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#201
Warrior Craess

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MyChemicalBromance wrote...

Sareth Cousland wrote...

As long as the crucible + catalyst stay to perform space magic (control/synthesis/destroy - one machine for all, including a critical component you didn't know about when building the machine), you needn't bother coming up with scientific explanations for FTL travel. Mass Effect will not be the same any more.


The Mass Relays themselves are space magic. Creating a "Mass Free Corridor" only explains why there are no collisions and potentially why the ships aren't moving 50,000[ly/second] when they exit. It is never explained how a relay "propels" ships.


True, but then most of us are familiar with the concept of Worm hole travel, or Star gates,  or any number of such means of travel. It's a forgivable lack of science in order to promote the story. However it is consistant with in the ME universe. The Catalyst energy (especially synthesis) on the other hand isn't consistant. 

#202
Deuterium_Dawn

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MyChemicalBromance wrote...
You have the combined fleets of the entire Galaxy. Pirates had skimmer ships. I'm pretty sure they have the tech.


The question is not do we know how to build them, it's can we build them. Sol's infrastructure is destroyed and Earth is going to have problems just taking care of its own people. Even if everything we need is theoretically laying around in the wreckage, there are no facilities to turn it all into what we need. Our best hope here is that the Quarians have what we need and brought it with them instead of leaving it back on Rannoch to help rebuild and support the civilian population, and that enough it survived, and that there are enough resources available for the Quarians to survive themselves while they help everyone else get back home, or construct the facilities to build what we'll need, which is probably a better long term solution if possible.

MyChemicalBromance wrote...

Sareth Cousland wrote...

As
long as the crucible + catalyst stay to perform space magic
(control/synthesis/destroy - one machine for all, including a critical
component you didn't know about when building the machine), you needn't
bother coming up with scientific explanations for FTL travel. Mass
Effect will not be the same any more.


The Mass Relays
themselves are space magic. Creating a "Mass Free Corridor" only
explains why there are no collisions and potentially why the ships
aren't moving 50,000[ly/second] when they exit. It is never explained
how a relay "propels" ships.


Presumably the ship's own propulsion system simply becomes vastly more efficient with the vastly reduced mass. Or maybe it's just a giant mass accellerator. The basic principles even if they aren't elaborated on still fit within the universe. That's not really on the same level as somehow combining the DNA of everything in the galaxy(including those that don't have any) into a "new" form of life that is neither organic nor synthetic.

Modifié par Deuterium_Dawn, 08 avril 2012 - 06:24 .


#203
MyChemicalBromance

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Warrior Craess wrote...

MyChemicalBromance wrote...

Sareth Cousland wrote...

As long as the crucible + catalyst stay to perform space magic (control/synthesis/destroy - one machine for all, including a critical component you didn't know about when building the machine), you needn't bother coming up with scientific explanations for FTL travel. Mass Effect will not be the same any more.


The Mass Relays themselves are space magic. Creating a "Mass Free Corridor" only explains why there are no collisions and potentially why the ships aren't moving 50,000[ly/second] when they exit. It is never explained how a relay "propels" ships.


True, but then most of us are familiar with the concept of Worm hole travel, or Star gates,  or any number of such means of travel. It's a forgivable lack of science in order to promote the story. However it is consistant with in the ME universe. The Catalyst energy (especially synthesis) on the other hand isn't consistant. 



You're arguing that familiar bull**** is more forgivable than new bull****. That isn't really fair.

Truth betold, if people actually cared this much about Space Magic, they wouldn't play Sci Fi games.

What upset them was the apparent bleakness of the ending and the lack of effect they felt they had on it. Weeke's clarification takes care of the bleakness, and the extended cut will hopefully adress the other issue. Anyone who is still yelling Space Magic at that point probably got hurt way too much by the current ending, in an emotional sense, not a narrative sense.

#204
Warrior Craess

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MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Actinguy1 wrote...

I killed all the Quarians back on Rannoch (accidently!) and destroyed their Liveships. Then I apparently killed off the geth with the control ending.  So...yeah.  Some folks are going to go hungry.

And thus we have room for 16+ different endings.


invalid statement - we have 3 endings. Who survives the endings doesn't change the endings, though it may change the tone of the ending.   Kelly chambers living or dead doesn't qualify as 2 seperate endings. She had no impact on the decisions of the ending. Neither in fact did killing the Geth or Quarrian. It was still possible to get all 3 endings in either case.  

I'm not saying there are 16+ endings right now, but that they could very easily make 16+ endings, with the clarification dlc, that all tie into your decisions, which we now know are not irrelevant.


our decisions were never irrelevant to the story - they are irrevelant to the ending of the story. There is a difference. Epiloge differences do not make different endings. In the end, you either Destroy/Control/Synthesis and always destroy the relays. Those not going to change according to the EC DLC.  

Regardless of who you saved or killed, Galactic civilization is over. At most everything will be centered in the various local clusters.  Who in the sol system is going to care if there is an emergency food shortage on tuchanka?  By the time we can do anything about it the emergancy will have resolved itself for good or bad. This is the problem with destroying the relays (and no they can not be rebuilt in order to re-establish galactic travel - not to mention if they are, why destroy them in the first place?).

Any medium with a galactic society requires nearly instanteous travel from point to point.  If the Time involved in traveling is to great then it's not a galactic society. it's a loose amalgram of  various empires, kingdoms, republics  etc...   Maybe the Asari and the Krogan with ther 1000 year life times could handle a galactic society where travel times are years long, but humans? or worse yet the solarian, whose life time is roughly 40 years total? Yes I'm sure thatt hey are going to be interested in someplace that will take roughly 1/8th of their entire lifetime to reach. 

#205
Madecologist

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Fuel is still consumed even when maintaining a constant velocity at FTL speeds. Why? Let me explain, and this is straight from information provided to us in the game. Short version the fuel is for the reactors that power the ship and the Mass Effect fields, long version:

It clearly states a ship needs to maintain its Mass Effect fields to sustain superluminal speeds. Without the Mass Effect fields a ship would drop back to its reletivistic subluminal speeds. Forgot which game's codex even goes as far to say that a sudden collapse of the Mass Effect fields at FTL velocities results in the destruction of the vessel.

So now we know a ship needs to keep its Mass Effect fields up to have Superluminal velocties. Mass Effect fields are produced by running a current through the substance known as Eezo. Current requires power or energy which is probably produced by the ships reactors. Reactors in the Mass Effect universe still require fuel.

A ship will still need to fuel its reactors to produce the power needed to run the current through the drive cores to produce the Mass Effect fields to permit FTL velocities.

*****

Now some physics for the fun of it or the really bored.

Now this is actually very interesting from a real physics perspective because of Newton's Law no less. See Newton's law is based in a reality where Mass does not change. What does the Mass Effect universe do? Change mass. Now the concept of mass changing is not a foreign concept in theoritical physics. Newton's Law is still true, but what is truely conserved is momentum.

Now if momentum remain constant (no acceleration or decceleration is applied) and mass remains constant, then velocity will remain constant. Now guess what happens if you can suddenly change the mass of an object? You guessed it, velocity will actually change since momentum will be conserved. The velocity will have to change to the new mass to keep the same constant (which is momentum).

Suprisingly Bioware did consider this when they designed their setting. Serious mad prop kudos to them. But this also explains why ships need to maintain their fields to sustain FTL. Without the field the ship will return to its original mass and resume its original none FTL speed.

Another considering, it seems the pocket of reality that exists inside a ME field is constant. So lets say when the Normandy is travelling at FTL, everyone inside the ship has the same mass they had before they were inside the field in relation to everything else that is inside the ship (so 'reality' remains constant for those inside the ship and its field). What is different is the mass of everything inside of the field in relation to the rest of the universe, hence why Einstien's barrier is finally broken and they have FTL velocities in this universe.

Modifié par Madecologist, 08 avril 2012 - 06:38 .


#206
a.m.p

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@OP
Okay, admittedly have not yet read the whole thread (will try to find time to do so) but I made a similar thread a few days ago, with a map, some math and engineering issues, first post has a summary of the discussion. You might find something that isn't covered here yet.

#207
Zix13

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MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Sareth Cousland wrote...

As long as the crucible + catalyst stay to perform space magic (control/synthesis/destroy - one machine for all, including a critical component you didn't know about when building the machine), you needn't bother coming up with scientific explanations for FTL travel. Mass Effect will not be the same any more.


The Mass Relays themselves are space magic. Creating a "Mass Free Corridor" only explains why there are no collisions and potentially why the ships aren't moving 50,000[ly/second] when they exit. It is never explained how a relay "propels" ships.


True, but then most of us are familiar with the concept of Worm hole travel, or Star gates,  or any number of such means of travel. It's a forgivable lack of science in order to promote the story. However it is consistant with in the ME universe. The Catalyst energy (especially synthesis) on the other hand isn't consistant. 



You're arguing that familiar bull**** is more forgivable than new bull****. That isn't really fair.


When you create a sci-fi universe you establish the rules of "space magic". They're space magic, but they're part of that universe. Once they're established, you can't break them. Adding more of these space magic rules does not work because they are not established in the universe. 

So established space magic is really just laws of said sci-fi universe. Thusly, they are not viewed as space magic because we accept those laws while in said universe. Adding something that is not permitted by the universe is space magic that is still space magic in the universe. That's the difference.

#208
Deuterium_Dawn

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MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Sareth Cousland wrote...

As long as the crucible + catalyst stay to perform space magic (control/synthesis/destroy - one machine for all, including a critical component you didn't know about when building the machine), you needn't bother coming up with scientific explanations for FTL travel. Mass Effect will not be the same any more.


The Mass Relays themselves are space magic. Creating a "Mass Free Corridor" only explains why there are no collisions and potentially why the ships aren't moving 50,000[ly/second] when they exit. It is never explained how a relay "propels" ships.


True, but then most of us are familiar with the concept of Worm hole travel, or Star gates,  or any number of such means of travel. It's a forgivable lack of science in order to promote the story. However it is consistant with in the ME universe. The Catalyst energy (especially synthesis) on the other hand isn't consistant. 



You're arguing that familiar bull**** is more forgivable than new bull****. That isn't really fair.


Familiar, justified-and-consistent-within-the-universe is more forgivable than last minute additions that contradict established lore, yes. Why is this so hard to understand?

Truth betold, if people actually cared this much about Space Magic, they wouldn't play Sci Fi games.

What upset them was the apparent bleakness of the ending and the lack of effect they felt they had on it. Weeke's clarification takes care of the bleakness, and the extended cut will hopefully adress the other issue. Anyone who is still yelling Space Magic at that point probably got hurt way too much by the current ending, in an emotional sense, not a narrative sense.


Get off your soap box and stop telling me why I didn't like the ending. The problem isn't that it's bleak, it's that it wasn't done well and makes no sense. 

#209
MyChemicalBromance

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Madecologist wrote...

Fuel is still consumed even when maintaining a constant velocity at FTL speeds. Why? Let me explain, and this is straight from information provided to us in the game. Short version the fuel is for the reactors that power the ship and the Mass Effect fields, long version:


We discussed this earlier in the thread. There is evidence in the game that the amount of fuel required to power the Mass Effect envelope is minor compared to the amount of fuel required for course correction. That said, there is also no way to prove that it does not take more energy to power the field when moving faster. (as we only have fuel observations when the ship isn't moving and when it is, we can't seperate these two variables).

Unfortunately, anything beyond that point, in either direction, is speculation as far as I can tell.

#210
MyChemicalBromance

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Warrior Craess wrote...

MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Actinguy1 wrote...

I killed all the Quarians back on Rannoch (accidently!) and destroyed their Liveships. Then I apparently killed off the geth with the control ending.  So...yeah.  Some folks are going to go hungry.

And thus we have room for 16+ different endings.


invalid statement - we have 3 endings. Who survives the endings doesn't change the endings, though it may change the tone of the ending.   Kelly chambers living or dead doesn't qualify as 2 seperate endings. She had no impact on the decisions of the ending. Neither in fact did killing the Geth or Quarrian. It was still possible to get all 3 endings in either case.  

I'm not saying there are 16+ endings right now, but that they could very easily make 16+ endings, with the clarification dlc, that all tie into your decisions, which we now know are not irrelevant.


our decisions were never irrelevant to the story - they are irrevelant to the ending of the story. There is a difference. Epiloge differences do not make different endings. In the end, you either Destroy/Control/Synthesis and always destroy the relays. Those not going to change according to the EC DLC.  

Regardless of who you saved or killed, Galactic civilization is over. At most everything will be centered in the various local clusters.  Who in the sol system is going to care if there is an emergency food shortage on tuchanka?  By the time we can do anything about it the emergancy will have resolved itself for good or bad. This is the problem with destroying the relays (and no they can not be rebuilt in order to re-establish galactic travel - not to mention if they are, why destroy them in the first place?).

Any medium with a galactic society requires nearly instanteous travel from point to point.  If the Time involved in traveling is to great then it's not a galactic society. it's a loose amalgram of  various empires, kingdoms, republics  etc...   Maybe the Asari and the Krogan with ther 1000 year life times could handle a galactic society where travel times are years long, but humans? or worse yet the solarian, whose life time is roughly 40 years total? Yes I'm sure thatt hey are going to be interested in someplace that will take roughly 1/8th of their entire lifetime to reach. 

We are in agreement. The Galactic Society the Reapers constructed is no more. A new society will now begin.Image IPB

#211
Kawamura

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I thought FTL was slower than that.

The Weekes "interview" has it that fast, but I thought colonization of systems outside of those having a Mass Relay were slow because it took so long to go in between nearby systems. Like, on the order of years.

#212
Warrior Craess

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MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Sareth Cousland wrote...

As long as the crucible + catalyst stay to perform space magic (control/synthesis/destroy - one machine for all, including a critical component you didn't know about when building the machine), you needn't bother coming up with scientific explanations for FTL travel. Mass Effect will not be the same any more.


The Mass Relays themselves are space magic. Creating a "Mass Free Corridor" only explains why there are no collisions and potentially why the ships aren't moving 50,000[ly/second] when they exit. It is never explained how a relay "propels" ships.


True, but then most of us are familiar with the concept of Worm hole travel, or Star gates,  or any number of such means of travel. It's a forgivable lack of science in order to promote the story. However it is consistant with in the ME universe. The Catalyst energy (especially synthesis) on the other hand isn't consistant. 



You're arguing that familiar bull**** is more forgivable than new bull****. That isn't really fair.

Truth betold, if people actually cared this much about Space Magic, they wouldn't play Sci Fi games.

What upset them was the apparent bleakness of the ending and the lack of effect they felt they had on it. Weeke's clarification takes care of the bleakness, and the extended cut will hopefully adress the other issue. Anyone who is still yelling Space Magic at that point probably got hurt way too much by the current ending, in an emotional sense, not a narrative sense.


No I'm arguing that Narative Consistancy must be maintain for a story to feel right.  The ending of ME3 does not have a single iota of naractive consistancy. Which is why it fails so badly. Which is why clarification isn't enough. Which is why the Epilogues won't make it any better. 

The game ends any future interaction with this galaxy civilization (reason in my previous posts on this thread). Which would be fine, if there was some type of consistancy behind the narative of it. 

The Star child is out of left field. Yes there are some allusions to it in this game - but really only if you have javik along, otherwise it's just more specualtion. Sorry but hackett saying we don't know what the catalyst will do, or how it will be directed isn't enough to allow the star child to exist  

How about that "best" ening synthesis. Seriously? You want us to believe that there is any type of energy that can alter the molecualr structure of everything in the galaxy? Not to mention that it does it with out anyone noticing, but at the same time, it overloads that relays causing them to explode (how bad that explosion is might require some clarification since our only in-game lore says it'll super nova). 

Or that the star child can control the reapers, but shepard doing so requires so much energy that it overloads the relays causing them to explode? Again seriously? Who thinks that there is consistancy in that?  BTW controlling them would be there easier method of destroying them - assume control, then fly there murdering little asses into the nearest star.  Why pick  the destroy ending that is going to kill off the Geth, anyone partiall synthetic (yes even shepard is partially synthetic according to the brat), and EDI. Sadly though control requires the end of the galactic society, sooo. Why exactly do our choices matter? 

Lastly whats up with the normady going anywhere? and Why are there potentially squadmates that I had with me, on my dash to the transporter beam? If no one survived the run in, how is that possible? what possible clarification can possiblt explain their ressuraction?  (BTW as a side note Decimated doesn't mean what they think it means).

#213
MyChemicalBromance

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Kawamura wrote...

I thought FTL was slower than that.

The Weekes "interview" has it that fast, but I thought colonization of systems outside of those having a Mass Relay were slow because it took so long to go in between nearby systems. Like, on the order of years.


The numbers I took were from Codex entries.

You may be thinking of the communication codex entries, which state that traditional communication is limited by the speed of light. They actually do say at one point that it is faster to fly ships between worlds then send radio communication.

However, with the new Quantum Entanglement Communicators, even this won't be an issue.

#214
Taritu

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NReed106 wrote...

Ahem, what of fuel? Are there random fuel stations everywhere in the uncharted galaxy?


If you have the Qurian fleet, you just build them.

#215
MyChemicalBromance

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Warrior Craess wrote...
No I'm arguing that Narative Consistancy must be maintain for a story to feel right.  The ending of ME3 does not have a single iota of naractive consistancy. Which is why it fails so badly. Which is why clarification isn't enough. Which is why the Epilogues won't make it any better. 

The game ends any future interaction with this galaxy civilization (reason in my previous posts on this thread). Which would be fine, if there was some type of consistancy behind the narative of it. 

The Star child is out of left field. Yes there are some allusions to it in this game - but really only if you have javik along, otherwise it's just more specualtion. Sorry but hackett saying we don't know what the catalyst will do, or how it will be directed isn't enough to allow the star child to exist  

How about that "best" ening synthesis. Seriously? You want us to believe that there is any type of energy that can alter the molecualr structure of everything in the galaxy? Not to mention that it does it with out anyone noticing, but at the same time, it overloads that relays causing them to explode (how bad that explosion is might require some clarification since our only in-game lore says it'll super nova). 

Or that the star child can control the reapers, but shepard doing so requires so much energy that it overloads the relays causing them to explode? Again seriously? Who thinks that there is consistancy in that?  BTW controlling them would be there easier method of destroying them - assume control, then fly there murdering little asses into the nearest star.  Why pick  the destroy ending that is going to kill off the Geth, anyone partiall synthetic (yes even shepard is partially synthetic according to the brat), and EDI. Sadly though control requires the end of the galactic society, sooo. Why exactly do our choices matter? 

Lastly whats up with the normady going anywhere? and Why are there potentially squadmates that I had with me, on my dash to the transporter beam? If no one survived the run in, how is that possible? what possible clarification can possiblt explain their ressuraction?  (BTW as a side note Decimated doesn't mean what they think it means).


Will admit that Synthesis is hardcore angry space magic in the mud.

Vendetta references a force controlling the Reapers whether or not Javik is there.

Let me clarify, I am not trying to argue that the endings are perfect, more that what happens after the Crucible fires still leaves hope for this galaxy. Yes, there are plot holes abound in those last few cutscenes, but that is something that clarification could fix.

Let me state my opinion: The Endings were done rather poorly; this outrage is evidence of it. Combining the space magic with an ending that seemed to imply everyone in the galaxy died was a very poor choice. That said, I believe they still have a way out for the most part. I say for the most part, because the Space Magic will probably still be there.

#216
Warrior Craess

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MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Warrior Craess wrote...

MyChemicalBromance wrote...

Actinguy1 wrote...

I killed all the Quarians back on Rannoch (accidently!) and destroyed their Liveships. Then I apparently killed off the geth with the control ending.  So...yeah.  Some folks are going to go hungry.

And thus we have room for 16+ different endings.


invalid statement - we have 3 endings. Who survives the endings doesn't change the endings, though it may change the tone of the ending.   Kelly chambers living or dead doesn't qualify as 2 seperate endings. She had no impact on the decisions of the ending. Neither in fact did killing the Geth or Quarrian. It was still possible to get all 3 endings in either case.  

I'm not saying there are 16+ endings right now, but that they could very easily make 16+ endings, with the clarification dlc, that all tie into your decisions, which we now know are not irrelevant.


our decisions were never irrelevant to the story - they are irrevelant to the ending of the story. There is a difference. Epiloge differences do not make different endings. In the end, you either Destroy/Control/Synthesis and always destroy the relays. Those not going to change according to the EC DLC.  

Regardless of who you saved or killed, Galactic civilization is over. At most everything will be centered in the various local clusters.  Who in the sol system is going to care if there is an emergency food shortage on tuchanka?  By the time we can do anything about it the emergancy will have resolved itself for good or bad. This is the problem with destroying the relays (and no they can not be rebuilt in order to re-establish galactic travel - not to mention if they are, why destroy them in the first place?).

Any medium with a galactic society requires nearly instanteous travel from point to point.  If the Time involved in traveling is to great then it's not a galactic society. it's a loose amalgram of  various empires, kingdoms, republics  etc...   Maybe the Asari and the Krogan with ther 1000 year life times could handle a galactic society where travel times are years long, but humans? or worse yet the solarian, whose life time is roughly 40 years total? Yes I'm sure thatt hey are going to be interested in someplace that will take roughly 1/8th of their entire lifetime to reach. 

We are in agreement. The Galactic Society the Reapers constructed is no more. A new society will now begin.Image IPB


no we're not in agreement - there will be no galactic civilization. Not using FTL travel speeds.  it would be like saying the Noldor elves could still come back after the last ship left for the west. Once the various races leave earth - assuming that they ever do, since FTL travel to their home sector will take years, and will be fraught with peril. none of them are coming back anytime soon. They will all have their own issues to deal with. No straight line travel will be possible since none of the stars in a straight line have ever been explored. No one is going to want to risk it. Exploration is going to be slow and meticulous.  Per this ending, the ME universe that we knew and loved is dead. It has no more playablity. 

#217
Kawamura

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MyChemicalBromance wrote...

Kawamura wrote...

I thought FTL was slower than that.

The Weekes "interview" has it that fast, but I thought colonization of systems outside of those having a Mass Relay were slow because it took so long to go in between nearby systems. Like, on the order of years.


The numbers I took were from Codex entries.

You may be thinking of the communication codex entries, which state that traditional communication is limited by the speed of light. They actually do say at one point that it is faster to fly ships between worlds then send radio communication.

However, with the new Quantum Entanglement Communicators, even this won't be an issue.


There's no Codex entry with numbers that I know of. Can you point me at it? 

I've always thought FTL was like... 200x faster than light speed or something. But I realize now that I never really looked. 

#218
Warrior Craess

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Taritu wrote...

NReed106 wrote...

Ahem, what of fuel? Are there random fuel stations everywhere in the uncharted galaxy?


If you have the Qurian fleet, you just build them.


Which measn that that 10year journey just got extended by a signicant amount. 

#219
Warrior Craess

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Kawamura wrote...

MyChemicalBromance wrote...

Kawamura wrote...

I thought FTL was slower than that.

The Weekes "interview" has it that fast, but I thought colonization of systems outside of those having a Mass Relay were slow because it took so long to go in between nearby systems. Like, on the order of years.


The numbers I took were from Codex entries.

You may be thinking of the communication codex entries, which state that traditional communication is limited by the speed of light. They actually do say at one point that it is faster to fly ships between worlds then send radio communication.

However, with the new Quantum Entanglement Communicators, even this won't be an issue.


There's no Codex entry with numbers that I know of. Can you point me at it? 

I've always thought FTL was like... 200x faster than light speed or something. But I realize now that I never really looked. 


Codex entry is 12 LY/dayfor us, and 30LY/day for the reapers. The reapers biggest advantage is that they do not have to stop and discharge static build up. We are limited by how long it takes the static charge to become lethal, and whether or not a planet capable of discharging the build up is in range.  Which is mostly unknown due to no one exploring those paths since the relays were available. 

#220
Pottumuusi

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The math is strong with this one.

#221
MyChemicalBromance

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Kawamura wrote...

MyChemicalBromance wrote...

Kawamura wrote...

I thought FTL was slower than that.

The Weekes "interview" has it that fast, but I thought colonization of systems outside of those having a Mass Relay were slow because it took so long to go in between nearby systems. Like, on the order of years.


The numbers I took were from Codex entries.

You may be thinking of the communication codex entries, which state that traditional communication is limited by the speed of light. They actually do say at one point that it is faster to fly ships between worlds then send radio communication.

However, with the new Quantum Entanglement Communicators, even this won't be an issue.


There's no Codex entry with numbers that I know of. Can you point me at it? 

I've always thought FTL was like... 200x faster than light speed or something. But I realize now that I never really looked. 

Here's the Codex entry for the Reaper flight times, and you can extrapolate that back to the Council Race flight times (They also gave numbers for the Council race flight times in the ME1 Codex, but I don't want to go find it again :P)

Modifié par MyChemicalBromance, 08 avril 2012 - 07:12 .


#222
Kawamura

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I think that's the only codex entry that gives the numbers.

Ashley gave the dozen a day comment, but I never knew if tha twas confirmed or not by the Codex.

#223
Madecologist

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MyChemicalBromance wrote...

Madecologist wrote...

Fuel is still consumed even when maintaining a constant velocity at FTL speeds. Why? Let me explain, and this is straight from information provided to us in the game. Short version the fuel is for the reactors that power the ship and the Mass Effect fields, long version:


We discussed this earlier in the thread. There is evidence in the game that the amount of fuel required to power the Mass Effect envelope is minor compared to the amount of fuel required for course correction. That said, there is also no way to prove that it does not take more energy to power the field when moving faster. (as we only have fuel observations when the ship isn't moving and when it is, we can't seperate these two variables).

Unfortunately, anything beyond that point, in either direction, is speculation as far as I can tell.

Alrighty, the thread is pretty huge and it is hard to check in a total of 9 pages if someone already brought up these points. However I never mentioned the exact energy needs or if there is a change in energy needs depending on velocity. Only that there is an energy need to maintain the field and that this need will require some fuel too.

That said, all we know is that it is far less than the fuel used up for thrust. Far less can still be a considerable amount, we just don't know. All I was trying to say is fuel concerns still exist. Not saying it makes it impossible, just that they still exist.

Onto to the topic of how it will effect space travel afterwards:

Fuel Depots and Refineries for collecting the fuel from the atmosphere of gas giants will be build along major trade routes instead of being dependent on the relay network. This will create 'spheres of influence' in real space for each race, depending on their core ship's maximum operating range and supply network.

This will also change ship design philosophy. Core ships will be ship that will have limited ranges and depend on the supply network heavily. On the oppisite end, 'Explorer Vessels' that will contain elements similiar to the Quarian live ships (grow their own food and have long term life support mechanisms) and probably have their own refinery and extraction platforms to refuel on long voyages. Their only real limitation will be the maximum contineous distance they can travel before needing to discharge their drive cores. The absolute maximum range will be much much larger.

Some of these explorer vessels might even be fitted to contruct permenant refineries for fuel thus extending the supply network for core ships. I define core ships as ships whose main purpose is to transport passengers, cargo, or serve as patrol vessels, couriers, and military vessels. A well designed 'explorer' could probably maintain a small escort of core ships for defense.

Modifié par Madecologist, 08 avril 2012 - 07:16 .


#224
Orthodox Infidel

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Kawamura wrote...

I think that's the only codex entry that gives the numbers.

Ashley gave the dozen a day comment, but I never knew if tha twas confirmed or not by the Codex.


That's where it originally comes from, but why do you need the Codex to confirm her statement? I mean, even if she's not 100% accurate I doubt she would screw it up that badly; she works in space for a living.

#225
MyChemicalBromance

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Kawamura wrote...

I think that's the only codex entry that gives the numbers.

Ashley gave the dozen a day comment, but I never knew if tha twas confirmed or not by the Codex.

You may be right actually, I can't find the ME1 codex entry now. I may have gotten that info from the wiki which got it from Ash.

Still, it is consistent with the ME3 codex entry, which is good.