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I'm afraid we need to use... Math (Weekes is right).


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#351
Ieldra

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Taleroth wrote...

Ieldra2 wrote...

Thornquist wrote...
Stop using logic & math to quell the unjustified rage.

We prefer being angry, cant you see?

That certainly seems to be the case for some people. Why the hell aren't they using their imagination and a little math to imagine a better outcome rather than a worse?

Because we shouldn't have to imagine a better outcome.

What was the bloody point of destroying the relays at all if we can all just assume everything's fine and dandy at the end of it? Why was a problem introduced in the first place if it is to be treated as solved as soon as it appeared?

This is a violation of Occam's razor applied to a narrative.

Nonsense. Nobody was talking about rebuilding relays in a few months, thus making their destruction irrelevant. We're trying to put a positive spin on existing events. So now travelling the galaxy, in the very best case, takes a decade (using salvaged Reaper drives). That's not good, but it's a far way from the "everything goes supernova" scenario people came up with at the other end.

Occams Razor has nothing to do with it. Also, it doesn't apply to writing in the same way as creating hypotheses about reality. If you didn't know, much of the writing process consists of creating a premise about where you want things to go, and then inventing plausible circumstances for how to get there. So my premise is: galactic civilization is rebuilt in a reasonabe timeframe. As long as I don't need outlandish assumptions to get there (such as "Reapers help with the rebuilding of the relays in Control") that outcome is every bit as plausible as a more negative one. And then I can say: this is how it will happen because I prefer it that way, because I want that outcome.

Edit:
It may just be that the original intention was to paint a much bleaker picture. But as long the existing scenario is open to other interpretations, I can say "I don't want it" and create my own scenario. If enough people say the same thing, it will become a sort of pseudo-canon Bioware can't easily ignore, even more if it's supported by Bioware writers like Patrick Weekes.

Modifié par Ieldra2, 09 avril 2012 - 02:38 .


#352
The Night Mammoth

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OhoniX wrote...


You don't study Reaper tech. You use an army of mechas to carry all the parts in a big ass ship and then throw everything in the nearest sun. Ship included. Then you do the same with the mechas you just used, in case they've been corrupted.


They wouldn't be any threat without Reaper intelligences in them, and the Reaper intelligences are either destroyed or co-opted. There's no threat of indoctrination after this. And besides, investigating Reaper tech led to all sorts of useful Normandy upgrades.


Their eezo cores remain intact according to Weekes, same as the Derelict Reaper in ME2. Indoctrination is a very real possibility.

#353
Jamie9

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The codex states that it is possible for ships to reach 200 light years per day.

#354
mcsupersport

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So basically they took it from Mass Effect to Star Trek because one of the things that made the Universe different was the Relays.......now it is just another Sci-Fi Space Universe with faster than light travel....gee thanks Bioware.

#355
Ieldra

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Jamie9 wrote...
The codex states that it is possible for ships to reach 200 light years per day.

Uh...really? Do you have a reference so that I can look that up? I rather doubt it, tbh.

Modifié par Ieldra2, 09 avril 2012 - 02:39 .


#356
Jamie9

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Ieldra2 wrote...

Jamie9 wrote...
The codex states that it is possible for ships to reach 200 light years per day.

Uh...really? Do you have a reference so that I can look that up?


"To an outside observer, a ship within a mass effect drive
envelope appears to have blue-shifted. If within a field that allows
travel at twice the speed of light, any radiation it emits has twice the
energy as normal. If the ship is in a field of about 200 times
lightspeed, it radiates visible light as x-rays and gamma rays, and the
infrared heat from the hull is blue-shifted up into the visible spectrum
or higher." - Codex.

#357
Taleroth

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Ieldra2 wrote...

Nonsense. Nobody was talking about rebuilding relays in a few months, thus making their destruction irrelevant. We're trying to put a positive spin on existing events. So now travelling the galaxy, in the very best case, takes a decade (using salvaged Reaper drives). That's not good, but it's a far way from the "everything goes supernova" scenario people came up with at the other end.


Then you accept the premise that the galaxy is completely boned? That the Quarians, with ships that won't last 6 months without constant repairs, will be lucky to get 1/4 of the fleet back home since they can no longer make short trips to the nearest supply depot.

That Tuchanka is ruined because it will go for years without level-headed leadership, even longer without the trade necessary to sustain a population that is incapable of growing its own food and barely has any animals worth eating. The Krogans in the fleet are doomed to murder each other because there's no way to sedate them all for such a period of time and they don't do well in close quarters for long.

Galactic civilization is ruined. Or more specifically, it is completely destroyed. Yes, you've disputed that the galaxy and all life on it is not completely gone. That's great. But the math does not dispute the galactic dark age. The galaxy is ruined and bleak. Homeworlds do not grow their own food and can't tolerate several month/year long trade routes to their garden worlds, either.

Modifié par Taleroth, 09 avril 2012 - 02:48 .


#358
MaaZeus

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The Night Mammoth wrote...

OhoniX wrote...


You don't study Reaper tech. You use an army of mechas to carry all the parts in a big ass ship and then throw everything in the nearest sun. Ship included. Then you do the same with the mechas you just used, in case they've been corrupted.


They wouldn't be any threat without Reaper intelligences in them, and the Reaper intelligences are either destroyed or co-opted. There's no threat of indoctrination after this. And besides, investigating Reaper tech led to all sorts of useful Normandy upgrades.


Their eezo cores remain intact according to Weekes, same as the Derelict Reaper in ME2. Indoctrination is a very real possibility.



Is it the core causing indoctrination or is it just the heart delivering power to the whole system, including indoctrination machinery?

#359
Jamie9

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MaaZeus wrote...

The Night Mammoth wrote...

OhoniX wrote...


You don't study Reaper tech. You use an army of mechas to carry all the parts in a big ass ship and then throw everything in the nearest sun. Ship included. Then you do the same with the mechas you just used, in case they've been corrupted.


They wouldn't be any threat without Reaper intelligences in them, and the Reaper intelligences are either destroyed or co-opted. There's no threat of indoctrination after this. And besides, investigating Reaper tech led to all sorts of useful Normandy upgrades.


Their eezo cores remain intact according to Weekes, same as the Derelict Reaper in ME2. Indoctrination is a very real possibility.



Is it the core causing indoctrination or is it just the heart delivering power to the whole system, including indoctrination machinery?


Well Sovereign didn't indoctrinate people after it got blown to bits so maybe they should do that. Blow the Reapers to bits then salvage some tech.

#360
leapingmonkeys

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Remember the final cut-scene? The one with StarGazer talking to the kid about "when they return to the stars?"

If one takes apart the consolidated.bin file (see the gibbed save game editor) there are scene notes in there that indicate that in the writer's mind, that scene was set 10,000 years in the future.

So in the writer's mind, the events at the end of ME3 pushed the universe so far back into the stone age that even 10,000 years later they've not been able to reclaim space travel. According to ME lore, it look humanity about 6,500 years to get from the time of the ancient Egypt to discovering ancient tech on Mars. 10,000 years after the end of ME3 we're still not there yet.

So there seems to be a bit of lip service going on here from Bioware trying to now claim that Mr Hudson's nihilistic ending didn't really destroy everything.

#361
maddlarkin

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There are still a few problem here, firstly drive core discharge, empty space with no discharge points are need in the code to be barriers to navigation more than distance, yes reader upgrades may help with heat management, but they were machines so excess heat would be less of a problem for them than an organic crew who can be cooked. The geth do have open spaces on their ships and the guardian liveships do provide some solutions to thwarting food issue, but that assumes the lightly armoured veships survived the battle unscaved and had brought the crops with them, which is possible but unlikely as they were colonists rannoh so would need those types of supplies there. This still leaves the volus question a who are ammonia based n would find any supplies but there own poisonous. Finally the quantum communicators while more advanced are limited by the expense to create and the fact they r point to point not broad transmission those in existence would be useful in coordinating efforts to repair or replace relays assuming they happened to be in different systems but the nature of how they work limits them so they could not replace the extra net as it stands... As for the relays not going nova weeks said aldgedly said this was because they overloaded not ruptured, well that's just nonsense, the power build up of an overload would logically produce a bigger explosion and theyes ruptured in the literal sense of th word when they broke

#362
maddlarkin

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Apologies for my above spelling errors im on my smart phone and the predictive text is not helping :-/

#363
PsyrenY

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MCB, congrats on an awesome thread. I hope Weekes' ideas/your math are incorporated into the EC.

#364
Fulgrim88

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leapingmonkeys wrote...

Remember the final cut-scene? The one with StarGazer talking to the kid about "when they return to the stars?"

If one takes apart the consolidated.bin file (see the gibbed save game editor) there are scene notes in there that indicate that in the writer's mind, that scene was set 10,000 years in the future.

So in the writer's mind, the events at the end of ME3 pushed the universe so far back into the stone age that even 10,000 years later they've not been able to reclaim space travel. According to ME lore, it look humanity about 6,500 years to get from the time of the ancient Egypt to discovering ancient tech on Mars. 10,000 years after the end of ME3 we're still not there yet.

So there seems to be a bit of lip service going on here from Bioware trying to now claim that Mr Hudson's nihilistic ending didn't really destroy everything.

And I don't really see that being wholly erased. At least not from our minds.

Every "good" ending that's still based on the original ending will always suffer a stain of being fan fiction.
A bitter aftertaste of being some sort of grudgingly granted fanservice, rather than true canon.

Somehow even moreso than a truly different ending. That at least, would have been by Biowares design, whereas this will just end up being some weird crossbreed of their initial vision and our ideas.
It'll still be better than what we had at first, mind you. But it'll never be truly great.

Meh. All of this could've been avoided right from the start by some decent peer review and EA snapping out of their godforsaken short term cash-cow thinking

#365
Atraiyu Wrynn

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OP, you do remember that Bioware had us refueling after basically every ftl flight to a nearby solar system right?

Are the fleets going to mine eezo every other day? 

#366
Orthodox Infidel

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Jamie9 wrote...

Ieldra2 wrote...

Jamie9 wrote...
The codex states that it is possible for ships to reach 200 light years per day.

Uh...really? Do you have a reference so that I can look that up?


"To an outside observer, a ship within a mass effect drive
envelope appears to have blue-shifted. If within a field that allows
travel at twice the speed of light, any radiation it emits has twice the
energy as normal. If the ship is in a field of about 200 times
lightspeed, it radiates visible light as x-rays and gamma rays, and the
infrared heat from the hull is blue-shifted up into the visible spectrum
or higher." - Codex.


200 times lightspeed isn't 200 light years per day.  A "light year" is the distance something travelling at "lightspeed" travels in one year. 200 times light speed works out to being a little more than half a light year a day.

#367
Orthodox Infidel

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Atraiyu Wrynn wrote...

OP, you do remember that Bioware had us refueling after basically every ftl flight to a nearby solar system right?

Are the fleets going to mine eezo every other day? 


Someone clearly didn't bother to read the posts where this was addressed.

#368
kumquats

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leapingmonkeys wrote...

So in the writer's mind, the events at the end of ME3 pushed the universe so far back into the stone age that even 10,000 years later they've not been able to reclaim space travel. According to ME lore, it look humanity about 6,500 years to get from the time of the ancient Egypt to discovering ancient tech on Mars. 10,000 years after the end of ME3 we're still not there yet.


That's your interpretation.
In my opinion, they have a humanoid form, but they are not humans.

Just a humanoid species, dreaming about spaceflight after discovering Liara's little project. :P

#369
Jamie9

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Orthodox Infidel wrote...

200 times lightspeed isn't 200 light years per day.  A "light year" is the distance something travelling at "lightspeed" travels in one year. 200 times light speed works out to being a little more than half a light year a day.


Yeah, it most definitely isn't. Umm... I'm tired. Ignore everything I post.

#370
Aesieru

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MyChemicalBromance wrote...


As long as everyone survived the destruction of the relays...

(Quoted from ME wiki, source: Conversation with Ash in ME1. This information is consistant with the new ME3 codex entry on Reaper flight, which is the only other known source that gives flight speed in units, and thus should be considered the most definitive source.)



With a mass effect drive, roughly a dozen light-years can be traversed in the course of a day's cruise."

The Milky Way Galaxy is estimated to be 100,000 light-years across.

100,000[ly]/12[ly/day]=8,300[days]

8,300[days]/365=23[years]
Based on this information, it would only take around 23 years to cross the entire galaxy, even without Reaper upgrades. Granted they would have to plot their courses to find discharge points, so it would likely take even longer.

Edit: Add 2 months if you needed to travel all the way through the "thickness" (1000[ly])of the galaxy as well as all the way across the disk

Edit: Earth isn't 50,000[ly] from the core however, it is only 27,000[ly]. Given that it appears no homeworlds are farther than the distance between the Earth and the core (Besides Rannoch), I'll use it as an average.
27,000[ly]/12[ly/day]=2,300[days]

2,300[days]/365=only 6.3[years] And that is without Reaper upgrades. Super-close homeworlds, such as the Salarian homeworld, may only be 2 years away.

The Quarians have the longest journey ironically, (which we can estimate as around 73,000[ly]), but they are also the most well-suited to long distance travel.



But if they did use Reaper tech...
(Quoted from ME3 Codex)

The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period.
Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another. Unlike Citadel ships, Reapers do not appear to discharge static buildup from their drive cores, although they sometimes appear wreathed in static discharge when they land on planets.


All they have to do now is explain why destroying the relays didn't kill everyone and you guys can all have your happy endings.


 
Fuel Concerns

In space, there is virtually nothing slowing down matter once it is in motion.

ME2 Marine Physics Rant


So why is fuel consumed in the galaxy map?

(Quoted from ME1 Codex)











Any long-duration interstellar flight consists of two phases: acceleration and deceleration. Starships accelerate to the half-way point of their journey, then flip 180 degrees and apply thrust on the opposite vector, decelerating as they finish the trip. The engines are always operating, and peak speed is attained at the middle of the flight.


Fuel is thus only consumed when attempting to travel as fast as possible, or when making course corrections. Deceleration is needed because you don't want to be moving at 12[ly/day] when you reach your destination.

If we held at "cruising speed," we wouldn't need any fuel at all to move anywhere. Then the problem comes down to discharge and food sources.

Addendum: There has been some discussion about how much fuel is required simply to sustain a current through the Eezo core, thus sustaining the Mass Effect envelope around the ship. When the Normandy is stationary, it consumes no fuel, so it could be infered that the amount is very little. However, fuel consumption increases when moving, and it may be that a larger current is needed to lower the mass enough to fly faster. Whether the fuel consumption is primarily caused by propulsion or current, we do not know and can only speculate.
Food Concerns

Joker describes vat-grown meat on human ships, implies it is common. (1:21)

That gives an out for Levo-Amino Acids (Everyone except Quarians and Turians)

(Quoted from ME2 Codex)

There are few wide-open spaces in quarian spacecrafts; liveships are the exception. Each ship is a massive hydroponics facility, growing thousands of tons of genetically modified staple crops under artificial light and in highly enriched soil.
The surface of a liveship is studded with docking bays so as many shuttles as possible can distribute the foods throughout the flotilla on a daily basis. When received, the crops are sterilized with radiation, ground up into nutritious paste, and pumped into quarian suits through feeding tubes. In return, waste products are that could be used as fertilizer or compost are returned to the liveships through an efficient (if odorous) recycling program.
Liveships do not hold animals. The quarians consume a vegan diet, driven not by ethics but by practicality. Captive animals require living space, and consume large amounts of water and plant matter. The quarians cannot afford such an inefficient resource-to-calorie ratio, to say nothing of a live animal's disease or allergen potential. As a result, when the flotilla arrives in a star system where life is based on the same dextro-amino acids that the quarians consume, pastes based on animal proteins fetch highly inflated prices, and the vendors are typically mobbed by quarians wanting a new taste sensation. The sickness that often follows these binges is treated much the same way as hangovers are in human culture; painful, but part of the overall experience of excess.

And that covers Dextros.



 
Synthesis
I'm probably going to catch some flak for this, but synthesis kind of solves the other two problems.

1.)It is possible that "Synthesee's" no longer need to eat.
2.)All the races will presumably work together right away, including the Reapers and Geth.
3.)If we can work with the Reapers, then we have 24[ly/day] tech right away.
Maybe it is the best endingImage IPB

 The Geth
Assuming you picked Control or Synthesis, and saved them on Rannoch, the Geth can't be taken out of the equation. They have a huge fleet that doesn't need to feed it's own population, and could easily house food production facilities. I'm beginning to see how 16 endings may be possible...

Communication Concerns
Quantum Entanglement Communicators will allow everyone to talk and coordinate no matter where they are in the galaxy. Traditional communication was limited by the speed of light, and then sped up by beaming the information through the Relays. Quantum Entanglement Communicators are actually more advanced than the Relays are communications-wise, and thus represent a technology that exceeds what the Reapers gave us. Also, the Reapers used this tech to control husks and Collectors, so it is not impossible for us to develop tech the Reapers didn't want us to have.

Edit: This thread came out 8 days before the Weekes situation. It has the same math and a lot of the same codex solutions, and it also attempts to give specific time frames for each major homeworld.


First, fuel is an accelerant and used to also power the systems that provide FTL, even if slowed down, you wouldn't be able to make changes in course direction or other such things, and potentially your shields might also lower which would be disasterous for ships.

There is a serious case of necessary food for the people travelling.

Also, a 6.3 year transition to bring supplies to planets and such is illogical and unexceptable as well as deadly.

It should also be stated that Reaper tech would need to be first understood, then somehow developed, then mass produced, and would take many many many years to do so. That also being said, Reaper tech seems to be designed for larger scale ships capable of carrying their massive Element Zero cores, so smaller ships wouldn't really be able to use this feature.

That being said, a lot of lies were made about this game and the ending merely reveals them all, and they total to more than just this by far.

Quantum Communicators are expensive and can only go to one location due to the entanglement state, they also take time to build. The rapid deployment of them is impossible.

The Geth might have ships with the potential room for such facilities but the ships themselves never needed them and don't have them in the design plans, you'd have to tear out something in the ship to make room for it, and that doesn't just happen overnight.

As for the food being vat-grown, that doesn't mean they can grow food for 6.7 years, or keep the sanity of people on a ship for 6.7 years or marginally less.

Modifié par Aesieru, 09 avril 2012 - 03:50 .


#371
Ronnocloki

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There's a major flaw with your fuel statement. While it is true that an object in motion tends to stay in motion unless acted on by an outside source FTL travel depends on an abeyance of the standard laws of physics caused by a mass lowering field permitting "negative mass" This mass lowering field requires power and thus fuel to sustain itself.

#372
Aesieru

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Ronnocloki wrote...

There's a major flaw with your fuel statement. While it is true that an object in motion tends to stay in motion unless acted on by an outside source FTL travel depends on an abeyance of the standard laws of physics caused by a mass lowering field permitting "negative mass" This mass lowering field requires power and thus fuel to sustain itself.


I'm also curious how we're going to stop our ships from flying right past or into our targets, or avoiding dangerous solar storms.

#373
Ctserber

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I'm sorry if this has been mentioned but I'm a lazy bum and there's seventeen pages to read back through.

Aside from all concerns of fuel and supplies, there's also the matter of discharging the drive core. As I understand it the average ship can cruise for fifty hours before it has to discharge its core, less for a faster/large core such as the Normandy and her Tantalus drive.

 Now it's also stated that we can cruise 12 light years a day, give or take. Now, just judging from the planetary systems by Earth, there's a ton of systems with planets that are within 12 light years. But there's also a ton that are 20, 30, 40, 50, light years apart or more. And those gaps are probably going to get far, far ,bigger in between actual systems. That, and as I recall only certain types of planetary atmospheres are suitable for drive discharge.

 Even with FTL, we still can't traverse the entire galaxy. The second you run into any gap between planetary systems that's greater than two days travel, it's over.

#374
The Night Mammoth

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MaaZeus wrote...

The Night Mammoth wrote...

OhoniX wrote...


You don't study Reaper tech. You use an army of mechas to carry all the parts in a big ass ship and then throw everything in the nearest sun. Ship included. Then you do the same with the mechas you just used, in case they've been corrupted.


They wouldn't be any threat without Reaper intelligences in them, and the Reaper intelligences are either destroyed or co-opted. There's no threat of indoctrination after this. And besides, investigating Reaper tech led to all sorts of useful Normandy upgrades.


Their eezo cores remain intact according to Weekes, same as the Derelict Reaper in ME2. Indoctrination is a very real possibility.



Is it the core causing indoctrination or is it just the heart delivering power to the whole system, including indoctrination machinery?


No idea, but the Derelict Reaper was in basically the same situation. Eezo core active, scientists indoctrinated. It seems that all Reaper tech. has similar effects, hence why research on it is done in strict environments, eg. rotating shifts, hazmat suits, sealed vaults to store it - according to the codex. 

Obviously it's simple to clear up, but currently the threat remains. 

#375
OhoniX

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[quote]
So Tali got to build her house on Rannoch after all, but she was an
old woman by that time and her children still grew up on ships (or she
never had any).[/quote]

She got to stand on Rannoch, which is better than any Quarian in three hundred years, and she made a better life for her children than they would otherwise have faced, what more could one reasonably ask for?

[quote]
What was the bloody point of destroying the relays at all if we can
all just assume everything's fine and dandy at the end of it?[/quote]

It wasn't a primary goal, it was a side effect. The primary effect was the "RGB wave", which as a consequence destroyed the relays. It was to show how massive an undertaking that was. There was never any reason to believe that this was it for galactic civiization, although certainly they'll face some difficult times ahead.

[quote]

You end up at the same point if you remove the underlined portion entirely. It has no reason to exist.[/quote]

It has no reason to exist only IF you believe that the point to destroying the relays was to make people gloomy.

[quote]

Their eezo cores remain intact according to Weekes, same as the
Derelict Reaper in ME2. Indoctrination is a very real possibility.[/quote]

Eezo cores are engines, they don't do anything like indoctrination. Reapers conciousnesses cause Indoctrination. This isn't Carrie.

[quote]So basically they took it from Mass Effect to Star Trek because one of
the things that made the Universe different was the Relays.......now it
is just another Sci-Fi Space Universe with faster than light
travel....gee thanks Bioware.[/quote]

Stargate had FTL travel too, and in a sense Star Trek had relays (wormholes). All sci-fi is a shared universe. There are still plenty of unique elements to Mass Effect, like their artisitc design, races, biotics, projectile weapons, etc.

[quote]

Then you accept the premise that the galaxy is completely boned?
That the Quarians, with ships that won't last 6 months without constant
repairs, will be lucky to get 1/4 of the fleet back home since they can
no longer make short trips to the nearest supply depot.[/quote]

Unless, you know, they bring supplies with them when they go.

[quote]
That Tuchanka is ruined because it will go for years without
level-headed leadership, even longer without the trade necessary to
sustain a population that is incapable of growing its own food and
barely has any animals worth eating. The Krogans in the fleet are doomed
to murder each other because there's no way to sedate them all for such
a period of time and they don't do well in close quarters for long.[/quote]

Actually, that might work out rather well. The levelheaded types like Wrex and Grunt would survive, because they, and their trusted troops, would refrain from casual violence, and those on Tuchanka right now would likely be the females and some of the least warrior-like males, so perhaps they would breed a whole bunch of the most genetically passive Krogans ever before the males come home from the war and retake the place. Eugenics in action.

[quote]
Galactic civilization is ruined. Or more specifically, it is
completely destroyed. Yes, you've disputed that the galaxy and all life
on it is not completely gone. That's great. But the math does not
dispute the galactic dark age. The galaxy is ruined and bleak.
Homeworlds do not grow their own food and can't tolerate several
month/year long trade routes to their garden worlds, either.[/quote]

Who says homeworlds don't grow food? Most of the ones we saw looked fairly lush. It's possible hat they would not have been able to support billions and billions of people, but with the much smaller populations post-Reapers they can probably do just fine. Besides, having a country that would require importing food from other planets wouldn't make sense even during a time of peace. Too much that could go wrong, and far too expensive to be rational. While I'm sure there was planty of trade, it was almost certainly for luxury purposes, not necessity.

Why are you so insistant on such a bleak and pessimistic outcome when other options are equally plausible?

[quote]Remember the final cut-scene? The one with StarGazer talking to the kid about "when they return to the stars?"[/quote]

I can't say for certain, but my impression of that scene is that he was talking in the personal sense, when "you and I" go into space, rather than about their entire civilization. I imagined it was more along the lines of "someday, we'll go to Disney World kid." Besides, if they'd been in anything approaching a dark age for ten thousand years they wouldn't even remember who Shepard was. On Earth history from even six thousand years ago is sketchy at best. The only hope of retaining a ten thousand year history would be with functioning technology to do the remembering for us.

[quote]There are still a few problem here, firstly drive core discharge, empty
space with no discharge points are need in the code to be barriers to
navigation more than distance, yes reader upgrades may help with heat
management, but they were machines so excess heat would be less of a
problem for them than an organic crew who can be cooked. [/quote]

"Space" is relatively crowded. Dozens of star systems within two days' travel of Earth at ME speeds. They could find suitable discharge points roughly ever yother hour of travel time if necessary.

[quote]. The geth do have open spaces on their ships and the guardian liveships
do provide some solutions to thwarting food issue, but that assumes the
lightly armoured veships survived the battle unscaved and had brought
the crops with them, which is possible but unlikely as they were
colonists rannoh so would need those types of supplies there.[/quote]

It does assume a Paragon ending, but in a Paragon ending you ordered those ships to be used as support vessels, which means that they would have been in theater, but would have been kept at the rear lines, and so would very likely have survived the battle intact. A Renegade ending would have more of a struggle because most of them would likely have been destroyed.

[quote]This still leaves the volus question a who are ammonia based n would find any supplies but there own poisonous.[/quote]

Perhaps, but do we even know what they need, or how they would normally get it? For all we know, perhaps they can produce their own foods in sufficient quantities? In any case, their numbers were fairly tiny in the grand scheme of things and the vast majority of them were at home. Nobody said that "everybody lives", just that the casualties don't have to be nearly as high as some of the doomsayers insist.

[quote] Finally the quantum communicators while more advanced are limited by
the expense to create and the fact they r point to point not broad
transmission those in existence would be useful in coordinating efforts
to repair or replace relays assuming they happened to be in different
systems but the nature of how they work limits them so they could not
replace the extra net as it stands...[/quote]

True, but they do allow for at least limited communications between distant systems within a reasonable amount of time. As for the extranet, we actually have no reason to believe it's down at all. My understanding is that the extranet did not use the standard, ship-flinging relays at all, but rather smaller relays that were built by Citadel races. Those smaller relays should still be intact, as they weren't part of the Crucible programming.

[quote]As for the relays not going nova weeks said aldgedly said this was
because they overloaded not ruptured, well that's just nonsense, the
power build up of an overload would logically produce a bigger explosion
and theyes ruptured in the literal sense of th word when they broke
[/quote]

Did you watch any of the ending cinematics? They have them on Youtube if you haven't. In them you can clearly see the relay discharging its energy before breaking apart. The energy it contained was used to transmit the "RGB" signal across the galaxy, and to the next relay in the chain. By the time it broke down and was no longer able to contain the energy within, it no longer had the energy within to contain. It's like worrying about a gas tank rupturing after you've already driven it dry.

[quote]
And I don't really see that being wholly erased. At least not from our minds.

Every "good" ending that's still based on the original ending will always suffer a stain of being fan fiction.
A bitter aftertaste of being some sort of grudgingly granted fanservice, rather than true canon.
[/quote]

And yet plenty of people had this "new version" in our minds while watching the original version. Everyone creates their own interpretation of events, that doesn't mean that yours was right.

[quote]OP, you do remember that Bioware had us refueling after basically every ftl flight to a nearby solar system right?

Are the fleets going to mine eezo every other day? 
[/quote]

Two points. One, the Normandy is a light frigate, it isn't made for extended trips. If it moved in a fleet with refueling vessles, chock full to the brim with fuel, they could likely travel much further without external fuel.

Second, ships don't burn Eezo. They need it, but they don't expend it. What you have is all you'll ever need. What they burn is hydrogen and healium based isotopes, which generate rocket thrust. All the Eezo core does is make them light weight. Think of it like a blimp. Blimps need lift to fly, so they are full of hydrogen, but they also need gas to drive their engines, which push them forward. But once you fill a blimp with hydrogen once, then assuming it doesn't leak you'd never have to fill it again, while it constantly needs fresh gasoline.

Ships in ME are the same way, and thankfully, the hydrogen and helium fuels they need are super-plentiful in gas giants, so while they may need to stop off occasionally to refill the fueling ships, it would be doable. In the short term "migratory fleets", they definitely couldn't just take off at random and hope to get home, they'd need to travel in large fleets with all sorts of support vessels, but they could make it work. Long term, assuming they never get the relays going again (which is a big leap to make), then all they would need to do is set up a lot more "gas stations" along the way. Not a big deal, really.