SaturnRing wrote...
What? The Avenger is fantastic (at least in ME3). To me it's the more versatile and balanced AR. Behaving exactely like an AR 15 class weapon would. Vast improvement from ME2 and pin point accurate...
Yes, it is improved and Avenger X is quite decent, but, like I said - barrel axis height, plus sound (it's awful) and in "nekkid" state, without mods, it's not that much accurate. Well, it much better than Valkyrie, which sends about half of shots "somewhere over there" or Argus, which doing it for two of three shots. Generally you can lay whole mag into target sheet and I guess you even will be able to land majority of shots into dark silhouette and with damper and scope you can achieve good Mattock results putting whole mag into tight "box".
Plus, it is still possible to do single shots with careful pressing on trigger, but it's not that kind of weapon - IMHO Avenger is a bit underpowered on Insanity. Even X, even with IA. For caster - maybe it is good option (nor sure for IA), but for soldier?
Should they revert barrel back to it old ME1 position, give some new juicy sound - well, I will have problems choosing AR, because I like concept if Avenger design. However, Mattock is a bit more appealing to me, generally I prefer to lay shots in semi-auto, not full auto. So instead of Indra I'd prefer ME2 Mattock accuracy back.
Not sure for AR-15, though, but I like that rifle.

SaturnRing wrote...
I see that i'm not the only one who's nuts about the Predator - i wish it had a more appealing design. But i love that pistol.
Performance is more or less fine, design and sound are not.
JaegerBane wrote...
Yup - easier to type than 'SR you have to reload after every shot' 
bolt-action
single-shot
Hmm. something tells me there are 11 symbols anyway.

JaegerBane wrote...
I think the problem is that I needed to upgrade guns to see whether I could balance the weight and whether they fitted into my arsenal, and some weapons frankly looked like they were going to fit the bill but as time went on, I found better stuff that functionally replaced it. For instance I didn't test the Valiant properly and spent a ton on the Viper, only to realise the Valiant is just better. Same went for what happened with the Carnifex and then managed to buy the Paladin.
Well, I fell with Viper too, and even play with it quite long, so I'm not sorry for it.

Regardless, they could implement "virtual" range on Normandy, right near "gunshop" so you can save>upgrade>T&E and either keep it or revert and try something else. Or made that gunshop on Citadel's range.
JaegerBane wrote...
I really tried to like the Crusader, but it just isn't cricket. The single precision slug would have been nice had the Paladin not walked all over it in terms of performance, and it doesn't really do well in the shotgun's traditional role, so it really isn't something I can put up with. A shame really, as its got a really cool model.
Paladin isn't available at first pick-up (and that's Sgt. Reeves). Crusader is. It has uber-fast reload, minimum delay between shots and it hits where you aiming it. Plus some AP functions by default, if I got it right. What's not to like? Yes, weight. But even if I remove it, I still will have -200% overload. Why bother?

Of course, I'd prefer some "buckshot" type of shotgun, but they all are way too innacurate for me. I have no problems with those who likes to keep it up close and personal, but where I grow up - two is a crowd, so I have wider area of what they call "personal space".

But what I really don't get in all shotguns and SMGs - lack of stock. WTF? Rifles have collapsible stocks, shotguns and SMGs doesn't?
No, I don't think stock could help Shuriken, but Hurricane could be improved. Plus all shotguns. Better recoil distribution and 3 points of contact (hands and shoulder) are better than 2 (hand).
JaegerBane wrote...
And this is coming from a guy who's rmoved the weight mechanic from his game, so it's appalling weight isn't even a factor in my choice. 
*Admiringly* You monster!

JaegerBane wrote...
As for story - up until the ending, I really enjoyed the story, so for me its no chore at all. 
I did not. I disliked it from very beginning of demo. There are few bright moments, but rest is just dull and "placeholder". They should crop all "blah-blah" for action mode. It's much funnier to replay some mission without long unskippable intro and long unskippable cutscenes inbetween when you just to shoot something or just test and evaluate guns.
Yeah, we demand better shooting range! GTA Vice City had it and it was console game and it was released a helluva time ago!

JaegerBane wrote...
Stuff from the Spectre Requisitions - i.e. Paladin and BW.
And Wraith?

JaegerBane wrote...
Yeah, well - beam weapons are few and far between in action games, and the Particle Rifle is probably one of the best I've seen in a loooong time (much better than FEAR 2's Laser). No AR can contest its position for me 
I think in Halo 2 those beams were decent.
But PR... Well, I don't like design. Totally. I'm not Liara, I don't care much about prothean heritage and when I hear Javik I can't help but remembering Little Jacob and Real Badman from GTA IV. If you haven't played, at least see some youtube.

Generally it's fine gun, not sure if overpowered, but I like other.
Modifié par Rudy Lis, 25 avril 2012 - 04:29 .