(Quoted from ME wiki, source: Conversation with Ash in ME1. This information is consistant with the new ME3 codex entry on Reaper flight, which is the only other known source that gives flight speed in units, and thus should be considered the most definitive source.)
The Milky Way Galaxy is estimated to be 100,000 light-years across.With a mass effect drive, roughly a dozen light-years can be traversed in the course of a day's cruise."
100,000[ly]/12[ly/day]=8,300[days]
8,300[days]/365=23[years]
Based on this information, it would only take around 23 years to cross the entire galaxy, even without Reaper upgrades. Granted they would have to plot their courses to find discharge points, so it would likely take even longer.
Edit: Add 2 months if you needed to travel all the way through the "thickness" (1000[ly])of the galaxy as well as all the way across the disk
Edit: Earth isn't 50,000[ly] from the core however, it is only 27,000[ly]. Given that it appears no homeworlds are farther than the distance between the Earth and the core (Besides Rannoch), I'll use it as an average.
27,000[ly]/12[ly/day]=2,300[days]
2,300[days]/365=only 6.3[years] And that is without Reaper upgrades. Super-close homeworlds, such as the Salarian homeworld, may only be 2 years away.
The Quarians have the longest journey ironically, (which we can estimate as around 73,000[ly]), but they are also the most well-suited to long distance travel.
But if they did use Reaper tech...
(Quoted from ME3 Codex)
The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period.
Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another. Unlike Citadel ships, Reapers do not appear to discharge static buildup from their drive cores, although they sometimes appear wreathed in static discharge when they land on planets.
All they have to do now is explain why destroying the relays didn't kill everyone and you guys can all have your happy endings.
Edit: The consensus we are coming to is that the energy of the Relay was carried along with the "Crucible Beams." This energy may be consumed to propagate the "signal." It follows logically that any excess energy at the Omega Relay would be fired into the Galactic Core, thus only bothering the Collector Corpses/Dust
There is a picture giving visual support of this theory on page 18. Thanks to Dobiog101 for the pic.
Fuel Concerns
In space, there is virtually nothing slowing down matter once it is in motion.
ME2 Marine Physics Rant
So why is fuel consumed in the galaxy map?
(Quoted from ME1 Codex)
Any long-duration interstellar flight consists of two phases: acceleration and deceleration. Starships accelerate to the half-way point of their journey, then flip 180 degrees and apply thrust on the opposite vector, decelerating as they finish the trip. The engines are always operating, and peak speed is attained at the middle of the flight.
Fuel is thus only consumed when attempting to travel as fast as possible, or when making course corrections. Deceleration is needed because you don't want to be moving at 12[ly/day] when you reach your destination.
If we held at "cruising speed," we wouldn't need any fuel at all to move anywhere. Then the problem comes down to discharge and food sources.
Addendum: There has been some discussion about how much fuel is required simply to sustain a current through the Eezo core, thus sustaining the Mass Effect envelope around the ship. When the Normandy is stationary, it consumes no fuel, so it could be infered that the amount is very little. However, fuel consumption increases when moving, and it may be that a larger current is needed to lower the mass enough to fly faster. Whether the fuel consumption is primarily caused by propulsion or current, we do not know and can only speculate.
Food Concerns
Joker describes vat-grown meat on human ships, implies it is common. (1:21)
That gives an out for Levo-Amino Acids (Everyone except Quarians and Turians)
(Quoted from ME2 Codex)
And that covers Dextros.There are few wide-open spaces in quarian spacecrafts; liveships are the exception. Each ship is a massive hydroponics facility, growing thousands of tons of genetically modified staple crops under artificial light and in highly enriched soil.
The surface of a liveship is studded with docking bays so as many shuttles as possible can distribute the foods throughout the flotilla on a daily basis. When received, the crops are sterilized with radiation, ground up into nutritious paste, and pumped into quarian suits through feeding tubes. In return, waste products are that could be used as fertilizer or compost are returned to the liveships through an efficient (if odorous) recycling program.
Liveships do not hold animals. The quarians consume a vegan diet, driven not by ethics but by practicality. Captive animals require living space, and consume large amounts of water and plant matter. The quarians cannot afford such an inefficient resource-to-calorie ratio, to say nothing of a live animal's disease or allergen potential. As a result, when the flotilla arrives in a star system where life is based on the same dextro-amino acids that the quarians consume, pastes based on animal proteins fetch highly inflated prices, and the vendors are typically mobbed by quarians wanting a new taste sensation. The sickness that often follows these binges is treated much the same way as hangovers are in human culture; painful, but part of the overall experience of excess.
Synthesis
I'm probably going to catch some flak for this, but synthesis kind of solves the other two problems.
1.)It is possible that "Synthesee's" no longer need to eat.
2.)All the races will presumably work together right away, including the Reapers and Geth.
3.)If we can work with the Reapers, then we have 30[ly/day] tech right away.
Maybe it is the best ending
The Geth
Assuming you picked Control or Synthesis, and saved them on Rannoch, the Geth can't be taken out of the equation. They have a huge fleet that doesn't need to feed it's own population, and could easily house food production facilities. I'm beginning to see how 16 endings may be possible...
Communication Concerns
Quantum Entanglement Communicators will allow everyone to talk and coordinate no matter where they are in the galaxy. Traditional communication was limited by the speed of light, and then sped up by beaming the information through the Relays. Quantum Entanglement Communicators are actually more advanced than the Relays are communications-wise, and thus represent a technology that exceeds what the Reapers gave us. Also, the Reapers used this tech to control husks and Collectors, so it is not impossible for us to develop tech the Reapers didn't want us to have.
Edit: a.m.p. came to many of the same conclusions in this thread, and also made it 8 days before me
Discharge
There has been significant discussion on the problem of drive discharge. It is stated that the drive must be discharged every 50 hours, which would mean roughly 30[ly] could be traveled before discharge. There is evidence in Mass Effect 1 that the 50 hour-limit may be specific to the size of the Eezo core, and thus the size of an Eezo core may be part of solving this issue.
This seem to agree with our statement. The size of the core relative to the mass of the ship is proportional to the saturation limit. Therefore, a massive core on a small ship (like the Normandy SR1) will need to be discharged less frequently.As positive or negative electric current is passed through an FTL drive core, it acquires a static electrical charge. Drives can be operated an average of 50 hours before they reach charge saturation. This changes proportionally to the magnitude of mass reduction; a heavier or faster ship reaches saturation more quickly.
Based on the Reaper Codex Entry in Mass Effect 3, we can estimate how far the Reapers flew without discharging.
Moving at 30[ly/day] for 3 years (Twitter post states they started approaching the galaxy as soon as Sovereign died, meaning it took them from 2183-2186 to fly to the galaxy) reveals that they were roughly 32,000[ly] from the edge of the galaxy, meaning they flew a distance roughly a third the diameter of the galaxy without discharging. We at least know the solution exists. More extensive discussion of the discharge problem is on page 16-18.
Modifié par MyChemicalBromance, 15 avril 2012 - 09:53 .





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