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#226
Scottus4

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samb wrote...

Scottus4 wrote...

I can't take a tier list seriously that puts human vanguard above krogan vanguard. I don't even know if I'm playing the same game as you.

Not sure if I can take you seriously when you can't realize that human Vanguards are top of the line. 
Especially after so many people posted vangaurds tearing gold levels a new one.  


Krogan vanguards are unkillable. Period. Other biotics do more damage than human vanguard, and krogan vanguard can't die.

Modifié par Scottus4, 15 avril 2012 - 05:09 .


#227
GodlessPaladin

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:huh:  Whoa.  Hold the phone for a second.  You have misread something.

Drummernate wrote...

GodlessPaladin wrote...

I haven't had a chance to try them (Geth Infiltrators) with a truly organized and competent team, but I suspect they would die even less in such a setup.  Anyways, think of them a bit like Human Vanguards.  Some skill is needed to mitigate the risk... but the prize is definitely there.


Yeah, I have confirmed that they suck with Melee Builds versus Reapers.

All the Reaper units have fast firing, high damage guns that ignore the "Final Bar" invincibility you have.

Meaning, when running around meleeing stuff with 20% health left, 2 shots will kill you from a Marauder/Cannibal.

1 Swarmer can take 3-4 bars off your health on Gold, meleeing Ravagers is out of the question.

Banshee Screams/Warp? FORGET ABOUT IT!   You.... Will...... Die..... Even with full shields and health 1 Banshee Scream will basically kill you if Hunter Mode is on.


Side Note: If you manually pump the melee button to get the heavy melee faster, you can get 2 melee's and a Claymore shot while in the cloak bonus for MEGA damage. Easily kills pyro's in less than 3 seconds.


(Kokatsu and I didn't count as organized and competent? :crying:... We were wrecking the crap out of everything! Out of rockets =/=  we aren't competent.... <_<  We had about a 75% win rate that day after what, 25 matches? (Rockets have been remedied, I FINALLY got 10 rockets after 40 premium packs.)


I didn't actually play my Geth Infiltrator when I was playing with you guys, remember?

Drummernate wrote...

samb wrote...

GP is
certeinly a compotent player, I have seen first hand him solo'ing gold
to save 8 (did have to res him once in wave 1) and played support to his
novagaurd. But he is kind of a "stop having fun guys" person. He
honestly expects you to be as good as him, which while kind of
inspiring, is also kind of overwhelming.  
So don't take it personally, GP feels this way about everyone.


Honestly
we were reviving each other equally when we played... Yes he outscored
me a few times but only by like 5-10k and I beat him a few times, but
who cares? It is a game! When you play with friends you are all equals
IMO... (But those rando's.... they need to get on my level! [smilie]../../../images/forum/emoticons/whistling.png[/smilie])

Sure
we could have been more "serious", but I play better when I am having
fun then when I am droning along with the same ole' same ole'.

Without that goofing off we would not have discovered the amazing Infilmelee tactics that are being used today. [smilie]../../../images/forum/emoticons/sideways.png[/smilie]


Uhm, seriously though, I wasn't playing a Geth Infiltrator when I was playing with you guys.  I was a Batarian Soldier.  So what are you talking about?  My comment about not playing a Geth Infiltrator with competent teammates yet DOES NOT APPLY TO YOU IN ANY WAY, because I haven't played a Geth Infiltrator with you yet.  

It was everyone else on the team that was playing Geth.  I hadn't even unlocked mine last time I saw you online. 

Hopefully that clears up the confusion.

Modifié par GodlessPaladin, 15 avril 2012 - 06:17 .


#228
GodlessPaladin

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Also, as to the problem with banshees, Drummernate: Just shoot the banshees with prox/claymore, only melee them if they're low and about to die near you.

Don't ONLY rely on melee.  You can be a melee beast *and* have the utility of the human claymore infiltrator with the ability to see through walls, too.

Modifié par GodlessPaladin, 15 avril 2012 - 07:03 .


#229
Drummernate

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GodlessPaladin wrote...

Also, as to the problem with banshees, Drummernate: Just shoot the banshees with prox/claymore, only melee them if they're low and about to die near you.

Don't ONLY rely on melee.  You can be a melee beast *and* have the utility of the human claymore infiltrator with the ability to see through walls, too.


I personally skipped proxy mine for Networked AI and more weapon damage passives... with my current playstyle I rarely find time to press LB between the Y's and B's and RT's. ^_^

Although the 20% bonus expose means I could 1 hit melee groups without needing the second pulse sometimes, it also means I lose some of the important 32.5% extra Javelin Damage when I chose to snipe.

And obviously you don't rely only on melee for banshees heheh. That's the level 1 Krogan's job!

A good tactic is when they are targeting someone else to run up and do 1 pulse and roll back, then shotgun to the back or belly.

If you can do 2 cloaked pulses while it is grabbing someone, 80% of the time it will drop them. Although sometimes it is impossible to stagger it even with 3 people shooting it for some reason. <_<

Claymore + Melee seems to be the best build by far, seeing as if you are too weak to melee, you can one shot pyro's, centurions, marauders, etc. when they get too close. Combine that with the ability to 3 shot Primes and do massive damage to anything else and you have a major damage dealer.

Modifié par Drummernate, 15 avril 2012 - 02:40 .


#230
GodlessPaladin

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Drummernate wrote...

Although the 20% bonus expose means I could 1 hit melee groups without needing the second pulse sometimes, it also means I lose some of the important 32.5% extra Javelin Damage when I chose to snipe.

  You only lose 17.5% weapon damage compared to max weapon damage build for the GI with my build (because I still max Hunter Mode, and get 3 points in Alliance Training).  Moreover, you are getting +2.5% over that against at the very least heavy targets because of Prox Mine.  And remember that Proximity Mine does a lot of damage over a 3 meter radius, too, especially since Melee Synergy buffs it by 30%, Hunter Mode buffs it 25%, et cetera.  Proximity Mine will also set off tech bursts constantly. 

Drummernate wrote...
Claymore + Melee seems to be the best
build by far, seeing as if you are too weak to melee, you can one shot
pyro's, centurions, marauders, etc. when they get too close. Combine
that with the ability to 3 shot Primes and do massive damage to anything
else and you have a major damage dealer.


This has been my impression as well thus far.

Modifié par GodlessPaladin, 15 avril 2012 - 07:14 .


#231
GodlessPaladin

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Scottus4 wrote...

samb wrote...

Scottus4 wrote...

I can't take a tier list seriously that puts human vanguard above krogan vanguard. I don't even know if I'm playing the same game as you.

Not sure if I can take you seriously when you can't realize that human Vanguards are top of the line. 
Especially after so many people posted vangaurds tearing gold levels a new one.  


Krogan vanguards are unkillable. Period. Other biotics do more damage than human vanguard, and krogan vanguard can't die.


I haven't actually ranked Krogan vanguards, just noted that they are incredibly buggy and don't even get their melee damage bonuses properly.  Bioware really needs to fix that.

Modifié par GodlessPaladin, 15 avril 2012 - 10:22 .


#232
DHKany

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geth engineer tech bursting is pretty nice :P

#233
Diablerist666

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Is the order of listing in specific tiers random or of descending value?

#234
GodlessPaladin

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Diablerist666 wrote...

Is the order of listing in specific tiers random or of descending value?


Semi-random.  There's no point in such fine distinctions when not considering the individual map/faction matchup, IMHO, and I'd need to do more testing to really get numbers of that specificity I can put my confidence behind.

Anyways, I'm still on the ropes about the Human Adept (whether it's A or B).  I just haven't used it enough myself (though I know a guy who uses it quite well).  Oh yeah, Diablerist, can you confirm whether the rank 6 explosion occurs if you manually set off the explosion?  I would assume that you would know.

Anyways, it's more complete than before, but I still wouldn't call the tier list finished.  It still could use more input for better definition.

Modifié par GodlessPaladin, 26 avril 2012 - 08:10 .


#235
Diablerist666

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:D I'd say he's definately A againt Reapers on White and Glacier. On others sometimes you have to wait for the enemy to come or switch targets so rather B. Cerberus, I'd have to check how effective Warp -> Shockwave is against Phantoms and how often they dodge and absorb. Geth, no idea, because they're too boring to play against and I rarely host so it's usually stagger, stagger, death fest for me.

I tested Rank 6 Detonation extensively before they buffed it and it was worthless even on Bronze. The Singularity needs to end it's full duration and by that time the enemy is no longer lifted and wandered off too far. I didn't notice any improved detonation effects if I detonated myself with Warp (although that's a bit tricky to discern) and just recasting Singularity did not produce the explosion. I might give it one more shot tomorrow with the new buff/nerf, because I'm curious.

And I would rate the Krogan Soldier as B against anything but Geth, probably slightly lower than Batarian Soldier.

#236
GodlessPaladin

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Some brief C tier comments.

Turian Sentinel (This one is close, but while Overload and Warp offer some versatility, they just don't synergize much)
Krogan Sentinel (It's "just" a durable weapons platform that can handily punch things)
Batarian Sentinel (non-biotic ghetto stasis + wub wub beam + blade armor = meh)
Krogan Soldier (Carnage is merely okay, otherwise this is like the Krogan Sentinel with arguably nicer grenades and worse armor, and maybe an incentive to care about cooldowns).
Turian Soldier (I'm sorry but the rapid firing weapons just aren't that good. At best you're sacrificing an ability slot and monopolizing your conflicting cooldowns to make a bad weapon decent. Also compare to Hunter Mode)
Human Engineer (Drone deals piddly damage, Incinerate is meh, neural shock only stuns enemies that die as soon as I look askance at them anyways)
Quarian Engineer (Inferior sentry turret matched with two lackluster abilities... Incinerate and Cryo Blast)

Diablerist666 wrote...
:D I'd say he's definately A againt Reapers on White and Glacier.

  That makes sense.

And I would rate the Krogan Soldier as B against anything but Geth, probably slightly lower than Batarian Soldier.

Hmm, do you have a build you can suggest here?  I felt Carnage was a bit underwhelming.  On the other hand, my time with the Batarian Soldier has taught me the value of Inferno Grenades.

Modifié par GodlessPaladin, 27 avril 2012 - 10:13 .


#237
RamsenC

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If you respec out of Fortification Krogan Soldier can be a menace with Carnage and Inferno grenades. It's not as good as Batarian Solider, but you can easily set up fire explosions, set off tech bursts, and do solid AoE damage.

#238
Drummernate

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The main advantage of Marksman is the 25% headshot bonus + the passive skill 20% headshot bonus.

Even a gun that does piddly poo damage becomes a major death dealer when using marksman and getting headshots.

An SMG that takes like 2 clips to kill a guy getting bodyshots will kill an enemy in like 3 bursts when getting headshots.

Modifié par Drummernate, 27 avril 2012 - 02:44 .


#239
GodlessPaladin

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RamsenC wrote...

If you respec out of Fortification Krogan Soldier can be a menace with Carnage and Inferno grenades. It's not as good as Batarian Solider, but you can easily set up fire explosions, set off tech bursts, and do solid AoE damage.


But that's just the thing... it strikes me as Batarian Soldier -1.  Which is why it's a rank lower.

Modifié par GodlessPaladin, 27 avril 2012 - 03:16 .


#240
Diablerist666

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I tried the Detonate evolution again. It still sucks, you can kill a Bronze cannibal though. It might make some remote sense if you just camp one corridor, put one Singularity in the middle and just spam shockwave. Won't work on Gold reapers. I also noticed it picks up the same enemy again if he wanders near to it again. Not sure if it worked like that before. I just prefer to kill them fast. Detonation occurs only once the Singularity dissipates by itself and waiting 25 seconds for that is ridiculous.

The problem with Marksman is you can't spam CS or PM durig it's duration and the Recharge kicks in after it ends.

Modifié par Diablerist666, 27 avril 2012 - 03:15 .


#241
GodlessPaladin

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How would you spec Singularity?  Obviously not with Detonate...

Modifié par GodlessPaladin, 27 avril 2012 - 03:20 .


#242
Drummernate

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GodlessPaladin wrote...

How would you spec Singularity?  Obviously not with Detonate...


I went for lift duration, recharge time, expand.

Works well enough.

#243
Diablerist666

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Now that the Lift Damage has been unsucked I feel the only way to go is Duration/Lift Damage/Expand. It will actually kill a Gold husk 80% of the time with Lift Damage and how it crashes them into walls. The Rank 4 evolutions don't really do much, because the base radius and lift duration are so low. Recharge Speed shaves off only .13 seconds so meh unless I'd roll with a Claymore XD

#244
GodlessPaladin

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So the N7 Hurricane on a Turian Soldier is actually kinda decent... except for the fact that it kinda DEMANDS the ever-valuable AP ammo, which I don't like to spare. With a Stability Mod (so that there's essentially no kick at all), a scope, and accuracy bonuses, I was headshotting enemies across the map rather easily, and with an AP mod 3 it was doing decent damage to Atlasses. I just tested it out and nearly completed a solo run except for some reason MY XBOX FROZE ON ME halfway through, making me lose all that equipment. Aaaargh. Have a video though (proving the freeze, too...).  Still bad quality video, since I haven't gotten splitters or anything to make the Dazzle work...

And of course with the proximity mine buff I was just spamming tthose things like crazy.  Still, the anti-synergy is pretty clear.  In fact I often wished that Marksman was SHORTER or that I could manually end it so I could bloody get back to using different abilities.

Anyways, the new and improved Hurricane didn't exactly blow me away.  It seemed like I wasn't doing far worse with a Phaeston with no equipment, thanks to the fatter clip (250% bigger!), better mods, and more stability/accuracy on its own.  Oh, and more ammo capacity meant less time spent heading to the reload box.  It also has the same rate of fire as the Hurricane.

I also tried out the Turian Soldier with a Claymore, and it turns the Claymore into a sniper rifle.  So there's that.

My big question is, WHY DOES THE AMMO INDICATOR LIE?  The Hurricane is clearly firing 20 bullets, not 40.

Modifié par GodlessPaladin, 27 avril 2012 - 08:00 .


#245
Lexa_D

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GodlessPaladin wrote...


My big question is, WHY DOES THE AMMO INDICATOR LIE?  The Hurricane is clearly firing 20 bullets, not 40.

each shot is 2 bullets

#246
GodlessPaladin

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Lexa_D wrote...

GodlessPaladin wrote...


My big question is, WHY DOES THE AMMO INDICATOR LIE?  The Hurricane is clearly firing 20 bullets, not 40.

each shot is 2 bullets


Yeah, I get that, but WHY?  It's bloody stupid.  The game is lying to me and saying it has 40 bullets when it really has 20.

#247
Lexa_D

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As long as they deal double damage, why bother

#248
GodlessPaladin

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Lexa_D wrote...

As long as they deal double damage, why bother


Do they deal double damage?

#249
GodlessPaladin

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So, the Infiltrators just got another round of buffs while anything biotic took a hit, and grenades just got a bit better.  More testing to be done.

Modifié par GodlessPaladin, 03 mai 2012 - 12:54 .


#250
Tangster

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GodlessPaladin wrote...

Lexa_D wrote...

As long as they deal double damage, why bother


Do they deal double damage?

No.