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Unofficial Interview with Patrick Weekes conducted by a fan at Pax - UPDATED


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#1876
Valorefane Dragonwinter

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Just another reason to love Patrick Weekes.

From http://blog.bioware....-mass-effect-3/


Same-sex romances have been part of previous BioWare games, but until now, these romance-option characters could be attracted to a player character of either gender. Mass Effect 3 characters Samatha Traynor and Steve Cortez represent the first time BioWare has written full romances that are exclusively for same-sex characters. Patrick Weekes and Dusty Everman wrote these relationships and talk about their experiences here.

What past relationship writing have you done?

Patrick Weekes
:
On Mass Effect 2, I had the chance to write the Tali and Garrus romances, and to contribute to Miranda’s romance as well. In Lair of the Shadow Broker, I handled the Liara arc, from her initial coldness to her reconciliation and the post-mission talk in the Normandy cabin.

Dusty Everman: Though I am primarily a level designer, I got the opportunity to write for Mass Effect 2 under some
excellent old-school-BioWare mentorship. I wrote the Normandy’s “light” characters, including Yeoman Kelly Chambers. While she had a much smaller scope than any full squad member, her character could be a light, flirty romance for Shepard.

PW:

Dusty is being a little too modest. He’s the reason we even have Donnelly, Daniels, Gardner, and legendary Serrice Ice connoisseur, Dr. Chakwas, in addition to Kelly.

How did you approach writing a gay character in Mass Effect 3?

PW:

Liara’s relationship in Lair of the Shadow Broker can be with players of either gender, so I was familiar with writing dialog that needed to work for a same-sex romance. Nevertheless, I’m a straight white male – pretty much the living embodiment of the Patriarchy – and I really wanted to avoid writing something that people saw and went, “That’s a straight guy writing lesbians for other straight guys to look at.”

I also really wanted the romance with Traynor to be positive. One of my gay friends has this kind of sad hobby in which she watches every lesbian movie she can find, trying to find ones that actually end up with the women not either dying or breaking up. I think the most positive one she’s found is “D.E.B.S.” I wanted to avoid any kind of
tragic heartbreak, to make this a fundamentally life-affirming relationship… at least, as much as possible within Mass Effect 3′s grim war story.

DE:
I shared the concerns Patrick had about writing something that felt real. I’ve never been romantic with another guy, so I couldn’t write from personal experience. Also, there seemed to be extra pitfalls associated with a male same-sex romance. Some players have concerns over being “ninja romanced” – where a relationship shifts from friendly to romantic to the player’s surprise – and those concerns seem greater for same-sex romances.

PW: I remember hearing someone complain about getting “ambushed” by the same-sex romance with Sky in Jade Empire. Really, though, if you gay-romanced Sky, I’m pretty sure you did it on purpose. You had to dig for that one.

DE:  I wanted to make sure that my writing fit into the Mass Effect universe and supported the themes of Mass Effect 3. Keeping Cortez grounded and focusing on the journey shared with Shepard is a foundation that I hope
leads to a real attraction.

PW: I worked hard to create a character who addressed her lesbian identity in a positive and intelligent way. My
first draft of Traynor’s pitch was all about how her character arc would be about identifying and overcoming the challenges of being gay… and my friends and managers called me on it. I’d been so focused on writing something positive that I hadn’t made a real-enough character. So in the next draft (closer to how she shipped), the focus was on her as a mostly lighthearted fish out of water, a very smart lab tech trying to adjust to life on the front lines, with her identity as a lesbian present but not shouted from the rooftops.

DE:
I believe that by the 22nd century, declaring your gender preference will be about as profound as saying, “I like
blondes.” It will just be an accepted part of who we are. So I tried to write a meaningful human relationship that just happens to be between two men.

PW:  Yeah. If I’ve done my job right, I’ve made Traynor a character that people in the LGBT community will like not because we happened to put a gay character in the game, but because she’s a great character even if you never romance her.

DE:  My approach was to have the majority of the relationship be about building a friendship. Everyone, straight and gay alike, can get to know the character, and romantic feelings only surface towards the end of the arc. Like I said before, I wanted to support the ME3 theme of a massive war, where everyone is dealing with loss.  Normally, I don’t like stories about prior lost loves, but here it makes sense. When Cortez says “I lost my husband”, every player knows his sexuality, so precious word budgets aren’t spent to establish that fact.  Instead, the time is spent bonding over past losses and future hopes.

How do you feel your relationship turned out?

PW:
  I’m fortunate to have gay and lesbian friends at BioWare who were willing to take a look at Traynor for me and help me edit a few bad lines that played into negative stereotypes. As for the fans, the reaction has been very positive so far – I think the nicest thing I’ve heard was, “I think I’ve actually had that conversation in real life.”
The largest concern I’ve heard in feedback about Traynor is that people want more conversations with her – which I think holds true for just about every romance in the game. 

Traynor’s shower scene has also raised some eyebrows. I liked it, but for a while we were on the fence about whether to have that scene or just do a fade to black as Shepard stood up. We put it in because this scene was Traynor’s biggest romance moment from a cinematic perspective (her endgame love scene is very short and simple), and I didn’t want to say, “Romancing Ash? You get a big cutscene. Romancing Traynor? Fade to black.” And also because I think it’s a lovely, funny scene from Guillherme Ramos (who also brought you the Liara cabin scene in Lair of the Shadow Broker).

DE:  Though I was a bit out of my element here, I’m very happy with how Cortez turned out. Given the nature of the relationship, I expected that my work here would be scrutinized more than anything I’ve ever done, so not one word was written lightly. The early feedback I’ve seen has been encouraging, and I’m eager to hear everything players have to say about him, both positive and negative.

Is there anything else you’d like to say?

PW:
  I’m really proud of Traynor’s relationship. I think that it came together really well — the artists did a wonderful job, Alix Wilton Regan did an amazing job voicing her, and the cinematic designers really made her come to life. 

It’s also entirely possible that, writing a same-sex conversation for the first time, I still created something that plays into stereotypes. Everyone I showed the scenes to knows me, and knowing me might have caused them to give some scenes the benefit of the doubt. That feedback – places where I can improve in writing a character, places where I broke immersion — is what helps me do a better job next time I’m writing a romance character who isn’t a white male game designer.

DE: I’ll echo Patrick: the artists, cinematic designers, and voice actors all did amazing jobs. I love Matthew Del
******’s voice for Cortez, and thought Leo Lucien-Bay, the cinematic designer for the Purgatory dance scene, did a fantastic job with such a challenging scene under immense time constraints. It’s great to see how players are receiving Cortez. I’m taking notes on every bit of a feedback I see.



EDIT: Formatting... and more formatting.   :pinched:

Modifié par Valorefane Dragonwinter, 07 mai 2012 - 06:59 .


#1877
lordnyx1

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Valorefane Dragonwinter wrote...

It’s also entirely possible that, writing a same-sex conversation for the first time, I still created something that plays into stereotypes. Everyone I showed the scenes to knows me, and knowing me might have caused them to give some scenes the benefit of the doubt. That feedback – places where I can improve in writing a character, places where I broke immersion — is what helps me do a better job next time I’m writing a romance character who isn’t a white male game designer.
 

Hmm nice read, while I feel Traynor required one to actually pursue the romance being nice to Cortex made trying to avoid the romance rather odd particularly if you go for kaidan instead but I feel thats more because we only really ever got two choices in the dialogue wheel than forcing the romance on Shepard/the player.

Also I :wub: ME 2 garrus romance...

#1878
braisbr1

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so basically what this writer is saying is that they prostituted their saga, to make it more appealing to the Star Wars fans, among other things...

oh, and the lack of resources and time. Yes, let's ship this piece of... content and call it a video game.

Oh please...

#1879
Valorefane Dragonwinter

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braisbr1 wrote...

so basically what this writer is saying is that they prostituted their saga, to make it more appealing to the Star Wars fans, among other things...

oh, and the lack of resources and time. Yes, let's ship this piece of... content and call it a video game.

Oh please...


....

Don't blame the writers for the first 95% of the game.  Blame EA for rushing it, if you want to blame someone.

There's a lonely bridge somewhere with goats just scampering across it.  You should go take care of that.

#1880
ratzerman

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A month out, and his answer to the Citadel question still baffles me. Shepard blew it up in low Earth orbit. Even if people had somehow lived through its capture by the Reapers, how could they possibly survive its imminent crash into the Earth?

Speaking of which... won't the impact of the Citadel's arms into Earth be of equivalent force to a planet killing asteroid?

#1881
shepdog77

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lordnyx1 wrote...

Valorefane Dragonwinter wrote...

It’s also entirely possible that, writing a same-sex conversation for the first time, I still created something that plays into stereotypes. Everyone I showed the scenes to knows me, and knowing me might have caused them to give some scenes the benefit of the doubt. That feedback – places where I can improve in writing a character, places where I broke immersion — is what helps me do a better job next time I’m writing a romance character who isn’t a white male game designer.
 

Hmm nice read, while I feel Traynor required one to actually pursue the romance being nice to Cortex made trying to avoid the romance rather odd particularly if you go for kaidan instead but I feel thats more because we only really ever got two choices in the dialogue wheel than forcing the romance on Shepard/the player.

Also I :wub: ME 2 garrus romance...


while i still felt like i was always trying to avoid getting into a ninja romance with cortez on my first playthrough, i think his character is a good one.  The voice actor's terrific 

#1882
Valorefane Dragonwinter

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Latest tweet.

Image IPB

#1883
Thorn Harvestar

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Valorefane Dragonwinter wrote...

Latest tweet.

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That's Mac 3rd from left, right? I'm glad to see them all together. If Extended Cut is a group effort between these folks, I will be happy.

#1884
PorcelynDoll

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Valorefane Dragonwinter wrote...

Latest tweet.

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The sad thing is on my facebook directly under this was Keythe Farley saying the only recording he has been asked to do is for Nickelodeon and Activision.

#1885
Valorefane Dragonwinter

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PorcelynDoll wrote...
The sad thing is on my facebook directly under this was Keythe Farley saying the only recording he has been asked to do is for Nickelodeon and Activision.


Bottom of page 75 on this thread.  Tweet from Kaidan's VA.

#1886
PorcelynDoll

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Valorefane Dragonwinter wrote...

PorcelynDoll wrote...
The sad thing is on my facebook directly under this was Keythe Farley saying the only recording he has been asked to do is for Nickelodeon and Activision.


Bottom of page 75 on this thread.  Tweet from Kaidan's VA.


I saw it. I don't care about Kaidan. I care about Thane.

#1887
JaylaClark

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I honestly have some hope that they'll do what they didn't have time to -- finish the endings.

There are some that keep on insisting that the writers -- well, Casey and Mac -- did this ending with the intention of ending the viable universe. Okay, only one or two people insist that much. A few more suggest that the intent was really to knock the galaxy back several notches to give a good excuse to have a time skip for Mass Effect 4. With Liara as the co-star, no doubt. (I love her more than I love any real sentient being so I don't mind that thought at all, but understand why some might not agree. Almost. :P)

But if that was the intention, the fail is the way they executed it. Gotta give us something that makes us feel like we haven't wasted all of our time playing, people. Show us how they can move forward, or at least five miles down the road to the thousand mile journey to recovery.

#1888
Valorefane Dragonwinter

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PorcelynDoll wrote...

Valorefane Dragonwinter wrote...

PorcelynDoll wrote...
The sad thing is on my facebook directly under this was Keythe Farley saying the only recording he has been asked to do is for Nickelodeon and Activision.

Bottom of page 75 on this thread.  Tweet from Kaidan's VA.

I saw it. I don't care about Kaidan. I care about Thane.


Ah.

Well, unless they do the greybox thing, I can't really see that he'll be called back for any VA work.

#1889
Omega Torsk

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Valorefane Dragonwinter wrote...

Latest tweet.

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ME Relationship Book!?!? What is this? What does it mean? Can I see? OPEN IT!!!

#1890
Linkenski

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Seeing some interviews off the ME3 final hours app i think it all comes down to Casey Hudson being egoistic in his vision of the ending. The extended scene with anderson before he dies was cut because Casey thought it "felt too long" according to Walters who really pushed to get it in the game.
It was also Casey who said they should "keep things high level" and NOT have investigate options for the Starchild conversation.

I don't know what Patrick Weekes take on an ME3 ending would've been like, but it would surely have been miles ahead of the current one in terms of quality!

#1891
PorcelynDoll

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Omega Torsk wrote...

Valorefane Dragonwinter wrote...

Latest tweet.

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ME Relationship Book!?!? What is this? What does it mean? Can I see? OPEN IT!!!


It was put together by submissions at Devient Art. You can find lots of the submissions there in the various character groups like Thane-Forever. thane-forever.deviantart.com/
The Facebook page www.facebook.com/ProtestingTheTreatmentOfMe2RomancesInMassEffect3
Here on the BSNsocial.bioware.com/forum/1/topic/325/index/11315889/1

#1892
Valorefane Dragonwinter

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PatrickWeekes ‏ @PatrickWeekes

Since got questions: ME Relationship Book is from fans who loved ME2 followers, wanted more in ME3. Lots of letters, art. :)



Because I'm lazy and don't feel like making a pic. :P

#1893
Valorefane Dragonwinter

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Nothing new to report, really. Saw an interesting picture of some assets from the Normandy crash landing. Game files called them Dream_(asset name), so that gives me more hope that everything is gonna be fixed. :D

#1894
TSA_383

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Valorefane Dragonwinter wrote...

Nothing new to report, really. Saw an interesting picture of some assets from the Normandy crash landing. Game files called them Dream_(asset name), so that gives me more hope that everything is gonna be fixed. :D

That the one I posted a while back with dream_foliage? & "O RLY?" on it? :lol:

You should check out the main indoc thread - there's a lot of **** (you get that with 2200 page forum threads) but it's where most of this stuff comes from.

#1895
Taboo

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Dream Foliage means nothing.

#1896
Valorefane Dragonwinter

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I've been out of town but it looks like there's not much new to report on the Twitter front. Anyone get info from E3?

#1897
Taboo

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There was no info from E3.

I think it's more likely at the SDCC.