How would I set up a musing with yourself from a script such as
"Um What should I do today?" - Screen focus's on face looking bemused
Shall I:
1) Read a book
2) Kill that Dragon.....
....
Depending on which outcome run a script
Conversation Help - Conversation with yourself
Débuté par
nn125
, déc. 04 2009 10:15
#1
Posté 04 décembre 2009 - 10:15
#2
Posté 02 janvier 2010 - 06:43
Hmmm...maybe you could just leave the other character responses blank.
Or try narration, I know the game had parts where there was something similar with the vials, etc. Maybe going that route will help.
Or try narration, I know the game had parts where there was something similar with the vials, etc. Maybe going that route will help.
#3
Posté 02 janvier 2010 - 07:05
Try UT_Talk(GetHero(), GetHero(), R"my_conv.dlg");
Make sure all the NPC lines are assigned to the owner so the player will say them, pc lines for choices, npc lines for things the player just says or narative text. I can't promise it will work as I can't test it right now, but that's the first thing I'd try. Where the camera is pointing can be modified using a stage.
If that doesn't work, the second thing I'd try is using an invisible placeable as the owner of the conversation. Pretty much the same as above, but use GetObjectByTag("my_placeable") instead of the first GetHero() in the above. Doing this, or using a stage, restricts where the conversation can happen however.
Make sure all the NPC lines are assigned to the owner so the player will say them, pc lines for choices, npc lines for things the player just says or narative text. I can't promise it will work as I can't test it right now, but that's the first thing I'd try. Where the camera is pointing can be modified using a stage.
If that doesn't work, the second thing I'd try is using an invisible placeable as the owner of the conversation. Pretty much the same as above, but use GetObjectByTag("my_placeable") instead of the first GetHero() in the above. Doing this, or using a stage, restricts where the conversation can happen however.
#4
Posté 02 janvier 2010 - 07:31
The invisible approach does work; you might find just wrapping the OWNER text in <desc> tags as out-of-character stuff (ie <desc>What do you feel like doing today?</desc>) might make it a bit more explicit to the player, particularly if they're used to NPC text up top, PC text down the bottom as most DA players will be.





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