Yeah, you may have seen me mention this earlier when I was posting about my experiences. Swarmers were a huge pain for this build. I'll have to try again with a sidearm.Sabresandiego wrote...
-Swarmers are a problem for the class, no class is perfect. On a team this is less of an issue. If you are soloing you can bring some kind of sidearm.
What about armor piercing? Isn't that important for Reapers?-Use the accuracy and damage mod on the claymore. With the accuracy mod you can often get 1 hit kills even from long range.
*Nod* I had no problems with survivability for the most part. The only thing that gave me pause in my tests were swarmers and phantom swarms (note: I did not test against Geth).-Dont put yourself in some terrible close range position just because you have a shotgun. Ideal range is mid, and take evasive action right after firing.
The team I was playing with when I was trying it out against reapers would NEVER shoot swarmers, and were going down a lot all over the map (Firebase Glacier). I kept trying to revive people and was nearly dying every time I'd try to cloak and run down a hallways because there'd be like 15 swarmers in my way every time I tried to relocate (or forcing me to relocate because they'd eventually get to me. Or just severely limiting my avenues of retreat on a map/faction that already does that). I actually was using grenades like crazy just to try to thin out the swarmers.
Modifié par GodlessPaladin, 09 avril 2012 - 07:06 .





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