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Confirmed - Patrick Weekes comments on ending of Mass Effect 3 - SPOILERS!!! BEWARE!!!


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#151
Ronin1325

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xsdob wrote...

OdanUrr wrote...

Bomberman2_0 wrote...

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)


How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<


Prothean reprograming, remeber? You know, vigil, ilos, the entire reason why soveringn had to go to the citadel and couldn't activate the relay remotly, The entire reason the battle of the citadel even occurs.

Seriously people, for the hardcore fanbase, you guys sure know how to forget key plotpoints and let continuity slide sometimes.


And what was the Catalyst doing while those Prothean Scientists were mucking about with its Keepers? Nothing, because at the time that was written, Starchild didn't exist. Whoops.

#152
Heimdall

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Ronin1325 wrote...

xsdob wrote...

OdanUrr wrote...

Bomberman2_0 wrote...

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)


How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<


Prothean reprograming, remeber? You know, vigil, ilos, the entire reason why soveringn had to go to the citadel and couldn't activate the relay remotly, The entire reason the battle of the citadel even occurs.

Seriously people, for the hardcore fanbase, you guys sure know how to forget key plotpoints and let continuity slide sometimes.


And what was the Catalyst doing while those Prothean Scientists were mucking about with its Keepers? Nothing, because at the time that was written, Starchild didn't exist. Whoops.

The Catalyst has no active role in the cycle.  All it did was set things along in the beginning.  At least that's how I interpretted it.

#153
Saintthanksgiving

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To clarify my earlier statement, I said the Normandy was distractingly Empty.  I was not complaining about the quality of the conversations in ME3, or the crew interactions that popped up.  I thought ME3 did all of that very well.

especially the crew getting drunk all over the place.

I was just suggesting that MORE of that could have been done, with OTHER characters that we actually cared about.  I was never a huge Miranda fan, but if I had chosen Miranda or Jack or any of the others that never made it back on to the Normandy after being a love interest in ME2... I would feel a little cheated.

Why introduce Traynor? Miranda could have done that job... or Kelly Chambers could have returned.
Why Introduce Vega? Ashley was already a Soldier companion... Zaaed was underused.
Why do we need Cortez? His backstory was actually pretty good, but he could have easily been a mission cameo and nothing would have been lost.
and then there is Allers.  Shame on you Bioware.

I'm not saying these characters were terrible, but again... if there was a Virmire mission, I'm not going to send one of the recurring characters to their death when the ship is crawling with people I don't have any investment in.

The Mission based Cameos of Wrex and Mordin were fantastic.  I knew every companion couldn't come back for the whole game, and the mission cameos were a fantastic idea.  I just would have chosen more Mordin over the "Not Mordins" Vega, Traynor, Allers and Cortez.

#154
Ronin1325

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Lord Aesir wrote...

Ronin1325 wrote...

xsdob wrote...

OdanUrr wrote...

Bomberman2_0 wrote...

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)


How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<


Prothean reprograming, remeber? You know, vigil, ilos, the entire reason why soveringn had to go to the citadel and couldn't activate the relay remotly, The entire reason the battle of the citadel even occurs.

Seriously people, for the hardcore fanbase, you guys sure know how to forget key plotpoints and let continuity slide sometimes.


And what was the Catalyst doing while those Prothean Scientists were mucking about with its Keepers? Nothing, because at the time that was written, Starchild didn't exist. Whoops.

The Catalyst has no active role in the cycle.  All it did was set things along in the beginning.  At least that's how I interpretted it.


From the ME Wiki- 

"The Catalyst serves as the architect and overseer of the Reapers and their cycle of destruction. As it explained to Commander Shepard,
the Catalyst was tasked with solving a dire problem: the inevitable
creation of synthetic intelligence by advanced organic civilizations,
and the equally inevitable conflict that results. It chose to resolve
this problem by putting in place a system which would prevent any
advanced civilization from reaching that point.
The Catalyst's solution took the form of the Reapers.
Space-faring organic species would be harvested and processed, with
millions of bodies and minds from each race being processed and
converted into new Reapers, even as the Reapers themselves worked to
destroy their civilizations. By doing this, the Reapers preserved the
harvested races, while allowing more primitive races to advance and
ensuring that the threat of complete annihilation of organics by
synthetics was averted."

This does not at all sound like the Catalyst had "no active role" in the cycle. It was aware of what its Reapers were doing and certainly would not have been unaware of the Protheans and what they were doing to stop the cycle.

#155
TheGreenAlloy

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TheRealJayDee wrote...

Terror_K wrote...

Bomberman2_0 wrote...

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago.


Well it would have been nice to know this was your philosophy back before ME1 even came out. This is why the Mass Effect series ended up ultimately failing and why our choices didn't matter: because you guys had a philosophy that was completely counter to what you were claiming to be trying to do. No wonder our choices never really matter and don't have an impact when you've got such a stupid rule as that and pandering to potential whining players because they might miss out on stuff. Games like Alpha Protocol and The Witcher games got this right, and this is a "bold choice" you guys should have made from the start given what you were claiming to be trying to do with Mass Effect. Is this why the likes of Parasini and Shiala never even got so much as a cameo: because PS3 players miss out thanks to having no ME1 and how ME2 handled the default options?

Thanks of the years of lies, BioWare. You go about claiming you're creating a series where player choice matters, and when it's all over outright admit that you've got a major design philosophy flaw that prevents that from being possible. What a ****king crock! <_<


We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.


But you had enough resources for Kinect support, multiplayer, etc. <_< It's pretty clear to me that your priorities were totally screwed up when it came to ME3 as a whole.


Quoted for sad truth. Image IPB



#156
Heimdall

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Ronin1325 wrote...

Lord Aesir wrote...

Ronin1325 wrote...

xsdob wrote...

OdanUrr wrote...

Bomberman2_0 wrote...

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)


How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<


Prothean reprograming, remeber? You know, vigil, ilos, the entire reason why soveringn had to go to the citadel and couldn't activate the relay remotly, The entire reason the battle of the citadel even occurs.

Seriously people, for the hardcore fanbase, you guys sure know how to forget key plotpoints and let continuity slide sometimes.


And what was the Catalyst doing while those Prothean Scientists were mucking about with its Keepers? Nothing, because at the time that was written, Starchild didn't exist. Whoops.

The Catalyst has no active role in the cycle.  All it did was set things along in the beginning.  At least that's how I interpretted it.


From the ME Wiki- 

"The Catalyst serves as the architect and overseer of the Reapers and their cycle of destruction. As it explained to Commander Shepard,
the Catalyst was tasked with solving a dire problem: the inevitable
creation of synthetic intelligence by advanced organic civilizations,
and the equally inevitable conflict that results. It chose to resolve
this problem by putting in place a system which would prevent any
advanced civilization from reaching that point.
The Catalyst's solution took the form of the Reapers.
Space-faring organic species would be harvested and processed, with
millions of bodies and minds from each race being processed and
converted into new Reapers, even as the Reapers themselves worked to
destroy their civilizations. By doing this, the Reapers preserved the
harvested races, while allowing more primitive races to advance and
ensuring that the threat of complete annihilation of organics by
synthetics was averted."

This does not at all sound like the Catalyst had "no active role" in the cycle. It was aware of what its Reapers were doing and certainly would not have been unaware of the Protheans and what they were doing to stop the cycle.


Actally nothing in there says it had an active role.  All we know is that it set things in motion long ago.  It created the system.  It is not part of the system

#157
MICHELLE7

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wicked_being wrote...

kbct wrote...

The relays didn't explode, civilizations survive, FTL travel is the future, and all key Citadel characters survive. So, basically a galaxy reset for future games.


I don't get it. The epilogue scene is like 10,000 years into the future and is implied that they still can't travel to the stars. 

"When can I go to the stars?"
"One day..."

Maybe this is just really vague writing that a lot of people interpreted this as everyone losing space travel. Or maybe the old man and kid are just really poor people who can't afford to travel in space?




Sounds like the planet in question is isolated from everyone else and hasn't developed space travel capabilities yet. Could actually set a game in the future where said planet develops those capabilities and travels out into the stars to discover how things have chnaged sense Shepard...to boldy go where men went before. Also sounds a little BSG...life here began out there.

#158
Guldhun2

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So it all comes down to "ME3s ending sucked because EA wanted it released ASAP".


That's just wonderfull.

Modifié par Guldhun2, 08 avril 2012 - 12:49 .


#159
The Vanquished1

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I've often wondered, what if the Thorian had lived? It's indoctrinated actually were immune to the Reapers. Was it stronger? Could it have been used against the Reapers? Too late at this point but it was such a magnificent species no doubt, along with the Yahg.

Modifié par The Vanquished1, 08 avril 2012 - 01:06 .


#160
JasonShepard

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Bomberman2_0 wrote...

SNIPPED


Why don't Ken and Gabby have more dialogue?

They actually have a bunch more on disk, but we somehow introduced a bug where their dialogue is tied to your approval level with Ash. If Ash has low approval, or isn't present, most of Ken and Gabby's dialogue won't play.


Sorry, I know a lot of that was important, but for some reason I just find this bug HILARIOUS :lol:

Here's hoping they fix it at some point though (I did have Ash with me, romanced even, but Ken and Gabby still seemed quiet...)

Modifié par JasonShepard, 08 avril 2012 - 01:18 .


#161
Alright-Television

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Guldhun2 wrote...

So it all comes down to "ME3s ending sucked because EA wanted it released ASAP".


That's just wonderfull.

 
ME3's release was postponed so it could "exceed everyone's expectations." I honestly think that means it's entirely BioWare's fault.

Funny thought: imagine if they had released it in a state where it did not exceed expectations.

Modifié par Alright-Television, 08 avril 2012 - 12:58 .


#162
Ronin1325

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Lord Aesir wrote...

Ronin1325 wrote...


From the ME Wiki- 

"The Catalyst serves as the architect and overseer of the Reapers and their cycle of destruction. As it explained to Commander Shepard,
the Catalyst was tasked with solving a dire problem: the inevitable
creation of synthetic intelligence by advanced organic civilizations,
and the equally inevitable conflict that results. It chose to resolve
this problem by putting in place a system which would prevent any
advanced civilization from reaching that point.
The Catalyst's solution took the form of the Reapers.
Space-faring organic species would be harvested and processed, with
millions of bodies and minds from each race being processed and
converted into new Reapers, even as the Reapers themselves worked to
destroy their civilizations. By doing this, the Reapers preserved the
harvested races, while allowing more primitive races to advance and
ensuring that the threat of complete annihilation of organics by
synthetics was averted."

This does not at all sound like the Catalyst had "no active role" in the cycle. It was aware of what its Reapers were doing and certainly would not have been unaware of the Protheans and what they were doing to stop the cycle.


Actally nothing in there says it had an active role.  All we know is that it set things in motion long ago.  It created the system.  It is not part of the system



Okay, the wiki entry seemed clear enough to me but for sake of argument we'll say it's sufficiently vague to allow for an opposing view. So... it created this entire system, believing it was the best way to preserve life in the galaxy and then did nothing else to keep it in motion? Really? 

Modifié par Ronin1325, 08 avril 2012 - 01:11 .


#163
Alex_SM

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Alright-Television wrote...

 

Guldhun2 wrote...

So it all comes down to "ME3s ending sucked because EA wanted it released ASAP".


That's just wonderfull.

 
ME3's release was postponed so it could "exceed everyone's expectations." I honestly think that means it's entirely BioWare's fault.

Funny thought: imagine if they had released it in a state where it did not exceed expectations.


Imagine you are making a game that needs 3 years of development. The publisher says you: No, faster. 18 months.

When you are going to release it, it's a clearly rushed game, so it gets postponed 4 months.

The result is most likely to be still a rushed game, because that's one year less than needed.  

Modifié par Alex_SM, 08 avril 2012 - 01:06 .


#164
JasonShepard

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Alright-Television wrote...

 

Guldhun2 wrote...

So it all comes down to "ME3s ending sucked because EA wanted it released ASAP".


That's just wonderfull.

 
ME3's release was postponed so it could "exceed everyone's expectations." I honestly think that means it's entirely BioWare's fault.

Funny thought: imagine if they had released it in a state where it did not exceed expectations.


Alternatively, EA was pushing for the original release date, Bioware pushed them back to get time to imporve things, but EA didn't give them enough extra time and wouldn't budge when Bioware asked for another extension. Multiplayer was probably thrown in on the first extension to sweeten the deal for EA.

It works both ways. Can still blame EA.

#165
TheGreenAlloy

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Alright-Television wrote...

 

Guldhun2 wrote...

So it all comes down to "ME3s ending sucked because EA wanted it released ASAP".


That's just wonderfull.

 
ME3's release was postponed so it could "exceed everyone's expectations." I honestly think that means it's entirely BioWare's fault.

Funny thought: imagine if they had released it in a state where it did not exceed expectations.

They did.

#166
CerberusCheerleader

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Bomberman2_0 wrote...
People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed.

No, this is not how this works. People would have always been curious to find out what lies beyond what they can reach with the Mass Relays. If FTL technology could be vastely improved, it would have been.


Bomberman2_0 wrote...
-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.

Hahahahahaha. No.
Everyone on the citadel is dead (killed by the reapers or by the explosion). Even if there were a few survivors, most of the plot-important characters would be dead. Yes, that reduces the replay value of the game and yes it is sad that the writers didn't notice that themselves. This here is just damage control. A lame attempt to fix this mess.

Image IPB

Modifié par CerberusCheerleader, 08 avril 2012 - 01:25 .


#167
yarpenthemad21

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we can say from this interview that they main job in this dlc will be clarification. scene with normandy looks stupid, they will explain it. the same probably with this rubble breathing shepard.

but what about ems/choices and their impact. i wonder if they make something like open ending or some typicall ending where we get to know what happenend with most charakters/races/shepard etc.

#168
kbct

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Lord Aesir wrote...

Arppis wrote...

kbct wrote...

The relays didn't explode, civilizations survive, FTL travel is the future, and all key Citadel characters survive. So, basically a galaxy reset for future games.


This is how I always saw it.

Good to see that my reasoning had some backing up.

This is what I've been saying all along too.


There is plenty of in-game evidence to suggest the relays explode.

From my perspective, the most compelling reason why they didn't explode is NOT because of in-game evidence, but because if they did, all civilization next to the relays would be toast. After all, a supernova explosion is one of the most powerful forces in the universe. I don't think the writers would want a galaxy reset of that magnitude if they plan to make more Mass Effect games.

#169
SalsaDMA

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CerberusCheerleader wrote...

Bomberman2_0 wrote...
People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed.

No, this is not how this works. People would have always been curious to find out what lies beyond what they can reach with the Mass Relays. If FTL technology could be vastely improved, it would have been.


Not to mention that FTL is already extensively used in the Mass effect universe. Heck, even the citadel has discharge-anchors for them as witnessed by the codex.

Also, FTL speed gives clear military advantages in troop deployments, so I find it odd to claim any of the militiaries should not have invested in getting ahead on this curve. Especially the Alliance fleet, considered that their entire doctrine is about mobile troop deployment.

#170
kbct

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Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.


Big fan of that movie.

It's clear to me the writers plan to simply make FTL travel moar faster. Hey, why not make FTL travel so fast that we can travel from one side of the galaxy to the other in, say, a minute. Wheee!

Modifié par kbct, 08 avril 2012 - 01:50 .


#171
Kunoichi2007

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Are they going to fix the war assets issue? EDI and the Geth possibly not dying in the Destroy ending is good, but if (at least right now) it's impossible to get 4000 EMS, the required EMS for Shepard to live, w/o multiplayer then it doesn't mean anything! It's not fair that those of us who don't play multiplayer are locked out of the "Shepard lives" ending!

Either add more war assets (maybe around 1000), raise the default Galactic Readiness to a slightly higher percentage, or lower the required EMS for the "Shepard lives" ending to at least 3500 EMS!

#172
SalsaDMA

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kbct wrote...

Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.


Big fan of that movie.

It's clear to me the writers plan to simply make FTL moar faster. Hey, why not make FTL travel so fast that we can from one side of the galaxy to the other in, say, a minute. Wheee!


I wonder if they even consider the military tactical implications such a thing incurs...

Not to mention, why haven't we experienced visits from non-relay races already then? Probability indicates that they should exist.

Heck, without any parameters for a cap one could asume that races from other galaxies that didn't inldue the reapers's relays lying around like stray toys would have gotten to the point of being able to span galaxies already by now.

#173
kbct

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Kunoichi2007 wrote...

Are they going to fix the war assets issue? EDI and the Geth possibly not dying in the Destroy ending is good, but if (at least right now) it's impossible to get 4000 EMS, the required EMS for Shepard to live, w/o multiplayer then it doesn't mean anything! It's not fair that those of us who don't play multiplayer are locked out of the "Shepard lives" ending!

Either add more war assets (maybe around 1000), raise the default Galactic Readiness to a slightly higher percentage, or lower the required EMS for the "Shepard lives" ending to at least 3500 EMS!


Hey, if you buy moar pre-ending DLC, there may be enough war assets in them to get you over 4000 without multiplayer or iphone crap. Sounds EA-ish to me.

Seriously, totally agree. I hate that your ability to change the readiness percentage lies outside of the SP game. And not only that, it decays back to 50%. But hey, if you like MP, maybe you'll buy more MP crap, right?

#174
yarpenthemad21

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from interview IMO real "bad writing" theory is more plausible than the IT/dream
but its looks more like rushed writting, which leads to look like bad writting. but its my opinion only.
maybe thats why bw believe in their art. maybe for them (because they have idea and knowledge about whole concept) ending is great.

#175
LohnPondai

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Terror_K wrote...

Bomberman2_0 wrote...

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago.


Well it would have been nice to know this was your philosophy back before ME1 even came out. This is why the Mass Effect series ended up ultimately failing and why our choices didn't matter: because you guys had a philosophy that was completely counter to what you were claiming to be trying to do. No wonder our choices never really matter and don't have an impact when you've got such a stupid rule as that and pandering to potential whining players because they might miss out on stuff. Games like Alpha Protocol and The Witcher games got this right, and this is a "bold choice" you guys should have made from the start given what you were claiming to be trying to do with Mass Effect. Is this why the likes of Parasini and Shiala never even got so much as a cameo: because PS3 players miss out thanks to having no ME1 and how ME2 handled the default options?

Thanks of the years of lies, BioWare. You go about claiming you're creating a series where player choice matters, and when it's all over outright admit that you've got a major design philosophy flaw that prevents that from being possible. What a ****king crock! <_<



We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.


But you had enough resources for Kinect support, multiplayer, etc. <_< It's pretty clear to me that your priorities were totally screwed up when it came to ME3 as a whole.


Totally agree. At LAST someone from bioware "admits/hints" that the real problem is a rushed game, not "artistic integrity".

Modifié par LohnPondai, 08 avril 2012 - 02:01 .