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Confirmed - Patrick Weekes comments on ending of Mass Effect 3 - SPOILERS!!! BEWARE!!!


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#176
kbct

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SalsaDMA wrote...

kbct wrote...

Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.


Big fan of that movie.

It's clear to me the writers plan to simply make FTL moar faster. Hey, why not make FTL travel so fast that we can from one side of the galaxy to the other in, say, a minute. Wheee!


I wonder if they even consider the military tactical implications such a thing incurs...

Not to mention, why haven't we experienced visits from non-relay races already then? Probability indicates that they should exist.

Heck, without any parameters for a cap one could asume that races from other galaxies that didn't inldue the reapers's relays lying around like stray toys would have gotten to the point of being able to span galaxies already by now.


Or why the superior reapers haven't invented the super-fast FTL technology already.

The take-home message from Weekes is they'll simple write themselves out of this mess. With the stroke of my pen...

#177
Sundance31us

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OdanUrr wrote...
How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<

The Reaper request got bogged down in political red tape.

#178
Icinix

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LohnPondai wrote...

Terror_K wrote...

Bomberman2_0 wrote...

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago.


Well it would have been nice to know this was your philosophy back before ME1 even came out. This is why the Mass Effect series ended up ultimately failing and why our choices didn't matter: because you guys had a philosophy that was completely counter to what you were claiming to be trying to do. No wonder our choices never really matter and don't have an impact when you've got such a stupid rule as that and pandering to potential whining players because they might miss out on stuff. Games like Alpha Protocol and The Witcher games got this right, and this is a "bold choice" you guys should have made from the start given what you were claiming to be trying to do with Mass Effect. Is this why the likes of Parasini and Shiala never even got so much as a cameo: because PS3 players miss out thanks to having no ME1 and how ME2 handled the default options?

Thanks of the years of lies, BioWare. You go about claiming you're creating a series where player choice matters, and when it's all over outright admit that you've got a major design philosophy flaw that prevents that from being possible. What a ****king crock! <_<



We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.


But you had enough resources for Kinect support, multiplayer, etc. <_< It's pretty clear to me that your priorities were totally screwed up when it came to ME3 as a whole.


Totally agree. At LAST someone from bioware "admits/hints" that the real problem is a rushed game, not "artistic integrity".


Pretty much.

Don't get me wrong, I really enjoy the MP, but with a lot of cut corners and the worst final piece of game ever, its not going to keep me interested in the series or future games.

#179
Nerevar-as

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kbct wrote...

Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.


Big fan of that movie.

It's clear to me the writers plan to simply make FTL travel moar faster. Hey, why not make FTL travel so fast that we can travel from one side of the galaxy to the other in, say, a minute. Wheee!


Reaper FTL is about twice as fast as fastest known FTL, and has not the charge build-up problem.

It still means going from let´s say Earth to Rannoch will make little sense and the economic map of the galaxy will change completely. On the other side, if they can synthetize dextro food quarians will be able to get home before dying of old age.

#180
Heimdall

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Nerevar-as wrote...

kbct wrote...

Farbautisonn wrote...

The Vanquished1 wrote...

LOL who needs Relays when all you need is to mine the spice and fold space... ;)


Somehow I think that Spacekid once looked like Sam Neil in "Event Horizon" and has precielsy the same motivation.


Big fan of that movie.

It's clear to me the writers plan to simply make FTL travel moar faster. Hey, why not make FTL travel so fast that we can travel from one side of the galaxy to the other in, say, a minute. Wheee!


Reaper FTL is about twice as fast as fastest known FTL, and has not the charge build-up problem.

It still means going from let´s say Earth to Rannoch will make little sense and the economic map of the galaxy will change completely. On the other side, if they can synthetize dextro food quarians will be able to get home before dying of old age.

They can grow food on their Live Ships, always have been able to.

#181
Il Divo

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abaris wrote...

He4vyMet4l wrote...

Not enough resources... seriously? You change the ending because it was leaked (and therefor release it several months later) but then you don't have enough resources to make this game into what it shouldn't have?


I guess, this was rather down to tacking on multiplayer.

At least the timeline points in that direction. The EA CEO gave an excited interview about multiplayer being a wonderful thing and days later they announced that release had been postponed.


Still, sucks to see that this came at the expense of the neutral dialogue.

#182
Vez04

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So the speculation about the ending was rushed was indeed true.

Job well done BioWare. Be better to make better decisions for your fans in the future!

Modifié par Vez04, 08 avril 2012 - 02:24 .


#183
Guldhun2

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Il Divo wrote...

Still, sucks to see that this came at the expense of the neutral dialogue.



Well, look at it from the suits perspective. They see COD pulling in millions/billions with just multiplayer matches.

#184
TheGreenAlloy

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yarpenthemad21 wrote...

we can say from this interview that they main job in this dlc will be clarification. scene with normandy looks stupid, they will explain it. the same probably with this rubble breathing shepard.

but what about ems/choices and their impact. i wonder if they make something like open ending or some typicall ending where we get to know what happenend with most charakters/races/shepard etc.

Don't call it clarification. We basically know a lot of what will happen and what happened. Not as much as we'd like, however. Oh, and they're retconning.

#185
kalle90

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Guldhun2 wrote...

Il Divo wrote...

Still, sucks to see that this came at the expense of the neutral dialogue.



Well, look at it from the suits perspective. They see COD pulling in millions/billions with just multiplayer matches.


Which has infinite amount of renegade dialogue...

#186
animadpig

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Please do not misguide people. This is not confirm. It is a private conversation. Weekes can not represent Bioware/EA. All of these are just personal opinion of Weekes.

#187
The Spamming Troll

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kbct wrote...

Kunoichi2007 wrote...

Are they going to fix the war assets issue? EDI and the Geth possibly not dying in the Destroy ending is good, but if (at least right now) it's impossible to get 4000 EMS, the required EMS for Shepard to live, w/o multiplayer then it doesn't mean anything! It's not fair that those of us who don't play multiplayer are locked out of the "Shepard lives" ending!

Either add more war assets (maybe around 1000), raise the default Galactic Readiness to a slightly higher percentage, or lower the required EMS for the "Shepard lives" ending to at least 3500 EMS!


Hey, if you buy moar pre-ending DLC, there may be enough war assets in them to get you over 4000 without multiplayer or iphone crap. Sounds EA-ish to me.

Seriously, totally agree. I hate that your ability to change the readiness percentage lies outside of the SP game. And not only that, it decays back to 50%. But hey, if you like MP, maybe you'll buy more MP crap, right?


what happens after tehy release the ending fix DLC and everyone realizes bioware sucks and moveson, but then a few years later i want to play ME3, but i cant get a good ending because nobody is playing MP anymore. im just soloing bronze all day.

the future of ME looks as bleak as it does in game.

#188
OdanUrr

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xsdob wrote...

OdanUrr wrote...

Bomberman2_0 wrote...

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)


How could the Keepers interfere with the Reapers shutting down the mass relays? The Reapers created the mass relays in the first place!<_<


Prothean reprograming, remeber? You know, vigil, ilos, the entire reason why soveringn had to go to the citadel and couldn't activate the relay remotly, The entire reason the battle of the citadel even occurs.

Seriously people, for the hardcore fanbase, you guys sure know how to forget key plotpoints and let continuity slide sometimes.


Do you really think I don't already know this? Let me break it down for you. The Prothean scientists did something to the Keepers so that they wouldn't respond to the Reaper vanguard activation signal that would compel them to activate the Citadel's mass relay to dark space. That's all very nice. But the events of ME1 hinge on Saren trying to activate this relay by himself. He doesn't need the Keepers at all. The Keepers were on the Citadel for two reasons:

1) Keep the Citadel operational for its new masters so they wouldn't look too closely. If it works, why mess with it?
2) Open the relay to dark space when they received the Reaper signal.

The Protheans somehow neutralized reason #2, but that doesn't mean that the dark space relay cannot be activated (otherwise Saren would've been trying to do the impossible) nor that the relay network cannot be shut down. It's only that it now requires manual activation (or deactivation in the case of the relay network): someone must be on the Citadel and manually activate the dark space relay.

In ME3, the Reapers eventually take control of the Citadel. Why don't they shut down the relay network then and there? It would have been the smart thing to do, together with locking down the Citadel and leaving a Reaper task force to protect it while the rest of the Reaper forces began the culling process, one star system at a time. However, they don't do this, instead they decide to take the Citadel to Earth for no apparent reason and build a Conduit for people to beam into the Citadel. This seems to me to be downright dumb.<_<

#189
TRISTAN WERBE

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hhhhhhhsamsmam

#190
AlanC9

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CerberusCheerleader wrote...

Bomberman2_0 wrote...
People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed.

No, this is not how this works. People would have always been curious to find out what lies beyond what they can reach with the Mass Relays. If FTL technology could be vastely improved, it would have been.


Thing is, that isn't true. Maybe humans would be, but the other Citadel races weren't. The Codex is pretty clear that the Citadel government doesn't know too much about what's outside of their relay-linked bubbles, and doesn't much care. If you were going to be bothered by this, you're a couple games late.

And we always knew that FTL could be improved, because the Reapers have better FTL.

Bomberman2_0 wrote...
-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.

Hahahahahaha. No.
Everyone on the citadel is dead (killed by the reapers or by the explosion). Even if there were a few survivors, most of the plot-important characters would be dead. Yes, that reduces the replay value of the game and yes it is sad that the writers didn't notice that themselves. This here is just damage control. A lame attempt to fix this mess.


He didn't say "just a few" there. Millions means a large fraction of all Citadel residents. How big a fraction depends on how many millions -- could be anywhere from 15% up to nearly all residents.

Modifié par AlanC9, 08 avril 2012 - 03:40 .


#191
AlanC9

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Ronin1325 wrote...
From the ME Wiki- 

"The Catalyst serves as the architect and overseer of the Reapers and their cycle of destruction. As it explained to Commander Shepard,
the Catalyst was tasked with solving a dire problem: the inevitable
creation of synthetic intelligence by advanced organic civilizations,
and the equally inevitable conflict that results. It chose to resolve
this problem by putting in place a system which would prevent any
advanced civilization from reaching that point.
The Catalyst's solution took the form of the Reapers.
Space-faring organic species would be harvested and processed, with
millions of bodies and minds from each race being processed and
converted into new Reapers, even as the Reapers themselves worked to
destroy their civilizations. By doing this, the Reapers preserved the
harvested races, while allowing more primitive races to advance and
ensuring that the threat of complete annihilation of organics by
synthetics was averted."

This does not at all sound like the Catalyst had "no active role" in the cycle. It was aware of what its Reapers were doing and certainly would not have been unaware of the Protheans and what they were doing to stop the cycle.


Citing the wiki isn't at all useful for this argument. The guys who compiled the wiki had no more knowledge about the game than any of us do.

#192
AlanC9

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The Spamming Troll wrote...


what happens after tehy release the ending fix DLC and everyone realizes bioware sucks and moveson, but then a few years later i want to play ME3, but i cant get a good ending because nobody is playing MP anymore. im just soloing bronze all day.


This is what you get for playing on console. PC players can just hack their coalesced.ini, IIRC.

#193
SalsaDMA

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Guldhun2 wrote...

Il Divo wrote...

Still, sucks to see that this came at the expense of the neutral dialogue.



Well, look at it from the suits perspective. They see COD pulling in millions/billions with just multiplayer matches.


There's something called genres.

They already got BF to compete with CoD. No need for saturation.

#194
kbct

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AlanC9 wrote...

The Spamming Troll wrote...


what happens after tehy release the ending fix DLC and everyone realizes bioware sucks and moveson, but then a few years later i want to play ME3, but i cant get a good ending because nobody is playing MP anymore. im just soloing bronze all day.


This is what you get for playing on console. PC players can just hack their coalesced.ini, IIRC.


I'm a PC player and I don't want to hack some file. MP shouldn't be necessay in the SP game. Just because there is a hack doesn't make it right.

#195
Guest_Kennith Shepard_*

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Ok I see this word a lot "resources",so what happen to the resources?

#196
kbct

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AlanC9 wrote...

Thing is, that isn't true. Maybe humans would be, but the other Citadel races weren't. The Codex is pretty clear that the Citadel government doesn't know too much about what's outside of their relay-linked bubbles, and doesn't much care. If you were going to be bothered by this, you're a couple games late.

And we always knew that FTL could be improved, because the Reapers have better FTL.


Or they could refire up the relays if they've only been overloaded. The writers can make up all kinds of sh!t to make travel across the galaxy easy.

AlanC9 wrote...

He didn't say "just a few" there. Millions means a large fraction of all Citadel residents. How big a fraction depends on how many millions -- could be anywhere from 15% up to nearly all residents.


They should have showed it in-game then. It looks like everyone is dead. We have to assume everyone beyond the next room is alive.

Modifié par kbct, 08 avril 2012 - 03:51 .


#197
Dridengx

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Kennith Shepard wrote...

Ok I see this word a lot "resources",so what happen to the resources?


You believe that interview enough to question it? After seeing the original source of the interview and seeing Weekes twitter response, it's not even worth reading

#198
kbct

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AlanC9 wrote...

Ronin1325 wrote...
From the ME Wiki- 

"The Catalyst serves as the architect and overseer of the Reapers and their cycle of destruction. As it explained to Commander Shepard,
the Catalyst was tasked with solving a dire problem: the inevitable
creation of synthetic intelligence by advanced organic civilizations,
and the equally inevitable conflict that results. It chose to resolve
this problem by putting in place a system which would prevent any
advanced civilization from reaching that point.
The Catalyst's solution took the form of the Reapers.
Space-faring organic species would be harvested and processed, with
millions of bodies and minds from each race being processed and
converted into new Reapers, even as the Reapers themselves worked to
destroy their civilizations. By doing this, the Reapers preserved the
harvested races, while allowing more primitive races to advance and
ensuring that the threat of complete annihilation of organics by
synthetics was averted."

This does not at all sound like the Catalyst had "no active role" in the cycle. It was aware of what its Reapers were doing and certainly would not have been unaware of the Protheans and what they were doing to stop the cycle.


Citing the wiki isn't at all useful for this argument. The guys who compiled the wiki had no more knowledge about the game than any of us do.


The codex isn't very useful either then. A number of things in the codex are contradicted in the game.

I agree, it's very confusing when you can't trust any source.

Modifié par kbct, 08 avril 2012 - 03:54 .


#199
kbct

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Kennith Shepard wrote...

Ok I see this word a lot "resources",so what happen to the resources?


You can read Weeke's tweets for youself here:

http://social.biowar.../index/11154234

Form your own conclusions. Weeke's doesn't correct too many of the paraphrased answers.

Modifié par kbct, 08 avril 2012 - 03:59 .


#200
Mariyanna

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I think Patrick Weekes is absolutely incredible, both as a writer and as a person. He should definitely be the lead writer on their next game.

Actually, as soured as I am on pretty much all BioWare games after the ME3 ending and DA2, I can honestly say I WOULD pre-order or day-one purchase a game if I knew Weekes was the lead writer on it.