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Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED


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#1751
The Wumpus

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Lurchibald wrote...

zakaryzb wrote...

Adanu wrote...

Shady41 wrote...

What I got from that interview was constant 'resource limitations' on things.

Honestly they should not have done Multiplayer if that was going to be the case.


Multiplayer it what allowed them the resources to build the N7 missions in the first place.


God forbid, where would we have been without those award winning side-quests... <_<


Wait... There were side quests in this game? because all I seemed to do was find random crap on planets and have people thank me for some reason on the citadel... Or I would arrive on the citadel with only 1 or 2 quests left in my journal and for some reason after running around the citadel for a little while when I went to leave the amount of quests mysteriously grew by 8 and I never even had a proper dialogue with anyone.... weird. lol :whistle:


A lot of the content on Rannoch and Tuchanka is optional, I don't think you have to do the Grissom Academy, and there are a few others here and there, besides the N7 maps. 

Just because there are a lot of smaller sidequests doesn't mean there aren't bigger ones too. :)

Modifié par The Wumpus, 10 avril 2012 - 05:50 .


#1752
Lurchibald

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^^^ Ah, I forgot about those 3 or 4 different side-quests  (That actually deserve the name), plus, I don't really count the N7 Hoard maps as "Side-Quests".

Modifié par Lurchibald, 10 avril 2012 - 05:56 .


#1753
Lurchibald

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EDIT, Whoops, double post

Modifié par Lurchibald, 10 avril 2012 - 05:56 .


#1754
The Wumpus

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Lurchibald wrote...

^^^ Ah, I forgot about those 3 or 4 different side-quests, plus, I don't really count the N7 Hoard maps as "Side-Quests".


Well, plus there's Jacob's, and Kasumi's, and I think Samara's and Aria's quests are optional. There're a few others too. Overall, I think they were kind of going for a "You don't have time to putt around while Earth is on fire" vibe, but it's not like there's nothing there to do. Actually, I'd say most of the optional content, besides the fetching, feels more like part of the main quest than like individual sidequests.

#1755
Hibernating

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"I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger."
I lol'd. Also this got me even more psyched about the extended cut DLC!

#1756
OMTING52601

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I kind of agree with the Wumpus. I didn't feel like any of the N7/Cerberus quests added anything 'fun' to the game, especially when on the first couple I didn't even pick up whatever Citadel mission item I was supposed to find and had to go buy the stuff from the Spectre office, LOL! And I was super disappointed with the 'eavesdrop a fetch quest' stuff - moreso when the failure of the journal system is added into the fray. Just bad, all around, IMO, FWIW.

Really, I only thought of the ex-crew missions as side quests, but even some of those(Kasumi and Zaeed, especially) lacked 'quality' content. Mordin/Genophage cure was the best, IMO. Jacob, Miranda, and Jack had fleshed out quests, but I felt like Legion, Grunt, Thane(specifically), and Samara, heck even Garrus and Tali's, were pretty quick. Sure, each of them netted me one asset or another or even a couple, but they fell a bit flat for me. Obviously, YMMV.

Modifié par OMTING52601, 10 avril 2012 - 06:04 .


#1757
Flamingdropbear

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Haven't read the 70 odd pages but here's my 2 pence.
While this interview answers a lot of the questions I had about the ending of ME 3 I just have one thing to say.
HOW WAS I SUPPOSED TO KNOW THAT FROM THE GAME?
There was nothing in the game that came close to even suggest that there were survivors from the citadel, or that the mass relays did any else but go super nova in game.
It may have been that those resposnible were too close to the game and aready 'knew' what was happenning and there for forgot to show or even tell us, or they wanted to leave it so open they could change thier minds later but what did they expect us to think from the info given

#1758
Adanu

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zakaryzb wrote...

Adanu wrote...

Shady41 wrote...

What I got from that interview was constant 'resource limitations' on things.

Honestly they should not have done Multiplayer if that was going to be the case.


Multiplayer it what allowed them the resources to build the N7 missions in the first place.


God forbid, where would we have been without those award winning side-quests... <_<


Are you seriously complaining about getting more content?

#1759
Valorefane Dragonwinter

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Multiplayer used assets that were in the single player game already. The maps, playable races, weapons, etc., are in the game with or without multiplayer.

All the server side stuff looks to be under EA's direct control, not Bioware's, so it didn't take away from development time afaik.

Not that I know what went on, I'm just trying to look at it from a common sense POV.

#1760
Terror_K

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Ingu wrote...

I just got 'not enough resources' out of the whole thing.This is like DA2 all over again...


That's the thing. I don't get how there's so much dev praise and overall positivity in this thread considering it's revealed that ME3 was nothing but an underfunded, half-assed, misguided mess that really needed more time and money, and that the entire trilogy was pretty much set up for disappointment.

#1761
Moogberg

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Valorefane Dragonwinter wrote...

Nice read here.

http://www.gamefront...d-game-writing/


Definitely a nice read.
Game Front has been one of the only game sites to give a fair and articulate coverage of the ending problems. They've analyzed the different issues with the narrative, made some propositions and have assessed the impact of the situation on the whole gaming industry. I didn't know the site before they started publishing their columns about ME3 but they have gained my interest and my respect.

With Weekes and a few others, they're definitely the winners from that situation.

I can't say how much I have been disappointed by some other journalists and bloggers, whom I had trusted because they had never shown such a bias. Even when some of them found the ending "lacking" in their pre-feedback reviews, they belittled the complaints and drove, as a result, their readers angrier. The early PR handling by BioWare added even more fuel.

I consider that it's too late to rewrite the ending entirely and that we'll have to live with these badly introduced and described (non-) choices. I just hope that some voice of reason will prevail, that the extended cut will be able to incorporate the current ending into a more satisfying chain of events, and that the next projects by BioWare don't make the same mistake again. That's the kind of stuff that Weekes, Gamble and other people allude to and they're starting to realize they have to rebuild some kind of trust.
Let's show from our side that we're open to their suggestions without dismissing them automatically.

#1762
B3ckett

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Really? The finale to the trilogy and we're talking budget problems? That's just... EAish...

Can we PLEASE substitute the Starchild with Patrick? I might then reconsider control or synthesis ^_^

#1763
DamonD7

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All I know is, his comments have made me feel a lot more optimistic and cheerful about things.

We'll see how this all turns out by the summer. But this thread alone has done more to give me a reason to give Bioware a chance than anything else up to this point.

#1764
Terror_K

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DamonD7 wrote...

All I know is, his comments have made me feel a lot more optimistic and cheerful about things.

We'll see how this all turns out by the summer. But this thread alone has done more to give me a reason to give Bioware a chance than anything else up to this point.


How? Seriously... I don't get why these things would make people more optimistic. If anything, these responses make me wish I'd given up on BioWare long ago now and never given ME3 a chance after DA2. The fact that their priorities were so utterly screwed up, the project seemed rushed and half-baked and that we were being lied to and essentially trolled about our choices mattering and ME3 being the one where they could "go nuts" just frustrates and annoys the hell out of me, especially when it seems pretty clear that despite what they said they had no real intention of giving us a deep and varied third act at all.

Now I'm not only sure that leaving BioWare behind and not buying any new games from them unless I have it on good authority they've done a good job is a good move, but I get the strong feeling that as long as EA is involved I won't even look back at all, even if people I trust and generally share opinions with say, "it's a good game, you should play it."

Modifié par Terror_K, 10 avril 2012 - 09:50 .


#1765
Gweedotk

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Mass Effect's story is exactly what makes it attractive, that article on gamefront has it right. The gameplay is alright, but it is the story that makes the game worth playing.

EDIT: Hopefully they release a lot of DLC's, aside from the two already scheduled. Lair of the Shadow Broker is still the best mission in ME2 in my opinion and Arrival is a close second. So how about four or more equally good DLC's for ME3?

Modifié par Gweedotk, 10 avril 2012 - 11:41 .


#1766
Brockxz

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I'm glad they will try to reduce all plot holes and explain things but cmon., he says that standart FTL drives is enough to travel and there was never been necessary to use mass relays to travel (it was easier but it wasn't the only way to travel) then how will he explain this codex entry:

"Mass Effect 3 Primary Codex Entry: Mass Relays"
"Once believed to be of Prothean origin, mass relays were in fact created by the Reapers using technology far beyond that of other living species. The enormous structures, scattered throughout the stars, create corridors of virtually mass-free space. This allows instantaneous transit between locations normally separated by years or even centuries using conventional FTL drives."

Even if they upgrade FTL drives with reaper tech it won't be that fast to travel through out the galaxy. As i understand even reapers needed mass relays to travel.

#1767
Moogberg

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The issue with DLC for ME3 is that once you complete the game, you can't do any side missions brought by DLC the same way you could with ME2. After completion, if you want to resume, you're back on the Normandy, just before the Terminus mission.

If they want to release DLC with single player content, it couldn't be part of the whole Shepard arc or it would only concern people that came late to the party. It can only involve another character as the lead. Preferably not killed at the end of the main game.

#1768
ZajoE38

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Brockxz wrote...

I'm glad they will try to reduce all plot holes and explain things but cmon., he says that standart FTL drives is enough to travel and there was never been necessary to use mass relays to travel (it was easier but it wasn't the only way to travel) then how will he explain this codex entry:

"Mass Effect 3 Primary Codex Entry: Mass Relays"
"Once believed to be of Prothean origin, mass relays were in fact created by the Reapers using technology far beyond that of other living species. The enormous structures, scattered throughout the stars, create corridors of virtually mass-free space. This allows instantaneous transit between locations normally separated by years or even centuries using conventional FTL drives."

Even if they upgrade FTL drives with reaper tech it won't be that fast to travel through out the galaxy. As i understand even reapers needed mass relays to travel.

Yes, relays are instantenous, but Reaper FTL is far more faster than normal FTL. It's not the best, but still better than nothing. Example: A voyage from one end of the galaxy to another

-Mass relay: merely a second
-Reaper FTL: few months
-FTL: million of years. Maybe billions.

So assuming that organics want to rebuild mass relays, they can do it with Reaper tech in century. In one human lifespan (yes, in ME, humans lives twce the normal lifespan)

#1769
Brockxz

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ZajoE38 wrote...

Brockxz wrote...

I'm glad they will try to reduce all plot holes and explain things but cmon., he says that standart FTL drives is enough to travel and there was never been necessary to use mass relays to travel (it was easier but it wasn't the only way to travel) then how will he explain this codex entry:

"Mass Effect 3 Primary Codex Entry: Mass Relays"
"Once believed to be of Prothean origin, mass relays were in fact created by the Reapers using technology far beyond that of other living species. The enormous structures, scattered throughout the stars, create corridors of virtually mass-free space. This allows instantaneous transit between locations normally separated by years or even centuries using conventional FTL drives."

Even if they upgrade FTL drives with reaper tech it won't be that fast to travel through out the galaxy. As i understand even reapers needed mass relays to travel.

Yes, relays are instantenous, but Reaper FTL is far more faster than normal FTL. It's not the best, but still better than nothing. Example: A voyage from one end of the galaxy to another

-Mass relay: merely a second
-Reaper FTL: few months
-FTL: million of years. Maybe billions.

So assuming that organics want to rebuild mass relays, they can do it with Reaper tech in century. In one human lifespan (yes, in ME, humans lives twce the normal lifespan)


Humor me, if you say reaper  FTL is so fast, why theu can't catch Normandy  when they spot her? If repaer tech is that fast, why bother with Citadel and mass relays at all. Sovereign could just go back to other reapers in  couple monthes and then come back to start harvesting but no, he stayed here, tried Rachni, tried Geth and Saren and so on for 2000 years to get to citadel and not reveal his intentions to everyone. It jsut makes more plot holes :P
OK, we take all the reaper tech we can get after destroying them but you still need a lot of time to research and integrate all that into ships. It could take more than year and what you suggest Quarians, Turrians,do all that time? Starve to death? Earth is the only planet suitable for living in Sol system and It is destroyed. I can assume rural parts are intact and can provide food for humans, asari, salarians but not for  Turians and Quarians. There si so much they will need to explain and there is a lot of things they won't be explain without more "space magic". I'm sorry but that's the truth and they know it.
I really hope at least they will make decent attempt fixing all those mistakes and I hope I will like it but for now I will just wait.

#1770
Achire

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I didn't notice Weekes' avatar before. From now on I will read everything he says in the magnificent voice of Tony Jay Jim Cummings.

Modifié par Achire, 10 avril 2012 - 01:48 .


#1771
john v rambo

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This needs to stay on the front page!

#1772
goofyomnivore

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Achire wrote...

I didn't notice Weekes' avatar before. From now on I will read everything he says in the magnificent voice of Tony Jay Jim Cummings.


I thought his avatar was Keith David's character from that frog Disney movie.

#1773
Kanon777

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Terror_K wrote...

DamonD7 wrote...

All I know is, his comments have made me feel a lot more optimistic and cheerful about things.

We'll see how this all turns out by the summer. But this thread alone has done more to give me a reason to give Bioware a chance than anything else up to this point.


How? Seriously... I don't get why these things would make people more optimistic. If anything, these responses make me wish I'd given up on BioWare long ago now and never given ME3 a chance after DA2. The fact that their priorities were so utterly screwed up, the project seemed rushed and half-baked and that we were being lied to and essentially trolled about our choices mattering and ME3 being the one where they could "go nuts" just frustrates and annoys the hell out of me, especially when it seems pretty clear that despite what they said they had no real intention of giving us a deep and varied third act at all.

Now I'm not only sure that leaving BioWare behind and not buying any new games from them unless I have it on good authority they've done a good job is a good move, but I get the strong feeling that as long as EA is involved I won't even look back at all, even if people I trust and generally share opinions with say, "it's a good game, you should play it."


Well you could just start by leaving the forums... oh wait its Terror_K

#1774
Capeo

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Terror_K wrote...

DamonD7 wrote...

All I know is, his comments have made me feel a lot more optimistic and cheerful about things.

We'll see how this all turns out by the summer. But this thread alone has done more to give me a reason to give Bioware a chance than anything else up to this point.


How? Seriously... I don't get why these things would make people more optimistic. If anything, these responses make me wish I'd given up on BioWare long ago now and never given ME3 a chance after DA2. The fact that their priorities were so utterly screwed up, the project seemed rushed and half-baked and that we were being lied to and essentially trolled about our choices mattering and ME3 being the one where they could "go nuts" just frustrates and annoys the hell out of me, especially when it seems pretty clear that despite what they said they had no real intention of giving us a deep and varied third act at all.

Now I'm not only sure that leaving BioWare behind and not buying any new games from them unless I have it on good authority they've done a good job is a good move, but I get the strong feeling that as long as EA is involved I won't even look back at all, even if people I trust and generally share opinions with say, "it's a good game, you should play it."


Soooooooo this.  How anything Weekes said could make you feel good about future BW products is beyond me.  Everything came down to some variation of "we didn't have time" or "we couldn't afford it".  How does that bode well for anything?  ME3 doesn't have nearly as many quests as 2.  Worse it borrowed the fetch quest setup of DA2 for things that are necesary to get the endings.  You can't skip these crappy fetch quests.  It recycles the same hub world for the whole game as well.  I don't even want to go into the broken quests, pervasive visual glitches and game freezing bugs on the Citadel.  ME3, what was obviously going to be the biggest seller of all three games, got the most rushed treatment.  This in no way shape or form bodes well for future BW projects.

#1775
T-Dawg135

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I keep seeing the assumption that budget limitations caused the bad ending to the game; that hadn't given them enough money to finish it properly. It's far more likely, however, that the problem with the game is that EA gave them too MUCH money. The exceedingly large budget resulted in poor asset management and a rushed ending.
It's like those low income people who win the lottery. You read all the time how they won 10's of millions of dollars and yet they're bankrupt within a year. Most people reading that story ask themselves, "How'd they do that? How do you waste that much money that quickly?" The answer is simple. That person wasn't used to having that much money, so when they got it, they spent it like they could do anything.

As has been pointed out elsewhere in this forum, the original Mass Effect had a far smaller budget than Mass Effect 3, and yet the story wasn't sacrificed at all. That's because the team recognized the limitations of the budget that they were working with, and they made sure that the scope of the game that they were making could be fit into that budget. Nowhere in Mass Effect was there a "gold plated" anything. They couldn't afford it, and they knew it.

Now when it came time to make Mass Effect 3, the team was given a massive budget, one that far exceeded what the team had to work with before. No doubt, just like our lottery winner before, they thought they could do anything they wanted. So the team came up with all kinds of excellent ideas, became excited to begin work on a project of such massive scope and promised their fans the moon. I don't think that any of the things that were promised were lies; I believe the team genuinely thought that they could deliver on their promises.

Unfortunately for everyone, reality had to set in some time. Doubtless, as the end of production drew near, the team looked around at the myriad things that they were working on and got the sinking realization that they no longer had the time and money to finish them all. That's when they had to start making the painful decisions about what to cut and what to finish.

The team simply wasn't equipped with the understanding of what they were capable with at the beginning because they had never experienced working on a game with such a massive budget. It happens all the time, even to the most well-meaning of people. The best that we can hope for now is that they have learned from this experience, and the next time they are presented with a game of this budget, they are better equipped to handle the limitations involved, and will set more realistic goals for their intentions.