April 10th Patch - No MP Bug Fixes
#1
Posté 08 avril 2012 - 01:36
http://blog.bioware....012/04/06/4270/
#2
Posté 08 avril 2012 - 01:37
Just it being the day of my birth should be plenty to complain about
#3
Posté 08 avril 2012 - 01:38
#4
Posté 08 avril 2012 - 01:41
None of you are game developers, so dont all start complaining about something you know nothing about
#5
Posté 08 avril 2012 - 01:55
#6
Posté 08 avril 2012 - 01:58
Bamford38 wrote...
The multiplayer problems are probably much more complicated, so they will take more time to fix.
None of you are game developers, so dont all start complaining about something you know nothing about
They stated that they had a fix for the Reave sound bug nearly a month ago, so I don't understand why it wouldn't be in the patch. Still just doesn't compute...
#7
Posté 08 avril 2012 - 01:59
#8
Posté 08 avril 2012 - 02:00
Atheosis wrote...
Bamford38 wrote...
The multiplayer problems are probably much more complicated, so they will take more time to fix.
None of you are game developers, so dont all start complaining about something you know nothing about
They stated that they had a fix for the Reave sound bug nearly a month ago, so I don't understand why it wouldn't be in the patch. Still just doesn't compute...
I'd guess they want to fix everything all at once, but that's about the most feeble excuse I've heard for something like that. It's also the only one I could come up with...
#9
Posté 08 avril 2012 - 02:01
Star fury wrote...
So they decided to fix singleplayer issues first.
While releasing a bunch of new content for multiplayer. Again, does not compute.
Seriously, If the Asari Justicar has Reave and it loops constantly like the Drell I'm going to be furious.
Modifié par Atheosis, 08 avril 2012 - 02:02 .
#10
Posté 08 avril 2012 - 02:02
chris fenton wrote...
Wow. What are they even doing in their head quarters right now, I wonder?
Rolling in money taking example from this vid.
replace the epi3 reference in the end with "happy ME3 endings"
#11
Posté 08 avril 2012 - 02:03
Star fury wrote...
So they decided to fix singleplayer issues first.
does not compute, as most of the multiplayer issues can be felt in single player.
#12
Posté 08 avril 2012 - 02:07
Sevrun wrote...
Atheosis wrote...
Bamford38 wrote...
The multiplayer problems are probably much more complicated, so they will take more time to fix.
None of you are game developers, so dont all start complaining about something you know nothing about
They stated that they had a fix for the Reave sound bug nearly a month ago, so I don't understand why it wouldn't be in the patch. Still just doesn't compute...
I'd guess they want to fix everything all at once, but that's about the most feeble excuse I've heard for something like that. It's also the only one I could come up with...
I've also never seen any game company operate like that. You make fixes, you patch. You make fixes, you patch. You don't try to fix every single bug before patching. That's really not even possible. And the whole "it's a long involved process to get patches approved" thing certainly doesn't fly seeing as they are realeasing a patch Tuesday and could have easily implemeted a fix for the Reave bug they have stated they already had a month ago.
Really, it just doesn't compute. And I'm not even that upset about the Reave bug, so much as the complete joke of letting five weeks go by and doing nothing to fix the many MP bugs. And to boot they are releasing more content before a single MP patch. It's freaking bizarre.
#13
Posté 08 avril 2012 - 02:08
chris fenton wrote...
Wow. What are they even doing in their head quarters right now, I wonder?
Head quarters? /facepalm
Atheosis wrote...
I've also never seen any game company operate like that. You make fixes, you patch. You make fixes, you patch. You don't try to fix every single bug before patching. That's really not even possible. And the whole "it's a long involved process to get patches approved" thing certainly doesn't fly seeing as they are realeasing a patch Tuesday and could have easily implemeted a fix for the Reave bug they have stated they already had a month ago.
Really, it just doesn't compute. And I'm not even that upset about the Reave bug, so much as the complete joke of letting five weeks go by and doing nothing to fix the many MP bugs. And to boot they are releasing more content before a single MP patch. It's freaking bizarre.
You must have started playing video games yesterday if you've never seen this before.
Modifié par Sabbatine, 08 avril 2012 - 02:09 .
#14
Posté 08 avril 2012 - 02:10
#15
Posté 08 avril 2012 - 02:11
Unless things have changed since the last time I heard about patch deployment policies, which I'd love to be proven wrong on.
Modifié par lolpunch, 08 avril 2012 - 02:17 .
#16
Posté 08 avril 2012 - 02:14
If they could get everything fixed in one patch, dont you think they would?
Modifié par Bamford38, 08 avril 2012 - 02:15 .
#17
Posté 08 avril 2012 - 02:22
Bamford38 wrote...
Do you guys know that it costs about $40,000 to put a patch out on each platform?
If they could get everything fixed in one patch, dont you think they would?
Yes. That's why it's smart that BW can make changes server side like weapon/power tweeks. But it also why you should take full advantage of the mandatory downloads like a DLC compatability patch to do as much as possible. So I am disappointed that this patch doesn't have any MP fixes because it will be a long time until we see another patch.
#18
Posté 08 avril 2012 - 02:25
Content patch>Minor MP bugs
#19
Posté 08 avril 2012 - 02:28
Only thing I really want addressed is the darned exploit. I guess it's working as intended and time to hop on board the cheat train?
#20
Posté 08 avril 2012 - 02:29
Protofish wrote...
I don't hear the Drell Reave noise on loop anymore. It stops once it goes off.
Content patch>Minor MP bugs
That is because you havent played with drells who dont intentionally make it loop -.- you would not believe how easy it is to get on perma loop :S all you need is a group of 5 or more. spam reave on them till the pitch goes higher, keep spamming, then if the pitch decreases before they die... congrats. you now have a good chance of getting the most annoying sound in the game loop nonstop.
#21
Posté 08 avril 2012 - 02:32
#22
Posté 08 avril 2012 - 02:34
#23
Posté 08 avril 2012 - 02:38
#24
Posté 08 avril 2012 - 02:47
Modifié par Ash J. Williams, 08 avril 2012 - 02:50 .
#25
Posté 08 avril 2012 - 03:02
WaffleCrab wrote...
Protofish wrote...
I don't hear the Drell Reave noise on loop anymore. It stops once it goes off.
Content patch>Minor MP bugs
That is because you havent played with drells who dont intentionally make it loop -.- you would not believe how easy it is to get on perma loop :S all you need is a group of 5 or more. spam reave on them till the pitch goes higher, keep spamming, then if the pitch decreases before they die... congrats. you now have a good chance of getting the most annoying sound in the game loop nonstop.
Oh you mean when you tag like 10 guys with Reave and keep on doing it. Yeah but it doesn't exactly loop like it used to where I didn't even have to use Reave more than once for it to loop for the entire 30 mins on my speakers or my friend's speakers.
Now once it ends it ends from my experience at least. Unless you keep on casting it over and over again.
I wasn't aware of people that played 3 Drell adepts and spamming Reave lol, sounds like fun to me!





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