When it comes handling situations where Normandy conversation options were already exhausted, I'd rather have ME3's approach. At least this way you immediately know that there are no new conversations to be had when you hear the "hey Shepard." In previous games you would have to go into a full conversation and click an option on the wheel, only to hear "Can it wait for a bit? I'm in the middle of some calibrations" over and over again. Either that or click on Investigate options that you've already gone through, and hear the same thing again.Terror_K wrote...
ME1's only problem was that they dried up far too quickly. At least they had something pertinent to say after each major mission and you got to have proper conversations and interactions with them. Liara was my L.I. in my ME3 playthrough and I was seriously going "WTF?!!" when the first time I spoke to her on the ship I didn't even get a proper conversation. After so many complained about the way Zaeed and Kasumi were handled in ME2, and yet aside from a few random instances in ME3, everybody is just like them. Even worse, you're not even sure if they're even going to be worth visiting or are simply going to say something like "hey Shepard" and nothing else.
Confirmed - Patrick Weekes comments on ending of Mass Effect 3 - SPOILERS!!! BEWARE!!!
#101
Posté 08 avril 2012 - 07:43
#102
Posté 08 avril 2012 - 07:46
That all happened in Texas.xsdob wrote...
And people thought multiplayer took away from the single player resource. What about the giant humongus undertaking the went through to create an entire mmo, and how they were doing it at the same time mass effect 3 was still in development.
And it's been happening through Mass Effect, Dragon Age, Mass Effect 2, Dragon Age II, and Mass Effect 3.
#103
Posté 08 avril 2012 - 07:49
Sgt Stryker wrote...
When it comes handling situations where Normandy conversation options were already exhausted, I'd rather have ME3's approach. At least this way you immediately know that there are no new conversations to be had when you hear the "hey Shepard." In previous games you would have to go into a full conversation and click an option on the wheel, only to hear "Can it wait for a bit? I'm in the middle of some calibrations" over and over again. Either that or click on Investigate options that you've already gone through, and hear the same thing again.Terror_K wrote...
ME1's only problem was that they dried up far too quickly. At least they had something pertinent to say after each major mission and you got to have proper conversations and interactions with them. Liara was my L.I. in my ME3 playthrough and I was seriously going "WTF?!!" when the first time I spoke to her on the ship I didn't even get a proper conversation. After so many complained about the way Zaeed and Kasumi were handled in ME2, and yet aside from a few random instances in ME3, everybody is just like them. Even worse, you're not even sure if they're even going to be worth visiting or are simply going to say something like "hey Shepard" and nothing else.
Actually, when isolated to that sutuation (and that situation alone), then yes... that's fitting and better. That way the player would know when their exhausted. But that should be left until complete exhaustion, and overall ME3's dialogue system is shockingly bad.
#104
Posté 08 avril 2012 - 07:50
Not enough resources... seriously? You change the ending because it was leaked (and therefor release it several months later) but then you don't have enough resources to make this game into what it shouldn't have?
They should stop talking about ME3 altogether....
#105
Posté 08 avril 2012 - 07:54
-Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?)
Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.
People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.
Then what the <censored> was the entire point of blowing up the relays in the first place? Some failed attempt to feel drama and sacrifice? I only felt confused and agitated at such a weak (and unexplained) plot twist, not sad in the slightest. What's the point of blowing those things up if they're not even needed. Should've just left them alone...
-Why did Joker leave Shep behind?
Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.
Something tells me they're going to add another plot hole to 'explain' this...
Modifié par Robhuzz, 08 avril 2012 - 07:56 .
#106
Posté 08 avril 2012 - 08:00
I get the feeling from the comment about female aliens that he's talking about technical limitations within the game (maybe due to performance issues on a players game system of choice be it PC or console). For example, if they said the citadel dock area could only have 10 NPC aliens thats a few turians, salarians, elcor...but any asari count as humans.
So don't read resources and immediately think money, personnel, etc.
#107
Posté 08 avril 2012 - 08:02
At least I'm glad that Alpha Protocol got a nod. However poorly the game may have sold (and most of that was mismarketing and the glitchy combat engine), it's still the ultimate example of recursive non-linearity outside of Shin Megami Tensei made in this century.
In any case, I'm feeling a lot more optimistic about the extension DLC if they ARE honestly going to address all of the issues discussed in the OP.
P.S. Also, seriously, nobody asked for clarifications about Matriarch Aethyta? Did she die in the coup or not, for Saren's sake?!
Modifié par Noelemahc, 08 avril 2012 - 08:26 .
#108
Posté 08 avril 2012 - 08:27
P.S. Also, seriously, nobody asked for clarifications about Matriarch Aethyta? Did she die in the coup or not, for Saren's sake?!
Nah, after the coup her name is mentioned twice. Once by an asari in the hospital, and again by an asari at purgatory, both of their talks indicate she's very much alive at the time.
#109
Posté 08 avril 2012 - 08:42
Atleast we're getting some feedback. I agree Weekes should get lead writer title, or atleast some say in the next ending.
#110
Posté 08 avril 2012 - 08:47
devSin wrote...
That all happened in Texas.xsdob wrote...
And people thought multiplayer took away from the single player resource. What about the giant humongus undertaking the went through to create an entire mmo, and how they were doing it at the same time mass effect 3 was still in development.
And it's been happening through Mass Effect, Dragon Age, Mass Effect 2, Dragon Age II, and Mass Effect 3.
Yes, but that was before EA began handleing the budget.
Than we got mass effect 2, which many here say isn't as good as me1, and dragon age 2, which many here says sucks, and than mass effect 3, you get the story.
It seems that ea just sucks at budgeting.
#111
Posté 08 avril 2012 - 08:49
He4vyMet4l wrote...
Not enough resources... seriously? You change the ending because it was leaked (and therefor release it several months later) but then you don't have enough resources to make this game into what it shouldn't have?
I guess, this was rather down to tacking on multiplayer.
At least the timeline points in that direction. The EA CEO gave an excited interview about multiplayer being a wonderful thing and days later they announced that release had been postponed.
#112
Posté 08 avril 2012 - 08:53
When I see something, Ill believe it.
Remember: not only do they have to "elaborate" on the endings. They have defended their "artistic vision" and thusly cannot add anything that goes against those. Also they have to stay within the framework of the ending cinematics. Also they haven precisely been specific on HOW they intend to "enhance" the endings only that they will.
Personally Im not at all hopefull this will be anything that we havent seen allready, and what will be added wont be anything completely trivial. In fact Im not even sure this ending will even come to fruition. Because if payed dlc between now and summer bums out, there will be zero fiscal motivation to make it. And dispite the "artistic vision" Figleaf, Bioware is in it for your cash. Period.
#113
Posté 08 avril 2012 - 08:53
Phew, musta missed those. Thanks, will be on the lookout for them.Robhuzz wrote...
P.S. Also, seriously, nobody asked for clarifications about Matriarch Aethyta? Did she die in the coup or not, for Saren's sake?!
Nah, after the coup her name is mentioned twice. Once by an asari in the hospital, and again by an asari at purgatory, both of their talks indicate she's very much alive at the time.
Farbautisonn wrote...
Remember: not only do they have to "elaborate" on the endings. They have defended their "artistic vision" and thusly cannot add anything that goes against those. Also they have to stay within the framework of the ending cinematics. Also they haven precisely been specific on HOW they intend to "enhance" the endings only that they will.
That's the part that worries me. They pretty much flat-out said that the ending remains the same, they will only attempt to plug the plot holes of the post-technicolour-explosion scenes.
Modifié par Noelemahc, 08 avril 2012 - 08:55 .
#114
Posté 08 avril 2012 - 08:54
Modifié par Noelemahc, 08 avril 2012 - 08:54 .
#115
Posté 08 avril 2012 - 09:24
#116
Posté 08 avril 2012 - 09:33
#117
Posté 08 avril 2012 - 09:38
#118
Posté 08 avril 2012 - 09:39
Patrick Weekes FTW, hope he gets a promotion.
Modifié par shin-zan, 08 avril 2012 - 09:41 .
#119
Posté 08 avril 2012 - 09:41
The Vanquished1 wrote...
I'm a big believer the Reapers should never be understood, the mystery of them is what is frightening and all anyone needs to know is they are beyond comprehension and only want to harvest and destroy for their own purposes.
I agree. BioWare should never have attempted to give the Reapers motive. It's cheap and ridiculous but at least it's not outright stupid like what they came up with. It's become painfully obvious that they don't have the power levels.
Alternatively, they could have outsourced the writing completely to Obsidian Entertainment and I'm sure we would've gotten a perfectly plausible and competent reason for the Reapers existence even if it meant they would have to retcon everything Karpyshyn, Walters and friends wrote. (Very likely.)
Modifié par Alright-Television, 08 avril 2012 - 09:43 .
#120
Posté 08 avril 2012 - 09:42
#121
Posté 08 avril 2012 - 09:42
Awesome interview, shame about the fan twisting Weekes's words though
#122
Posté 08 avril 2012 - 09:45
#123
Posté 08 avril 2012 - 09:47
#124
Posté 08 avril 2012 - 09:50
Eterna5 wrote...
I told you fools that the mass relays didn't supernova.
-But they didnt. Starhitler told us DIRECTLY that the relays would be destroyed, and then in the cinematics we see relays either outright detonating or breaking up violently. The only previous experience with detonating relays is in Arrival where an entire system is destroyed.
And now a writer "retcons" or "clarifies" (whichever term you prefer) that things will be allright without giving a single concrete reason as to how or why. One of the writers that defended the "artistic vision" .
You'll forgive me if my faith in any word from bioware is abysmally low.
#125
Posté 08 avril 2012 - 09:54





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