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April 10th Patch - No MP Bug Fixes


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#51
Lambda Diamond

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Star fury wrote...

So they decided to fix singleplayer issues first.


Which they should.

#52
Bryan Johnson

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I have been incredibly forthcoming with the forum the last few days, issues are still being worked on.

Issues are not incredibly easy to figure out all the time, and there are some things that are easy to patch and there are others that aren't. For anyone who is familar with the unreal engine there is a lot of ways to work on patches\\content

#53
DRUNK_CANADIAN

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Bryan Johnson wrote...

I have been incredibly forthcoming with the forum the last few days, issues are still being worked on.

Issues are not incredibly easy to figure out all the time, and there are some things that are easy to patch and there are others that aren't. For anyone who is familar with the unreal engine there is a lot of ways to work on patchescontent


I'm not sure if the development team for Bioware's multiplayer is working jointly with the team which handles Origin, however at least for PC users, I have a feeling some of the issues may be directly related to that.

#54
TwwlX

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Bryan Johnson wrote...

I have been incredibly forthcoming with the forum the last few days, issues are still being worked on.

Issues are not incredibly easy to figure out all the time, and there are some things that are easy to patch and there are others that aren't. For anyone who is familar with the unreal engine there is a lot of ways to work on patchescontent



How about an update on the equipment store issues that we PC users are experiencing? What about the annoying Drell Adept Reave sound looping issue? Also, why is there no text chat?

#55
Sacramentum

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The biggest glitch that needs to be fixed is the Vanguard glitch.
Then, the constant D/C.

#56
Gillityr The Original

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fixit6 wrote...

So they don't consider an exploit that gives you 40k every 2 mins is not a priority issue? Really?

REALLY?

What the....


I agree, this is more than just disturbing.   It will ruin any chance of longevity for a MP platform I am really enjoying.  By not handing the matter, they are letting us know that there will never be a market or gear trade capability added.  Ever.

#57
TheLostGenius

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Guys, remember. It takes a lot of work to make a game, it takes only a little play to enjoy a game.

#58
Grand_Commander13

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Bryan Johnson wrote...

You will notice the patch is mainly to fix issues that were preventing some from playing the game at all. While the bugs in multiplayer might not be ideal, they are also not game breaking.

I dunno, the Vanguard charge bug breaks the enjoyment of any game it occurs in...  I'm kind of hoping that one gets fixed.

#59
IPraetoriaNI

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Without flaming BioWare or anything, I see 2 possibilities here.
Either these gazrillion of MP bugs didn't shown themselves during the MP Beta, which means BW screwed something up bigtime with the retail version, OR the bugs were present, but BW didn't give a crap and released the game anyway

#60
Cyonan

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IPraetoriaNI wrote...

Without flaming BioWare or anything, I see 2 possibilities here.
Either these gazrillion of MP bugs didn't shown themselves during the MP Beta, which means BW screwed something up bigtime with the retail version, OR the bugs were present, but BW didn't give a crap and released the game anyway


It's just how most bug fixing teams operate.

They basically set up a priority list of which bug fixes should come first. The top of the list is gamebreaking bugs that actively prevent people from playing. Things like crashes, freezing, etc. Somthing like the Falcon firing blanks is probably actually pretty low on the list.

After that, you have to reliably duplicate the bug, try to get an idea as to what exactly is causing it. Then actually apply a fix to it. Extensively test that fix because it's very easy to accidentally break something you thought had no connection to your fix and cause more bugs, then submit it to Microsoft/Sony for their Xbox Live/PSN testing, and only after that can you actually release the bug fix.

It can all take a very long time, especially when working with something as complex as Mass Effect's code must be.

#61
astheoceansblue

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I spent actual money on Bioware points which were lost via the store glitch ("one or more of your transactions haven't gone through...".), I'd very much like to know when this will be addressed and if we'll be receiving compensation.

#62
SovereignWillReturn

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Bryan Johnson wrote...

I have been incredibly forthcoming with the forum the last few days, issues are still being worked on.

Issues are not incredibly easy to figure out all the time, and there are some things that are easy to patch and there are others that aren't. For anyone who is familar with the unreal engine there is a lot of ways to work on patchescontent


We love you Bryan!

#63
Dorje Sylas

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Gillityr The Original wrote...

fixit6 wrote...

So they don't consider an exploit that gives you 40k every 2 mins is not a priority issue? Really?

REALLY?

What the....


I agree, this is more than just disturbing.   It will ruin any chance of longevity for a MP platform I am really enjoying.  By not handing the matter, they are letting us know that there will never be a market or gear trade capability added.  Ever.


Normally I'm on the grumpy band wangon... however when did you ever think that such a system would get added to this game. What we are all playing is Bioware's toe dimp as they test the water of making a multiplayer shooter as a possible way to extend the Mass Effect franchies. This game will eventually be killed in favor of a 60 dollar full blown MP focused Mass Effect game if there still seems to be a market for it. Two, three, unlikey at four but if they scramble back fromt the PR backlash over Endings/DLC/Bugs/Outright-lost-money then maybe you'll get a ME MP game with a trading system.

Modifié par Dorje Sylas, 08 avril 2012 - 09:29 .


#64
Cyonan

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Dorje Sylas wrote...

Normally I'm on the grumpy band wangon... however when did you ever think that such a system would get added to this game. What we are all playing is Bioware's toe dimp as they test the water of making a multiplayer shooter as a possible way to extend the Mass Effect franchies. This game will eventually be killed in favor of a 60 dollar full blown MP focused Mass Effect game if there still seems to be a market for it.


Little known fact, but Mass Effect 3's multiplayer originally was a standalone FPS game being developed by what is now the MP team.

Though yes, this is just them testing to see what the reaction to MP was in Mass Effect. With how good it seems to have been received, I would expect the next installment to have a far more fleshed out version.

#65
WaffleCrab

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Sabbatine wrote...



That may be your opinion, but in my opinion we are playing a very fun but flawed multiplayer mode.

I don't know why you are so concerned with where it will be in a year, a lot can change between now and then and your silly argument won't change that.  The game as it is now functions and I'll enjoy a couple new maps, classes, and weapons more than I'd enjoy bug fixes.  I personally couldn't care less where this game will be in a year, I'm more concerned with where it is now.  I may or may not still be playing in a year so I'll cross that bridge when I come to it.

Aside from that, I doubt the map designers and artists are working on this at the expense of those fixes.


LOL silly argument, tell me, under which rock are you living, we have basically no clear way of communicating, the SP is tied to MP so yeah it worries me, if MP dies, it effectively gimps the singleplayer. There is no reliable way of nailing cheaters, griefers or AFKers. as we do not have any means to deal with them in game, and we dont have ingame screen cap or vid cap. and the whole reporting thing is based on sending an email.... It is fun but at the same time it has alot of frustration involved in it from time to time, the bugs glitches and abusers make sure of that. So i would rather see the DLC get pushed a week or 2 in favor of fixes for the mp. Not to mention the game has some of the worst match making ever.

#66
DarthVarner

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Bryan has been incredibly forthcoming recently, and it's much appreciated. These things take time. Would you want charge desync fixed, but then some code leaks in that gets you stuck on top of crates randomly (to name just one possibility) or even worse things?

Thanks for the communication, Bryan. It's much appreciated.

There's always going to be a vocal subset which hasn't written a line of code in their lives that thinks these things should (or even could) happen instantly. Unfortunately these folks generally end up way more vocal than the majority. Hopefully you can ignore that noise.

Release when it's ready, not before - not that I expect any different.

#67
NuB Doc XO

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Ash J. Williams wrote...

Dissapointing to hear about no fixes, still can't fully enjoy the mp really with the disconnection problem some have, including myself. I'm getting tired of trying to complete even just one match an hour if I'm lucky, I'll probably stop playing soon until its fixed.



^^^This, especially the disconnects I have not played in like 4 days because of the frustration of not being able to complete on match :(

#68
teh DRUMPf!!

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Bryan Johnson wrote...

You will notice the patch is mainly to fix issues that were preventing some from playing the game at all. While the bugs in multiplayer might not be ideal, they are also not game breaking.

The face code fix, was because of an immediate complaint during launch, so it was tied into fixes that prevent people from enjoying content.

The multiplayer fixes are indeed coming


HAAAAAA-LEUJA! :happy:

#69
AndanteInBlue

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Yeah, I wish MP fixes were coming at a faster rate. That said, big kudos for posting on a weekend Bryan.

#70
wolfstanus

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I wasn't aware the dlc was a patch... I thought it was dlc nothing more. But it's good to know we complain about getting free stuff... I mean it's not like they are legally bound to give any support for online stuff like this.

#71
tomhagen27

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no mp fixes eh? i guess that means the credit glitch that they've known about for over 2 weeks now still isn't going to get fixed. maybe the 10 or so people who's panties are in a bunch over it then can now shut the hell up cuz it's obvious bioware doesn't care about it and i grow tired of wading through threads of people whining about it

#72
Elcor Pride

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Bryan Johnson wrote...

You will notice the patch is mainly to fix issues that were preventing some from playing the game at all. While the bugs in multiplayer might not be ideal, they are also not game breaking.

The face code fix, was because of an immediate complaint during launch, so it was tied into fixes that prevent people from enjoying content.

The multiplayer fixes are indeed coming


I've had a bug in the game where I couldn't interact with anything in the game forcing me to wait around 3 rounds and then suddenly it was fixed. Its happened more than once with varying time lengths on how much it lasts. Also the survival packs sometimes don't fill up my hp/shields even though they still take one away, very annoying. 

#73
Foxtrot813

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Bryan Johnson wrote...

I have been incredibly forthcoming with the forum the last few days, issues are still being worked on.

Issues are not incredibly easy to figure out all the time, and there are some things that are easy to patch and there are others that aren't. For anyone who is familar with the unreal engine there is a lot of ways to work on patchescontent

Would you be at liberty to say whether or not the 'blank shots' bug is being addresed for weapons like the Falcon and the Scorpion? I haven't seen a Bioware employee even acknowledge this one. Are you guys at least aware of it? It pretty much makes both those weapons totally unreliable unless you have host and useless on anything higher than Bronze.

#74
Rasputin17

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I don't know I feel like if they thought they were losing money because of the MP bugs they would make that their first priority. But, releasing new characters and guns that everyone will want and probably spend real world money on is better business for them. Although, I believe the "patch" process is long and difficult I don't know something makes me feel like they just pretend its worse then it is. People who are not Devs believe the " in the know" response to every patch question is " you don't know how these things work I do and it takes awhile" This way the hard core players are not only not complaining but shutting up others while at the same time feeling superior in their knowledge. Which forum users love. Perhaps, I am also crazy and cynical but it is Bioware after all. Winner of the worst company in america or something like that.

#75
MartialArtsSurfer

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Gillityr The Original wrote...
I agree, this is more than just disturbing.   It will ruin any chance of longevity for a MP platform I am really enjoying.  By not handing the matter, they are letting us know that there will never be a market or gear trade capability added.  Ever.

LOL, EA has been using DLC RANDOM unlock packs for their Madden, FIFA, NHL, etc for YEARS

there has NEVER BEEN NOR WILL THERE EVER BE  A MARKET OR GEAR TRADE CAPABILITY for any of EA's games... EVER... since that removes the need to buy from the EA store

The optional microtransactions store used in Free-2-Play MMO's like Lord of Rings Online, DC Universe is great.. the random unlock packs like baseball/Pokemon used by EA sucks

Hopefully, EA/Bioware keeps releasing FREE map packs so the community isn't split & ends up dying ... they can still charge fo unlock packs that have weapons/chars as those are optional & can still be farmed

The free-2-play model of DungeonDragons Online, DC Universe, Lord of Rings Online is probably the best (every map unlocked but pay for optional char classes/item shop with microtransactions)

I recall that DICE said they would release Back to Karkand free for Battlefield 3 but EA made it pay 2 play or make it timed exclusive ... similar happened to Epic & Bungie with Halo & Unreal/Gears of War where the developers want to release free stuff as reward for loyal fans but publishers Microsoft/EA wants to charge fo it

I'm actually happily surprised EA made ME3 free DLC because here's EA's CEO talking his goal of charging $1 PER RELOAD in a speech about hooking players after they've invested so much hours into it that they won't object to $1 per reload while playing:

 

Studleythedragon wrote:

He was just explaining microtranactions as a business model. The example he gave isn't going into any game though, they won't be charging you $1 to reload on Battlefield, or a $1 a shot on NHL, he was just explaining the whole "Play first pay later" model, many games have. Everything from WoW selling pets/mounts for real world cash to Facebook aps charging you for extra farm land falls under this heading. 

EA is evil, don't get me wrong, but they're also a business and they're out to make money, and simply put charging on a per game or per bullet or per shot basis will lose them money, and they realize this so it won't happen. 

What you will see are things like boosts and the like being available with either the option to unlock in game or purchase for a fee. Nobody's going to buy a game where you need to spend money to unlock your boosts, EA knows this, but they also know a lot of people WILL spend money to unlock stuff faster, and that's why they use this scheme.


This model of business is ok as long as they don't FORCE us to pay for things as opposed to giving us the option to. Like you said about the boost, they're unlock-able without spending money, but you CAN spend money if you want to.