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Confirmed - Patrick Weekes comments on ending of Mass Effect 3 - SPOILERS!!! BEWARE!!!


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#126
The Vanquished1

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Farbautisonn wrote...

Eterna5 wrote...

I told you fools that the mass relays didn't supernova.


-But they didnt. Starhitler told us DIRECTLY  that the relays would be destroyed, and then in the cinematics we see relays either outright detonating or breaking up violently. The only previous experience with detonating relays is in Arrival where an entire system is destroyed.

And now a writer "retcons" or "clarifies" (whichever term you prefer) that things will be allright without giving a single concrete reason as to how or why. One of the writers that defended the "artistic vision" ™.

You'll forgive me if my faith in any word from bioware is abysmally low.


That's why they need to make the dream sequence  and hey what better way to destroy the reaper menace than to push them far enough back to where you can detonate a mass relay and boom kill them.

#127
PaxtonFetel

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No need to look for logic where there is none.
It's like a swindler caught on the spot. Now his brain is working very actively looking for ways to escape from punishment.

#128
Kanner

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Yeah about that detonation stuff...

... in a universe full of faster than light travel...

... and a big glowy sphere of light slowly spreading out at what appears to much much less than light speed...

A Reaper would have to run away from that. But except for an very unlucky few, they wouldn't die to it. =/

#129
The Vanquished1

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I also like to admit that Legions self awareness and unselfishness and willingness to sacrifice himself for the greater good throws the Starchild's argument into the trash. That makes the Indoc Theory even more valid as the Reapers would seem to fear synthetics who truly accept imperfection, community and self sacrifice and they would most undoubtedly try to push their agenda against that mindset. The Reapers will lie and use any means of deception along with forceful indoctrination to hide their deepest fear. Their fear being they may be compromised by such feelings of doubt.

#130
The Vanquished1

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Reapers are all about order and maintaining their beliefs above all else.

#131
Farbautisonn

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The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.

#132
The Vanquished1

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In other words the Geth are the Autobots, the Reapers are the decepticons.

#133
The Vanquished1

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Lets hope the Kobayashi Maru aka (Indoc Theory) will be used to seize the day. This unwinnable scenario can be won and be the better for it.

#134
The Vanquished1

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Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.



Great movie BTW.  Yeah the little smug Starchild has rubbed many the wrong way.  I was like "How dare you use a child to sway my Renegade ways!"  I wanted so bad to spit into his LED eyeballs and pistol whip him into oblvion, but alas I HAD NO OPTION!!Image IPB

#135
Reever

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I didn´t really think the Relays went boom Arrival-style, but I really wondered if they couldn´t have made those "explosions" a bit smaller, so they wouldn´t look exactly like the Arrival ones :D

#136
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Weekes deserves a cupcake.

#137
Kanner

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BlueDemonX wrote...

I didn´t really think the Relays went boom Arrival-style, but I really wondered if they couldn´t have made those "explosions" a bit smaller, so they wouldn´t look exactly like the Arrival ones :D


Any explosion you can see from a top down view of the entire galaxy is ludicrously, impossibly huge.  I don't know why they would think people would assume anything else.

#138
SalsaDMA

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Bomberman2_0 wrote...

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.


I admit it, Ijust skimmed the post, but I couldn't help but stop at this one.

Typing "ME3 ending" in the youtube search field gives ample evidence that the relays do in fact rupture. They clearly break apart, even in the blue ending where they cut away from that sequence you can still see it happening.
(Only difference being that int he blue ending you don't see the citadel itself blow up, which you did in the green and red ending)

So basicly Weekes is telling us that we whouldn't believe what their own cinematics show? What's the point of them then?

And yeah, with that asumption, I can see how anything can be 'clarified', as they can basicly retcon anything and claim it was just a clarification...

#139
TheRealJayDee

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Terror_K wrote...

Bomberman2_0 wrote...

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago.


Well it would have been nice to know this was your philosophy back before ME1 even came out. This is why the Mass Effect series ended up ultimately failing and why our choices didn't matter: because you guys had a philosophy that was completely counter to what you were claiming to be trying to do. No wonder our choices never really matter and don't have an impact when you've got such a stupid rule as that and pandering to potential whining players because they might miss out on stuff. Games like Alpha Protocol and The Witcher games got this right, and this is a "bold choice" you guys should have made from the start given what you were claiming to be trying to do with Mass Effect. Is this why the likes of Parasini and Shiala never even got so much as a cameo: because PS3 players miss out thanks to having no ME1 and how ME2 handled the default options?

Thanks of the years of lies, BioWare. You go about claiming you're creating a series where player choice matters, and when it's all over outright admit that you've got a major design philosophy flaw that prevents that from being possible. What a ****king crock! <_<


We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.


But you had enough resources for Kinect support, multiplayer, etc. <_< It's pretty clear to me that your priorities were totally screwed up when it came to ME3 as a whole.


Quoted for sad truth. Image IPB

#140
Alright-Television

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The RPG Codex would like to formally extend its multiheaded penises and welcome anyone who is disgruntled with BioWare to its forum. We love Alpha Protocol and have been huge fans of choices and consequences for decades.

#141
RussianSpy27

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Bomberman2_0 wrote...

This may give you guys a better idea of what direction Bioware is heading and what the ending will explain.


 ------------------------------------------------Take with a grain of salt.----------------------------------------------------------------------
Image IPB


Thanks for the Q&A and the effort. 

I wonder why you didn't ask him about the whole point of the secret scene with (allegedly Shepard) waking up after the Destroy option and high EMS only. If, as per Casey Hudson, they weren't planning any post ME3 storylines and at the same time, the only reason Extended Cut is happenning is because of fan uproar, why even show the ambiguous scene that begs for some sort of a continuation/resolution? 

#142
xsvrrx

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really? I dont know I like this information.

#143
kalle90

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SalsaDMA wrote...

Bomberman2_0 wrote...

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.


I admit it, Ijust skimmed the post, but I couldn't help but stop at this one.

Typing "ME3 ending" in the youtube search field gives ample evidence that the relays do in fact rupture. They clearly break apart, even in the blue ending where they cut away from that sequence you can still see it happening.
(Only difference being that int he blue ending you don't see the citadel itself blow up, which you did in the green and red ending)

So basicly Weekes is telling us that we whouldn't believe what their own cinematics show? What's the point of them then?

And yeah, with that asumption, I can see how anything can be 'clarified', as they can basicly retcon anything and claim it was just a clarification...


For all we know Crucible could convert the energy of mass relays into another form which doesn't end up in violent supernova. It can still be powerful enough blast that the relay's mechanical shell breaks, but that shell is nothing more than a pedestal for the energy.

#144
SynheKatze

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The only way to fix the ending is erasing the StarChild and the Synthesis outcome. Everything else seems unimportand when compared with plotholes parade in the last 10 minutes and space magic.

#145
Heimdall

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wicked_being wrote...

kbct wrote...

The relays didn't explode, civilizations survive, FTL travel is the future, and all key Citadel characters survive. So, basically a galaxy reset for future games.


I don't get it. The epilogue scene is like 10,000 years into the future and is implied that they still can't travel to the stars. 

"When can I go to the stars?"
"One day..."

Maybe this is just really vague writing that a lot of people interpreted this as everyone losing space travel. Or maybe the old man and kid are just really poor people who can't afford to travel in space?



:blink:

I just interpreted it as an old man saying "When you grow up, then you can travel the stars."  I think that's how he meant it...

#146
Menethra

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Long before ME3s release i had always blamed TOR for any and pretty much all problems mass effect 3 would have. Each time you see something mentioned about TOR it jumps from taking 100 million, 200 million or 300 million either way they spent a stupid amount on a terrible game.

I remember seeing last week a guy saying " each time a game has multiplayer you know the single players going to suffer for it " sadly this seems to be true as he mentions limited resources, take multiplayer out of the equation and you have more funds / resources available for ME3s SP maybe then this storm would of never come.

As for drew he's left bioware in order to publish his own work, i believe he's doing one more novel for TOR then taking off into the sunset such a shame aswell as now we are stuck with people like mac walters.

#147
Rogue Unit

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TheRealJayDee wrote...

Terror_K wrote...

Bomberman2_0 wrote...

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago.


Well it would have been nice to know this was your philosophy back before ME1 even came out. This is why the Mass Effect series ended up ultimately failing and why our choices didn't matter: because you guys had a philosophy that was completely counter to what you were claiming to be trying to do. No wonder our choices never really matter and don't have an impact when you've got such a stupid rule as that and pandering to potential whining players because they might miss out on stuff. Games like Alpha Protocol and The Witcher games got this right, and this is a "bold choice" you guys should have made from the start given what you were claiming to be trying to do with Mass Effect. Is this why the likes of Parasini and Shiala never even got so much as a cameo: because PS3 players miss out thanks to having no ME1 and how ME2 handled the default options?

Thanks of the years of lies, BioWare. You go about claiming you're creating a series where player choice matters, and when it's all over outright admit that you've got a major design philosophy flaw that prevents that from being possible. What a ****king crock! <_<



We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.


But you had enough resources for Kinect support, multiplayer, etc. <_< It's pretty clear to me that your priorities were totally screwed up when it came to ME3 as a whole.


Quoted for sad truth. Image IPB


Never thought the day would come when I agree with Terror K, particularly on the MP and Kinect issue.

#148
Arppis

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kbct wrote...

The relays didn't explode, civilizations survive, FTL travel is the future, and all key Citadel characters survive. So, basically a galaxy reset for future games.


This is how I always saw it.

Good to see that my reasoning had some backing up.

Modifié par Arppis, 08 avril 2012 - 12:03 .


#149
Guest_simfamUP_*

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Kanner wrote...

EA has managed to lose vast amount of money in the past two years. ME3 was supposed to be a pure cash cow, and you can't have something turn into pure profit if you lavish it with resources. =/


If ME3 had been, let's just say, 'the perfect ME.' Then those millions of dollars would be coming back easily.

Remember 60 x 1000000 = 60000000

So x 60 by 4 or maybe even 5 million...

It would be enough to give EA a hard on.

#150
Heimdall

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Arppis wrote...

kbct wrote...

The relays didn't explode, civilizations survive, FTL travel is the future, and all key Citadel characters survive. So, basically a galaxy reset for future games.


This is how I always saw it.

Good to see that my reasoning had some backing up.

This is what I've been saying all along too.