Father_Jerusalem wrote...
Terror_K wrote...
ME1's only problem was that they dried up far too quickly. At least they had something pertinent to say after each major mission and you got to have proper conversations and interactions with them. Liara was my L.I. in my ME3 playthrough and I was seriously going "WTF?!!" when the first time I spoke to her on the ship I didn't even get a proper conversation. After so many complained about the way Zaeed and Kasumi were handled in ME2, and yet aside from a few random instances in ME3, everybody is just like them. Even worse, you're not even sure if they're even going to be worth visiting or are simply going to say something like "hey Shepard" and nothing else.
And after every major mission in ME3, they had something pertinent to say as well. I remember MANY conversations I had with my entire crew (except Vega, because f him). I also remember a GREAT deal more interaction between members of the crew - from going to talk to Javik and having Liara talking to him over the coms, to seeing Tali and Garrus hanging out together...
Then my game must be broken, because it seemed to be a coin-flip as to whether they had a proper conversation or not, and more often than not their either just stood there yammering on with my Shepard either just standing there listening with no input on my part (except maybe some auto-dialogue from Shepard) or they'd just say their generic greeting response, with no cinematic camera shift or dialogue wheel at all.
The first time my love interest (Liara) got aboard the Normandy I didn't even get a proper cinematic conversation with her... when I finally got Ashley back after half a game without her (btw, another cop out: vastly reducing the VS role in ME3 rather than giving us opportunity to two very different outcomes depending on whether it was Kaidan or Ashley) and all she said when I first when to speak with her was, "Hey, Shepard."
Seriously... why the
hell did BioWare think it was a good idea to change crew conversations like this? It just boggles my mind. Yes, there were nice additions such as crew interacting with each other and moving around the ship rather than being static, and they had some interesting things to say much of the time, but it still just boggles my mind why BioWare decided to treat them like Zaeed and Kasumi all over again for around 80-90% of the time you spoke with them and didn't allow Shepard to properly interact with them, instead choosing to just have you click on them repeatedly to listen, and sometimes even have to visit them multiple times each visit to get all the content, due to some interactions requiring you visit Companion A first if you want to see their banter with B and C, etc.
Overall, it was a classic case of an element from ME1 and ME2 not being broken, so BioWare decided to change the formula for some reason I can't fathom and screw up a good thing. But, that's a common theme with ME3 (a completely linear plot, less Charm/Intimidate options in the entire game than on just Noveria in ME1, Shepard speaking automatically more times than not, only two dialogue choices 90% of the time rather than 3 or more, choices being purely cosmetic, etc.)
If you're saying that you never got actual conversations with your crew and that they're "just like Zaeed and Kasumi" then, frankly, you're either exaggerating for emphasis, or flat out lying.
I didn't say "never" at all, just that they were far and few between. In ME1 and ME2 every time you clicked on a (non-DLC) character you got a cinematic camera shift, a dialogue wheel and a chance to chat with them about something. In ME3 roughly 80 to 90% of your :"conversations" just have you clicking on them and listening without a chance to respond, a dialogue wheel or even a cinematic camera shift... just like Zaeed and Kasumi. Quite frankly, BioWare completely ballsed it up. It wasn't worth the extra interaction between the crew members and Citadel moments to lose the proper interaction and dialogue we had in the previous two titles. BioWare futzed too much with the core dialogue gameplay in ME3 and cut the player's ability to actually control and define Shepard, basically ruining the game because of it.