form of transcendence is trying to understand what exactly that transcendence means. I'm still human, so imagining I'm now something beyond is unfathomable.
An alternative might be that, by being part synthetic, there's some sort of connection there with future synthetics. Or that due to this outcome it's actually impossible to create purely synthetic (or organic) life. Quite the out there idea though.
Modifié par Terror_K, 09 avril 2012 - 04:47 .
Allan Schumacher wrote...
*snip*
generalleo03 wrote...
Hmm, I'm not sure I totally agree with this. This suggests that the source of conflict is that the desire for tools creates conflict? I'm not sure I buy that, and I don't think it has been discussed anywhere within the narrative of Mass Effect. In fact I think that Mass Effect describes the source of conflict as diversity, or the fear of diversity. There was a great literary analysis of this that described it better than me.
I completely agree that synthetics are created as tools, which is why I
have trouble believing the new hybrids won't need them. As far as we
know, synthesis does just that: merges synthetics with organics. I am
given no reason to believe everyone is now a miniature god that does not
need food, can teleport anywhere it wants, etc etc.
Thing about that was Geth were not originally intended to be AI. Tali
says in ME1 that Geth were originally meant to be VI's that would
perform dangerious tasks like mining and such that most people who had
free will were unable or unwilling to do. If you merged Synthetics and
Organics, I can only imagine, since there is no as of yet clarification
of what synthasis actually does, that people with free will still would
be unwilling to do dirty and dangerious jobs like there, or are unable
to do because of the fact that they still have some organic parts of
them.
Modifié par Blindspy, 09 avril 2012 - 05:01 .
Modifié par Sharn01, 09 avril 2012 - 05:03 .
Allan Schumacher wrote...
I think it's more of an issue that "the need for tools to make our lives easier eventually results in an AI being made." Once that AI is actually made, then things get... messy.
Modifié par Taleroth, 09 avril 2012 - 05:16 .
Blindspy wrote...
Some faith restored >.>
It'd be really cool if we could do a reddit-style Q&A where the community votes on the top 10 questions we'd like to ask Bioware.
Hmm. You know, I don't mind that topic at all. It sounds interesting and cool. I just don't think it's part of Mass Effect. To be done properly, the story needs to reflect how making lives easier is an important part. It really creates a disjointed effort. I can definately see the logical flow of what you are saying, but it is not really clear from the series of Mass Effect. There is little to no exposition about making tools to try and make our lives easier. There is a lot more evidence to suggest that AI are a threat because they are an unknown, especially with the Council outlawing it for this very reason. I'm not saying it couldn't work, just that it would require a lot more explanation to make it in the Mass Effect series.
Sharn01 wrote...
I call foul on the whole "making everyone synthetic solves all the problems" bull crap. Humans war with humans, turians war with turians, geth war with geth, krogan war with krogan, etc, etc, and they all war with each other. Taking away diversity and forcing them to homogenize isnt going to solve this problem. They will still be different, and where disagreements exists wars will eventually ensue, unless we take their free will away completely.
Diversity has always been a strength as well, without diversity things stagnate, some of the greatest strides in our history is when a new culture gains access to something from another culture and comes up with new uses for it that the original culture never thought of.
Allan Schumacher wrote...
That was sort of the impression I got from why the Geth were created. Wasn't Legion originally an agricultural unit? Tali refers to them as tools, but once they became sentient they were now slaves.
Sharn01 wrote...
I call foul on the whole "making everyone synthetic solves all the problems" bull crap. Humans war with humans, turians war with turians, geth war with geth, krogan war with krogan, etc, etc, and they all war with each other. Taking away diversity and forcing them to homogenize isnt going to solve this problem. They will still be different, and where disagreements exists wars will eventually ensue, unless we take their free will away completely.
Diversity has always been a strength as well, without diversity things stagnate, some of the greatest strides in our history is when a new culture gains access to something from another culture and comes up with new uses for it that the original culture never thought of.
Allan Schumacher wrote...
That was sort of the impression I got from why the Geth were created. Wasn't Legion originally an agricultural unit? Tali refers to them as tools, but once they became sentient they were now slaves.
Allan Schumacher wrote...
Hmm. You know, I don't mind that topic at all. It sounds interesting and cool. I just don't think it's part of Mass Effect. To be done properly, the story needs to reflect how making lives easier is an important part. It really creates a disjointed effort. I can definately see the logical flow of what you are saying, but it is not really clear from the series of Mass Effect. There is little to no exposition about making tools to try and make our lives easier. There is a lot more evidence to suggest that AI are a threat because they are an unknown, especially with the Council outlawing it for this very reason. I'm not saying it couldn't work, just that it would require a lot more explanation to make it in the Mass Effect series.
That was sort of the impression I got from why the Geth were created. Wasn't Legion originally an agricultural unit? Tali refers to them as tools, but once they became sentient they were now slaves.
Richard 060 wrote...
And if there's one thing that's generally agreed as 'bad writing', it's a last-minute twist that only works by invalidating things presented as fact in the original story.
Terror_K wrote...
Blindspy wrote...
Some faith restored >.>
It'd be really cool if we could do a reddit-style Q&A where the community votes on the top 10 questions we'd like to ask Bioware.
You mean such as, "why did three of the most popular side characters (Shiala, Gianna Parasini and Kal-Reegar) get completely shafted in ME3?"
and
"Why was the main plot so completely linear?"
"Why are Cerberus a Mary-Sue group with unlimited resources and men, and the best equipment, while also being better at everything than every other species and faction in the game?"
"Why did proper conversation take a massive back-seat in ME3, especially after this was the biggest complaint about ME2 DLC squaddies?"
"Why no planet exploration and why were sidequests nothing but the same Citadel fetch-quests in different clothing?"
"Why did BioWare claim our choices would matter so often when they knew they wouldn't given their overall philosophy that's completely counter to that?"
"Why all the autodialogue and only two choices 90% of the time?"
"Why were there more Charm/Intimidate options on Noveria in ME1 than there were in the entirety of ME3?
"Why was the final game the most linear, shallow and choice-free of the trilogy when this was the one where you guys could apparently 'go nuts!' and there was nowhere to import from from here?"
"Why was every quest completely linear, with even less choices than in ME1 and ME2 as to how to go about it?"
Modifié par Blindspy, 09 avril 2012 - 05:48 .