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I'm afraid we need to use... Math (Weekes is right).


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#276
soulprovider

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General User wrote...

Arturia Pendragon wrote...

Dean_the_Young wrote...

They grew their own food.

They can transport their own fuel infrastructure.

Manufactories to make refined tools out of raw materials are established.



Fortunately, the ME universe has the explanation technologies necessary.

I could have sworn the purpose of the Pilgrimage was for the exact reason that they didn't have these things....

I always thought that the Pilgrimage was mainly a rite of passage.


It is a rite of passage but tali states it herself in the first game the young are sent out to find things that will greatly benefit the fleet, resources, food, new ships, so on, even members of the fleet have to leave sometimes to gather these reasources of obtain certain unexplained goals. I'll quote the wiki here;
 http://masseffect.wi...wiki/Pilgrimage 
Gifts data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditPilgrimage gifts vary. A young quarian may return from their Pilgrimage with resources like food or fuel, vital technology, a new starship to add to the Fleet itself, or even knowledge that will improve life for everyone on the Flotilla. Some gifts are seen to be more worthy than others - a derelict ship towed back for salvage will be treated disdainfully - but even if the gift is not particularly valuable, the captain will usually accept it out of a sense of tradition.However, there is a degree of social stigma in presenting a sub-standard Pilgrimage gift, as it will not make a good impression on the new crew. A young quarian's social status is also taken into account. Individuals from prominent families are expected to return with something special. A single rule covers the Pilgrimage gift: it must not be gained by harming another, quarian or not.


heres information regarding the quarian flotillas practices.
http://masseffect.wi...m/wiki/Quarians 

Galactic Relations data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditImage IPBThe Systems Alliance has no political relations with the quarians because the Migrant Fleet has not yet passed through any human-controlled area of space. Other species tend to look down on the quarians for several reasons, the foremost of which being their supposed 'unleashing' of the geth upon the galaxy. This act led to the quarians' losing their embassy on the Citadel. Quarians are often viewed as beggars and thieves. Tali says glumly that when she arrived on the Citadel, C-Sec hauled her in for a long interview before they let her wander around.Because of the Flotilla's limited resources, quarians strip-mine the systems they pass through, which often puts them at odds with any species currently settled there. The Migrant Fleet also tends to drop off criminals on planets it passes, because the quarians cannot support a non-productive prison population—they simply lack the resources. However, life on the Migrant Fleet means quarians have unique skills. As Tali demonstrates, the quarians have developed an imperfect technique for recovering data from geth memory cores. They are masters at maintaining and converting technology, especially ship parts, and they are also expert miners because the Fleet requires huge amounts of fuel. They are able to repair what most species would melt down. This proficiency means corporations sometimes quietly hire quarians "on the side" if the Migrant Fleet is nearby, replacing existing workers, much to their annoyance.This unpopularity, and the fact their entire species travels and works as one, makes most quarians quite insular, caring only about the continued survival of the Migrant Fleet. Their nomadic life and exclusion from the Citadel mean that the concerns of the Citadel races don't particularly interest or impress them.

this also explains how stretched to their limits they are.

However, food and medicine are handled more strictly. The food coming from both the Liveships and from scout ships is put into a central stock and distributed carefully to individuals. Outgoing food is tracked carefully, so as not to put the Migrant Fleet at risk of food shortage, or worse, mass starvation. Medicine is also distributed carefully. However, since the quarians wear their enviro-suits everywhere, even when aboard the Migrant Fleet, they are at a very low risk of sickness. Controlling the flow of medicine also creates an emergency stockpile in case of a widespread outbreak, which is necessary since the quarian immune system is so weak. 

going into a different argument here, this is why rannoch didn't make a lot of sense to me
Although the Conclave establishes civil law much as any planet-based democracy, enforcement and trials are more unique. After the flight from the geth, there were few constables to police the millions of civilians aboard the Fleet, so the navy parceled out marine squads to maintain order and enforce the law. Today, quarian marines have evolved training and tactics akin to civilian police, but remain adept at combat in the confined spaces of a starship, and fully under the command of the military.Once taken into custody, the accused is brought before the ship's captain for judgment. While the ship's council may make recommendations, tradition holds that the captain has absolute authority in matters of discipline.

#277
Twinzam.V

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xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.

Modifié par Twinzam.V, 08 avril 2012 - 08:34 .


#278
Orthodox Infidel

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Elite Midget wrote...

There can be no happy ending if Sheperd remains dead and his Squad magically crashing on an Eden Planet far away from civillization.


I agree it sucks for the squad to be stuck on another planet, but if you think that alone ruins the ending then you're too much of a baby to save the galaxy.

#279
Kilshrek

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NReed106 wrote...

Ahem, what of fuel? Are there random fuel stations everywhere in the uncharted galaxy?


Oh wait, the ones that were around were blown to bits by the Reapers too! So... let's go back to the drawing board on all this, shall we?

#280
SimKoning

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NReed106 wrote...

Ahem, what of fuel? Are there random fuel stations everywhere in the uncharted galaxy?


If you remember, in the 2nd game fuel depots sold robotic multipurpose probes that could harvest damn near anything; this is actually plausible, since advances in nanotech could very well allow for such a machine. The Normandy was able to use them to collect eezo and other materials on the spot, and it was even able to process some of it and use it as reaction mass if your ship ran low on fuel. There is no reason to think that other ships in the fleet would lack these probes. 


I would include this in your first post OP so people stop asking about it. 

Modifié par SimKoning, 08 avril 2012 - 08:40 .


#281
xAmilli0n

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Twinzam.V wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.


Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol.  Shep leaves and suddenly the Galaxy goes to hell ;)

#282
MyChemicalBromance

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Orthodox Infidel wrote...

Elite Midget wrote...

There can be no happy ending if Sheperd remains dead and his Squad magically crashing on an Eden Planet far away from civillization.


I agree it sucks for the squad to be stuck on another planet, but if you think that alone ruins the ending then you're too much of a baby to save the galaxy.

Word holmes.

#283
MyChemicalBromance

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xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.


Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol.  Shep leaves and suddenly the Galaxy goes to hell ;)

And hey, there is that little thing called Synthesis... *ducks*

#284
Warrior Craess

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xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.


Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol.  Shep leaves and suddenly the Galaxy goes to hell ;)


lol but thats happened before. pretty much what ME2 was about....

#285
SimKoning

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I amazed at how so many people that bring up the fuel issue forget about all the resource gathering that you did in ME2...

#286
Warrior Craess

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MyChemicalBromance wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.


Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol.  Shep leaves and suddenly the Galaxy goes to hell ;)

And hey, there is that little thing called Synthesis... *ducks*


LOL, but as pointed out elsewhere multiple times, synthesis doesn't mean everyone is the same. 

#287
Deuterium_Dawn

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None of which was for fuel, though it could be converted into fuel through a horrendously inefficient process. You were also reliant on an infrastructure of refueling stations that the reapers then destroyed.

#288
soulprovider

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SimKoning wrote...

I amazed at how so many people that bring up the fuel issue forget about all the resource gathering that you did in ME2...


yes but those resources were either used to buy items to outfit the normandy or used to directly build the curicble in a remote location which we were never told where and needed a relay to get to so any leftovers may be uncreachable.

#289
Warrior Craess

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SimKoning wrote...

I amazed at how so many people that bring up the fuel issue forget about all the resource gathering that you did in ME2...


Just curious where your going to get enough probes to fuel a trip home.  I pretty much ran out of probes after 4 planet. Since the fuel depots are gone (repearers trashed most of them) where are you going to buy them from?  It's not that we forgot it's that they are of such limited use as to not matter. 

#290
xAmilli0n

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Warrior Craess wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

Twinzam.V wrote...

xAmilli0n wrote...

6.3 years to get to one of the near homeworlds is a long time, and there are certainly a lot of variables to consider. However it is possible.

Communication between homeworlds and the fleet could allow for meeting in some middle ground (quantum communication).

We don't know their fuel resources, but if there is anything I learned from scanning various systems, there are plenty of destroyed fuel stations to salvage.

Food wise, again we don't know their resources, but I imagine they are large, you can salvage from Earth, the Citadel, and other planets. The Quarian Liveships can sustain the Quarian's and Turians.

Throw in salvaged reaper tech, tech from the citadel and the crucible, research from survivors on homeowrld and its totally doable.

Just an optimist with a few ideas.


Thats a very optimistic view. Now if you add piracy, probably riots and other problems during moments of crysis.....


Not going to be easy, but definitely doable.  Not to compare but BSG might be a good example of how it could work, the good and the bad.  Not comparing the series, just using it as an example.


Sure after a war ends we want to have an optimistic view. But in a aftermath of a war, there is much work to be done and the biggest problems are the social problems. If "we" humans are capable of the most shamefull acts in those conditions, imagine in a galactic civilization with other species that before the reapers weren't so united.
Even if it would only take a year to reach the other side of the galaxy there would be lots of problems during the trip.
It isnt just math that is on table.


Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol.  Shep leaves and suddenly the Galaxy goes to hell ;)


lol but thats happened before. pretty much what ME2 was about....


Ah yes, "Shepard"...we have dismissed that claim.

#291
MyChemicalBromance

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soulprovider wrote...

SimKoning wrote...

I amazed at how so many people that bring up the fuel issue forget about all the resource gathering that you did in ME2...


yes but those resources were either used to buy items to outfit the normandy or used to directly build the curicble in a remote location which we were never told where and needed a relay to get to so any leftovers may be uncreachable.

If you ran out of fuel in ME2, it let you use resources to get to a Relay...

#292
Kenshen

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12 light years per day? That can not be right cause at that kind of speed you wouldn't need mass relays.

#293
SimKoning

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Deuterium_Dawn wrote...

None of which was for fuel, though it could be converted into fuel through a horrendously inefficient process. You were also reliant on an infrastructure of refueling stations that the reapers then destroyed.


Some of it was eezo, and you were able to *process* and use what you gathered as reaction mass on the spot if you ran out of fuel. There is no logical reason why the same tech could not be used to gather heavy hydrogen and H-3; that would actually be far, far easier than gathering platinum or some other heavy element. 


H3 and hydrogen would probably be so cheap that it was probably better just to buy it in bulk at a depot rather than using the probes, but there is no reason why they would not use them if a depot was not available. 

Modifié par SimKoning, 08 avril 2012 - 08:51 .


#294
xAmilli0n

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aryon69 wrote...

12 light years per day? That can not be right cause at that kind of speed you wouldn't need mass relays.


You'd be suprised how far away things are.

#295
Twinzam.V

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xAmilli0n wrote...

Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol. 
Shep leaves and suddenly the Galaxy goes to hell  ;)


After what i've seen in ME3 i wouldnt be surprised someone tried to kill Wrex, so that Krogans can have revenge against the turians and salarians or Han'gerrel trying to start another war with the geth.
And Shep just shaking his head saying "Time to save the galaxy. Again.".

Modifié par Twinzam.V, 08 avril 2012 - 08:59 .


#296
xAmilli0n

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Twinzam.V wrote...

xAmilli0n wrote...

Fair enough.  Though you would think after everything Shep did, they'd start to cooperate a little more lol. 
Shep leaves and suddenly the Galaxy goes to hell  ;)


After what i've seen in ME3i wouldnt be surprised someone tried to kill Wrex, so that Krogans can have revenge against the turians and salarians or Han'gerrel trying to start another with the geth.
And Shep just shaking his head saying "Time to save the galaxy. Again.".


ME4 plot: Shep is brought to life again, to save the Galaxy from themselves :P

#297
Warrior Craess

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aryon69 wrote...

12 light years per day? That can not be right cause at that kind of speed you wouldn't need mass relays.


Have you been reading any of this thread?  It's pretty much dmointated by the debate about if thats an accurate statement. 

to maintain a truly galactic civilization nearly instanteous travel is required. To explore the Galaxy on a local sector level than only FTL is required. 

So the question is:  is the galaxy as we know it in the ME universe dead as we know it? or will something else raise phoenix like from the ashes? 

Some of us (myslef included) say it's over. that travel times between sectors is too great to allow for ME to continue as a playable universe.  Others disagree with that.  As to who is right?  Well now, welcome to the debate. 

#298
The Night Mammoth

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Does no one see how utterly ridiculous this whole situation is?

12 pages of debate, and the situation is still ambiguous. Just look at the sheer amount of tiny details that need to be hammered out, the number of hoops that need jumping through. How likely is it that the average player knows all this and can work it out themselves? I think it might just be more likely that the vast majority of people are goingt to think something similar to what I thought when I saw the Relay's explode the first time -

"oh ****, that's civilization ruined, this whole fight has been completely pointless since Shepard is dead, all the characters I cared about are stranded, and no one's traveling anywhere anytime soon so that is actually matters".

Roughly, it'll take decades to reach each homeworld from the end of the game with all the preparation and travel time needed, and that's just one way. Simply put, I don't care for that situation.

BioWare could have easily avoided this, either with an epilogue explaining one of several situations where travel is once again convenient, or the potential for an ending without this happening.

Modifié par The Night Mammoth, 08 avril 2012 - 09:49 .


#299
CapnManx

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In real life, the Horsehead Nebula is approximately 1500 ly from Earth, and the Hourglass Nebula is approximately 8000 ly from Earth.

On the ME galaxy maps, this is represented more or less to scale; if the Horsehead Nebula is around 1500 ly from Earth, then the Hourglass Nebula is indeed approximately 8000 ly distant.

That same scale says that the Milky Way in ME is only about 13000 ly across.

So either the Milky Way in the ME universe is a dwarf galaxy only about 1/10th the size of the real one; or the map is completely wrong, and we don't know where anything is anyway.

Can't quite decide if this is cause for optimism or pessimism.

#300
TheMerchantMan

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CronoDragoon wrote...

Sorry, but we need to be talking "home in months" instead of decades for this to approach happy.


Yes.

While comforting at least to know that both codex/lore and word of god indicates that faster-than-light travel between all the systems and homeworlds is "possible" in the loosest sense and that the Victory Fleet will be able to make it home "eventually".

It's doesn't make this ending any much brighter. Now rather than certain starvation, we have merely vague threats of starvation. And rather than no-one making it home, we have a 3-4 year long voyage home.

To give it a comparitive idea. The ending is a bit like the Titanic; now we are told that, at least some people survived the sinking of the titanic (the Relays/Citadel don't go supernova, hurray! Some people might have survived inside). We are also told that there is food in the life-rafts, and that the life rafts indeed have sails (or something) so travel is possible.

As opposed to everyone drowning, we now have life-boats in an empty sea. That's hardly comforting.

To give it another comparison, we had assumed that the end of the Relays was analogous to the end of aviation in the modern world. The fear was now we have to walk everywhere, and that means years upon years of traveling to get home. What we have been given is a bike. That doesn't help much when you're still a 5-year bike ride from home, better than a 20 year walk, but it still is depressing as all get out.  

Tl;dr: All this means is we've gone from, a 30 year walk to a 10 year bike ride, and rather than certain starvation, a sort of vague promise that we'll have enough food to carry in our back-packs. Rather than a Galactic Dark Age, we get a Galactic High Medieval Era....

It's still depressing and pointless. If at least, less depressing and pointless.

Modifié par TheMerchantMan, 08 avril 2012 - 10:30 .