Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED
#1726
Posté 10 avril 2012 - 01:06
#1727
Posté 10 avril 2012 - 01:09
#1728
Posté 10 avril 2012 - 01:13
The day someone makes this guy the lead writer or producer of any future bioware game, is the day where we will see some of the most epic games bioware has created.Valorefane Dragonwinter wrote...
Since I'm something of a Twitter nerd...
#1729
Posté 10 avril 2012 - 01:16
http://www.gamefront...d-game-writing/
Modifié par Valorefane Dragonwinter, 10 avril 2012 - 01:16 .
#1730
Posté 10 avril 2012 - 01:17
Valorefane Dragonwinter wrote...
Since I'm something of a Twitter nerd...
This human gets it.
#1731
Posté 10 avril 2012 - 01:21
Valorefane Dragonwinter wrote...
Yes, I was too lazy to re-order them.
I think Mr. Weekes is on to something. Let's quit pointing fingers (I've done it once or twice, myself... I'm not innocent in that at all) and give the writers at Bioware some kudos.
Let's not forget that 99% of Mass Effect was the most amazing journey many of us have taken in a game.
Yea it was nice to see Weekes get the kudos he deserved but really going out of way to single him out as the only one that did anything good in ME3 or suggesting he be lead writer cause the rest are clueless is kinda... not really a sentiment I cna share.
That said. Weekes clearly is very much still in touch with how to interact with fans.
It was nice to see someone like Weekes admist this fiasco where it's easy to get overwhelmed by wanting to clam up and defend their work, and put a barrier between themselves and the fans.
#1732
Posté 10 avril 2012 - 01:33
#1733
Posté 10 avril 2012 - 01:47
#1734
Posté 10 avril 2012 - 02:27
I did the only logical thing I could in the end sit down watch the original star trek series so maybe the catalyst would learn what logic is, and wait for a simple ending where I feel like I had won. Remember the ending to mass effect you beat the antagonist and continue to have adventures in a way where you can end it there or continue on.
#1735
Posté 10 avril 2012 - 03:06
#1736
Posté 10 avril 2012 - 04:11
#1737
Posté 10 avril 2012 - 04:12
#1738
Posté 10 avril 2012 - 04:16
Allan Schumacher wrote...
Dorryn wrote...
It is implied during the Geth Server mission. Are you confirming that the geth platform we see reaching for the sniper rifle really is Legion?
Haha I was curious about it. A friend of mine said it was (I don't know if he saw something I missed or if he just felt more strongly about it) and since I was already open to the idea I figured it was probably the case
I'm pretty sure that the PLATFORM can't be the Legion we knew, but I'd be willing to bet that the PROGRAMS inside said platform were. Reason: I'm fairly certain that I remember Legion saying in ME2 that his platform had been specially created for his mission to go hunting for Shepard during the 2 years he was dead. That it had modifications allowing him to be autonomous of the geth collective mind, and that it could also house a few thousand geth programs instead of the usual couple of hundred. Please correct me if I'm remembering wrong?
#1739
Posté 10 avril 2012 - 04:23
Honestly they should not have done Multiplayer if that was going to be the case.
#1740
Posté 10 avril 2012 - 04:31
#1741
Posté 10 avril 2012 - 04:54
The Angry One wrote...
pikey1969 wrote...
Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.
I believe it also says in the codex that without mass relays, it takes years, decades or even centuries to get to other clusters, depending on where you want to go.
With all due respect, sir, read your own codex.People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives.
So I was right, the dead Reapers aren't fried.
Indoctrination for everybody! o/Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.
Joker would never abandon Shepard. Period.Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died.
That's exactly what you did.The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive.
Did... did they all just forget where the Citadel was at that point? Low Earth orbit? Ring any bells? No?You should assume that everyone plot-important on the Citadel survived.
No. I should not "assume". You show me. That's your job.We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.
No wait, really.....
Yeah...This
#1742
Posté 10 avril 2012 - 05:05
Moogberg wrote...
chapomon wrote...
I for one, as I'm sure may others, have been upset at this whole ending debacle. This unofficial interview at least brings it into prospective a bit and reminds us all of what we all knew why this happend: resource constrant, probably brought on by those big wigs at EA.
Resource constraints is what happens to every production in every media. Film, television, video game, even books. There are sacrifices because there's not an illimited budget. ME1 and ME2 had budget constraints, there are definitely elements that could have been done better, with more resources.
Then, on the other hand, constraints can also stimulate creativity. If you can't do something, because you don't have the budget or the time and if you're a good artist or developer, you'll be able to find an alternative solution, a good compromise. If you cannot successfully represent a battle with tens of thousands of people, focus on a detail, on a symbol such as a duel to express what you wanted to tell.
All very true. It's probably already been said, but George Lucas had massive resource constraints on the original Star Wars movie, and had pretty much free reign on the prequels. Of course, that doesn't mean all contraints are for the best, or that total creative freedom is bad; there are good calls and questionable calls made in every production.
Sometimes, things just seem like good ideas at the time. Sometimes, even after release, you and your fans might see things differently, maybe because you have all that extra context, having seen everything that went into each decision, while they don't. And maybe adding that context in will smooth things over in this case. Hopefully, at least.
#1743
Posté 10 avril 2012 - 05:09
pikey1969 wrote...
Valorefane Dragonwinter wrote...
Yes, I was too lazy to re-order them.
I think Mr. Weekes is on to something. Let's quit pointing fingers (I've done it once or twice, myself... I'm not innocent in that at all) and give the writers at Bioware some kudos.
Let's not forget that 99% of Mass Effect was the most amazing journey many of us have taken in a game.
Yea it was nice to see Weekes get the kudos he deserved but really going out of way to single him out as the only one that did anything good in ME3 or suggesting he be lead writer cause the rest are clueless is kinda... not really a sentiment I cna share.
That said. Weekes clearly is very much still in touch with how to interact with fans.
It was nice to see someone like Weekes admist this fiasco where it's easy to get overwhelmed by wanting to clam up and defend their work, and put a barrier between themselves and the fans.
He seems like a classy dude.
#1744
Posté 10 avril 2012 - 05:12
Shady41 wrote...
What I got from that interview was constant 'resource limitations' on things.
Honestly they should not have done Multiplayer if that was going to be the case.
Multiplayer it what allowed them the resources to build the N7 missions in the first place.
#1745
Posté 10 avril 2012 - 05:15
Tirranek wrote...
Persephone wrote...
wicked_being wrote...
This. I asked this on the previous page: can someone confirm that the Stargazer epilogue is 10,000 years into the future (and presumably no space-faring tech yet)?G Kevin wrote...
I am getting worried, so how does the stargazer scene fit into all of this?
Remember Liara planting her "project" detailing the entire struggle AND hailing Shep like a messiah nearly everywhere she possibly could?
Maybe Stargazer/the people living on that world found a (damaged? Hence the "missing stories") copy of it & translated it as best they could?
That's my headcanon anyway.
Disinclined to believe this only because I reckon without any sort of enduring digital archive, it's really unlikely evidence will last 5000 years, or at least stay complete. The fact that the story has remained intact suggests there is an advanced society of some sort.
Then again, the whole Stargazer scene seemed strange to me.
Vigil lasted longer. And Javik did too. So it's possible. Shep even points out that it's unlikely to last intact & Liara explains that, given her profession, she knows how to make sure that it lasts.
#1746
Guest_BringBackNihlus_*
Posté 10 avril 2012 - 05:26
Guest_BringBackNihlus_*
Michael Gamble wrote...
The Charnel Expanse wrote...
Honestly, after all the valid and incisive criticism leveled at the Catalyst and his presence in the ending, why insist on keeping him around? 90% of what's wrong with the ending can be solved simply by retconning him out of existence.Michael Gamble wrote...
Cmon - give us some time with the DLC, and let's try to avoid hatin' on Patrick or Jessica:P
Why not just answer this question directly?
Is your question about whether or not we are going to retcon the catalyst? The answer is no. We've already said we are not changing the endings, but again - there are many things that we *can* do without changing them.
A lot of folks had questions that we want to answer for them - but just like any piece of content, we are not going to outline the specifics before release.
I like the sound of this.
I love when Gamble communicates with us, because he's entirely civil and is a GREAT source of info.
#1747
Posté 10 avril 2012 - 05:27
Adanu wrote...
Shady41 wrote...
What I got from that interview was constant 'resource limitations' on things.
Honestly they should not have done Multiplayer if that was going to be the case.
Multiplayer it what allowed them the resources to build the N7 missions in the first place.
God forbid, where would we have been without those award winning side-quests... <_<
#1748
Posté 10 avril 2012 - 05:36
#1749
Posté 10 avril 2012 - 05:37
i laughed pretty ****ing hard:lol:zakaryzb wrote...
Adanu wrote...
Shady41 wrote...
What I got from that interview was constant 'resource limitations' on things.
Honestly they should not have done Multiplayer if that was going to be the case.
Multiplayer it what allowed them the resources to build the N7 missions in the first place.
God forbid, where would we have been without those award winning side-quests... <_<
#1750
Posté 10 avril 2012 - 05:38
zakaryzb wrote...
Adanu wrote...
Shady41 wrote...
What I got from that interview was constant 'resource limitations' on things.
Honestly they should not have done Multiplayer if that was going to be the case.
Multiplayer it what allowed them the resources to build the N7 missions in the first place.
God forbid, where would we have been without those award winning side-quests... <_<
Wait... There were side quests in this game? because all I seemed to do was find random crap on planets and have people thank me for some reason on the citadel... Or I would arrive on the citadel with only 1 or 2 quests left in my journal and for some reason after running around the citadel for a little while when I went to leave the amount of quests mysteriously grew by 8 and I never even had a proper dialogue with anyone.... weird. lol





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